eframe: add set_minimized and set_maximized (#2292)

* add actions for window controls

* add maximized to WindowInfo
update button text
fix clippy

* add overlap icon when maximized

* remove argument `app`

* remove WindowInfo { maximized }

* Update minimum window size

* Double-click titlebar to toggle maximized state

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
SunDoge 2023-02-04 21:42:42 +08:00 committed by GitHub
parent fb5cb3052d
commit f0718a61d3
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3 changed files with 68 additions and 5 deletions

View file

@ -718,6 +718,18 @@ impl Frame {
self.output.close = true; self.output.close = true;
} }
/// Minimize or unminimize window. (native only)
#[cfg(not(target_arch = "wasm32"))]
pub fn set_minimized(&mut self, minimized: bool) {
self.output.minimized = Some(minimized);
}
/// Maximize or unmaximize window. (native only)
#[cfg(not(target_arch = "wasm32"))]
pub fn set_maximized(&mut self, maximized: bool) {
self.output.maximized = Some(maximized);
}
/// Tell `eframe` to close the desktop window. /// Tell `eframe` to close the desktop window.
#[cfg(not(target_arch = "wasm32"))] #[cfg(not(target_arch = "wasm32"))]
#[deprecated = "Renamed `close`"] #[deprecated = "Renamed `close`"]
@ -1011,5 +1023,13 @@ pub(crate) mod backend {
/// Set to some bool to tell the window always on top. /// Set to some bool to tell the window always on top.
#[cfg(not(target_arch = "wasm32"))] #[cfg(not(target_arch = "wasm32"))]
pub always_on_top: Option<bool>, pub always_on_top: Option<bool>,
/// Set to some bool to minimize or unminimize window.
#[cfg(not(target_arch = "wasm32"))]
pub minimized: Option<bool>,
/// Set to some bool to maximize or unmaximize window.
#[cfg(not(target_arch = "wasm32"))]
pub maximized: Option<bool>,
} }
} }

View file

@ -207,6 +207,8 @@ pub fn handle_app_output(
window_pos, window_pos,
visible: _, // handled in post_present visible: _, // handled in post_present
always_on_top, always_on_top,
minimized,
maximized,
} = app_output; } = app_output;
if let Some(decorated) = decorated { if let Some(decorated) = decorated {
@ -250,6 +252,14 @@ pub fn handle_app_output(
WindowLevel::Normal WindowLevel::Normal
}); });
} }
if let Some(minimized) = minimized {
window.set_minimized(minimized);
}
if let Some(maximized) = maximized {
window.set_maximized(maximized);
}
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------

View file

@ -10,8 +10,8 @@ fn main() -> Result<(), eframe::Error> {
decorated: false, decorated: false,
// To have rounded corners we need transparency: // To have rounded corners we need transparency:
transparent: true, transparent: true,
min_window_size: Some(egui::vec2(320.0, 100.0)), min_window_size: Some(egui::vec2(400.0, 100.0)),
initial_window_size: Some(egui::vec2(320.0, 240.0)), initial_window_size: Some(egui::vec2(400.0, 240.0)),
..Default::default() ..Default::default()
}; };
eframe::run_native( eframe::run_native(
@ -22,7 +22,9 @@ fn main() -> Result<(), eframe::Error> {
} }
#[derive(Default)] #[derive(Default)]
struct MyApp {} struct MyApp {
maximized: bool,
}
impl eframe::App for MyApp { impl eframe::App for MyApp {
fn clear_color(&self, _visuals: &egui::Visuals) -> [f32; 4] { fn clear_color(&self, _visuals: &egui::Visuals) -> [f32; 4] {
@ -30,7 +32,7 @@ impl eframe::App for MyApp {
} }
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) { fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
custom_window_frame(ctx, frame, "egui with custom frame", |ui| { custom_window_frame(self, ctx, frame, "egui with custom frame", |ui| {
ui.label("This is just the contents of the window"); ui.label("This is just the contents of the window");
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("egui theme:"); ui.label("egui theme:");
@ -41,6 +43,7 @@ impl eframe::App for MyApp {
} }
fn custom_window_frame( fn custom_window_frame(
app: &mut MyApp,
ctx: &egui::Context, ctx: &egui::Context,
frame: &mut eframe::Frame, frame: &mut eframe::Frame,
title: &str, title: &str,
@ -92,7 +95,11 @@ fn custom_window_frame(
}; };
let title_bar_response = let title_bar_response =
ui.interact(title_bar_rect, Id::new("title_bar"), Sense::click()); ui.interact(title_bar_rect, Id::new("title_bar"), Sense::click());
if title_bar_response.is_pointer_button_down_on() {
if title_bar_response.double_clicked() {
app.maximized = !app.maximized;
frame.set_maximized(app.maximized);
} else if title_bar_response.is_pointer_button_down_on() {
frame.drag_window(); frame.drag_window();
} }
@ -105,6 +112,32 @@ fn custom_window_frame(
frame.close(); frame.close();
} }
let minimized_response = ui.put(
Rect::from_min_size(
rect.left_top() + vec2((height - 4.0) * 1.0, 0.0),
Vec2::splat(height),
),
Button::new(RichText::new("🗕").size(height - 4.0)).frame(false),
);
if minimized_response.clicked() {
frame.set_minimized(true);
}
let maximized_response = ui.put(
Rect::from_min_size(
rect.left_top() + vec2((height - 4.0) * 2.0, 0.0),
Vec2::splat(height),
),
Button::new(
RichText::new(if app.maximized { "🗗" } else { "🗖" }).size(height - 4.0),
)
.frame(false),
);
if maximized_response.clicked() {
app.maximized = !app.maximized;
frame.set_maximized(app.maximized);
}
// Add the contents: // Add the contents:
let content_rect = { let content_rect = {
let mut rect = rect; let mut rect = rect;