[egui_web] Improve alpha blending + add WebGL2 painter
This commit is contained in:
parent
e1000da305
commit
ef595153c9
7 changed files with 819 additions and 199 deletions
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@ -7,6 +7,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## Unreleased
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## Unreleased
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### Added ⭐
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* WebGL2 is now supported, with improved texture sampler. WebGL1 will be used as a fallback.
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### Changed
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* Slightly improved alpha-blending (work-around for non-existing linear-space blending).
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## 0.7.0 - 2021-01-04
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## 0.7.0 - 2021-01-04
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@ -58,6 +58,7 @@ features = [
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"Touch",
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"Touch",
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"TouchEvent",
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"TouchEvent",
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"TouchList",
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"TouchList",
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"WebGl2RenderingContext",
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"WebGlBuffer",
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"WebGlBuffer",
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"WebGlProgram",
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"WebGlProgram",
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"WebGlRenderingContext",
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"WebGlRenderingContext",
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@ -6,7 +6,7 @@ pub use egui::{pos2, Color32};
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pub struct WebBackend {
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pub struct WebBackend {
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ctx: egui::CtxRef,
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ctx: egui::CtxRef,
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painter: webgl::Painter,
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painter: Box<dyn Painter>,
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previous_frame_time: Option<f32>,
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previous_frame_time: Option<f32>,
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frame_start: Option<f64>,
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frame_start: Option<f64>,
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}
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}
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@ -14,9 +14,19 @@ pub struct WebBackend {
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impl WebBackend {
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impl WebBackend {
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pub fn new(canvas_id: &str) -> Result<Self, JsValue> {
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pub fn new(canvas_id: &str) -> Result<Self, JsValue> {
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let ctx = egui::CtxRef::default();
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let ctx = egui::CtxRef::default();
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let painter: Box<dyn Painter> =
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if let Ok(webgl2_painter) = webgl2::WebGl2Painter::new(canvas_id) {
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console_log("Using WebGL2 backend");
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Box::new(webgl2_painter)
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} else {
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console_log("Falling back to WebGL1 backend");
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Box::new(webgl1::WebGlPainter::new(canvas_id)?)
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};
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Ok(Self {
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Ok(Self {
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ctx,
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ctx,
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painter: webgl::Painter::new(canvas_id)?,
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painter,
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previous_frame_time: None,
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previous_frame_time: None,
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frame_start: None,
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frame_start: None,
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})
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})
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@ -52,12 +62,10 @@ impl WebBackend {
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clear_color: egui::Rgba,
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clear_color: egui::Rgba,
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paint_jobs: egui::PaintJobs,
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paint_jobs: egui::PaintJobs,
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) -> Result<(), JsValue> {
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) -> Result<(), JsValue> {
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self.painter.paint_jobs(
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self.painter.upload_egui_texture(&self.ctx.texture());
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clear_color,
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self.painter.clear(clear_color);
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paint_jobs,
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self.painter
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&self.ctx.texture(),
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.paint_jobs(paint_jobs, self.ctx.pixels_per_point())
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self.ctx.pixels_per_point(),
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)
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}
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}
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pub fn painter_debug_info(&self) -> String {
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pub fn painter_debug_info(&self) -> String {
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@ -65,22 +73,6 @@ impl WebBackend {
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}
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}
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}
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}
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impl epi::TextureAllocator for webgl::Painter {
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fn alloc_srgba_premultiplied(
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&mut self,
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size: (usize, usize),
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srgba_pixels: &[Color32],
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) -> egui::TextureId {
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let id = self.alloc_user_texture();
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self.set_user_texture(id, size, srgba_pixels);
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id
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}
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fn free(&mut self, id: egui::TextureId) {
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self.free_user_texture(id)
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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/// Data gathered between frames.
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/// Data gathered between frames.
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@ -207,7 +199,7 @@ impl AppRunner {
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seconds_since_midnight: Some(seconds_since_midnight()),
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seconds_since_midnight: Some(seconds_since_midnight()),
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native_pixels_per_point: Some(native_pixels_per_point()),
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native_pixels_per_point: Some(native_pixels_per_point()),
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},
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},
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tex_allocator: Some(&mut self.web_backend.painter),
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tex_allocator: Some(self.web_backend.painter.as_tex_allocator()),
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#[cfg(feature = "http")]
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#[cfg(feature = "http")]
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http: self.http.clone(),
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http: self.http.clone(),
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output: &mut app_output,
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output: &mut app_output,
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@ -11,14 +11,17 @@
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pub mod backend;
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pub mod backend;
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#[cfg(feature = "http")]
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#[cfg(feature = "http")]
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pub mod http;
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pub mod http;
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pub mod webgl;
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mod painter;
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pub mod webgl1;
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pub mod webgl2;
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pub use backend::*;
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pub use backend::*;
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use egui::mutex::Mutex;
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pub use wasm_bindgen;
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pub use wasm_bindgen;
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pub use web_sys;
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pub use web_sys;
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use egui::mutex::Mutex;
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pub use painter::Painter;
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use std::sync::Arc;
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use std::sync::Arc;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::prelude::*;
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16
egui_web/src/painter.rs
Normal file
16
egui_web/src/painter.rs
Normal file
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@ -0,0 +1,16 @@
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use wasm_bindgen::prelude::JsValue;
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pub trait Painter {
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fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator;
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fn debug_info(&self) -> String;
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/// id of the canvas html element containing the rendering
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fn canvas_id(&self) -> &str;
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fn upload_egui_texture(&mut self, texture: &egui::Texture);
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fn clear(&mut self, lear_color: egui::Rgba);
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fn paint_jobs(&mut self, jobs: egui::PaintJobs, pixels_per_point: f32) -> Result<(), JsValue>;
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}
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@ -77,10 +77,14 @@ const FRAGMENT_SHADER_SOURCE: &str = r#"
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void main() {
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void main() {
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vec4 texture_rgba = linear_from_srgba(texture2D(u_sampler, v_tc) * 255.0);
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vec4 texture_rgba = linear_from_srgba(texture2D(u_sampler, v_tc) * 255.0);
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gl_FragColor = srgba_from_linear(v_rgba * texture_rgba) / 255.0;
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gl_FragColor = srgba_from_linear(v_rgba * texture_rgba) / 255.0;
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// WebGL doesn't support linear blending in the framebuffer,
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// so we apply this hack to at least get a bit closer to the desired blending:
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gl_FragColor.a = pow(gl_FragColor.a, 1.6); // Empiric nonsense
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}
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}
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"#;
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"#;
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pub struct Painter {
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pub struct WebGlPainter {
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canvas_id: String,
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canvas_id: String,
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canvas: web_sys::HtmlCanvasElement,
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canvas: web_sys::HtmlCanvasElement,
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gl: WebGlRenderingContext,
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gl: WebGlRenderingContext,
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@ -108,24 +112,13 @@ struct UserTexture {
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gl_texture: Option<WebGlTexture>,
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gl_texture: Option<WebGlTexture>,
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}
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}
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impl Painter {
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impl WebGlPainter {
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pub fn debug_info(&self) -> String {
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pub fn new(canvas_id: &str) -> Result<WebGlPainter, JsValue> {
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format!(
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"Stored canvas size: {} x {}\n\
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gl context size: {} x {}",
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self.canvas.width(),
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self.canvas.height(),
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self.gl.drawing_buffer_width(),
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self.gl.drawing_buffer_height(),
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)
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}
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pub fn new(canvas_id: &str) -> Result<Painter, JsValue> {
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let canvas = crate::canvas_element_or_die(canvas_id);
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let canvas = crate::canvas_element_or_die(canvas_id);
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let gl = canvas
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let gl = canvas
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.get_context("webgl")?
