Improve backend panel in demo

This commit is contained in:
Emil Ernerfeldt 2021-10-20 13:54:56 +02:00
parent 72d483ac22
commit dd5d41d04e

View file

@ -60,9 +60,6 @@ pub struct BackendPanel {
#[cfg_attr(feature = "serde", serde(skip))]
frame_history: crate::frame_history::FrameHistory,
#[cfg_attr(feature = "serde", serde(skip))]
output_event_history: std::collections::VecDeque<egui::output::OutputEvent>,
egui_windows: EguiWindows,
}
@ -75,7 +72,6 @@ impl Default for BackendPanel {
max_size_points_ui: egui::Vec2::new(1024.0, 2048.0),
max_size_points_active: egui::Vec2::new(1024.0, 2048.0),
frame_history: Default::default(),
output_event_history: Default::default(),
egui_windows: Default::default(),
}
}
@ -93,13 +89,6 @@ impl BackendPanel {
}
pub fn end_of_frame(&mut self, ctx: &egui::CtxRef) {
for event in &ctx.output().events {
self.output_event_history.push_back(event.clone());
}
while self.output_event_history.len() > 10 {
self.output_event_history.pop_front();
}
self.egui_windows.windows(ctx);
}
@ -108,10 +97,24 @@ impl BackendPanel {
ui.vertical_centered(|ui| {
ui.heading("💻 Backend");
});
ui.separator();
self.integration_ui(ui, frame);
ui.separator();
self.run_mode_ui(ui);
ui.separator();
self.frame_history.ui(ui);
ui.separator();
ui.label("egui windows:");
self.egui_windows.checkboxes(ui);
if ui
.button("Clear egui memory")
.on_hover_text("Forget scroll, positions, sizes etc")
@ -122,61 +125,6 @@ impl BackendPanel {
ui.separator();
self.frame_history.ui(ui);
show_integration_name(ui, frame.info());
// For instance: `egui_web` sets `pixels_per_point` every frame to force
// egui to use the same scale as the web zoom factor.
let integration_controls_pixels_per_point = ui.input().raw.pixels_per_point.is_some();
if !integration_controls_pixels_per_point {
ui.separator();
if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
ui.ctx().set_pixels_per_point(new_pixels_per_point);
}
}
if !frame.is_web()
&& ui
.button("📱 Phone Size")
.on_hover_text("Resize the window to be small like a phone.")
.clicked()
{
frame.set_window_size(egui::Vec2::new(375.0, 812.0)); // iPhone 12 mini
}
ui.separator();
ui.label("egui windows:");
self.egui_windows.checkboxes(ui);
ui.separator();
if frame.is_web() {
ui.label("egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
ui.label(
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements. \
This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
ui.label("This is also work in progress, and not ready for production… yet :)");
ui.horizontal_wrapped(|ui| {
ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/egui");
});
ui.separator();
ui.add(
egui::Slider::new(&mut self.max_size_points_ui.x, 512.0..=f32::INFINITY)
.logarithmic(true)
.largest_finite(8192.0)
.text("Max width"),
)
.on_hover_text("Maximum width of the egui region of the web page.");
if !ui.ctx().is_using_pointer() {
self.max_size_points_active = self.max_size_points_ui;
}
}
{
let mut debug_on_hover = ui.ctx().debug_on_hover();
ui.checkbox(&mut debug_on_hover, "🐛 Debug on hover")
@ -192,19 +140,6 @@ impl BackendPanel {
ui.ctx().memory().options.screen_reader = screen_reader;
}
ui.collapsing("Output events", |ui| {
ui.set_max_width(450.0);
ui.label(
"Recent output events from egui. \
These are emitted when you switch selected widget with tab, \
and can be hooked up to a screen reader on supported platforms.",
);
ui.add_space(8.0);
for event in &self.output_event_history {
ui.label(format!("{:?}", event));
}
});
if !frame.is_web() {
ui.separator();
if ui.button("Quit").clicked() {
@ -220,6 +155,50 @@ impl BackendPanel {
}
}
fn integration_ui(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame<'_>) {
if frame.is_web() {
ui.label("egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
ui.label(
"Everything you see is rendered as textured triangles. There is no DOM and no HTML elements. \
This is the web page, reinvented with game tech.");
ui.label("This is also work in progress, and not ready for production… yet :)");
ui.hyperlink("https://github.com/emilk/egui");
ui.separator();
ui.add(
egui::Slider::new(&mut self.max_size_points_ui.x, 512.0..=f32::INFINITY)
.logarithmic(true)
.largest_finite(8192.0)
.text("Max width"),
)
.on_hover_text("Maximum width of the egui region of the web page.");
if !ui.ctx().is_using_pointer() {
self.max_size_points_active = self.max_size_points_ui;
}
}
show_integration_name(ui, frame.info());
// For instance: `egui_web` sets `pixels_per_point` every frame to force
// egui to use the same scale as the web zoom factor.
let integration_controls_pixels_per_point = ui.input().raw.pixels_per_point.is_some();
if !integration_controls_pixels_per_point {
if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
ui.ctx().set_pixels_per_point(new_pixels_per_point);
}
}
if !frame.is_web()
&& ui
.button("📱 Phone Size")
.on_hover_text("Resize the window to be small like a phone.")
.clicked()
{
frame.set_window_size(egui::Vec2::new(375.0, 812.0)); // iPhone 12 mini
}
}
fn pixels_per_point_ui(
&mut self,
ui: &mut egui::Ui,
@ -268,10 +247,10 @@ impl BackendPanel {
ui.horizontal(|ui| {
let run_mode = &mut self.run_mode;
ui.label("Mode:");
ui.radio_value(run_mode, RunMode::Continuous, "Continuous")
.on_hover_text("Repaint everything each frame");
ui.radio_value(run_mode, RunMode::Reactive, "Reactive")
.on_hover_text("Repaint when there are animations or input (e.g. mouse movement)");
ui.radio_value(run_mode, RunMode::Continuous, "Continuous")
.on_hover_text("Repaint everything each frame");
});
if self.run_mode == RunMode::Continuous {
@ -314,6 +293,10 @@ struct EguiWindows {
settings: bool,
inspection: bool,
memory: bool,
output_events: bool,
#[cfg_attr(feature = "serde", serde(skip))]
output_event_history: std::collections::VecDeque<egui::output::OutputEvent>,
}
impl Default for EguiWindows {
@ -328,6 +311,8 @@ impl EguiWindows {
settings: false,
inspection: false,
memory: false,
output_events: false,
output_event_history: Default::default(),
}
}
@ -336,11 +321,14 @@ impl EguiWindows {
settings,
inspection,
memory,
output_events,
output_event_history: _,
} = self;
ui.checkbox(settings, "🔧 Settings");
ui.checkbox(inspection, "🔍 Inspection");
ui.checkbox(memory, "📝 Memory");
ui.checkbox(output_events, "📤 Output Events");
}
fn windows(&mut self, ctx: &egui::CtxRef) {
@ -348,8 +336,17 @@ impl EguiWindows {
settings,
inspection,
memory,
output_events,
output_event_history,
} = self;
for event in &ctx.output().events {
output_event_history.push_back(event.clone());
}
while output_event_history.len() > 1000 {
output_event_history.pop_front();
}
egui::Window::new("🔧 Settings")
.open(settings)
.vscroll(true)
@ -370,5 +367,27 @@ impl EguiWindows {
.show(ctx, |ui| {
ctx.memory_ui(ui);
});
egui::Window::new("📤 Output Events")
.open(output_events)
.resizable(true)
.default_width(520.0)
.show(ctx, |ui| {
ui.label(
"Recent output events from egui. \
These are emitted when you interact with widgets, or move focus between them with TAB. \
They can be hooked up to a screen reader on supported platforms.",
);
ui.separator();
egui::ScrollArea::vertical()
.stick_to_bottom()
.show(ui, |ui| {
for event in output_event_history {
ui.label(format!("{:?}", event));
}
});
});
}
}