Pass clip rectangle to PaintCallback

This commit is contained in:
Emil Ernerfeldt 2022-04-15 10:31:33 +02:00
parent 2745699bd6
commit f3e31391e0
4 changed files with 67 additions and 35 deletions

View file

@ -380,7 +380,8 @@ impl Painter {
} }
let info = egui::PaintCallbackInfo { let info = egui::PaintCallbackInfo {
rect: callback.rect, viewport: callback.rect,
clip_rect: *clip_rect,
pixels_per_point, pixels_per_point,
screen_size_px: inner_size, screen_size_px: inner_size,
}; };

View file

@ -659,7 +659,15 @@ fn dashes_from_line(
/// Information passed along with [`PaintCallback`] ([`Shape::Callback`]). /// Information passed along with [`PaintCallback`] ([`Shape::Callback`]).
pub struct PaintCallbackInfo { pub struct PaintCallbackInfo {
/// Viewport in points. /// Viewport in points.
pub rect: Rect, ///
/// This specifies where on the screen to paint, and the borders of this
/// Rect is the [-1, +1] of the Normalized Device Coordinates.
///
/// Note than only a portion of this may be visible due to [`Self::clip`].
pub viewport: Rect,
/// Clip rectangle in points.
pub clip_rect: Rect,
/// Pixels per point. /// Pixels per point.
pub pixels_per_point: f32, pub pixels_per_point: f32,
@ -668,37 +676,44 @@ pub struct PaintCallbackInfo {
pub screen_size_px: [u32; 2], pub screen_size_px: [u32; 2],
} }
impl PaintCallbackInfo { pub struct ViewportInPixels {
/// Physical pixel offset for left side of the viewport. /// Physical pixel offset for left side of the viewport.
#[inline] pub left_px: f32,
pub fn viewport_left_px(&self) -> f32 {
self.rect.min.x * self.pixels_per_point
}
/// Physical pixel offset for top side of the viewport. /// Physical pixel offset for top side of the viewport.
#[inline] pub top_px: f32,
pub fn viewport_top_px(&self) -> f32 {
self.rect.min.y * self.pixels_per_point
}
/// Physical pixel offset for bottom side of the viewport. /// Physical pixel offset for bottom side of the viewport.
/// ///
/// This is what `glViewport` etc expects for the y axis. /// This is what `glViewport`, `glScissor` etc expects for the y axis.
#[inline] pub from_bottom_px: f32,
pub fn viewport_from_bottom_px(&self) -> f32 {
self.screen_size_px[1] as f32 - self.rect.max.y * self.pixels_per_point
}
/// Viewport width in physical pixels. /// Viewport width in physical pixels.
#[inline] pub width_px: f32,
pub fn viewport_width_px(&self) -> f32 {
self.rect.width() * self.pixels_per_point
}
/// Viewport width in physical pixels. /// Viewport width in physical pixels.
#[inline] pub height_px: f32,
pub fn viewport_height_px(&self) -> f32 { }
self.rect.height() * self.pixels_per_point
impl PaintCallbackInfo {
fn points_to_pixels(&self, rect: &Rect) -> ViewportInPixels {
ViewportInPixels {
left_px: rect.min.x * self.pixels_per_point,
top_px: rect.min.y * self.pixels_per_point,
from_bottom_px: self.screen_size_px[1] as f32 - rect.max.y * self.pixels_per_point,
width_px: rect.width() * self.pixels_per_point,
height_px: rect.height() * self.pixels_per_point,
}
}
/// The viewport rectangle.
pub fn viewport_in_pixels(&self) -> ViewportInPixels {
self.points_to_pixels(&self.viewport)
}
/// The "scissor" or "clip" rectangle.
pub fn clip_rect_in_pixels(&self) -> ViewportInPixels {
self.points_to_pixels(&self.clip_rect)
} }
} }

View file

@ -99,11 +99,25 @@ fn paint_with_three_d(three_d: &three_d::Context, info: &egui::PaintCallbackInfo
// Based on https://github.com/asny/three-d/blob/master/examples/triangle/src/main.rs // Based on https://github.com/asny/three-d/blob/master/examples/triangle/src/main.rs
use three_d::*; use three_d::*;
// Set where to paint
let viewport = info.viewport_in_pixels();
let viewport = Viewport { let viewport = Viewport {
x: info.viewport_left_px().round() as _, x: viewport.left_px.round() as _,
y: info.viewport_from_bottom_px().round() as _, y: viewport.from_bottom_px.round() as _,
width: info.viewport_width_px().round() as _, width: viewport.width_px.round() as _,
height: info.viewport_height_px().round() as _, height: viewport.height_px.round() as _,
};
// Respect the egui clip region (e.g. if we are inside an `egui::ScrollArea`).
let clip_rect = info.clip_rect_in_pixels();
let render_states = RenderStates {
clip: Clip::Enabled {
x: clip_rect.left_px.round() as _,
y: clip_rect.from_bottom_px.round() as _,
width: clip_rect.width_px.round() as _,
height: clip_rect.height_px.round() as _,
},
..Default::default()
}; };
let camera = Camera::new_perspective( let camera = Camera::new_perspective(
@ -135,8 +149,11 @@ fn paint_with_three_d(three_d: &three_d::Context, info: &egui::PaintCallbackInfo
..Default::default() ..Default::default()
}; };
// Construct a model, with a default color material, thereby transferring the mesh data to the GPU let material = ColorMaterial {
let mut model = Model::new(three_d, &cpu_mesh).unwrap(); render_states,
..Default::default()
};
let mut model = Model::new_with_material(three_d, &cpu_mesh, material).unwrap();
// Set the current transformation of the triangle // Set the current transformation of the triangle
model.set_transformation(Mat4::from_angle_y(radians(angle))); model.set_transformation(Mat4::from_angle_y(radians(angle)));

View file

@ -15,17 +15,16 @@ fn heading3() -> TextStyle {
fn configure_text_styles(ctx: &egui::Context) { fn configure_text_styles(ctx: &egui::Context) {
use FontFamily::Proportional; use FontFamily::Proportional;
use TextStyle::*;
let mut style = (*ctx.style()).clone(); let mut style = (*ctx.style()).clone();
style.text_styles = [ style.text_styles = [
(Heading, FontId::new(30.0, Proportional)), (TextStyle::Heading, FontId::new(30.0, Proportional)),
(heading2(), FontId::new(25.0, Proportional)), (heading2(), FontId::new(25.0, Proportional)),
(heading3(), FontId::new(23.0, Proportional)), (heading3(), FontId::new(23.0, Proportional)),
(Body, FontId::new(18.0, Proportional)), (TextStyle::Body, FontId::new(18.0, Proportional)),
(Monospace, FontId::new(14.0, Proportional)), (TextStyle::Monospace, FontId::new(14.0, Proportional)),
(Button, FontId::new(14.0, Proportional)), (TextStyle::Button, FontId::new(14.0, Proportional)),
(Small, FontId::new(10.0, Proportional)), (TextStyle::Small, FontId::new(10.0, Proportional)),
] ]
.into(); .into();
ctx.set_style(style); ctx.set_style(style);