Fix precision issue in panel space allocation debug sanity check
Closes https://github.com/emilk/egui/issues/99
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2 changed files with 8 additions and 4 deletions
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@ -13,6 +13,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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* Add `ui.allocate_at_least` and `ui.allocate_exact_size`.
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### Fixed 🐛
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* Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
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## 0.7.0 - 2021-01-04
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### Added ⭐
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@ -93,8 +93,8 @@ impl FrameState {
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/// Shrink `available_rect`.
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pub(crate) fn allocate_left_panel(&mut self, panel_rect: Rect) {
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debug_assert!(
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panel_rect.min == self.available_rect.min,
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"Mismatching panels. You must not create a panel from within another panel."
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panel_rect.min.distance(self.available_rect.min) < 0.1,
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"Mismatching left panel. You must not create a panel from within another panel."
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);
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self.available_rect.min.x = panel_rect.max.x;
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self.unused_rect.min.x = panel_rect.max.x;
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@ -104,8 +104,8 @@ impl FrameState {
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/// Shrink `available_rect`.
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pub(crate) fn allocate_top_panel(&mut self, panel_rect: Rect) {
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debug_assert!(
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panel_rect.min == self.available_rect.min,
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"Mismatching panels. You must not create a panel from within another panel."
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panel_rect.min.distance(self.available_rect.min) < 0.1,
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"Mismatching top panel. You must not create a panel from within another panel."
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);
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self.available_rect.min.y = panel_rect.max.y;
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self.unused_rect.min.y = panel_rect.max.y;
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