Merge remote-tracking branch 'egui/master' into dynamic-grid

This commit is contained in:
René Rössler 2022-01-07 13:23:06 +01:00
commit e373961e21
24 changed files with 319 additions and 68 deletions

View file

@ -13,6 +13,8 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
### Changed 🔧 ### Changed 🔧
* Renamed `Ui::visible` to `Ui::is_visible`. * Renamed `Ui::visible` to `Ui::is_visible`.
### Fixed 🐛
* Context menu now respects the theme ([#1043](https://github.com/emilk/egui/pull/1043))
## 0.16.1 - 2021-12-31 - Add back `CtxRef::begin_frame,end_frame` ## 0.16.1 - 2021-12-31 - Add back `CtxRef::begin_frame,end_frame`
@ -49,7 +51,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
### Fixed 🐛 ### Fixed 🐛
* Fixed `ComboBox` and other popups getting clipped to parent window ([#885](https://github.com/emilk/egui/pull/885)). * Fixed `ComboBox` and other popups getting clipped to parent window ([#885](https://github.com/emilk/egui/pull/885)).
* The color picker is now better att keeping the same hue even when saturation goes to zero ([#886](https://github.com/emilk/egui/pull/886)). * The color picker is now better at keeping the same hue even when saturation goes to zero ([#886](https://github.com/emilk/egui/pull/886)).
### Removed 🔥 ### Removed 🔥
* Removed `egui::math` (use `egui::emath` instead). * Removed `egui::math` (use `egui::emath` instead).

1
Cargo.lock generated
View file

@ -969,6 +969,7 @@ dependencies = [
"atomic_refcell", "atomic_refcell",
"bytemuck", "bytemuck",
"cint", "cint",
"criterion",
"emath", "emath",
"nohash-hasher", "nohash-hasher",
"parking_lot", "parking_lot",

View file

@ -454,12 +454,10 @@ impl State {
} }
}; };
if cfg!(target_os = "macos") { if cfg!(target_os = "macos") {
// This is still buggy in winit despite delta.x *= -1.0; // until https://github.com/rust-windowing/winit/pull/2105 is merged and released
// https://github.com/rust-windowing/winit/issues/1695 being closed
delta.x *= -1.0;
} }
if cfg!(target_os = "windows") { if cfg!(target_os = "windows") {
delta.x *= -1.0; // until https://github.com/rust-windowing/winit/pull/2101 is merged delta.x *= -1.0; // until https://github.com/rust-windowing/winit/pull/2101 is merged and released
} }
if self.egui_input.modifiers.ctrl || self.egui_input.modifiers.command { if self.egui_input.modifiers.ctrl || self.egui_input.modifiers.command {

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@ -117,6 +117,14 @@ impl SidePanel {
/// Can panel be resized by dragging the edge of it? /// Can panel be resized by dragging the edge of it?
/// ///
/// Default is `true`. /// Default is `true`.
///
/// If you want your panel to be resizable you also need a widget in it that
/// takes up more space as you resize it, such as:
/// * Wrapping text ([`Ui::horizontal_wrapped`]).
/// * A [`ScrollArea`].
/// * A [`Separator`].
/// * A [`TextEdit`].
/// * …
pub fn resizable(mut self, resizable: bool) -> Self { pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable; self.resizable = resizable;
self self
@ -393,6 +401,14 @@ impl TopBottomPanel {
/// Can panel be resized by dragging the edge of it? /// Can panel be resized by dragging the edge of it?
/// ///
/// Default is `false`. /// Default is `false`.
///
/// If you want your panel to be resizable you also need a widget in it that
/// takes up more space as you resize it, such as:
/// * Wrapping text ([`Ui::horizontal_wrapped`]).
/// * A [`ScrollArea`].
/// * A [`Separator`].
/// * A [`TextEdit`].
/// * …
pub fn resizable(mut self, resizable: bool) -> Self { pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable; self.resizable = resizable;
self self

