Improve custom_3d_three-d example (#1923)
* Use correct FBO to output * custom_3d_three-d web * Update .gitignore * Do not free the FBO * Use three-d 0.13 * ThreeDApp * Only construct model and camera once * Clean-up and docs * Web build instructions * Remove unused dependencies * Update Cargo.lock * Fix build * More fixes * omg
This commit is contained in:
parent
39b63f6163
commit
eeeb4b7de2
7 changed files with 264 additions and 211 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -2,3 +2,4 @@
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/.*.json
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/.vscode
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/media/*
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.DS_Store
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|
|
125
Cargo.lock
generated
125
Cargo.lock
generated
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@ -281,7 +281,7 @@ dependencies = [
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"cc",
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"cfg-if",
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"libc",
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"miniz_oxide 0.5.3",
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"miniz_oxide",
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"object",
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"rustc-demangle",
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]
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@ -898,10 +898,13 @@ dependencies = [
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name = "custom_3d_three-d"
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version = "0.1.0"
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dependencies = [
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"console_error_panic_hook",
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"eframe",
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"egui_glow",
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"glow",
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"three-d",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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]
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[[package]]
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@ -1003,16 +1006,6 @@ version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7046468a81e6a002061c01e6a7c83139daf91b11c30e66795b13217c2d885c8b"
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[[package]]
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name = "deflate"
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version = "0.8.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "73770f8e1fe7d64df17ca66ad28994a0a623ea497fa69486e14984e715c5d174"
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dependencies = [
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"adler32",
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"byteorder",
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]
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[[package]]
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name = "deflate"
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version = "1.0.0"
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@ -1123,7 +1116,7 @@ dependencies = [
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"eframe",
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"egui_extras",
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"ehttp",
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"image 0.24.2",
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"image",
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"poll-promise",
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]
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@ -1258,7 +1251,7 @@ dependencies = [
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"egui_demo_lib",
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"egui_extras",
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"ehttp",
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"image 0.24.2",
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"image",
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"poll-promise",
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"pollster",
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"serde",
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@ -1290,7 +1283,7 @@ dependencies = [
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"chrono",
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"document-features",
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"egui",
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"image 0.24.2",
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"image",
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"resvg",
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"serde",
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"tiny-skia",
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@ -1308,7 +1301,7 @@ dependencies = [
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"egui",
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"egui-winit",
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"glium",
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"image 0.24.2",
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"image",
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]
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[[package]]
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@ -1491,7 +1484,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f82b0f4c27ad9f8bfd1f3208d882da2b09c301bc1c828fd3a00d0216d2fbbff6"
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dependencies = [
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"crc32fast",
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"miniz_oxide 0.5.3",
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"miniz_oxide",
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]
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[[package]]
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@ -1786,16 +1779,6 @@ version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9b919933a397b79c37e33b77bb2aa3dc8eb6e165ad809e58ff75bc7db2e34574"
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[[package]]
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name = "gloo-timers"
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version = "0.2.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5fb7d06c1c8cc2a29bee7ec961009a0b2caa0793ee4900c2ffb348734ba1c8f9"