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.get_context("webgl")?
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.unwrap()
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.ok_or_else(|| JsValue::from("Failed to get WebGl context"))?
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.dyn_into::<WebGlRenderingContext>()?;
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.dyn_into::<WebGlRenderingContext>()?;
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// --------------------------------------------------------------------
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// --------------------------------------------------------------------
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@ -146,7 +139,7 @@ impl Painter {
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let tc_buffer = gl.create_buffer().ok_or("failed to create tc_buffer")?;
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let tc_buffer = gl.create_buffer().ok_or("failed to create tc_buffer")?;
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let color_buffer = gl.create_buffer().ok_or("failed to create color_buffer")?;
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let color_buffer = gl.create_buffer().ok_or("failed to create color_buffer")?;
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Ok(Painter {
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Ok(WebGlPainter {
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canvas_id: canvas_id.to_owned(),
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canvas_id: canvas_id.to_owned(),
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canvas,
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canvas,
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gl,
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gl,
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})
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})
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}
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}
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/// id of the canvas html element containing the rendering
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fn alloc_user_texture_index(&mut self) -> usize {
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pub fn canvas_id(&self) -> &str {
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for (index, tex) in self.user_textures.iter_mut().enumerate() {
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&self.canvas_id
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}
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pub fn alloc_user_texture(&mut self) -> egui::TextureId {
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for (i, tex) in self.user_textures.iter_mut().enumerate() {
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if tex.is_none() {
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if tex.is_none() {
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*tex = Some(Default::default());
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*tex = Some(Default::default());
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return egui::TextureId::User(i as u64);
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return index;
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}
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}
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}
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}
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let id = egui::TextureId::User(self.user_textures.len() as u64);
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let index = self.user_textures.len();
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self.user_textures.push(Some(Default::default()));
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self.user_textures.push(Some(Default::default()));
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id
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index
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}
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}
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pub fn set_user_texture(
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fn alloc_user_texture(
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&mut self,
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&mut self,
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id: egui::TextureId,
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size: (usize, usize),
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size: (usize, usize),
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srgba_pixels: &[Color32],
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srgba_pixels: &[Color32],
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) {
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) -> egui::TextureId {
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let index = self.alloc_user_texture_index();
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assert_eq!(size.0 * size.1, srgba_pixels.len());
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assert_eq!(size.0 * size.1, srgba_pixels.len());
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if let egui::TextureId::User(id) = id {
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if let Some(user_texture) = self.user_textures.get_mut(index) {
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if let Some(user_texture) = self.user_textures.get_mut(id as usize) {
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if let Some(user_texture) = user_texture {
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if let Some(user_texture) = user_texture {
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let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
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let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
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for srgba in srgba_pixels {
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for srgba in srgba_pixels {
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pixels.push(srgba.r());
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pixels.push(srgba.r());
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pixels.push(srgba.g());
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pixels.push(srgba.g());
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pixels.push(srgba.b());
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pixels.push(srgba.b());
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pixels.push(srgba.a());
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pixels.push(srgba.a());
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}
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*user_texture = UserTexture {
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size,
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pixels,
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gl_texture: None,
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};
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}
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}
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*user_texture = UserTexture {
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size,
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pixels,
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gl_texture: None,
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};
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}
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}
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}
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}
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egui::TextureId::User(index as u64)
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}
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}
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pub fn free_user_texture(&mut self, id: egui::TextureId) {
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fn free_user_texture(&mut self, id: egui::TextureId) {
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if let egui::TextureId::User(id) = id {
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if let egui::TextureId::User(id) = id {
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let index = id as usize;
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let index = id as usize;
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if index < self.user_textures.len() {
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if index < self.user_textures.len() {
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}
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}
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}
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}
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fn upload_egui_texture(&mut self, texture: &Texture) {
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if self.egui_texture_version == Some(texture.version) {
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return; // No change
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}
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let mut pixels: Vec<u8> = Vec::with_capacity(texture.pixels.len() * 4);
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for srgba in texture.srgba_pixels() {
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pixels.push(srgba.r());
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pixels.push(srgba.g());
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pixels.push(srgba.b());
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pixels.push(srgba.a());
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}
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let gl = &self.gl;
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gl.bind_texture(Gl::TEXTURE_2D, Some(&self.egui_texture));
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// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
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// https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/
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let level = 0;
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let internal_format = Gl::RGBA;
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let border = 0;
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let src_format = Gl::RGBA;
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let src_type = Gl::UNSIGNED_BYTE;
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gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
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Gl::TEXTURE_2D,
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level,
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internal_format as i32,
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texture.width as i32,
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texture.height as i32,
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border,
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src_format,
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src_type,
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Some(&pixels),
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)
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.unwrap();
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self.egui_texture_version = Some(texture.version);
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}
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fn upload_user_textures(&mut self) {
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fn upload_user_textures(&mut self) {
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let gl = &self.gl;
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let gl = &self.gl;
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@ -309,93 +258,6 @@ impl Painter {
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}
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}
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}
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}
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pub fn paint_jobs(
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&mut self,
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clear_color: egui::Rgba,
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jobs: PaintJobs,
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egui_texture: &Texture,
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pixels_per_point: f32,
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) -> Result<(), JsValue> {
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self.upload_egui_texture(egui_texture);
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self.upload_user_textures();
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let gl = &self.gl;
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gl.disable(Gl::SCISSOR_TEST);
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gl.viewport(
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0,
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0,
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self.canvas.width() as i32,
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self.canvas.height() as i32,
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);
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let clear_color: Color32 = clear_color.into();
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gl.clear_color(
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clear_color[0] as f32 / 255.0,
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clear_color[1] as f32 / 255.0,
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clear_color[2] as f32 / 255.0,
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clear_color[3] as f32 / 255.0,
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);
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gl.clear(Gl::COLOR_BUFFER_BIT);
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gl.enable(Gl::SCISSOR_TEST);
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gl.disable(Gl::CULL_FACE); // Egui is not strict about winding order.