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@ -376,10 +376,10 @@ impl ScrollArea {
/// let text_style = egui::TextStyle::Body; /// let text_style = egui::TextStyle::Body;
/// let row_height = ui.fonts()[text_style].row_height(); /// let row_height = ui.fonts()[text_style].row_height();
/// // let row_height = ui.spacing().interact_size.y; // if you are adding buttons instead of labels. /// // let row_height = ui.spacing().interact_size.y; // if you are adding buttons instead of labels.
/// let num_rows = 10_000; /// let total_rows = 10_000;
/// egui::ScrollArea::vertical().show_rows(ui, row_height, num_rows, |ui, row_range| { /// egui::ScrollArea::vertical().show_rows(ui, row_height, total_rows, |ui, row_range| {
/// for row in row_range { /// for row in row_range {
/// let text = format!("Row {}/{}", row + 1, num_rows); /// let text = format!("Row {}/{}", row + 1, total_rows);
/// ui.label(text); /// ui.label(text);
/// } /// }
/// }); /// });
@ -389,19 +389,19 @@ impl ScrollArea {
self, self,
ui: &mut Ui, ui: &mut Ui,
row_height_sans_spacing: f32, row_height_sans_spacing: f32,
num_rows: usize, total_rows: usize,
add_contents: impl FnOnce(&mut Ui, std::ops::Range<usize>) -> R, add_contents: impl FnOnce(&mut Ui, std::ops::Range<usize>) -> R,
) -> R { ) -> R {
let spacing = ui.spacing().item_spacing; let spacing = ui.spacing().item_spacing;
let row_height_with_spacing = row_height_sans_spacing + spacing.y; let row_height_with_spacing = row_height_sans_spacing + spacing.y;
self.show_viewport(ui, |ui, viewport| { self.show_viewport(ui, |ui, viewport| {
ui.set_height((row_height_with_spacing * num_rows as f32 - spacing.y).at_least(0.0)); ui.set_height((row_height_with_spacing * total_rows as f32 - spacing.y).at_least(0.0));
let min_row = (viewport.min.y / row_height_with_spacing) let min_row = (viewport.min.y / row_height_with_spacing)
.floor() .floor()
.at_least(0.0) as usize; .at_least(0.0) as usize;
let max_row = (viewport.max.y / row_height_with_spacing).ceil() as usize + 1; let max_row = (viewport.max.y / row_height_with_spacing).ceil() as usize + 1;
let max_row = max_row.at_most(num_rows); let max_row = max_row.at_most(total_rows);
let y_min = ui.max_rect().top() + min_row as f32 * row_height_with_spacing; let y_min = ui.max_rect().top() + min_row as f32 * row_height_with_spacing;
let y_max = ui.max_rect().top() + max_row as f32 * row_height_with_spacing; let y_max = ui.max_rect().top() + max_row as f32 * row_height_with_spacing;

View file

@ -100,7 +100,7 @@ impl CtxRef {
/// This will modify the internal reference to point to a new generation of [`Context`]. /// This will modify the internal reference to point to a new generation of [`Context`].
/// Any old clones of this [`CtxRef`] will refer to the old [`Context`], which will not get new input. /// Any old clones of this [`CtxRef`] will refer to the old [`Context`], which will not get new input.
/// ///
/// You can alternatively run [`Self::begin_frame`] and [`Self::end_frame`]. /// You can alternatively run [`Self::begin_frame`] and [`Context::end_frame`].
/// ///
/// ``` rust /// ``` rust
/// // One egui context that you keep reusing: /// // One egui context that you keep reusing:

View file

@ -174,6 +174,10 @@ pub enum Event {
PointerGone, PointerGone,
/// How many points (logical pixels) the user scrolled. /// How many points (logical pixels) the user scrolled.
///
/// The direction of the vector indicates how to move the _content_ that is being viewed.
/// So if you get positive values, the content being viewed should move to the right and down,
/// revealing new things to the left and up.
Scroll(Vec2), Scroll(Vec2),
/// Zoom scale factor this frame (e.g. from ctrl-scroll or pinch gesture). /// Zoom scale factor this frame (e.g. from ctrl-scroll or pinch gesture).

View file

@ -214,7 +214,7 @@
//! when you release the panel/window shrinks again. //! when you release the panel/window shrinks again.
//! This is an artifact of immediate mode, and here are some alternatives on how to avoid it: //! This is an artifact of immediate mode, and here are some alternatives on how to avoid it:
//! //!
//! 1. Turn of resizing with [`Window::resizable`], [`SidePanel::resizable`], [`TopBottomPanel::resizable`]. //! 1. Turn off resizing with [`Window::resizable`], [`SidePanel::resizable`], [`TopBottomPanel::resizable`].
//! 2. Wrap your panel contents in a [`ScrollArea`], or use [`Window::vscroll`] and [`Window::hscroll`]. //! 2. Wrap your panel contents in a [`ScrollArea`], or use [`Window::vscroll`] and [`Window::hscroll`].
//! 3. Use a justified layout: //! 3. Use a justified layout:
//! //!