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dependencies = [
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"js-sys",
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"wasm-bindgen",
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]
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[[package]]
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name = "glow"
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version = "0.11.2"
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@ -1948,7 +1931,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "eabb4a44450da02c90444cf74558da904edde8fb4e9035a9a6a4e15445af0bd7"
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dependencies = [
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"num-traits",
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"serde",
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"zerocopy",
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]
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@ -2033,22 +2015,6 @@ dependencies = [
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"unicode-normalization",
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]
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[[package]]
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name = "image"
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version = "0.23.14"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "24ffcb7e7244a9bf19d35bf2883b9c080c4ced3c07a9895572178cdb8f13f6a1"
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dependencies = [
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"bytemuck",
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"byteorder",
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"color_quant",
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"jpeg-decoder 0.1.22",
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"num-iter",
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"num-rational 0.3.2",
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"num-traits",
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"png 0.16.8",
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]
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[[package]]
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name = "image"
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version = "0.24.2"
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@ -2058,11 +2024,11 @@ dependencies = [
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"bytemuck",
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"byteorder",
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"color_quant",
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"jpeg-decoder 0.2.6",
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"jpeg-decoder",
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"num-iter",
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"num-rational 0.4.1",
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"num-rational",
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"num-traits",
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"png 0.17.5",
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"png",
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]
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[[package]]
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@ -2143,12 +2109,6 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "jpeg-decoder"
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version = "0.1.22"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "229d53d58899083193af11e15917b5640cd40b29ff475a1fe4ef725deb02d0f2"
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[[package]]
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name = "jpeg-decoder"
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version = "0.2.6"
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@ -2326,15 +2286,6 @@ version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "68354c5c6bd36d73ff3feceb05efa59b6acb7626617f4962be322a825e61f79a"
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[[package]]
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name = "miniz_oxide"
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version = "0.3.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "791daaae1ed6889560f8c4359194f56648355540573244a5448a83ba1ecc7435"
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dependencies = [
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"adler32",
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]
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[[package]]
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name = "miniz_oxide"
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version = "0.5.3"
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@ -2552,17 +2503,6 @@ dependencies = [
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"num-traits",
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]
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[[package]]
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name = "num-rational"
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version = "0.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "12ac428b1cb17fce6f731001d307d351ec70a6d202fc2e60f7d4c5e42d8f4f07"
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dependencies = [
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"autocfg",
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"num-integer",
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"num-traits",
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]
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[[package]]
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name = "num-rational"
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version = "0.4.1"
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@ -2872,18 +2812,6 @@ dependencies = [
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"plotters-backend",
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]
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[[package]]
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name = "png"
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version = "0.16.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3c3287920cb847dee3de33d301c463fba14dda99db24214ddf93f83d3021f4c6"
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dependencies = [
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"bitflags",
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"crc32fast",
