glow on web: simplify the webgl2 vs webgl1 selection
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199bbef77b
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e957674467
1 changed files with 54 additions and 32 deletions
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@ -86,27 +86,36 @@ impl crate::Painter for WrappedGlowPainter {
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}
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/// Returns glow context and shader prefix.
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fn init_glow_context_from_canvas(canvas: &HtmlCanvasElement) -> (glow::Context, &str) {
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let gl2_ctx = canvas
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.get_context("webgl2")
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fn init_glow_context_from_canvas(canvas: &HtmlCanvasElement) -> (glow::Context, &'static str) {
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const BEST_FIRST: bool = true;
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let result = if BEST_FIRST {
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// Trying WebGl2 first
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init_webgl2(canvas).or_else(|| init_webgl1(canvas))
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} else {
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// Trying WebGl1 first (useful for testing).
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crate::console_warn("Looking for WebGL1 first");
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init_webgl1(canvas).or_else(|| init_webgl2(canvas))
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};
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if let Some(result) = result {
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result
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} else {
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panic!("WebGL isn't supported");
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}
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}
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fn init_webgl1(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static str)> {
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let gl1_ctx = canvas
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.get_context("webgl")
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.expect("Failed to query about WebGL2 context");
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if let Some(gl2_ctx) = gl2_ctx {
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crate::console_log("WebGL2 found.");
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let gl2_ctx = gl2_ctx
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.dyn_into::<web_sys::WebGl2RenderingContext>()
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.unwrap();
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let glow_ctx = glow::Context::from_webgl2_context(gl2_ctx);
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let shader_prefix = "";
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(glow_ctx, shader_prefix)
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} else {
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let gl1 = canvas
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.get_context("webgl")
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.expect("Failed to query about WebGL1 context");
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let gl1_ctx = gl1_ctx?;
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crate::console_log("WebGL1 selected.");
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if let Some(gl1) = gl1 {
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crate::console_log("WebGL2 not available - falling back to WebGL1.");
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let gl1_ctx = gl1.dyn_into::<web_sys::WebGlRenderingContext>().unwrap();
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let gl1_ctx = gl1_ctx
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.dyn_into::<web_sys::WebGlRenderingContext>()
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.unwrap();
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let shader_prefix = if crate::webgl1_requires_brightening(&gl1_ctx) {
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crate::console_log("Enabling webkitGTK brightening workaround.");
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@ -117,11 +126,24 @@ fn init_glow_context_from_canvas(canvas: &HtmlCanvasElement) -> (glow::Context,
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let glow_ctx = glow::Context::from_webgl1_context(gl1_ctx);
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(glow_ctx, shader_prefix)
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} else {
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panic!("Failed to get WebGL context.");
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}
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}
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Some((glow_ctx, shader_prefix))
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}
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fn init_webgl2(canvas: &HtmlCanvasElement) -> Option<(glow::Context, &'static str)> {
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let gl2_ctx = canvas
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.get_context("webgl2")
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.expect("Failed to query about WebGL2 context");
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let gl2_ctx = gl2_ctx?;
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crate::console_log("WebGL2 selected.");
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let gl2_ctx = gl2_ctx
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.dyn_into::<web_sys::WebGl2RenderingContext>()
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.unwrap();
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let glow_ctx = glow::Context::from_webgl2_context(gl2_ctx);
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let shader_prefix = "";
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Some((glow_ctx, shader_prefix))
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}
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trait DummyWebGLConstructor {
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@ -133,10 +155,10 @@ trait DummyWebGLConstructor {
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#[cfg(not(target_arch = "wasm32"))]
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impl DummyWebGLConstructor for glow::Context {
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fn from_webgl1_context(_context: WebGlRenderingContext) -> Self {
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panic!("you cant use egui_web(glow) on native")
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panic!("you can't use egui_web(glow) on native")
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}
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fn from_webgl2_context(_context: WebGl2RenderingContext) -> Self {
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panic!("you cant use egui_web(glow) on native")
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panic!("you can't use egui_web(glow) on native")
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}
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}
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