View file

@ -16,9 +16,8 @@
//! ``` //! ```
use super::{ use super::{
style::{Spacing, WidgetVisuals}, style::WidgetVisuals, Align, CtxRef, Id, InnerResponse, PointerState, Pos2, Rect, Response,
Align, CtxRef, Id, InnerResponse, PointerState, Pos2, Rect, Response, Sense, Style, TextStyle, Sense, TextStyle, Ui, Vec2,
Ui, Vec2,
}; };
use crate::{widgets::*, *}; use crate::{widgets::*, *};
use epaint::{mutex::RwLock, Stroke}; use epaint::{mutex::RwLock, Stroke};
@ -120,7 +119,6 @@ pub(crate) fn menu_ui<'c, R>(
ctx: &CtxRef, ctx: &CtxRef,
menu_id: impl std::hash::Hash, menu_id: impl std::hash::Hash,
menu_state_arc: &Arc<RwLock<MenuState>>, menu_state_arc: &Arc<RwLock<MenuState>>,
mut style: Style,
add_contents: impl FnOnce(&mut Ui) -> R + 'c, add_contents: impl FnOnce(&mut Ui) -> R + 'c,
) -> InnerResponse<R> { ) -> InnerResponse<R> {
let pos = { let pos = {
@ -128,29 +126,34 @@ pub(crate) fn menu_ui<'c, R>(
menu_state.entry_count = 0; menu_state.entry_count = 0;
menu_state.rect.min menu_state.rect.min
}; };
// style.visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
style.visuals.widgets.active.bg_stroke = Stroke::none();
// style.visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
style.visuals.widgets.hovered.bg_stroke = Stroke::none();
style.visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
style.visuals.widgets.inactive.bg_stroke = Stroke::none();
let area = Area::new(menu_id) let area = Area::new(menu_id)
.order(Order::Foreground) .order(Order::Foreground)
.fixed_pos(pos) .fixed_pos(pos)
.interactable(false) .interactable(false)
.drag_bounds(Rect::EVERYTHING); .drag_bounds(Rect::EVERYTHING);
let frame = Frame::menu(&style);
let inner_response = area.show(ctx, |ui| { let inner_response = area.show(ctx, |ui| {
frame ui.scope(|ui| {
.show(ui, |ui| { let style = ui.style_mut();
const DEFAULT_MENU_WIDTH: f32 = 150.0; // TODO: add to ui.spacing style.spacing.item_spacing = Vec2::ZERO;
ui.set_max_width(DEFAULT_MENU_WIDTH); style.spacing.button_padding = crate::vec2(2.0, 0.0);
ui.set_style(style);
ui.set_menu_state(Some(menu_state_arc.clone())); style.visuals.widgets.active.bg_stroke = Stroke::none();
ui.with_layout(Layout::top_down_justified(Align::LEFT), add_contents) style.visuals.widgets.hovered.bg_stroke = Stroke::none();
.inner style.visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
}) style.visuals.widgets.inactive.bg_stroke = Stroke::none();
.inner
Frame::menu(style)
.show(ui, |ui| {
const DEFAULT_MENU_WIDTH: f32 = 150.0; // TODO: add to ui.spacing
ui.set_max_width(DEFAULT_MENU_WIDTH);
ui.set_menu_state(Some(menu_state_arc.clone()));
ui.with_layout(Layout::top_down_justified(Align::LEFT), add_contents)
.inner
})
.inner
})
.inner
}); });
menu_state_arc.write().rect = inner_response.response.rect; menu_state_arc.write().rect = inner_response.response.rect;
inner_response inner_response
@ -522,15 +525,7 @@ impl MenuState {
id: Id, id: Id,
add_contents: impl FnOnce(&mut Ui) -> R, add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> { ) -> InnerResponse<R> {
let style = Style { crate::menu::menu_ui(ctx, id, menu_state, add_contents)
spacing: Spacing {
item_spacing: Vec2::ZERO,
button_padding: crate::vec2(2.0, 0.0),
..Default::default()
},
..Default::default()
};
crate::menu::menu_ui(ctx, id, menu_state, style, add_contents)
} }
fn show_submenu<R>( fn show_submenu<R>(
&mut self, &mut self,