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"deflate 0.8.6",
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"miniz_oxide 0.3.7",
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]
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[[package]]
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name = "png"
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version = "0.17.5"
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|
@ -2892,8 +2820,8 @@ checksum = "dc38c0ad57efb786dd57b9864e5b18bae478c00c824dc55a38bbc9da95dde3ba"
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dependencies = [
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"bitflags",
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"crc32fast",
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"deflate 1.0.0",
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"miniz_oxide 0.5.3",
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"deflate",
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"miniz_oxide",
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]
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[[package]]
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@ -3150,10 +3078,10 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34489194784b86c03c3d688258e2ba73f3c82700ba4673ee2ecad5ae540b9438"
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dependencies = [
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"gif",
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"jpeg-decoder 0.2.6",
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"jpeg-decoder",
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"log",
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"pico-args",
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"png 0.17.5",
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"png",
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"rgb",
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"svgfilters",
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"svgtypes",
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|
@ -3167,7 +3095,7 @@ version = "0.1.0"
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dependencies = [
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"eframe",
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"egui_extras",
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"image 0.24.2",
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"image",
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]
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[[package]]
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@ -3813,32 +3741,27 @@ dependencies = [
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[[package]]
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name = "three-d"
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version = "0.12.2"
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version = "0.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8cc0ef660c02244f00fc2d1759e67d30a3c282541458490de641f0e832c8d3c9"
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checksum = "f7a5a1017829335f6761bdbae2daf3021a88314a1f8d5f188c9b62ce62e2fd31"
|
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dependencies = [
|
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"cgmath",
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"gloo-timers",
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"glow",
|
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"half",
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"js-sys",
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"serde",
|
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"instant",
|
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"thiserror",
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"three-d-asset",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"web-sys",
|
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]
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[[package]]
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name = "three-d-asset"
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version = "0.1.1"
|
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version = "0.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "af1886553d8b51093705b6d1a02ec2c41ac78260f68b40682d94d9976960d689"
|
||||
checksum = "e953f34aa4169e098621a1ff23a68c47b7798711f7c769bf741248e850e93fbe"
|
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dependencies = [
|
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"cgmath",
|
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"half",
|
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"image 0.23.14",
|
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"thiserror",
|
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"web-sys",
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]
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|
@ -3875,7 +3798,7 @@ dependencies = [
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"arrayvec 0.5.2",
|
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"bytemuck",
|
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"cfg-if",
|
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"png 0.17.5",
|
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"png",
|
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"safe_arch",
|
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]
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|
@ -4229,8 +4152,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fc7652e3f6c4706c8d9cd54832c4a4ccb9b5336e2c3bd154d5cccfbf1c1f5f7d"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"serde",
|
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"serde_json",
|
||||
"wasm-bindgen-macro",
|
||||
]
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|
|
|
@ -7,9 +7,16 @@ edition = "2021"
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|||
rust-version = "1.61"
|
||||
publish = false
|
||||
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[lib]
|
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crate-type = ["cdylib", "rlib"]
|
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[dependencies]
|
||||
eframe = { path = "../../eframe", features = ["glow"] }
|
||||
egui_glow = { path = "../../egui_glow" }
|
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glow = "0.11"
|
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three-d = { version = "0.12", default-features = false } # 2022-05-22
|
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three-d = { version = "0.13", default-features = false }
