[input] distinguish between clicks and drag
You can now drag a button in a scroll area to scroll
This commit is contained in:
parent
c22156cd0f
commit
e43ff934a0
5 changed files with 50 additions and 43 deletions
|
@ -77,7 +77,7 @@ Add extremely quick animations for some things, maybe 2-3 frames. For instance:
|
||||||
* e.g. `ui.containers((Frame::new(), Resize::new(), ScrollArea::new()), |ui| ...)`
|
* e.g. `ui.containers((Frame::new(), Resize::new(), ScrollArea::new()), |ui| ...)`
|
||||||
|
|
||||||
### Input
|
### Input
|
||||||
* [ ] Distinguish between clicks and drags
|
* [x] Distinguish between clicks and drags
|
||||||
* [ ] Double-click
|
* [ ] Double-click
|
||||||
* [x] Text
|
* [x] Text
|
||||||
|
|
||||||
|
|
|
@ -154,7 +154,7 @@ impl Prepared {
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: check that nothing else is being inteacted with
|
// TODO: check that nothing else is being inteacted with
|
||||||
if ui.contains_mouse(outer_rect) && ui.memory().active_id.is_none() {
|
if ui.contains_mouse(outer_rect) {
|
||||||
state.offset.y -= ui.input().scroll_delta.y;
|
state.offset.y -= ui.input().scroll_delta.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -358,9 +358,9 @@ fn window_interaction(
|
||||||
rect: Rect,
|
rect: Rect,
|
||||||
) -> Option<WindowInteraction> {
|
) -> Option<WindowInteraction> {
|
||||||
{
|
{
|
||||||
let active_id = ctx.memory().active_id;
|
let drag_id = ctx.memory().interaction.drag_id;
|
||||||
|
|
||||||
if active_id.is_some() && active_id != Some(id) {
|
if drag_id.is_some() && drag_id != Some(id) {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -371,7 +371,7 @@ fn window_interaction(
|
||||||
if let Some(hover_window_interaction) = resize_hover(ctx, possible, area_layer, rect) {
|
if let Some(hover_window_interaction) = resize_hover(ctx, possible, area_layer, rect) {
|
||||||
hover_window_interaction.set_cursor(ctx);
|
hover_window_interaction.set_cursor(ctx);
|
||||||
if ctx.input().mouse.pressed {
|
if ctx.input().mouse.pressed {
|
||||||
ctx.memory().active_id = Some(id);
|
ctx.memory().interaction.drag_id = Some(id);
|
||||||
window_interaction = Some(hover_window_interaction);
|
window_interaction = Some(hover_window_interaction);
|
||||||
ctx.memory().window_interaction = window_interaction;
|
ctx.memory().window_interaction = window_interaction;
|
||||||
}
|
}
|
||||||
|
@ -379,7 +379,7 @@ fn window_interaction(
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(window_interaction) = window_interaction {
|
if let Some(window_interaction) = window_interaction {
|
||||||
let is_active = ctx.memory().active_id == Some(id);
|
let is_active = ctx.memory().interaction.drag_id == Some(id);
|
||||||
|
|
||||||
if is_active && window_interaction.area_layer == area_layer {
|
if is_active && window_interaction.area_layer == area_layer {
|
||||||
return Some(window_interaction);
|
return Some(window_interaction);
|
||||||
|
|
|
@ -147,9 +147,14 @@ impl Context {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn begin_frame_mut(&mut self, new_raw_input: RawInput) {
|
fn begin_frame_mut(&mut self, new_raw_input: RawInput) {
|
||||||
|
if !self.input().mouse.could_be_click {
|
||||||
|
self.memory().interaction.click_id = None;
|
||||||
|
}
|
||||||
|
|
||||||
if !self.input.mouse.down || self.input.mouse.pos.is_none() {
|
if !self.input.mouse.down || self.input.mouse.pos.is_none() {
|
||||||
// mouse was not down last frame
|
// mouse was not down last frame
|
||||||
self.memory().active_id = None;
|
self.memory().interaction.click_id = None;
|
||||||
|
self.memory().interaction.drag_id = None;
|
||||||
|
|
||||||
let window_interaction = self.memory().window_interaction.take();
|
let window_interaction = self.memory().window_interaction.take();
|
||||||
if let Some(window_interaction) = window_interaction {
|
if let Some(window_interaction) = window_interaction {
|
||||||
|
@ -234,11 +239,6 @@ impl Context {
|
||||||
|
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
/// Is the user interacting with anything?
|
|
||||||
pub fn any_active(&self) -> bool {
|
|
||||||
self.memory().active_id.is_some()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Generate a id from the given source.
|
/// Generate a id from the given source.
|
||||||
/// If it is not unique, an error will be printed at the given position.
|
/// If it is not unique, an error will be printed at the given position.
|
||||||
pub fn make_unique_id<IdSource>(&self, source: IdSource, pos: Pos2) -> Id
|
pub fn make_unique_id<IdSource>(&self, source: IdSource, pos: Pos2) -> Id
|
||||||
|
@ -307,39 +307,31 @@ impl Context {
|
||||||
let interaction_id = interaction_id.unwrap();
|
let interaction_id = interaction_id.unwrap();
|
||||||
|
|
||||||
let mut memory = self.memory();
|
let mut memory = self.memory();
|
||||||
let active = memory.active_id == Some(interaction_id);
|
let active = memory.interaction.click_id == Some(interaction_id)
|
||||||
|
|| memory.interaction.drag_id == Some(interaction_id);
|
||||||
if active && !sense.drag && !self.input().mouse.could_be_click {
|
|
||||||
// Aborted click
|
|
||||||
memory.active_id = None;
|
|
||||||
return InteractInfo {
|
|
||||||
rect,
|
|
||||||
hovered: false,
|
|
||||||
clicked: false,
|
|
||||||
active: false,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.input.mouse.pressed {
|
if self.input.mouse.pressed {
|
||||||
if hovered {
|
if hovered {
|
||||||
if memory.active_id.is_some() {
|
let mut info = InteractInfo {
|
||||||
// Already clicked something else this frame
|
|
||||||
InteractInfo {
|
|
||||||
rect,
|
rect,
|
||||||
hovered,
|
hovered: true,
|
||||||
clicked: false,
|
clicked: false,
|
||||||
active: false,
|
active: false,
|
||||||
|
};
|
||||||
|
|
||||||
|
if sense.click && !memory.interaction.click_id.is_some() {
|
||||||
|
// start of a click
|
||||||
|
memory.interaction.click_id = Some(interaction_id);
|
||||||
|
info.active = true;
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
// start of a click or drag
|
if sense.drag && !memory.interaction.drag_id.is_some() {
|
||||||
memory.active_id = Some(interaction_id);
|
// start of a drag
|
||||||
InteractInfo {
|
memory.interaction.drag_id = Some(interaction_id);
|
||||||
rect,
|
info.active = true;
|
||||||
hovered,
|
|
||||||
clicked: false,
|
|
||||||
active: true,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
info
|
||||||
} else {
|
} else {
|
||||||
// miss
|
// miss
|
||||||
InteractInfo {
|
InteractInfo {
|
||||||
|
|
|
@ -9,9 +9,8 @@ use crate::{
|
||||||
#[derive(Clone, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
|
#[derive(Clone, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
pub struct Memory {
|
pub struct Memory {
|
||||||
/// The widget being interacted with (e.g. dragged, in case of a slider).
|
|
||||||
#[serde(skip)]
|
#[serde(skip)]
|
||||||
pub(crate) active_id: Option<Id>,
|
pub(crate) interaction: Interaction,
|
||||||
|
|
||||||
/// The widget with keyboard focus (i.e. a text input field).
|
/// The widget with keyboard focus (i.e. a text input field).
|
||||||
#[serde(skip)]
|
#[serde(skip)]
|
||||||
|
@ -30,6 +29,22 @@ pub struct Memory {
|
||||||
pub(crate) areas: Areas,
|
pub(crate) areas: Areas,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Say there is a butotn in a scroll area.
|
||||||
|
/// If the user clicks the button, the button should click.
|
||||||
|
/// If the user drags the button we should scroll the scroll area.
|
||||||
|
/// So what we do is that when the mouse is pressed we register both the button
|
||||||
|
/// and the scroll area (as `click_id`/`drag_id`).
|
||||||
|
/// If the user releases the button without moving the mouse we register it as a click on `click_id`.
|
||||||
|
/// If the cursor moves too much we clear the `click_id` and start passing move events to `drag_id`.
|
||||||
|
#[derive(Clone, Debug, Default)]
|
||||||
|
pub struct Interaction {
|
||||||
|
/// A widget interested in clicks that has a mouse press on it.
|
||||||
|
pub click_id: Option<Id>,
|
||||||
|
|
||||||
|
/// A widget interested in drags that has a mouse press on it.
|
||||||
|
pub drag_id: Option<Id>,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
|
#[derive(Clone, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
pub struct Areas {
|
pub struct Areas {
|
||||||
|
|
Loading…
Reference in a new issue