[egui_glium]: Store window size in points instead of physical pixels
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2 changed files with 21 additions and 9 deletions
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@ -11,6 +11,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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* `egui_glium::run`: the parameter `app` now has signature `Box<dyn App>` (you need to add `Box::new(app)` to your code).
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### Fixed 🐛
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* Serialize window size in logical points instead of physical pixels
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## 0.5.0 - 2020-12-13
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@ -91,11 +91,12 @@ pub fn write_memory(
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use glium::glutin;
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#[derive(Default, serde::Deserialize, serde::Serialize)]
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#[serde(default)]
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pub struct WindowSettings {
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/// outer position of window in physical pixels
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pos: Option<egui::Pos2>,
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/// inner size of window in physical pixels
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size: Option<egui::Vec2>,
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/// Inner size of window in logical pixels
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inner_size_points: Option<egui::Vec2>,
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}
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impl WindowSettings {
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@ -106,6 +107,13 @@ impl WindowSettings {
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}
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pub fn from_display(display: &glium::Display) -> Self {
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let scale_factor = display.gl_window().window().scale_factor();
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let inner_size_points = display
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.gl_window()
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.window()
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.inner_size()
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.to_logical::<f32>(scale_factor);
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Self {
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pos: display
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.gl_window()
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@ -114,9 +122,9 @@ impl WindowSettings {
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.ok()
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.map(|p| egui::pos2(p.x as f32, p.y as f32)),
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size: Some(egui::vec2(
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display.gl_window().window().inner_size().width as f32,
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display.gl_window().window().inner_size().height as f32,
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inner_size_points: Some(egui::vec2(
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inner_size_points.width as f32,
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inner_size_points.height as f32,
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)),
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}
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}
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@ -125,10 +133,10 @@ impl WindowSettings {
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&self,
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window: glutin::window::WindowBuilder,
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) -> glutin::window::WindowBuilder {
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if let Some(size) = self.size {
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window.with_inner_size(glutin::dpi::PhysicalSize {
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width: size.x as f64,
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height: size.y as f64,
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if let Some(inner_size_points) = self.inner_size_points {
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window.with_inner_size(glutin::dpi::LogicalSize {
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width: inner_size_points.x as f64,
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height: inner_size_points.y as f64,
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})
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} else {
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window
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