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[target.'cfg(target_arch = "wasm32")'.dependencies] # Web dependencies
|
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wasm-bindgen = "0.2" # Core bindings
|
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wasm-bindgen-futures = "0.4" # Core bindings
|
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console_error_panic_hook = "0.1" # For logging
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|
|
@ -14,3 +14,7 @@ If you are content of having egui sit on top of a 3D background, take a look at:
|
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```sh
|
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cargo run -p custom_3d_three-d
|
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```
|
||||
|
||||
```
|
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wasm-pack build examples/custom_3d_three-d --target web
|
||||
```
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|
38
examples/custom_3d_three-d/index.html
Normal file
38
examples/custom_3d_three-d/index.html
Normal file
|
@ -0,0 +1,38 @@
|
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<html>
|
||||
<head>
|
||||
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="my" style="position: absolute;top:0;bottom: 0;left: 0;right: 0;margin:auto;"></canvas>
|
||||
<!-- Note the usage of `type=module` here as this is an ES6 module -->
|
||||
<script type="module">
|
||||
// Use ES module import syntax to import functionality from the module
|
||||
// that we have compiled.
|
||||
//
|
||||
// Note that the `default` import is an initialization function which
|
||||
// will "boot" the module and make it ready to use. Currently browsers
|
||||
// don't support natively imported WebAssembly as an ES module, but
|
||||
// eventually the manual initialization won't be required!
|
||||
import init from './pkg/custom_3d_three_d.js';
|
||||
|
||||
async function run() {
|
||||
// First up we need to actually load the wasm file, so we use the
|
||||
// default export to inform it where the wasm file is located on the
|
||||
// server, and then we wait on the returned promise to wait for the
|
||||
// wasm to be loaded.
|
||||
// It may look like this: `await init('./pkg/without_a_bundler_bg.wasm');`,
|
||||
// but there is also a handy default inside `init` function, which uses
|
||||
// `import.meta` to locate the wasm file relatively to js file
|
||||
//
|
||||
// Note that instead of a string here you can also pass in an instance
|
||||
// of `WebAssembly.Module` which allows you to compile your own module.
|
||||
// Also note that the promise, when resolved, yields the wasm module's
|
||||
// exports which is the same as importing the `*_bg` module in other
|
||||
// modes
|
||||
await init('./pkg/custom_3d_three_d_bg.wasm');
|
||||
}
|
||||
|
||||
run();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
19
examples/custom_3d_three-d/src/lib.rs
Normal file
19
examples/custom_3d_three-d/src/lib.rs
Normal file
|
@ -0,0 +1,19 @@
|
|||
mod main;
|
||||
|
||||
// Entry point for wasm
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
#[wasm_bindgen(start)]
|
||||
pub async fn start() -> Result<(), JsValue> {
|
||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||
|
||||
let web_options = eframe::WebOptions::default();
|
||||
eframe::start_web(
|
||||
"my",
|
||||
web_options,
|
||||
Box::new(|cc| Box::new(main::MyApp::new(cc))),
|
||||
)?;
|
||||
Ok(())
|
||||
}
|
|
@ -1,7 +1,9 @@
|
|||
#![allow(dead_code)]
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
|
||||
|
||||
use eframe::egui;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn main() {
|
||||
let options = eframe::NativeOptions {
|
||||
initial_window_size: Some(egui::vec2(550.0, 610.0)),
|
||||
|
@ -17,12 +19,12 @@ fn main() {
|
|||
);
|
||||
}
|
||||
|
||||
struct MyApp {
|
||||
pub struct MyApp {
|
||||
angle: f32,
|
||||
}
|
||||
|
||||
impl MyApp {
|
||||
fn new(_cc: &eframe::CreationContext<'_>) -> Self {
|
||||
pub fn new(_cc: &eframe::CreationContext<'_>) -> Self {
|
||||
Self { angle: 0.2 }
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +43,28 @@ impl eframe::App for MyApp {
|
|||
|
||||
egui::ScrollArea::both().show(ui, |ui| {
|
||||
egui::Frame::canvas(ui.style()).show(ui, |ui| {
|
||||
self.custom_painting(ui);
|
||||
let (rect, response) =
|
||||
ui.allocate_exact_size(egui::Vec2::splat(512.0), egui::Sense::drag());
|
||||
|
||||
self.angle += response.drag_delta().x * 0.01;
|
||||
|
||||
// Clone locals so we can move them into the paint callback:
|
||||
let angle = self.angle;
|
||||
|
||||
let callback = egui::PaintCallback {
|
||||
rect,
|
||||
callback: std::sync::Arc::new(egui_glow::CallbackFn::new(
|
||||
move |info, painter| {
|
||||
with_three_d(painter.gl(), |three_d| {
|
||||
three_d.frame(
|
||||
FrameInput::new(&three_d.context, &info, painter),
|
||||
angle,
|
||||
);
|
||||
});
|
||||
},
|
||||
)),
|
||||
};
|
||||
ui.painter().add(callback);
|
||||
});
|
||||
ui.label("Drag to rotate!");
|
||||
});
|
||||
|
@ -49,120 +72,160 @@ impl eframe::App for MyApp {
|
|||
}
|
||||
}
|
||||
|
||||
impl MyApp {
|
||||
fn custom_painting(&mut self, ui: &mut egui::Ui) {
|
||||
let (rect, response) =
|
||||
ui.allocate_exact_size(egui::Vec2::splat(512.0), egui::Sense::drag());
|
||||
|
||||
self.angle += response.drag_delta().x * 0.01;
|
||||
|
||||
// Clone locals so we can move them into the paint callback:
|
||||
let angle = self.angle;
|
||||
|
||||
let callback = egui::PaintCallback {
|
||||
rect,
|
||||
callback: std::sync::Arc::new(egui_glow::CallbackFn::new(move |info, painter| {
|
||||
with_three_d_context(painter.gl(), |three_d| {
|
||||
paint_with_three_d(three_d, &info, angle);
|
||||
});
|
||||
})),
|
||||
};
|
||||
ui.painter().add(callback);
|
||||
}
|
||||
}
|
||||
|
||||
/// We get a [`glow::Context`] from `eframe`, but we want a [`three_d::Context`].
|
||||
/// We get a [`glow::Context`] from `eframe` and we want to construct a [`ThreeDApp`].
|
||||
///
|
||||
/// Sadly we can't just create a [`three_d::Context`] in [`MyApp::new`] and pass it
|
||||
/// to the [`egui::PaintCallback`] because [`three_d::Context`] isn't `Send+Sync`, which
|
||||
/// [`egui::PaintCallback`] is.
|
||||
fn with_three_d_context<R>(
|
||||
gl: &std::sync::Arc<glow::Context>,
|
||||
f: impl FnOnce(&three_d::Context) -> R,
|
||||
) -> R {
|
||||
/// Sadly we can't just create a [`ThreeDApp`] in [`MyApp::new`] and pass it
|
||||
/// to the [`egui::PaintCallback`] because [`glow::Context`] isn't `Send+Sync` on web, which
|
||||
/// [`egui::PaintCallback`] needs. If you do not target web, then you can construct the [`ThreeDApp`] in [`MyApp::new`].