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gl.enable(Gl::BLEND);
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gl.blend_func(Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA); // premultiplied alpha
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gl.use_program(Some(&self.program));
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gl.active_texture(Gl::TEXTURE0);
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|
||||||
let u_screen_size_loc = gl
|
|
||||||
.get_uniform_location(&self.program, "u_screen_size")
|
|
||||||
.unwrap();
|
|
||||||
let screen_size_pixels = vec2(self.canvas.width() as f32, self.canvas.height() as f32);
|
|
||||||
let screen_size_points = screen_size_pixels / pixels_per_point;
|
|
||||||
gl.uniform2f(
|
|
||||||
Some(&u_screen_size_loc),
|
|
||||||
screen_size_points.x,
|
|
||||||
screen_size_points.y,
|
|
||||||
);
|
|
||||||
|
|
||||||
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
|
||||||
gl.uniform1i(Some(&u_sampler_loc), 0);
|
|
||||||
|
|
||||||
for (clip_rect, triangles) in jobs {
|
|
||||||
if let Some(gl_texture) = self.get_texture(triangles.texture_id) {
|
|
||||||
gl.bind_texture(Gl::TEXTURE_2D, Some(gl_texture));
|
|
||||||
|
|
||||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
|
||||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
|
||||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
|
||||||
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
|
||||||
let clip_min_x = clamp(clip_min_x, 0.0..=screen_size_pixels.x);
|
|
||||||
let clip_min_y = clamp(clip_min_y, 0.0..=screen_size_pixels.y);
|
|
||||||
let clip_max_x = clamp(clip_max_x, clip_min_x..=screen_size_pixels.x);
|
|
||||||
let clip_max_y = clamp(clip_max_y, clip_min_y..=screen_size_pixels.y);
|
|
||||||
let clip_min_x = clip_min_x.round() as i32;
|
|
||||||
let clip_min_y = clip_min_y.round() as i32;
|
|
||||||
let clip_max_x = clip_max_x.round() as i32;
|
|
||||||
let clip_max_y = clip_max_y.round() as i32;
|
|
||||||
|
|
||||||
// scissor Y coordinate is from the bottom
|
|
||||||
gl.scissor(
|
|
||||||
clip_min_x,
|
|
||||||
self.canvas.height() as i32 - clip_max_y,
|
|
||||||
clip_max_x - clip_min_x,
|
|
||||||
clip_max_y - clip_min_y,
|
|
||||||
);
|
|
||||||
|
|
||||||
for triangles in triangles.split_to_u16() {
|
|
||||||
self.paint_triangles(&triangles)?;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
crate::console_warn(format!(
|
|
||||||
"WebGL: Failed to find texture {:?}",
|
|
||||||
triangles.texture_id
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn paint_triangles(&self, triangles: &Triangles) -> Result<(), JsValue> {
|
fn paint_triangles(&self, triangles: &Triangles) -> Result<(), JsValue> {
|
||||||
debug_assert!(triangles.is_valid());
|
debug_assert!(triangles.is_valid());
|
||||||
let indices: Vec<u16> = triangles.indices.iter().map(|idx| *idx as u16).collect();
|
let indices: Vec<u16> = triangles.indices.iter().map(|idx| *idx as u16).collect();
|
||||||
|
@ -516,6 +378,165 @@ impl Painter {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl epi::TextureAllocator for WebGlPainter {
|
||||||
|
fn alloc_srgba_premultiplied(
|
||||||
|
&mut self,
|
||||||
|
size: (usize, usize),
|
||||||
|
srgba_pixels: &[egui::Color32],
|
||||||
|
) -> egui::TextureId {
|
||||||
|
self.alloc_user_texture(size, srgba_pixels)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn free(&mut self, id: egui::TextureId) {
|
||||||
|
self.free_user_texture(id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl crate::Painter for WebGlPainter {
|
||||||
|
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator {
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
fn debug_info(&self) -> String {
|
||||||
|
format!(
|
||||||
|
"Stored canvas size: {} x {}\n\
|
||||||
|
gl context size: {} x {}",
|
||||||
|
self.canvas.width(),
|
||||||
|
self.canvas.height(),
|
||||||
|
self.gl.drawing_buffer_width(),
|
||||||
|
self.gl.drawing_buffer_height(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// id of the canvas html element containing the rendering
|
||||||
|
fn canvas_id(&self) -> &str {
|
||||||
|
&self.canvas_id
|
||||||
|
}
|
||||||
|
|
||||||
|
fn upload_egui_texture(&mut self, texture: &Texture) {
|
||||||
|
if self.egui_texture_version == Some(texture.version) {
|
||||||
|
return; // No change
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut pixels: Vec<u8> = Vec::with_capacity(texture.pixels.len() * 4);
|
||||||
|
for srgba in texture.srgba_pixels() {
|
||||||
|
pixels.push(srgba.r());
|
||||||
|
pixels.push(srgba.g());
