Fix antialiasing for non-retina screens
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parent
68db833a3a
commit
f2040c6fc5
2 changed files with 81 additions and 59 deletions
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@ -4,7 +4,7 @@ use crate::{
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label, layout,
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layout::{show_popup, LayoutOptions, Region},
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math::{clamp, remap_clamp, vec2},
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mesher::Vertex,
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mesher::{Mesher, Vertex},
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style,
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types::{Color, GuiCmd, GuiInput, PaintCmd},
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widgets::*,
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@ -164,7 +164,10 @@ impl Emigui {
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pub fn paint(&mut self) -> Frame {
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let gui_commands = self.data.graphics.lock().unwrap().drain();
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let paint_commands = style::into_paint_commands(gui_commands, &self.style);
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let frame = Frame::paint(&self.data.fonts, &paint_commands);
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let mut mesher = Mesher::new(self.last_input.pixels_per_point);
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mesher.paint(&self.data.fonts, &paint_commands);
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let frame = mesher.frame;
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self.stats.num_vertices = frame.vertices.len();
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self.stats.num_triangles = frame.indices.len() / 3;
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frame
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@ -1,8 +1,5 @@
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#![allow(clippy::identity_op)]
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const ANTI_ALIAS: bool = true;
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const AA_SIZE: f32 = 0.5; // TODO: 1.0 / pixels_per_point
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/// Outputs render info in a format suitable for e.g. OpenGL.
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use crate::{
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fonts::Fonts,
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@ -27,13 +24,6 @@ pub struct Frame {
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pub vertices: Vec<Vertex>,
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}
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#[derive(Clone, Copy, PartialEq)]
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pub enum PathType {
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Open,
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Closed,
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}
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use self::PathType::*;
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impl Frame {
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pub fn append(&mut self, frame: &Frame) {
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let index_offset = self.vertices.len() as u32;
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@ -70,6 +60,31 @@ impl Frame {
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self.vertices.push(botom_left);
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self.vertices.push(bottom_right);
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}
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}
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#[derive(Clone, Copy, PartialEq)]
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pub enum PathType {
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Open,
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Closed,
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}
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use self::PathType::*;
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pub struct Mesher {
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pub anti_alias: bool,
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pub aa_size: f32,
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/// Where the output goes
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pub frame: Frame,
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}
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impl Mesher {
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pub fn new(pixels_per_point: f32) -> Mesher {
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Mesher {
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anti_alias: true,
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aa_size: 1.0 / pixels_per_point,
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frame: Default::default(),
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}
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}
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pub fn fill_closed_path(&mut self, points: &[Vec2], normals: &[Vec2], color: Color) {
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assert_eq!(points.len(), normals.len());
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@ -79,29 +94,32 @@ impl Frame {
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uv: (0, 0),
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color,
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};
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if ANTI_ALIAS {
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let frame = &mut self.frame;
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if self.anti_alias {
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let color_outer = color.transparent();
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let idx_inner = self.vertices.len() as u32;
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let idx_inner = frame.vertices.len() as u32;
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let idx_outer = idx_inner + 1;
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for i in 2..n {
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self.triangle(idx_inner + 2 * (i - 1), idx_inner, idx_inner + 2 * i);
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frame.triangle(idx_inner + 2 * (i - 1), idx_inner, idx_inner + 2 * i);
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}
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let mut i0 = n - 1;
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for i1 in 0..n {
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let dm = normals[i1 as usize] * AA_SIZE * 0.5;
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self.vertices.push(vert(points[i1 as usize] - dm, color));
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self.vertices
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let dm = normals[i1 as usize] * self.aa_size * 0.5;
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frame.vertices.push(vert(points[i1 as usize] - dm, color));
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frame
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.vertices
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.push(vert(points[i1 as usize] + dm, color_outer));