|
||||
fn with_three_d<R>(gl: &std::sync::Arc<glow::Context>, f: impl FnOnce(&mut ThreeDApp) -> R) -> R {
|
||||
use std::cell::RefCell;
|
||||
thread_local! {
|
||||
pub static THREE_D: RefCell<Option<three_d::Context>> = RefCell::new(None);
|
||||
}
|
||||
|
||||
// If you are using the depth buffer you need to do this:
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
use glow::HasContext as _;
|
||||
gl.enable(glow::DEPTH_TEST);
|
||||
if !cfg!(target_arch = "wasm32") {
|
||||
gl.disable(glow::FRAMEBUFFER_SRGB);
|
||||
}
|
||||
gl.clear(glow::DEPTH_BUFFER_BIT);
|
||||
pub static THREE_D: RefCell<Option<ThreeDApp>> = RefCell::new(None);
|
||||
}
|
||||
|
||||
THREE_D.with(|three_d| {
|
||||
let mut three_d = three_d.borrow_mut();
|
||||
let three_d =
|
||||
three_d.get_or_insert_with(|| three_d::Context::from_gl_context(gl.clone()).unwrap());
|
||||
let three_d = three_d.get_or_insert_with(|| ThreeDApp::new(gl.clone()));
|
||||
f(three_d)
|
||||
})
|
||||
}
|
||||
|
||||
fn paint_with_three_d(three_d: &three_d::Context, info: &egui::PaintCallbackInfo, angle: f32) {
|
||||
// Based on https://github.com/asny/three-d/blob/master/examples/triangle/src/main.rs
|
||||
use three_d::*;
|
||||
|
||||
// Set where to paint
|
||||
let viewport = info.viewport_in_pixels();
|
||||
let viewport = Viewport {
|
||||
x: viewport.left_px.round() as _,
|
||||
y: viewport.from_bottom_px.round() as _,
|
||||
width: viewport.width_px.round() as _,
|
||||
height: viewport.height_px.round() as _,
|
||||
};
|
||||
|
||||
// Respect the egui clip region (e.g. if we are inside an `egui::ScrollArea`).
|
||||
let clip_rect = info.clip_rect_in_pixels();
|
||||
three_d.set_scissor(ScissorBox {
|
||||
x: clip_rect.left_px.round() as _,
|
||||
y: clip_rect.from_bottom_px.round() as _,
|
||||
width: clip_rect.width_px.round() as _,
|
||||
height: clip_rect.height_px.round() as _,
|
||||
});
|
||||
|
||||
let camera = Camera::new_perspective(
|
||||
three_d,
|
||||
viewport,
|
||||
vec3(0.0, 0.0, 2.0),
|
||||
vec3(0.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
degrees(45.0),
|
||||
0.1,
|
||||
10.0,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Create a CPU-side mesh consisting of a single colored triangle
|
||||
let positions = vec![
|
||||
vec3(0.5, -0.5, 0.0), // bottom right
|
||||
vec3(-0.5, -0.5, 0.0), // bottom left
|
||||
vec3(0.0, 0.5, 0.0), // top
|
||||
];
|
||||
let colors = vec![
|
||||
Color::new(255, 0, 0, 255), // bottom right
|
||||
Color::new(0, 255, 0, 255), // bottom left
|
||||
Color::new(0, 0, 255, 255), // top
|
||||
];
|
||||
let cpu_mesh = CpuMesh {
|
||||
positions: Positions::F32(positions),
|
||||
colors: Some(colors),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut model = Gm::new(
|
||||
Mesh::new(three_d, &cpu_mesh).unwrap(),
|
||||
ColorMaterial::default(),
|
||||
);
|
||||
|
||||
// Set the current transformation of the triangle
|
||||
model.set_transformation(Mat4::from_angle_y(radians(angle)));
|
||||
|
||||
// Render the triangle with the color material which uses the per vertex colors defined at construction
|
||||
model.render(&camera, &[]).unwrap();
|
||||
///
|
||||
/// Translates from egui input to three-d input
|
||||
///
|
||||
pub struct FrameInput<'a> {
|
||||
screen: three_d::RenderTarget<'a>,
|
||||
viewport: three_d::Viewport,
|
||||
scissor_box: three_d::ScissorBox,
|
||||
}
|
||||
|
||||
impl FrameInput<'_> {
|
||||
pub fn new(
|
||||
context: &three_d::Context,
|
||||
info: &egui::PaintCallbackInfo,
|
||||
painter: &egui_glow::Painter,
|
||||
) -> Self {
|
||||
use three_d::*;
|
||||
|
||||
// Disable sRGB textures for three-d
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
use glow::HasContext as _;
|
||||
context.disable(glow::FRAMEBUFFER_SRGB);
|
||||
}
|
||||
|
||||
// Constructs a screen render target to render the final image to
|
||||
let screen = painter.intermediate_fbo().map_or_else(
|
||||
|| {
|
||||
RenderTarget::screen(
|
||||
context,
|
||||
info.viewport.width() as u32,
|
||||
info.viewport.height() as u32,
|
||||
)
|
||||
},
|
||||
|fbo| {
|
||||
RenderTarget::from_framebuffer(
|
||||
context,
|
||||
info.viewport.width() as u32,
|
||||
info.viewport.height() as u32,
|
||||
fbo,
|
||||
)
|
||||
},
|
||||
);
|
||||
|
||||
// Set where to paint
|
||||
let viewport = info.viewport_in_pixels();
|
||||
let viewport = Viewport {
|
||||
x: viewport.left_px.round() as _,
|
||||
y: viewport.from_bottom_px.round() as _,
|
||||
width: viewport.width_px.round() as _,
|
||||
height: viewport.height_px.round() as _,
|
||||
};
|
||||
|
||||
// Respect the egui clip region (e.g. if we are inside an `egui::ScrollArea`).