|
||||||
|
pixels.push(srgba.b());
|
||||||
|
pixels.push(srgba.a());
|
||||||
|
}
|
||||||
|
|
||||||
|
let gl = &self.gl;
|
||||||
|
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.egui_texture));
|
||||||
|
|
||||||
|
// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
|
||||||
|
// https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/
|
||||||
|
let level = 0;
|
||||||
|
let internal_format = Gl::RGBA;
|
||||||
|
let border = 0;
|
||||||
|
let src_format = Gl::RGBA;
|
||||||
|
let src_type = Gl::UNSIGNED_BYTE;
|
||||||
|
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||||
|
Gl::TEXTURE_2D,
|
||||||
|
level,
|
||||||
|
internal_format as i32,
|
||||||
|
texture.width as i32,
|
||||||
|
texture.height as i32,
|
||||||
|
border,
|
||||||
|
src_format,
|
||||||
|
src_type,
|
||||||
|
Some(&pixels),
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
self.egui_texture_version = Some(texture.version);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn clear(&mut self, clear_color: egui::Rgba) {
|
||||||
|
let gl = &self.gl;
|
||||||
|
|
||||||
|
gl.disable(Gl::SCISSOR_TEST);
|
||||||
|
gl.viewport(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
self.canvas.width() as i32,
|
||||||
|
self.canvas.height() as i32,
|
||||||
|
);
|
||||||
|
let clear_color: Color32 = clear_color.into();
|
||||||
|
gl.clear_color(
|
||||||
|
clear_color[0] as f32 / 255.0,
|
||||||
|
clear_color[1] as f32 / 255.0,
|
||||||
|
clear_color[2] as f32 / 255.0,
|
||||||
|
clear_color[3] as f32 / 255.0,
|
||||||
|
);
|
||||||
|
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_jobs(&mut self, jobs: PaintJobs, pixels_per_point: f32) -> Result<(), JsValue> {
|
||||||
|
self.upload_user_textures();
|
||||||
|
|
||||||
|
let gl = &self.gl;
|
||||||
|
|
||||||
|
gl.enable(Gl::SCISSOR_TEST);
|
||||||
|
gl.disable(Gl::CULL_FACE); // Egui is not strict about winding order.
|
||||||
|
gl.enable(Gl::BLEND);
|
||||||
|
gl.blend_func(Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA); // premultiplied alpha
|
||||||
|
gl.use_program(Some(&self.program));
|
||||||
|
gl.active_texture(Gl::TEXTURE0);
|
||||||
|
|
||||||
|
let u_screen_size_loc = gl
|
||||||
|
.get_uniform_location(&self.program, "u_screen_size")
|
||||||
|
.unwrap();
|
||||||
|
let screen_size_pixels = vec2(self.canvas.width() as f32, self.canvas.height() as f32);
|
||||||
|
let screen_size_points = screen_size_pixels / pixels_per_point;
|
||||||
|
gl.uniform2f(
|
||||||
|
Some(&u_screen_size_loc),
|
||||||
|
screen_size_points.x,
|
||||||
|
screen_size_points.y,
|
||||||
|
);
|
||||||
|
|
||||||
|
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
||||||
|
gl.uniform1i(Some(&u_sampler_loc), 0);
|
||||||
|
|
||||||
|
for (clip_rect, triangles) in jobs {
|
||||||
|
if let Some(gl_texture) = self.get_texture(triangles.texture_id) {
|
||||||
|
gl.bind_texture(Gl::TEXTURE_2D, Some(gl_texture));
|
||||||
|
|
||||||
|
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||||
|
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||||
|
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||||
|
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||||
|
let clip_min_x = clamp(clip_min_x, 0.0..=screen_size_pixels.x);
|
||||||
|
let clip_min_y = clamp(clip_min_y, 0.0..=screen_size_pixels.y);
|
||||||
|
let clip_max_x = clamp(clip_max_x, clip_min_x..=screen_size_pixels.x);
|
||||||
|
let clip_max_y = clamp(clip_max_y, clip_min_y..=screen_size_pixels.y);
|
||||||
|
let clip_min_x = clip_min_x.round() as i32;
|
||||||
|
let clip_min_y = clip_min_y.round() as i32;
|
||||||
|
let clip_max_x = clip_max_x.round() as i32;
|
||||||
|
let clip_max_y = clip_max_y.round() as i32;
|
||||||
|
|
||||||
|
// scissor Y coordinate is from the bottom
|
||||||
|
gl.scissor(
|
||||||
|
clip_min_x,
|
||||||
|
self.canvas.height() as i32 - clip_max_y,
|
||||||
|
clip_max_x - clip_min_x,
|
||||||
|
clip_max_y - clip_min_y,
|
||||||
|
);
|
||||||
|
|
||||||
|
for triangles in triangles.split_to_u16() {
|
||||||
|
self.paint_triangles(&triangles)?;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
crate::console_warn(format!(
|
||||||
|
"WebGL: Failed to find texture {:?}",
|
||||||
|
triangles.texture_id
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn compile_shader(
|
fn compile_shader(
|
||||||
gl: &WebGlRenderingContext,
|
gl: &WebGlRenderingContext,
|
||||||
shader_type: u32,
|
shader_type: u32,
|
579
egui_web/src/webgl2.rs
Normal file
579
egui_web/src/webgl2.rs
Normal file
|
@ -0,0 +1,579 @@
|
||||||
|
//! Mostly a carbon-copy of `webgl1.rs`.
