Some visual tweaks

This commit is contained in:
Emil Ernerfeldt 2020-04-21 16:50:56 +02:00
parent 9be5537418
commit e9bdadb1da
6 changed files with 50 additions and 21 deletions

View file

@ -3,6 +3,13 @@ This is the core library crate Emigui. It is fully platform independent without
## TODO: ## TODO:
### Widgets ### Widgets
* [x] Label
* [x] Button
* [x] Checkbox
* [x] Radiobutton
* [x] Slider
* [x] Foldable region
* [x] Tooltip
* [x] Movable/resizable windows * [x] Movable/resizable windows
* [ ] Kinetic windows * [ ] Kinetic windows
* [ ] Scroll areas * [ ] Scroll areas
@ -13,15 +20,25 @@ This is the core library crate Emigui. It is fully platform independent without
### Animations ### Animations
Add extremely quick animations for some things, maybe 2-3 frames. For instance: Add extremely quick animations for some things, maybe 2-3 frames. For instance:
* [ ] Animate foldables with clip_rect * [x] Animate foldables with clip_rect
### Clip rects ### Clip rects
* [x] Separate Region::clip_rect from Region::rect * [x] Separate Region::clip_rect from Region::rect
* [x] Use clip rectangles when painting * [x] Use clip rectangles when painting
* [ ] Use clip rectangles when interacting * [ ] Use clip rectangles when interacting
When drawing children, they are drawn just on the edge of the clip rect.
This means e.g. the leftmost side of a button or slider handle is clipped.
We can fix this in three ways:
* A) Each component minds its bounds, so button offset their position by their outline width + one pixel for AA
* B) Each region enlarges the clip_rect slightly to handle inner children
* C) Each region shrinks its rect slightly so children move further in in child regions (creates unintentional indentation. ugh)
I think A) is the correct solution, but might be tedious to get right for every component. For instance, the outline may grow on mouse-over, but we don't want to move the component as a consequence.
### Other ### Other
* [ ] Create Layout so we can greater grid layouts etc * [ ] Generalize Layout so we can create grid layouts etc
* [ ] Persist UI state in external storage * [ ] Persist UI state in external storage
* [ ] Build in a profiler which tracks which region in which window takes up CPU. * [ ] Build in a profiler which tracks which region in which window takes up CPU.
* [ ] Draw as flame graph * [ ] Draw as flame graph

View file

@ -113,7 +113,7 @@ impl ExampleApp {
corner_radius: self.corner_radius, corner_radius: self.corner_radius,
fill_color: Some(gray(136, 255)), fill_color: Some(gray(136, 255)),
rect: Rect::from_min_size( rect: Rect::from_min_size(
pos2(pos.x + (i as f32) * (self.size.x * 1.1), pos.y), pos2(10.0 + pos.x + (i as f32) * (self.size.x * 1.1), pos.y),
self.size, self.size,
), ),
outline: Some(Outline::new(self.stroke_width, gray(255, 255))), outline: Some(Outline::new(self.stroke_width, gray(255, 255))),

View file

@ -26,6 +26,9 @@ pub struct Style {
/// For stuff like check marks in check boxes. /// For stuff like check marks in check boxes.
pub line_width: f32, pub line_width: f32,
/// buttons etc
pub interaction_corner_radius: f32,
// TODO: add ability to disable animations! // TODO: add ability to disable animations!
/// How many seconds a typical animation should last /// How many seconds a typical animation should last
pub animation_time: f32, pub animation_time: f32,
@ -45,9 +48,10 @@ impl Default for Style {
button_padding: vec2(5.0, 3.0), button_padding: vec2(5.0, 3.0),
item_spacing: vec2(8.0, 4.0), item_spacing: vec2(8.0, 4.0),
indent: 21.0, indent: 21.0,
clickable_diameter: 34.0, clickable_diameter: 28.0,
start_icon_width: 20.0, start_icon_width: 20.0,
line_width: 1.0, line_width: 1.0,
interaction_corner_radius: 2.0,
animation_time: 1.0 / 20.0, animation_time: 1.0 / 20.0,
window: Window::default(), window: Window::default(),
} }
@ -65,7 +69,7 @@ impl Default for Window {
impl Style { impl Style {
/// e.g. the background of the slider /// e.g. the background of the slider
pub fn background_fill_color(&self) -> Color { pub fn background_fill_color(&self) -> Color {
gray(34, 230) gray(34, 250)
} }
pub fn text_color(&self) -> Color { pub fn text_color(&self) -> Color {
@ -75,11 +79,11 @@ impl Style {
/// Fill color of the interactive part of a component (button, slider grab, checkbox, ...) /// Fill color of the interactive part of a component (button, slider grab, checkbox, ...)
pub fn interact_fill_color(&self, interact: &InteractInfo) -> Option<Color> { pub fn interact_fill_color(&self, interact: &InteractInfo) -> Option<Color> {
if interact.active { if interact.active {
Some(srgba(100, 100, 200, 255)) Some(srgba(200, 200, 200, 255))
} else if interact.hovered { } else if interact.hovered {
Some(srgba(100, 100, 150, 255)) Some(srgba(100, 100, 150, 255))
} else { } else {
Some(srgba(60, 60, 70, 255)) Some(srgba(60, 60, 80, 255))
} }
} }
@ -88,9 +92,9 @@ impl Style {
if interact.active { if interact.active {
gray(255, 255) gray(255, 255)
} else if interact.hovered { } else if interact.hovered {
gray(255, 200) gray(255, 255)
} else { } else {
gray(255, 170) gray(220, 255) // Mustn't look grayed out!
} }
} }