View file

@ -6,6 +6,9 @@ enum ProgressBarText {
} }
/// A simple progress bar. /// A simple progress bar.
///
/// See also: [`crate::Spinner`].
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
pub struct ProgressBar { pub struct ProgressBar {
progress: f32, progress: f32,
desired_width: Option<f32>, desired_width: Option<f32>,
@ -62,10 +65,6 @@ impl Widget for ProgressBar {
let animate = animate && progress < 1.0; let animate = animate && progress < 1.0;
if animate {
ui.ctx().request_repaint();
}
let desired_width = let desired_width =
desired_width.unwrap_or_else(|| ui.available_size_before_wrap().x.at_least(96.0)); desired_width.unwrap_or_else(|| ui.available_size_before_wrap().x.at_least(96.0));
let height = ui.spacing().interact_size.y; let height = ui.spacing().interact_size.y;
@ -73,6 +72,10 @@ impl Widget for ProgressBar {
ui.allocate_exact_size(vec2(desired_width, height), Sense::hover()); ui.allocate_exact_size(vec2(desired_width, height), Sense::hover());
if ui.is_rect_visible(response.rect) { if ui.is_rect_visible(response.rect) {
if animate {
ui.ctx().request_repaint();
}
let visuals = ui.style().visuals.clone(); let visuals = ui.style().visuals.clone();
let corner_radius = outer_rect.height() / 2.0; let corner_radius = outer_rect.height() / 2.0;
ui.painter().rect( ui.painter().rect(

View file

@ -3,6 +3,8 @@ use epaint::{emath::lerp, vec2, Pos2, Shape, Stroke};
use crate::{Response, Sense, Ui, Widget}; use crate::{Response, Sense, Ui, Widget};
/// A spinner widget used to indicate loading. /// A spinner widget used to indicate loading.
///
/// See also: [`crate::ProgressBar`].
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"] #[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
#[derive(Default)] #[derive(Default)]
pub struct Spinner { pub struct Spinner {