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self.triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);
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self.triangle(idx_outer + i0 * 2, idx_outer + i1 * 2, idx_inner + 2 * i1);
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frame.triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);
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frame.triangle(idx_outer + i0 * 2, idx_outer + i1 * 2, idx_inner + 2 * i1);
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i0 = i1;
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}
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} else {
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let idx = self.vertices.len() as u32;
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self.vertices
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let idx = frame.vertices.len() as u32;
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frame
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.vertices
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.extend(points.iter().map(|&pos| vert(pos, color)));
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for i in 2..n {
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self.triangle(idx, idx + i - 1, idx + i);
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frame.triangle(idx, idx + i - 1, idx + i);
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}
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}
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}
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@ -117,15 +135,16 @@ impl Frame {
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assert_eq!(points.len(), normals.len());
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let n = points.len() as u32;
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let hw = width / 2.0;
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let idx = self.vertices.len() as u32;
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let idx = self.frame.vertices.len() as u32;
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let vert = |pos, color| Vertex {
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pos,
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uv: (0, 0),
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color,
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};
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let frame = &mut self.frame;
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if ANTI_ALIAS {
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if self.anti_alias {
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let color_outer = color.transparent();
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let thin_line = width <= 1.0;
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let mut color_inner = color;
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@ -140,37 +159,39 @@ impl Frame {
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if thin_line {
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let p = points[i1 as usize];
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let n = normals[i1 as usize];
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self.vertices.push(vert(p + n * AA_SIZE, color_outer));
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self.vertices.push(vert(p, color_inner));
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self.vertices.push(vert(p - n * AA_SIZE, color_outer));
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frame.vertices.push(vert(p + n * self.aa_size, color_outer));
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frame.vertices.push(vert(p, color_inner));
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frame.vertices.push(vert(p - n * self.aa_size, color_outer));
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if connect_with_previous {
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self.triangle(idx + 3 * i0 + 0, idx + 3 * i0 + 1, idx + 3 * i1 + 0);
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self.triangle(idx + 3 * i0 + 1, idx + 3 * i1 + 0, idx + 3 * i1 + 1);
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frame.triangle(idx + 3 * i0 + 0, idx + 3 * i0 + 1, idx + 3 * i1 + 0);
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frame.triangle(idx + 3 * i0 + 1, idx + 3 * i1 + 0, idx + 3 * i1 + 1);
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self.triangle(idx + 3 * i0 + 1, idx + 3 * i0 + 2, idx + 3 * i1 + 1);
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self.triangle(idx + 3 * i0 + 2, idx + 3 * i1 + 1, idx + 3 * i1 + 2);
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frame.triangle(idx + 3 * i0 + 1, idx + 3 * i0 + 2, idx + 3 * i1 + 1);
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frame.triangle(idx + 3 * i0 + 2, idx + 3 * i1 + 1, idx + 3 * i1 + 2);
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}
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} else {
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let hw = (width - AA_SIZE) * 0.5;
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let hw = (width - self.aa_size) * 0.5;
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let p = points[i1 as usize];
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let n = normals[i1 as usize];
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self.vertices
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.push(vert(p + n * (hw + AA_SIZE), color_outer));
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self.vertices.push(vert(p + n * (hw + 0.0), color_inner));
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self.vertices.push(vert(p - n * (hw + 0.0), color_inner));
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self.vertices
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.push(vert(p - n * (hw + AA_SIZE), color_outer));
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frame
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.vertices
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.push(vert(p + n * (hw + self.aa_size), color_outer));
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frame.vertices.push(vert(p + n * (hw + 0.0), color_inner));
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frame.vertices.push(vert(p - n * (hw + 0.0), color_inner));
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frame
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.vertices
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.push(vert(p - n * (hw + self.aa_size), color_outer));
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if connect_with_previous {
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self.triangle(idx + 4 * i0 + 0, idx + 4 * i0 + 1, idx + 4 * i1 + 0);
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self.triangle(idx + 4 * i0 + 1, idx + 4 * i1 + 0, idx + 4 * i1 + 1);
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frame.triangle(idx + 4 * i0 + 0, idx + 4 * i0 + 1, idx + 4 * i1 + 0);
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frame.triangle(idx + 4 * i0 + 1, idx + 4 * i1 + 0, idx + 4 * i1 + 1);
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self.triangle(idx + 4 * i0 + 1, idx + 4 * i0 + 2, idx + 4 * i1 + 1);
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self.triangle(idx + 4 * i0 + 2, idx + 4 * i1 + 1, idx + 4 * i1 + 2);
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frame.triangle(idx + 4 * i0 + 1, idx + 4 * i0 + 2, idx + 4 * i1 + 1);