View file

@ -88,14 +88,17 @@ impl Widget for Button {
let mut size = text_size + 2.0 * padding; let mut size = text_size + 2.0 * padding;
size.y = size.y.max(region.style().clickable_diameter); size.y = size.y.max(region.style().clickable_diameter);
let interact = region.reserve_space(size, Some(id)); let interact = region.reserve_space(size, Some(id));
let text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y); let mut text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
text_cursor.y += 2.0; // TODO: why is this needed?
region.add_paint_cmd(PaintCmd::Rect { region.add_paint_cmd(PaintCmd::Rect {
corner_radius: 10.0, corner_radius: region.style().interaction_corner_radius,
fill_color: region.style().interact_fill_color(&interact), fill_color: region.style().interact_fill_color(&interact),
outline: None, outline: None,
rect: interact.rect, rect: interact.rect,
}); });
region.add_text(text_cursor, text_style, text, self.text_color); let stroke_color = region.style().interact_stroke_color(&interact);
let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact) region.response(interact)
} }
} }
@ -165,7 +168,8 @@ impl<'a> Widget for Checkbox<'a> {
}); });
} }
region.add_text(text_cursor, text_style, text, self.text_color); let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact) region.response(interact)
} }
} }
@ -236,7 +240,8 @@ impl Widget for RadioButton {
}); });
} }
region.add_text(text_cursor, text_style, text, self.text_color); let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact) region.response(interact)
} }
} }

View file

@ -174,7 +174,8 @@ impl Window {
if corner_interact.active { if corner_interact.active {
if let Some(mouse_pos) = ctx.input().mouse_pos { if let Some(mouse_pos) = ctx.input().mouse_pos {
let new_size = mouse_pos - state.rect.min() + 0.5 * corner_interact.rect.size(); let new_size = mouse_pos - state.rect.min() + 0.5 * corner_interact.rect.size();
let new_size = new_size.max(Vec2::splat(0.0)); let min_size = 2.0 * window_padding + Vec2::splat(16.0); // TODO
let new_size = new_size.max(min_size);
state.rect = Rect::from_min_size(state.rect.min(), new_size); state.rect = Rect::from_min_size(state.rect.min(), new_size);
} }
} else if win_interact.active { } else if win_interact.active {

View file

@ -86,7 +86,7 @@ fn main() {
emigui.new_frame(raw_input); emigui.new_frame(raw_input);
let mut region = emigui.background_region(); let mut region = emigui.background_region();
let mut region = region.left_column(region.available_width().min(480.0)); let mut region = region.centered_column(region.available_width().min(480.0));
region.set_align(Align::Min); region.set_align(Align::Min);
region.add(label!("Emigui running inside of Glium").text_style(emigui::TextStyle::Heading)); region.add(label!("Emigui running inside of Glium").text_style(emigui::TextStyle::Heading));
if region.add(Button::new("Quit")).clicked { if region.add(Button::new("Quit")).clicked {
@ -96,12 +96,14 @@ fn main() {
emigui.ui(&mut region); emigui.ui(&mut region);
// TODO: Make it even simpler to show a window // TODO: Make it even simpler to show a window
Window::new("Test window").show(region.ctx(), |region| { Window::new("Test window")
region.add_label("Grab the window and move it around!"); .default_pos(pos2(600.0, 100.0))
region.add_label("This window can be reisized, but not smaller than the contents."); .show(region.ctx(), |region| {
}); region.add_label("Grab the window and move it around!");
region.add_label("This window can be reisized, but not smaller than the contents.");
});
Window::new("Resize me!") Window::new("Resize me!")
.default_pos(pos2(400.0, 100.0)) .default_pos(pos2(600.0, 500.0))
.expand_to_fit_content(false) .expand_to_fit_content(false)
.show(region.ctx(), |region| { .show(region.ctx(), |region| {
region region