View file

@ -44,6 +44,8 @@ use super::{CCursorRange, CursorRange, TextEditOutput, TextEditState};
/// } /// }
/// ``` /// ```
/// ///
/// ## Advanced usage
/// See [`TextEdit::show`].
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"] #[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
pub struct TextEdit<'t> { pub struct TextEdit<'t> {
text: &'t mut dyn TextBuffer, text: &'t mut dyn TextBuffer,
@ -242,6 +244,20 @@ impl<'t> Widget for TextEdit<'t> {
impl<'t> TextEdit<'t> { impl<'t> TextEdit<'t> {
/// Show the [`TextEdit`], returning a rich [`TextEditOutput`]. /// Show the [`TextEdit`], returning a rich [`TextEditOutput`].
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// # let mut my_string = String::new();
/// let output = egui::TextEdit::singleline(&mut my_string).show(ui);
/// if let Some(text_cursor_range) = output.cursor_range {
/// use egui::TextBuffer as _;
/// let selected_chars = text_cursor_range.as_sorted_char_range();
/// let selected_text = my_string.char_range(selected_chars);
/// ui.label("Selected text: ");
/// ui.monospace(selected_text);
/// }
/// # });
/// ```
pub fn show(self, ui: &mut Ui) -> TextEditOutput { pub fn show(self, ui: &mut Ui) -> TextEditOutput {
let is_mutable = self.text.is_mutable(); let is_mutable = self.text.is_mutable();
let frame = self.frame; let frame = self.frame;
@ -386,7 +402,8 @@ impl<'t> TextEdit<'t> {
Sense::hover() Sense::hover()
}; };
let mut response = ui.interact(rect, id, sense); let mut response = ui.interact(rect, id, sense);
let painter = ui.painter_at(rect); let text_clip_rect = rect;
let painter = ui.painter_at(text_clip_rect);
if interactive { if interactive {
if let Some(pointer_pos) = ui.input().pointer.interact_pos() { if let Some(pointer_pos) = ui.input().pointer.interact_pos() {
@ -593,6 +610,8 @@ impl<'t> TextEdit<'t> {
TextEditOutput { TextEditOutput {
response, response,
galley, galley,
text_draw_pos,
text_clip_rect,
state, state,
cursor_range, cursor_range,
} }
@ -806,7 +825,7 @@ fn paint_cursor_selection(
// We paint the cursor selection on top of the text, so make it transparent: // We paint the cursor selection on top of the text, so make it transparent:
let color = ui.visuals().selection.bg_fill.linear_multiply(0.5); let color = ui.visuals().selection.bg_fill.linear_multiply(0.5);
let [min, max] = cursor_range.sorted(); let [min, max] = cursor_range.sorted_cursors();
let min = min.rcursor; let min = min.rcursor;
let max = max.rcursor; let max = max.rcursor;
@ -875,7 +894,7 @@ fn paint_cursor_end(
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
fn selected_str<'s>(text: &'s dyn TextBuffer, cursor_range: &CursorRange) -> &'s str { fn selected_str<'s>(text: &'s dyn TextBuffer, cursor_range: &CursorRange) -> &'s str {
let [min, max] = cursor_range.sorted(); let [min, max] = cursor_range.sorted_cursors();
text.char_range(min.ccursor.index..max.ccursor.index) text.char_range(min.ccursor.index..max.ccursor.index)
} }
@ -886,7 +905,7 @@ fn insert_text(ccursor: &mut CCursor, text: &mut dyn TextBuffer, text_to_insert:
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
fn delete_selected(text: &mut dyn TextBuffer, cursor_range: &CursorRange) -> CCursor { fn delete_selected(text: &mut dyn TextBuffer, cursor_range: &CursorRange) -> CCursor {
let [min, max] = cursor_range.sorted(); let [min, max] = cursor_range.sorted_cursors();
delete_selected_ccursor_range(text, [min.ccursor, max.ccursor]) delete_selected_ccursor_range(text, [min.ccursor, max.ccursor])
} }
@ -927,7 +946,7 @@ fn delete_paragraph_before_cursor(
galley: &Galley, galley: &Galley,
cursor_range: &CursorRange, cursor_range: &CursorRange,
) -> CCursor { ) -> CCursor {
let [min, max] = cursor_range.sorted(); let [min, max] = cursor_range.sorted_cursors();
let min = galley.from_pcursor(PCursor { let min = galley.from_pcursor(PCursor {
paragraph: min.pcursor.paragraph, paragraph: min.pcursor.paragraph,
offset: 0, offset: 0,
@ -945,7 +964,7 @@ fn delete_paragraph_after_cursor(
galley: &Galley, galley: &Galley,
cursor_range: &CursorRange, cursor_range: &CursorRange,
) -> CCursor { ) -> CCursor {
let [min, max] = cursor_range.sorted(); let [min, max] = cursor_range.sorted_cursors();
let max = galley.from_pcursor(PCursor { let max = galley.from_pcursor(PCursor {
paragraph: max.pcursor.paragraph, paragraph: max.pcursor.paragraph,
offset: usize::MAX, // end of paragraph offset: usize::MAX, // end of paragraph
@ -984,7 +1003,7 @@ fn on_key_press(
}; };
Some(CCursorRange::one(ccursor)) Some(CCursorRange::one(ccursor))
} }
Key::Delete if !(cfg!(target_os = "windows") && modifiers.shift) => { Key::Delete if !modifiers.shift || !cfg!(target_os = "windows") => {
let ccursor = if modifiers.mac_cmd { let ccursor = if modifiers.mac_cmd {
delete_paragraph_after_cursor(text, galley, cursor_range) delete_paragraph_after_cursor(text, galley, cursor_range)
} else if let Some(cursor) = cursor_range.single() { } else if let Some(cursor) = cursor_range.single() {
@ -1031,9 +1050,9 @@ fn on_key_press(
Key::ArrowLeft | Key::ArrowRight if modifiers.is_none() && !cursor_range.is_empty() => { Key::ArrowLeft | Key::ArrowRight if modifiers.is_none() && !cursor_range.is_empty() => {
if key == Key::ArrowLeft { if key == Key::ArrowLeft {
*cursor_range = CursorRange::one(cursor_range.sorted()[0]); *cursor_range = CursorRange::one(cursor_range.sorted_cursors()[0]);
} else { } else {
*cursor_range = CursorRange::one(cursor_range.sorted()[1]); *cursor_range = CursorRange::one(cursor_range.sorted_cursors()[1]);
} }
None None
} }

View file

@ -37,6 +37,15 @@ impl CursorRange {
} }
} }
/// The range of selected character indices.
pub fn as_sorted_char_range(&self) -> std::ops::Range<usize> {
let [start, end] = self.sorted_cursors();
std::ops::Range {
start: start.ccursor.index,
end: end.ccursor.index,
}
}
/// True if the selected range contains no characters. /// True if the selected range contains no characters.
pub fn is_empty(&self) -> bool { pub fn is_empty(&self) -> bool {
self.primary.ccursor == self.secondary.ccursor self.primary.ccursor == self.secondary.ccursor
@ -58,8 +67,19 @@ impl CursorRange {
(p.index, p.prefer_next_row) <= (s.index, s.prefer_next_row) (p.index, p.prefer_next_row) <= (s.index, s.prefer_next_row)
} }
pub fn sorted(self) -> Self {
if self.is_sorted() {
self
} else {
Self {
primary: self.secondary,
secondary: self.primary,
}
}
}
/// returns the two ends ordered /// returns the two ends ordered
pub fn sorted(&self) -> [Cursor; 2] { pub fn sorted_cursors(&self) -> [Cursor; 2] {
if self.is_sorted() { if self.is_sorted() {
[self.primary, self.secondary] [self.primary, self.secondary]
} else { } else {

View file

@ -8,9 +8,17 @@ pub struct TextEditOutput {
/// How the text was displayed. /// How the text was displayed.
pub galley: Arc<crate::Galley>, pub galley: Arc<crate::Galley>,
/// The state we stored after the run/ /// Where the text in [`Self::galley`] ended up on the screen.
pub text_draw_pos: crate::Pos2,
/// The text was clipped to this rectangle when painted.
pub text_clip_rect: crate::Rect,
/// The state we stored after the run.
pub state: super::TextEditState, pub state: super::TextEditState,
/// Where the text cursor is. /// Where the text cursor is.
pub cursor_range: Option<super::CursorRange>, pub cursor_range: Option<super::CursorRange>,
} }
// TODO: add `output.paint` and `output.store` and split out that code from `TextEdit::show`.

View file

@ -30,6 +30,7 @@ impl Default for Demos {
Box::new(super::scrolling::Scrolling::default()), Box::new(super::scrolling::Scrolling::default()),
Box::new(super::sliders::Sliders::default()), Box::new(super::sliders::Sliders::default()),
Box::new(super::table_demo::TableDemo::default()), Box::new(super::table_demo::TableDemo::default()),
Box::new(super::text_edit::TextEdit::default()),
Box::new(super::widget_gallery::WidgetGallery::default()), Box::new(super::widget_gallery::WidgetGallery::default()),
Box::new(super::window_options::WindowOptions::default()), Box::new(super::window_options::WindowOptions::default()),
Box::new(super::tests::WindowResizeTest::default()), Box::new(super::tests::WindowResizeTest::default()),

View file

@ -23,6 +23,7 @@ pub mod scrolling;
pub mod sliders; pub mod sliders;
pub mod table_demo; pub mod table_demo;
pub mod tests; pub mod tests;
pub mod text_edit;
pub mod toggle_switch; pub mod toggle_switch;
pub mod widget_gallery; pub mod widget_gallery;
pub mod window_options; pub mod window_options;

View file

@ -0,0 +1,83 @@
/// Showcase [`TextEdit`].
#[derive(PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct TextEdit {
pub text: String,
}
impl Default for TextEdit {
fn default() -> Self {
Self {
text: "Edit this text".to_owned(),
}
}
}
impl super::Demo for TextEdit {
fn name(&self) -> &'static str {
"🖹 TextEdit"
}
fn show(&mut self, ctx: &egui::CtxRef, open: &mut bool) {
egui::Window::new(self.name())
.open(open)
.resizable(false)
.show(ctx, |ui| {
use super::View as _;
self.ui(ui);
});
}
}
impl super::View for TextEdit {
fn ui(&mut self, ui: &mut egui::Ui) {
let Self { text } = self;
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("Advanced usage of ");
ui.code("TextEdit");
ui.label(".");
});
let output = egui::TextEdit::multiline(text)
.hint_text("Type something!")
.show(ui);
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("Selected text: ");
if let Some(text_cursor_range) = output.cursor_range {
use egui::TextBuffer as _;
let selected_chars = text_cursor_range.as_sorted_char_range();
let selected_text = text.char_range(selected_chars);
ui.code(selected_text);
}
});
let anything_selected = output
.cursor_range
.map_or(false, |cursor| !cursor.is_empty());
ui.add_enabled(
anything_selected,
egui::Label::new("Press ctrl+T to toggle the case of selected text (cmd+T on Mac)"),
);
if ui.input().modifiers.command_only() && ui.input().key_pressed(egui::Key::T) {
if let Some(text_cursor_range) = output.cursor_range {
use egui::TextBuffer as _;
let selected_chars = text_cursor_range.as_sorted_char_range();
let selected_text = text.char_range(selected_chars.clone());
let upper_case = selected_text.to_uppercase();
let new_text = if selected_text == upper_case {
selected_text.to_lowercase()
} else {
upper_case
};
text.delete_char_range(selected_chars.clone());
text.insert_text(&new_text, selected_chars.start);
}
}
}
}