|
||||
let clip_rect = info.clip_rect_in_pixels();
|
||||
let scissor_box = ScissorBox {
|
||||
x: clip_rect.left_px.round() as _,
|
||||
y: clip_rect.from_bottom_px.round() as _,
|
||||
width: clip_rect.width_px.round() as _,
|
||||
height: clip_rect.height_px.round() as _,
|
||||
};
|
||||
Self {
|
||||
screen,
|
||||
scissor_box,
|
||||
viewport,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// Based on the `three-d` [Triangle example](https://github.com/asny/three-d/blob/master/examples/triangle/src/main.rs).
|
||||
/// This is where you'll need to customize
|
||||
///
|
||||
use three_d::*;
|
||||
pub struct ThreeDApp {
|
||||
context: Context,
|
||||
camera: Camera,
|
||||
model: Gm<Mesh, ColorMaterial>,
|
||||
}
|
||||
|
||||
impl ThreeDApp {
|
||||
pub fn new(gl: std::sync::Arc<glow::Context>) -> Self {
|
||||
let context = Context::from_gl_context(gl).unwrap();
|
||||
// Create a camera
|
||||
let camera = Camera::new_perspective(
|
||||
Viewport::new_at_origo(1, 1),
|
||||
vec3(0.0, 0.0, 2.0),
|
||||
vec3(0.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
degrees(45.0),
|
||||
0.1,
|
||||
10.0,
|
||||
);
|
||||
|
||||
// Create a CPU-side mesh consisting of a single colored triangle
|
||||
let positions = vec![
|
||||
vec3(0.5, -0.5, 0.0), // bottom right
|
||||
vec3(-0.5, -0.5, 0.0), // bottom left
|
||||
vec3(0.0, 0.5, 0.0), // top
|
||||
];
|
||||
let colors = vec![
|
||||
Color::new(255, 0, 0, 255), // bottom right
|
||||
Color::new(0, 255, 0, 255), // bottom left
|
||||
Color::new(0, 0, 255, 255), // top
|
||||
];
|
||||
let cpu_mesh = CpuMesh {
|
||||
positions: Positions::F32(positions),
|
||||
colors: Some(colors),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// Construct a model, with a default color material, thereby transferring the mesh data to the GPU
|
||||
let model = Gm::new(Mesh::new(&context, &cpu_mesh), ColorMaterial::default());
|
||||
Self {
|
||||
context,
|
||||
camera,
|
||||
model,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn frame(&mut self, frame_input: FrameInput<'_>, angle: f32) -> Option<glow::Framebuffer> {
|
||||
// Ensure the viewport matches the current window viewport which changes if the window is resized
|
||||
self.camera.set_viewport(frame_input.viewport);
|
||||
|
||||
// Set the current transformation of the triangle
|
||||
self.model
|
||||
.set_transformation(Mat4::from_angle_y(radians(angle)));
|
||||
|
||||
// Get the screen render target to be able to render something on the screen
|
||||
frame_input
|
||||
.screen
|
||||
// Clear the color and depth of the screen render target
|
||||
.clear_partially(frame_input.scissor_box, ClearState::depth(1.0))
|
||||
// Render the triangle with the color material which uses the per vertex colors defined at construction
|
||||
.render_partially(frame_input.scissor_box, &self.camera, &[&self.model], &[]);
|
||||
|
||||
frame_input.screen.into_framebuffer() // Take back the screen fbo, we will continue to use it.
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue