Only move/resize windows with primary mouse button
Closes #578 Closes #579
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2 changed files with 8 additions and 1 deletions
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@ -533,6 +533,12 @@ fn interact(
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fn move_and_resize_window(ctx: &Context, window_interaction: &WindowInteraction) -> Option<Rect> {
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window_interaction.set_cursor(ctx);
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// Only move/resize windows with primary mouse button:
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if !ctx.input().pointer.primary_down() {
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return None;
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}
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let pointer_pos = ctx.input().pointer.interact_pos()?;
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let mut rect = window_interaction.start_rect; // prevent drift
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@ -586,7 +592,7 @@ fn window_interaction(
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if window_interaction.is_none() {
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if let Some(hover_window_interaction) = resize_hover(ctx, possible, area_layer_id, rect) {
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hover_window_interaction.set_cursor(ctx);
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if ctx.input().pointer.any_pressed() && ctx.input().pointer.any_down() {
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if ctx.input().pointer.any_pressed() && ctx.input().pointer.primary_down() {
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ctx.memory().interaction.drag_id = Some(id);
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ctx.memory().interaction.drag_is_window = true;
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window_interaction = Some(hover_window_interaction);
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@ -248,6 +248,7 @@ impl CtxRef {
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// This is needed because we do window interaction first (to prevent frame delay),
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// and then do content layout.
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if sense.drag
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&& self.input().pointer.primary_down()
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&& (memory.interaction.drag_id.is_none()
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|| memory.interaction.drag_is_window)
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{
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