|
||||||
|
|
||||||
|
use {
|
||||||
|
js_sys::WebAssembly,
|
||||||
|
wasm_bindgen::{prelude::*, JsCast},
|
||||||
|
web_sys::{WebGl2RenderingContext, WebGlBuffer, WebGlProgram, WebGlShader, WebGlTexture},
|
||||||
|
};
|
||||||
|
|
||||||
|
use egui::{
|
||||||
|
math::clamp,
|
||||||
|
paint::{Color32, PaintJobs, Texture, Triangles},
|
||||||
|
vec2,
|
||||||
|
};
|
||||||
|
|
||||||
|
type Gl = WebGl2RenderingContext;
|
||||||
|
|
||||||
|
const VERTEX_SHADER_SOURCE: &str = r#"
|
||||||
|
precision mediump float;
|
||||||
|
uniform vec2 u_screen_size;
|
||||||
|
attribute vec2 a_pos;
|
||||||
|
attribute vec2 a_tc;
|
||||||
|
attribute vec4 a_srgba;
|
||||||
|
varying vec4 v_rgba;
|
||||||
|
varying vec2 v_tc;
|
||||||
|
|
||||||
|
// 0-1 linear from 0-255 sRGB
|
||||||
|
vec3 linear_from_srgb(vec3 srgb) {
|
||||||
|
bvec3 cutoff = lessThan(srgb, vec3(10.31475));
|
||||||
|
vec3 lower = srgb / vec3(3294.6);
|
||||||
|
vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
|
||||||
|
return mix(higher, lower, vec3(cutoff));
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 linear_from_srgba(vec4 srgba) {
|
||||||
|
return vec4(linear_from_srgb(srgba.rgb), srgba.a / 255.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = vec4(
|
||||||
|
2.0 * a_pos.x / u_screen_size.x - 1.0,
|
||||||
|
1.0 - 2.0 * a_pos.y / u_screen_size.y,
|
||||||
|
0.0,
|
||||||
|
1.0);
|
||||||
|
v_rgba = linear_from_srgba(a_srgba);
|
||||||
|
v_tc = a_tc;
|
||||||
|
}
|
||||||
|
"#;
|
||||||
|
|
||||||
|
const FRAGMENT_SHADER_SOURCE: &str = r#"
|
||||||
|
precision mediump float;
|
||||||
|
uniform sampler2D u_sampler;
|
||||||
|
varying vec4 v_rgba;
|
||||||
|
varying vec2 v_tc;
|
||||||
|
|
||||||
|
// 0-255 sRGB from 0-1 linear
|
||||||
|
vec3 srgb_from_linear(vec3 rgb) {
|
||||||
|
bvec3 cutoff = lessThan(rgb, vec3(0.0031308));
|
||||||
|
vec3 lower = rgb * vec3(3294.6);
|
||||||
|
vec3 higher = vec3(269.025) * pow(rgb, vec3(1.0 / 2.4)) - vec3(14.025);
|
||||||
|
return mix(higher, lower, vec3(cutoff));
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 srgba_from_linear(vec4 rgba) {
|
||||||
|
return vec4(srgb_from_linear(rgba.rgb), 255.0 * rgba.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec4 texture_rgba = texture2D(u_sampler, v_tc);
|
||||||
|
// gl_FragColor = v_rgba * texture_rgba;
|
||||||
|
gl_FragColor = srgba_from_linear(v_rgba * texture_rgba) / 255.0;
|
||||||
|
|
||||||
|
// WebGL doesn't support linear blending in the framebuffer,
|
||||||
|
// so we apply this hack to at least get a bit closer to the desired blending:
|
||||||
|
gl_FragColor.a = pow(gl_FragColor.a, 1.6); // Empiric nonsense
|
||||||
|
}
|
||||||
|
"#;
|
||||||
|
|
||||||
|
pub struct WebGl2Painter {
|
||||||
|
canvas_id: String,
|
||||||
|
canvas: web_sys::HtmlCanvasElement,
|
||||||
|
gl: WebGl2RenderingContext,
|
||||||
|
program: WebGlProgram,
|
||||||
|
index_buffer: WebGlBuffer,
|
||||||
|
pos_buffer: WebGlBuffer,
|
||||||
|
tc_buffer: WebGlBuffer,
|
||||||
|
color_buffer: WebGlBuffer,
|
||||||
|
|
||||||
|
egui_texture: WebGlTexture,
|
||||||
|
egui_texture_version: Option<u64>,
|
||||||
|
|
||||||
|
/// `None` means unallocated (freed) slot.
|
||||||
|
user_textures: Vec<Option<UserTexture>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct UserTexture {
|
||||||
|
size: (usize, usize),
|
||||||
|
|
||||||
|
/// Pending upload (will be emptied later).
|
||||||
|
pixels: Vec<u8>,
|
||||||
|
|
||||||
|
/// Lazily uploaded
|
||||||
|
gl_texture: Option<WebGlTexture>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl WebGl2Painter {
|
||||||
|
pub fn new(canvas_id: &str) -> Result<WebGl2Painter, JsValue> {
|
||||||
|
let canvas = crate::canvas_element_or_die(canvas_id);
|
||||||
|
|
||||||
|
let gl = canvas
|
||||||
|
.get_context("webgl2")?
|
||||||
|
.ok_or_else(|| JsValue::from("Failed to get WebGl2 context"))?