View file

@ -3,7 +3,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
## Unreleased ## Unreleased
* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
## 0.16.0 - 2021-12-29 ## 0.16.0 - 2021-12-29
* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)). * Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).

View file

@ -2,10 +2,13 @@
use glow::HasContext; use glow::HasContext;
use std::option::Option::Some; use std::option::Option::Some;
use crate::painter::TextureFilter;
pub(crate) fn srgbtexture2d( pub(crate) fn srgbtexture2d(
gl: &glow::Context, gl: &glow::Context,
is_webgl_1: bool, is_webgl_1: bool,
srgb_support: bool, srgb_support: bool,
texture_filter: TextureFilter,
data: &[u8], data: &[u8],
w: usize, w: usize,
h: usize, h: usize,
@ -20,12 +23,12 @@ pub(crate) fn srgbtexture2d(
gl.tex_parameter_i32( gl.tex_parameter_i32(
glow::TEXTURE_2D, glow::TEXTURE_2D,
glow::TEXTURE_MAG_FILTER, glow::TEXTURE_MAG_FILTER,
glow::LINEAR as i32, texture_filter.glow_code() as i32,
); );
gl.tex_parameter_i32( gl.tex_parameter_i32(
glow::TEXTURE_2D, glow::TEXTURE_2D,
glow::TEXTURE_MIN_FILTER, glow::TEXTURE_MIN_FILTER,
glow::LINEAR as i32, texture_filter.glow_code() as i32,
); );
gl.tex_parameter_i32( gl.tex_parameter_i32(
glow::TEXTURE_2D, glow::TEXTURE_2D,

View file

@ -35,6 +35,8 @@ pub struct Painter {
is_embedded: bool, is_embedded: bool,
vertex_array: crate::misc_util::VAO, vertex_array: crate::misc_util::VAO,
srgb_support: bool, srgb_support: bool,
/// The filter used for subsequent textures.
texture_filter: TextureFilter,
post_process: Option<PostProcess>, post_process: Option<PostProcess>,
vertex_buffer: glow::Buffer, vertex_buffer: glow::Buffer,
element_array_buffer: glow::Buffer, element_array_buffer: glow::Buffer,
@ -52,6 +54,27 @@ pub struct Painter {
destroyed: bool, destroyed: bool,
} }
#[derive(Copy, Clone)]
pub enum TextureFilter {
Linear,
Nearest,
}
impl Default for TextureFilter {
fn default() -> Self {
TextureFilter::Linear
}
}
impl TextureFilter {
pub(crate) fn glow_code(&self) -> u32 {
match self {
TextureFilter::Linear => glow::LINEAR,
TextureFilter::Nearest => glow::NEAREST,
}
}
}
impl Painter { impl Painter {
/// Create painter. /// Create painter.
/// ///
@ -190,6 +213,7 @@ impl Painter {
is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300), is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300),
vertex_array, vertex_array,
srgb_support, srgb_support,
texture_filter: Default::default(),
post_process, post_process,
vertex_buffer, vertex_buffer,
element_array_buffer, element_array_buffer,
@ -224,6 +248,7 @@ impl Painter {
gl, gl,
self.is_webgl_1, self.is_webgl_1,
self.srgb_support, self.srgb_support,
self.texture_filter,
&pixels, &pixels,
font_image.width, font_image.width,
font_image.height, font_image.height,
@ -387,6 +412,12 @@ impl Painter {
} }
} }
// Set the filter to be used for any subsequent textures loaded via
// [`Self::set_texture`].
pub fn set_texture_filter(&mut self, texture_filter: TextureFilter) {
self.texture_filter = texture_filter;
}
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
#[cfg(feature = "epi")] #[cfg(feature = "epi")]
@ -410,6 +441,7 @@ impl Painter {
gl, gl,
self.is_webgl_1, self.is_webgl_1,
self.srgb_support, self.srgb_support,
self.texture_filter,
&pixels, &pixels,
image.size[0], image.size[0],
image.size[1], image.size[1],

View file

@ -5,6 +5,7 @@ All notable changes to the epaint crate will be documented in this file.
## Unreleased ## Unreleased
* Added `Shape::dashed_line_many` ([#1027](https://github.com/emilk/egui/pull/1027)).
## 0.16.0 - 2021-12-29 ## 0.16.0 - 2021-12-29
* Anti-alias path ends ([#893](https://github.com/emilk/egui/pull/893)). * Anti-alias path ends ([#893](https://github.com/emilk/egui/pull/893)).

View file

@ -63,3 +63,10 @@ single_threaded = ["atomic_refcell"]
# Only needed if you plan to use the same fonts from multiple threads. # Only needed if you plan to use the same fonts from multiple threads.
# It comes with a minor performance impact. # It comes with a minor performance impact.
multi_threaded = ["parking_lot"] multi_threaded = ["parking_lot"]
[dev-dependencies]
criterion = { version = "0.3", default-features = false }
[[bench]]
name = "benchmark"
harness = false

View file

@ -0,0 +1,43 @@
use criterion::{black_box, criterion_group, criterion_main, Criterion};
use epaint::{pos2, Color32, Shape, Stroke};
fn single_dashed_lines(c: &mut Criterion) {
c.bench_function("single_dashed_lines", move |b| {
b.iter(|| {
let mut v = Vec::new();
let line = [pos2(0.0, 0.0), pos2(50.0, 0.0), pos2(100.0, 1.0)];
for _ in 0..100 {
v.extend(Shape::dashed_line(
&line,
Stroke::new(1.5, Color32::RED),
10.0,
2.5,
));
}
black_box(v);
});
});
}
fn many_dashed_lines(c: &mut Criterion) {
c.bench_function("many_dashed_lines", move |b| {
b.iter(|| {
let mut v = Vec::new();
let line = [pos2(0.0, 0.0), pos2(50.0, 0.0), pos2(100.0, 1.0)];
for _ in 0..100 {
Shape::dashed_line_many(&line, Stroke::new(1.5, Color32::RED), 10.0, 2.5, &mut v);
}
black_box(v);
});
});
}
criterion_group!(benches, single_dashed_lines, many_dashed_lines);
criterion_main!(benches);

View file

@ -75,6 +75,18 @@ impl Shape {
shapes shapes
} }
/// Turn a line into dashes. If you need to create many dashed lines use this instead of
/// [`Self::dashed_line`]
pub fn dashed_line_many(
points: &[Pos2],
stroke: impl Into<Stroke>,
dash_length: f32,
gap_length: f32,
shapes: &mut Vec<Shape>,
) {
dashes_from_line(points, stroke.into(), dash_length, gap_length, shapes);
}
/// A convex polygon with a fill and optional stroke. /// A convex polygon with a fill and optional stroke.
#[inline] #[inline]
pub fn convex_polygon( pub fn convex_polygon(
@ -425,27 +437,27 @@ fn dashes_from_line(
let end = window[1]; let end = window[1];
let vector = end - start; let vector = end - start;
let segment_length = vector.length(); let segment_length = vector.length();
let mut start_point = start;
while position_on_segment < segment_length { while position_on_segment < segment_length {
let new_point = start + vector * (position_on_segment / segment_length); let new_point = start + vector * (position_on_segment / segment_length);
if drawing_dash { if drawing_dash {
// This is the end point. // This is the end point.
if let Shape::Path(PathShape { points, .. }) = shapes.last_mut().unwrap() { shapes.push(Shape::line_segment([start_point, new_point], stroke));
points.push(new_point);
}
position_on_segment += gap_length; position_on_segment += gap_length;
} else { } else {
// Start a new dash. // Start a new dash.
shapes.push(Shape::line(vec![new_point], stroke)); start_point = new_point;
position_on_segment += dash_length; position_on_segment += dash_length;
} }
drawing_dash = !drawing_dash; drawing_dash = !drawing_dash;
} }
// If the segment ends and the dash is not finished, add the segment's end point. // If the segment ends and the dash is not finished, add the segment's end point.
if drawing_dash { if drawing_dash {
if let Shape::Path(PathShape { points, .. }) = shapes.last_mut().unwrap() { shapes.push(Shape::line_segment([start_point, end], stroke));
points.push(end);
}
} }
position_on_segment -= segment_length; position_on_segment -= segment_length;
}); });
} }