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frame.triangle(idx + 4 * i0 + 2, idx + 4 * i1 + 1, idx + 4 * i1 + 2);
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self.triangle(idx + 4 * i0 + 2, idx + 4 * i0 + 3, idx + 4 * i1 + 2);
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self.triangle(idx + 4 * i0 + 3, idx + 4 * i1 + 2, idx + 4 * i1 + 3);
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frame.triangle(idx + 4 * i0 + 2, idx + 4 * i0 + 3, idx + 4 * i1 + 2);
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frame.triangle(idx + 4 * i0 + 3, idx + 4 * i1 + 2, idx + 4 * i1 + 3);
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}
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}
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i0 = i1;
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@ -178,12 +199,12 @@ impl Frame {
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} else {
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let last_index = if path_type == Closed { n } else { n - 1 };
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for i in 0..last_index {
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self.triangle(
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frame.triangle(
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idx + (2 * i + 0) % (2 * n),
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idx + (2 * i + 1) % (2 * n),
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idx + (2 * i + 2) % (2 * n),
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);
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self.triangle(
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frame.triangle(
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idx + (2 * i + 2) % (2 * n),
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idx + (2 * i + 1) % (2 * n),
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idx + (2 * i + 3) % (2 * n),
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@ -191,17 +212,16 @@ impl Frame {
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}
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for (&p, &n) in points.iter().zip(normals) {
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self.vertices.push(vert(p + hw * n, color));
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self.vertices.push(vert(p - hw * n, color));
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frame.vertices.push(vert(p + hw * n, color));
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frame.vertices.push(vert(p - hw * n, color));
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}
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}
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}
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pub fn paint(fonts: &Fonts, commands: &[PaintCmd]) -> Frame {
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pub fn paint(&mut self, fonts: &Fonts, commands: &[PaintCmd]) {
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let mut path_points = Vec::new();
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let mut path_normals = Vec::new();
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let mut frame = Frame::default();
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for cmd in commands {
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match cmd {
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PaintCmd::Circle {
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@ -222,10 +242,10 @@ impl Frame {
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}
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if let Some(color) = fill_color {
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frame.fill_closed_path(&path_points, &path_normals, *color);
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self.fill_closed_path(&path_points, &path_normals, *color);
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}
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if let Some(outline) = outline {
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frame.paint_path(
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self.paint_path(
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Closed,
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&path_points,
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&path_normals,
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@ -235,7 +255,7 @@ impl Frame {
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}
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}
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PaintCmd::Frame(cmd_frame) => {
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frame.append(cmd_frame);
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self.frame.append(cmd_frame);
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}
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PaintCmd::Line {
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points,
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@ -261,7 +281,7 @@ impl Frame {
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.rot90(),
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);
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frame.paint_path(Open, &path_points, &path_normals, *color, *width);
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self.paint_path(Open, &path_points, &path_normals, *color, *width);
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}
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}
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PaintCmd::Rect {
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@ -315,10 +335,10 @@ impl Frame {
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}
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if let Some(color) = fill_color {
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frame.fill_closed_path(&path_points, &path_normals, *color);
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self.fill_closed_path(&path_points, &path_normals, *color);
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}
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if let Some(outline) = outline {
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frame.paint_path(
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self.paint_path(
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Closed,
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&path_points,
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&path_normals,
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@ -349,12 +369,11 @@ impl Frame {
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uv: glyph.max,
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color: *color,
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};
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frame.add_rect(top_left, bottom_right);
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self.frame.add_rect(top_left, bottom_right);
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}
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}
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}
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}
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}
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frame
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}
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}
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