|
||||||
|
.dyn_into::<WebGl2RenderingContext>()?;
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
|
let egui_texture = gl.create_texture().unwrap();
|
||||||
|
gl.bind_texture(Gl::TEXTURE_2D, Some(&egui_texture));
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as i32);
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as i32);
|
||||||
|
|
||||||
|
let vert_shader = compile_shader(&gl, Gl::VERTEX_SHADER, VERTEX_SHADER_SOURCE)?;
|
||||||
|
let frag_shader = compile_shader(&gl, Gl::FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE)?;
|
||||||
|
|
||||||
|
let program = link_program(&gl, [vert_shader, frag_shader].iter())?;
|
||||||
|
let index_buffer = gl.create_buffer().ok_or("failed to create index_buffer")?;
|
||||||
|
let pos_buffer = gl.create_buffer().ok_or("failed to create pos_buffer")?;
|
||||||
|
let tc_buffer = gl.create_buffer().ok_or("failed to create tc_buffer")?;
|
||||||
|
let color_buffer = gl.create_buffer().ok_or("failed to create color_buffer")?;
|
||||||
|
|
||||||
|
Ok(WebGl2Painter {
|
||||||
|
canvas_id: canvas_id.to_owned(),
|
||||||
|
canvas,
|
||||||
|
gl,
|
||||||
|
program,
|
||||||
|
index_buffer,
|
||||||
|
pos_buffer,
|
||||||
|
tc_buffer,
|
||||||
|
color_buffer,
|
||||||
|
egui_texture,
|
||||||
|
egui_texture_version: None,
|
||||||
|
user_textures: Default::default(),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn alloc_user_texture_index(&mut self) -> usize {
|
||||||
|
for (index, tex) in self.user_textures.iter_mut().enumerate() {
|
||||||
|
if tex.is_none() {
|
||||||
|
*tex = Some(Default::default());
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let index = self.user_textures.len();
|
||||||
|
self.user_textures.push(Some(Default::default()));
|
||||||
|
index
|
||||||
|
}
|
||||||
|
|
||||||
|
fn alloc_user_texture(
|
||||||
|
&mut self,
|
||||||
|
size: (usize, usize),
|
||||||
|
srgba_pixels: &[Color32],
|
||||||
|
) -> egui::TextureId {
|
||||||
|
let index = self.alloc_user_texture_index();
|
||||||
|
assert_eq!(size.0 * size.1, srgba_pixels.len());
|
||||||
|
|
||||||
|
if let Some(user_texture) = self.user_textures.get_mut(index) {
|
||||||
|
if let Some(user_texture) = user_texture {
|
||||||
|
let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
|
||||||
|
for srgba in srgba_pixels {
|
||||||
|
pixels.push(srgba.r());
|
||||||
|
pixels.push(srgba.g());
|
||||||
|
pixels.push(srgba.b());
|
||||||
|
pixels.push(srgba.a());
|
||||||
|
}
|
||||||
|
|
||||||
|
*user_texture = UserTexture {
|
||||||
|
size,
|
||||||
|
pixels,
|
||||||
|
gl_texture: None,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
egui::TextureId::User(index as u64)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn free_user_texture(&mut self, id: egui::TextureId) {
|
||||||
|
if let egui::TextureId::User(id) = id {
|
||||||
|
let index = id as usize;
|
||||||
|
if index < self.user_textures.len() {
|
||||||
|
self.user_textures[index] = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_texture(&self, texture_id: egui::TextureId) -> Option<&WebGlTexture> {
|
||||||
|
match texture_id {
|
||||||
|
egui::TextureId::Egui => Some(&self.egui_texture),
|
||||||
|
egui::TextureId::User(id) => self
|
||||||
|
.user_textures
|
||||||
|
.get(id as usize)?
|
||||||
|
.as_ref()?
|
||||||
|
.gl_texture
|
||||||
|
.as_ref(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn upload_user_textures(&mut self) {
|
||||||
|
let gl = &self.gl;
|
||||||
|
|
||||||
|
for user_texture in &mut self.user_textures {
|
||||||
|
if let Some(user_texture) = user_texture {
|
||||||
|
if user_texture.gl_texture.is_none() {
|
||||||
|
let pixels = std::mem::take(&mut user_texture.pixels);
|
||||||
|
|
||||||
|
let gl_texture = gl.create_texture().unwrap();
|
||||||
|
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as i32);
|
||||||
|
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as i32);
|
||||||
|
|
||||||
|
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
|
||||||
|
|
||||||
|
let level = 0;
|
||||||
|
let internal_format = Gl::SRGB8_ALPHA8;
|
||||||
|
let border = 0;
|
||||||
|
let src_format = Gl::RGBA;
|
||||||
|
let src_type = Gl::UNSIGNED_BYTE;
|
||||||
|
gl.pixel_storei(Gl::UNPACK_ALIGNMENT, 1);
|
||||||
|
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||||
|
Gl::TEXTURE_2D,
|
||||||
|
level,
|
||||||
|
internal_format as i32,
|
||||||
|
user_texture.size.0 as i32,
|
||||||
|
user_texture.size.1 as i32,
|
||||||
|
border,
|
||||||
|
src_format,
|
||||||
|
src_type,
|
||||||
|
Some(&pixels),
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
user_texture.gl_texture = Some(gl_texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_triangles(&self, triangles: &Triangles) -> Result<(), JsValue> {
|
||||||
|
debug_assert!(triangles.is_valid());
|
||||||
|
let indices: Vec<u16> = triangles.indices.iter().map(|idx| *idx as u16).collect();
|
||||||
|
|
||||||
|
let mut positions: Vec<f32> = Vec::with_capacity(2 * triangles.vertices.len());
|
||||||
|
let mut tex_coords: Vec<f32> = Vec::with_capacity(2 * triangles.vertices.len());
|
||||||
|
for v in &triangles.vertices {
|
||||||
|
positions.push(v.pos.x);
|
||||||
|
positions.push(v.pos.y);
|
||||||
|
tex_coords.push(v.uv.x);
|
||||||
|
tex_coords.push(v.uv.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut colors: Vec<u8> = Vec::with_capacity(4 * triangles.vertices.len());
|
||||||
|
for v in &triangles.vertices {
|
||||||
|
colors.push(v.color[0]);
|
||||||
|
colors.push(v.color[1]);
|
||||||
|
colors.push(v.color[2]);
|
||||||
|
colors.push(v.color[3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
|
let gl = &self.gl;
|
||||||
|
|
||||||
|
let indices_memory_buffer = wasm_bindgen::memory()
|
||||||
|
.dyn_into::<WebAssembly::Memory>()?
|
||||||
|
.buffer();
|
||||||
|
let indices_ptr = indices.as_ptr() as u32 / 2;
|
||||||
|
let indices_array = js_sys::Int16Array::new(&indices_memory_buffer)
|
||||||
|
.subarray(indices_ptr, indices_ptr + indices.len() as u32);
|
||||||
|
|
||||||
|
gl.bind_buffer(Gl::ELEMENT_ARRAY_BUFFER, Some(&self.index_buffer));
|
||||||
|
gl.buffer_data_with_array_buffer_view(
|
||||||
|
Gl::ELEMENT_ARRAY_BUFFER,
|
||||||
|
&indices_array,
|
||||||
|
Gl::STREAM_DRAW,
|
||||||
|
);
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
|
let pos_memory_buffer = wasm_bindgen::memory()
|
||||||
|
.dyn_into::<WebAssembly::Memory>()?
|
||||||
|
.buffer();
|
||||||
|
let pos_ptr = positions.as_ptr() as u32 / 4;
|
||||||
|
let pos_array = js_sys::Float32Array::new(&pos_memory_buffer)
|
||||||
|
.subarray(pos_ptr, pos_ptr + positions.len() as u32);
|
||||||
|
|
||||||
|
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.pos_buffer));
|
||||||
|
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &pos_array, Gl::STREAM_DRAW);
|
||||||
|
|
||||||
|
let a_pos_loc = gl.get_attrib_location(&self.program, "a_pos");
|
||||||
|
assert!(a_pos_loc >= 0);
|
||||||
|
let a_pos_loc = a_pos_loc as u32;
|
||||||
|
|
||||||
|
let normalize = false;
|
||||||
|
let stride = 0;
|
||||||
|
let offset = 0;
|
||||||
|
gl.vertex_attrib_pointer_with_i32(a_pos_loc, 2, Gl::FLOAT, normalize, stride, offset);
|
||||||
|
gl.enable_vertex_attrib_array(a_pos_loc);
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
|
let tc_memory_buffer = wasm_bindgen::memory()
|
||||||
|
.dyn_into::<WebAssembly::Memory>()?
|
||||||
|
.buffer();
|
||||||
|
let tc_ptr = tex_coords.as_ptr() as u32 / 4;
|
||||||
|
let tc_array = js_sys::Float32Array::new(&tc_memory_buffer)
|
||||||
|
.subarray(tc_ptr, tc_ptr + tex_coords.len() as u32);
|
||||||
|
|
||||||
|
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.tc_buffer));
|
||||||
|
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &tc_array, Gl::STREAM_DRAW);
|
||||||
|
|
||||||
|
let a_tc_loc = gl.get_attrib_location(&self.program, "a_tc");
|
||||||
|
assert!(a_tc_loc >= 0);
|
||||||
|
let a_tc_loc = a_tc_loc as u32;
|
||||||
|
|
||||||
|
let normalize = false;
|
||||||
|
let stride = 0;
|
||||||
|
let offset = 0;
|
||||||
|
gl.vertex_attrib_pointer_with_i32(a_tc_loc, 2, Gl::FLOAT, normalize, stride, offset);
|
||||||
|
gl.enable_vertex_attrib_array(a_tc_loc);
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
|
let colors_memory_buffer = wasm_bindgen::memory()
|
||||||
|
.dyn_into::<WebAssembly::Memory>()?
|
||||||
|
.buffer();
|
||||||
|
let colors_ptr = colors.as_ptr() as u32;
|
||||||
|
let colors_array = js_sys::Uint8Array::new(&colors_memory_buffer)
|
||||||
|
.subarray(colors_ptr, colors_ptr + colors.len() as u32);
|
||||||
|
|
||||||
|
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.color_buffer));
|
||||||
|
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &colors_array, Gl::STREAM_DRAW);
|
||||||
|
|
||||||
|
let a_srgba_loc = gl.get_attrib_location(&self.program, "a_srgba");
|
||||||
|
assert!(a_srgba_loc >= 0);
|
||||||
|
let a_srgba_loc = a_srgba_loc as u32;
|
||||||
|
|
||||||
|
let normalize = false;
|
||||||
|
let stride = 0;
|
||||||
|
let offset = 0;
|
||||||
|
gl.vertex_attrib_pointer_with_i32(
|
||||||
|
a_srgba_loc,
|
||||||
|
4,
|
||||||
|
Gl::UNSIGNED_BYTE,
|
||||||
|
normalize,
|
||||||
|
stride,
|
||||||
|
offset,
|
||||||
|
);
|
||||||
|
gl.enable_vertex_attrib_array(a_srgba_loc);
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
|
gl.draw_elements_with_i32(Gl::TRIANGLES, indices.len() as i32, Gl::UNSIGNED_SHORT, 0);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl epi::TextureAllocator for WebGl2Painter {
|
||||||
|
fn alloc_srgba_premultiplied(
|
||||||
|
&mut self,
|
||||||
|
size: (usize, usize),
|
||||||
|
srgba_pixels: &[egui::Color32],
|
||||||
|
) -> egui::TextureId {
|
||||||
|
self.alloc_user_texture(size, srgba_pixels)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn free(&mut self, id: egui::TextureId) {
|
||||||
|
self.free_user_texture(id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl crate::Painter for WebGl2Painter {
|
||||||
|
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator {
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
fn debug_info(&self) -> String {
|
||||||
|
format!(
|
||||||
|
"Stored canvas size: {} x {}\n\
|
||||||
|
gl context size: {} x {}",
|
||||||
|
self.canvas.width(),
|
||||||
|
self.canvas.height(),
|
||||||
|
self.gl.drawing_buffer_width(),
|
||||||
|
self.gl.drawing_buffer_height(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// id of the canvas html element containing the rendering
|
||||||
|
fn canvas_id(&self) -> &str {
|
||||||
|
&self.canvas_id
|
||||||
|
}
|
||||||
|
|
||||||
|
fn upload_egui_texture(&mut self, texture: &Texture) {
|
||||||
|
if self.egui_texture_version == Some(texture.version) {
|
||||||
|
return; // No change
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut pixels: Vec<u8> = Vec::with_capacity(texture.pixels.len() * 4);
|
||||||
|
for srgba in texture.srgba_pixels() {
|
||||||
|
pixels.push(srgba.r());
|
||||||
|
pixels.push(srgba.g());
|
||||||
|
pixels.push(srgba.b());
|
||||||
|
pixels.push(srgba.a());
|
||||||
|
}
|
||||||
|
|
||||||
|
let gl = &self.gl;
|
||||||
|
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.egui_texture));
|
||||||
|
|
||||||
|
// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
|
||||||
|
// https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/
|
||||||
|
let level = 0;
|
||||||
|
let internal_format = Gl::SRGB8_ALPHA8;
|
||||||
|
let border = 0;
|
||||||
|
let src_format = Gl::RGBA;
|
||||||
|
let src_type = Gl::UNSIGNED_BYTE;
|
||||||
|
gl.pixel_storei(Gl::UNPACK_ALIGNMENT, 1);
|
||||||
|
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||||
|
Gl::TEXTURE_2D,
|
||||||
|
level,
|
||||||
|
internal_format as i32,
|
||||||
|
texture.width as i32,
|
||||||
|
texture.height as i32,
|
||||||
|
border,
|
||||||
|
src_format,
|
||||||
|
src_type,
|
||||||
|
Some(&pixels),
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
self.egui_texture_version = Some(texture.version);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn clear(&mut self, clear_color: egui::Rgba) {
|
||||||
|
let gl = &self.gl;
|
||||||
|
|
||||||
|
gl.disable(Gl::SCISSOR_TEST);
|
||||||
|
gl.viewport(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
self.canvas.width() as i32,
|
||||||
|
self.canvas.height() as i32,
|
||||||
|
);
|
||||||
|
let clear_color: Color32 = clear_color.into();
|
||||||
|
gl.clear_color(
|
||||||
|
clear_color[0] as f32 / 255.0,
|
||||||
|
clear_color[1] as f32 / 255.0,
|
||||||
|
clear_color[2] as f32 / 255.0,
|
||||||
|
clear_color[3] as f32 / 255.0,
|
||||||
|
);
|
||||||
|
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_jobs(&mut self, jobs: PaintJobs, pixels_per_point: f32) -> Result<(), JsValue> {
|
||||||
|
self.upload_user_textures();
|
||||||
|
|
||||||
|
let gl = &self.gl;
|
||||||
|
|
||||||
|
gl.enable(Gl::SCISSOR_TEST);
|
||||||
|
gl.disable(Gl::CULL_FACE); // Egui is not strict about winding order.
