zlayer -> z_layer
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2 changed files with 20 additions and 20 deletions
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@ -20,7 +20,7 @@ pub struct Painter {
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ctx: Context,
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ctx: Context,
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/// Where we paint
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/// Where we paint
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zlayer: ZLayer,
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z_layer: ZLayer,
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/// Everything painted in this [`Painter`] will be clipped against this.
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/// Everything painted in this [`Painter`] will be clipped against this.
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/// This means nothing outside of this rectangle will be visible on screen.
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/// This means nothing outside of this rectangle will be visible on screen.
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@ -36,7 +36,7 @@ impl Painter {
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pub fn new(ctx: Context, area_layer: AreaLayerId, clip_rect: Rect) -> Self {
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pub fn new(ctx: Context, area_layer: AreaLayerId, clip_rect: Rect) -> Self {
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Self {
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Self {
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ctx,
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ctx,
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zlayer: ZLayer::from_area_layer(area_layer),
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z_layer: ZLayer::from_area_layer(area_layer),
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clip_rect,
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clip_rect,
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fade_to_color: None,
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fade_to_color: None,
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}
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}
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@ -44,10 +44,10 @@ impl Painter {
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/// Redirect where you are painting.
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/// Redirect where you are painting.
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#[must_use]
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#[must_use]
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pub fn with_layer(self, zlayer: ZLayer) -> Self {
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pub fn with_layer(self, z_layer: ZLayer) -> Self {
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Self {
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Self {
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ctx: self.ctx,
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ctx: self.ctx,
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zlayer: zlayer,
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z_layer,
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clip_rect: self.clip_rect,
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clip_rect: self.clip_rect,
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fade_to_color: None,
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fade_to_color: None,
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}
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}
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@ -62,7 +62,7 @@ impl Painter {
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/// Redirect z-index
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/// Redirect z-index
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#[must_use]
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#[must_use]
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pub fn with_z(self, z: ZOrder) -> Self {
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pub fn with_z(self, z: ZOrder) -> Self {
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let layer = self.zlayer.area_layer.with_z(z);
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let layer = self.z_layer.area_layer.with_z(z);
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self.with_layer(layer)
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self.with_layer(layer)
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}
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}
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@ -73,7 +73,7 @@ impl Painter {
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pub fn with_clip_rect(&self, rect: Rect) -> Self {
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pub fn with_clip_rect(&self, rect: Rect) -> Self {
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Self {
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Self {
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ctx: self.ctx.clone(),
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ctx: self.ctx.clone(),
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zlayer: self.zlayer,
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z_layer: self.z_layer,
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clip_rect: rect.intersect(self.clip_rect),
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clip_rect: rect.intersect(self.clip_rect),
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fade_to_color: self.fade_to_color,
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fade_to_color: self.fade_to_color,
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}
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}
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@ -81,17 +81,17 @@ impl Painter {
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/// Redirect what area layer you are painting.
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/// Redirect what area layer you are painting.
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pub fn set_layer_id(&mut self, area_layer: AreaLayerId) {
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pub fn set_layer_id(&mut self, area_layer: AreaLayerId) {
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self.zlayer.area_layer = area_layer;
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self.z_layer.area_layer = area_layer;
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}
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}
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/// Redirect at what z order you are drawing
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/// Redirect at what z order you are drawing
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pub fn set_z(&mut self, z: ZOrder) {
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pub fn set_z(&mut self, z: ZOrder) {
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self.zlayer.z = z;
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self.z_layer.z = z;
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}
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}
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/// Redirect where you are drawing
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/// Redirect where you are drawing
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pub fn set_layer(&mut self, layer: ZLayer) {
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pub fn set_layer(&mut self, layer: ZLayer) {
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self.zlayer = layer;
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self.z_layer = layer;
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}
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}
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/// If set, colors will be modified to look like this
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/// If set, colors will be modified to look like this
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@ -112,7 +112,7 @@ impl Painter {
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pub fn sub_region(&self, rect: Rect) -> Self {
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pub fn sub_region(&self, rect: Rect) -> Self {
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Self {
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Self {
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ctx: self.ctx.clone(),
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ctx: self.ctx.clone(),
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zlayer: self.zlayer,
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z_layer: self.z_layer,
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clip_rect: rect.intersect(self.clip_rect),
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clip_rect: rect.intersect(self.clip_rect),
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fade_to_color: self.fade_to_color,
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fade_to_color: self.fade_to_color,
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}
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}
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@ -138,18 +138,18 @@ impl Painter {
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/// Where we paint
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/// Where we paint
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#[inline(always)]
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#[inline(always)]
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pub fn area_layer_id(&self) -> AreaLayerId {
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pub fn area_layer_id(&self) -> AreaLayerId {
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self.zlayer.area_layer
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self.z_layer.area_layer
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}
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}
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/// Where we paint, and on what Z-level
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/// Where we paint, and on what Z-level
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#[inline(always)]
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#[inline(always)]
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pub fn zlayer(&self) -> ZLayer {
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pub fn z_layer(&self) -> ZLayer {
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self.zlayer
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self.z_layer
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}
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}
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#[inline(always)]
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#[inline(always)]
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pub fn z(&self) -> ZOrder {
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pub fn z(&self) -> ZOrder {
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self.zlayer.z
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self.z_layer.z
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}
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}
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/// Everything painted in this [`Painter`] will be clipped against this.
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/// Everything painted in this [`Painter`] will be clipped against this.
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@ -189,7 +189,7 @@ impl Painter {
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impl Painter {
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impl Painter {
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fn paint_list<R>(&self, writer: impl FnOnce(&mut PaintList) -> R) -> R {
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fn paint_list<R>(&self, writer: impl FnOnce(&mut PaintList) -> R) -> R {
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self.ctx
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self.ctx
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.graphics_mut(|g| writer(g.list(self.zlayer.area_layer)))
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.graphics_mut(|g| writer(g.list(self.z_layer.area_layer)))
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}
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}
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fn transform_shape(&self, shape: &mut Shape) {
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fn transform_shape(&self, shape: &mut Shape) {
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@ -199,11 +199,11 @@ impl Painter {
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}
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}
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fn add_to_paint_list(&self, shape: Shape) -> ShapeIdx {
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fn add_to_paint_list(&self, shape: Shape) -> ShapeIdx {
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self.paint_list(|l| l.add_at_z(self.clip_rect, shape, self.zlayer.z))
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self.paint_list(|l| l.add_at_z(self.clip_rect, shape, self.z_layer.z))
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}
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}
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fn extend_paint_list(&self, shapes: impl IntoIterator<Item = Shape>) {
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fn extend_paint_list(&self, shapes: impl IntoIterator<Item = Shape>) {
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self.paint_list(|l| l.extend_at_z(self.clip_rect, shapes, self.zlayer.z));
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self.paint_list(|l| l.extend_at_z(self.clip_rect, shapes, self.z_layer.z));
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}
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}
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fn set_shape_in_paint_list(&self, idx: ShapeIdx, shape: Shape) {
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fn set_shape_in_paint_list(&self, idx: ShapeIdx, shape: Shape) {
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@ -327,8 +327,8 @@ impl Ui {
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}
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}
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#[inline]
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#[inline]
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pub fn zlayer(&self) -> ZLayer {
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pub fn z_layer(&self) -> ZLayer {
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self.painter().zlayer()
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self.painter().z_layer()
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}
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}
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/// The height of text of this text style
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/// The height of text of this text style
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@ -633,7 +633,7 @@ impl Ui {
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self.ctx().interact(
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self.ctx().interact(
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self.clip_rect(),
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self.clip_rect(),
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self.spacing().item_spacing,
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self.spacing().item_spacing,
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self.zlayer(),
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self.z_layer(),
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id,
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id,
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rect,
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rect,
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sense,
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sense,
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