Commit graph

15 commits

Author SHA1 Message Date
Emil Ernerfeldt
041f2e64ba
Move all crates into a crates directory (#1940) 2022-08-20 10:41:49 +02:00
Emil Ernerfeldt
199bbef77b Add misc documentation 2022-01-22 09:07:41 +01:00
Stock84
cd2227814f
Implement bytemuck behind a feature (#775) 2021-10-07 22:30:15 +02:00
Emil Ernerfeldt
de1a1ba9b2
New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.

This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.

One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.


## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).

Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.

All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
2021-09-03 18:18:00 +02:00
Emil Ernerfeldt
1fbce6b2c3 Remove everything marked deprecated 2021-08-28 11:46:30 +02:00
Luis Wirth
87bc26fb5a
implement mint conversions (#352)
* Implement mint conversions

Implement conversions for [mint](https://docs.rs/mint) (math interoperability standard types).

- `impl {From, Into}<mint::Point2> for Pos2`
- `impl {From, Into}<mint::Vector2> for Vec2`

* Forward `mint` feature: egui -> epaint -> emath
2021-05-08 08:17:01 +02:00
Emil Ernerfeldt
d7f9e2246c Add a bunch on inline annotations 2021-04-01 23:07:15 +02:00
Emil Ernerfeldt
46425f1e38 Optimize: add #[inline(always)] to various low-level things
saves up to 20% (text tesselation), and at least 5% overall
2021-03-28 23:16:19 +02:00
Emil Ernerfeldt
f5c372910c Replace emath::clamp with f32::clamp (new in rustc 1.50) 2021-03-21 17:47:03 +01:00
Emil Ernerfeldt
5621a46b4b emath: add any_nan to Vec2, Pos2 and Rect 2021-03-20 16:18:04 +01:00
Emil Ernerfeldt
a19140ec67 A simple 2D plot library 2021-02-17 22:54:10 +01:00
Emil Ernerfeldt
2d9d06dbff [emath] Use const values for Vec2::ZERO, Rect::EVERYTHING etc 2021-02-05 10:11:39 +01:00
Emil Ernerfeldt
38ca36724a [emath] Pos2: add conversions to/from (f32, f32) and [f32; 2]
Useful for places where we have `impl Into<Pos2>` as an argument
2021-01-25 21:11:19 +01:00
Emil Ernerfeldt
d11b02d45e [emath] Add Pos2::zero() and Rect::clamp(point) 2021-01-17 00:21:31 +01:00
Emil Ernerfeldt
a0b0f36d29 Move egui/math into new crate emath 2021-01-10 11:37:47 +01:00
Renamed from egui/src/math/pos2.rs (Browse further)