|
||||||
|
gl.enable(Gl::BLEND);
|
||||||
|
gl.blend_func(Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA); // premultiplied alpha
|
||||||
|
gl.use_program(Some(&self.program));
|
||||||
|
gl.active_texture(Gl::TEXTURE0);
|
||||||
|
|
||||||
|
let u_screen_size_loc = gl
|
||||||
|
.get_uniform_location(&self.program, "u_screen_size")
|
||||||
|
.unwrap();
|
||||||
|
let screen_size_pixels = vec2(self.canvas.width() as f32, self.canvas.height() as f32);
|
||||||
|
let screen_size_points = screen_size_pixels / pixels_per_point;
|
||||||
|
gl.uniform2f(
|
||||||
|
Some(&u_screen_size_loc),
|
||||||
|
screen_size_points.x,
|
||||||
|
screen_size_points.y,
|
||||||
|
);
|
||||||
|
|
||||||
|
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
||||||
|
gl.uniform1i(Some(&u_sampler_loc), 0);
|
||||||
|
|
||||||
|
for (clip_rect, triangles) in jobs {
|
||||||
|
if let Some(gl_texture) = self.get_texture(triangles.texture_id) {
|
||||||
|
gl.bind_texture(Gl::TEXTURE_2D, Some(gl_texture));
|
||||||
|
|
||||||
|
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||||
|
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||||
|
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||||
|
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||||
|
let clip_min_x = clamp(clip_min_x, 0.0..=screen_size_pixels.x);
|
||||||
|
let clip_min_y = clamp(clip_min_y, 0.0..=screen_size_pixels.y);
|
||||||
|
let clip_max_x = clamp(clip_max_x, clip_min_x..=screen_size_pixels.x);
|
||||||
|
let clip_max_y = clamp(clip_max_y, clip_min_y..=screen_size_pixels.y);
|
||||||
|
let clip_min_x = clip_min_x.round() as i32;
|
||||||
|
let clip_min_y = clip_min_y.round() as i32;
|
||||||
|
let clip_max_x = clip_max_x.round() as i32;
|
||||||
|
let clip_max_y = clip_max_y.round() as i32;
|
||||||
|
|
||||||
|
// scissor Y coordinate is from the bottom
|
||||||
|
gl.scissor(
|
||||||
|
clip_min_x,
|
||||||
|
self.canvas.height() as i32 - clip_max_y,
|
||||||
|
clip_max_x - clip_min_x,
|
||||||
|
clip_max_y - clip_min_y,
|
||||||
|
);
|
||||||
|
|
||||||
|
for triangles in triangles.split_to_u16() {
|
||||||
|
self.paint_triangles(&triangles)?;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
crate::console_warn(format!(
|
||||||
|
"WebGL: Failed to find texture {:?}",
|
||||||
|
triangles.texture_id
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn compile_shader(
|
||||||
|
gl: &WebGl2RenderingContext,
|
||||||
|
shader_type: u32,
|
||||||
|
source: &str,
|
||||||
|
) -> Result<WebGlShader, String> {
|
||||||
|
let shader = gl
|
||||||
|
.create_shader(shader_type)
|
||||||
|
.ok_or_else(|| String::from("Unable to create shader object"))?;
|
||||||
|
gl.shader_source(&shader, source);
|
||||||
|
gl.compile_shader(&shader);
|
||||||
|
|
||||||
|
if gl
|
||||||
|
.get_shader_parameter(&shader, Gl::COMPILE_STATUS)
|
||||||
|
.as_bool()
|
||||||
|
.unwrap_or(false)
|
||||||
|
{
|
||||||
|
Ok(shader)
|
||||||
|
} else {
|
||||||
|
Err(gl
|
||||||
|
.get_shader_info_log(&shader)
|
||||||
|
.unwrap_or_else(|| "Unknown error creating shader".into()))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn link_program<'a, T: IntoIterator<Item = &'a WebGlShader>>(
|
||||||
|
gl: &WebGl2RenderingContext,
|
||||||
|
shaders: T,
|
||||||
|
) -> Result<WebGlProgram, String> {
|
||||||
|
let program = gl
|
||||||
|
.create_program()
|
||||||
|
.ok_or_else(|| String::from("Unable to create shader object"))?;
|
||||||
|
for shader in shaders {
|
||||||
|
gl.attach_shader(&program, shader)
|
||||||
|
}
|
||||||
|
gl.link_program(&program);
|
||||||
|
|
||||||
|
if gl
|
||||||
|
.get_program_parameter(&program, Gl::LINK_STATUS)
|
||||||
|
.as_bool()
|
||||||
|
.unwrap_or(false)
|
||||||
|
{
|
||||||
|
Ok(program)
|
||||||
|
} else {
|
||||||
|
Err(gl
|
||||||
|
.get_program_info_log(&program)
|
||||||
|
.unwrap_or_else(|| "Unknown error creating program object".into()))
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue