Unify style for buttons and collapsing headers
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d70ae351c1
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2 changed files with 7 additions and 10 deletions
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@ -26,9 +26,6 @@ pub struct Style {
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/// For stuff like check marks in check boxes.
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/// For stuff like check marks in check boxes.
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pub line_width: f32,
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pub line_width: f32,
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/// buttons etc
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pub interaction_corner_radius: f32,
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// TODO: add ability to disable animations!
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// TODO: add ability to disable animations!
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/// How many seconds a typical animation should last
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/// How many seconds a typical animation should last
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pub animation_time: f32,
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pub animation_time: f32,
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@ -51,7 +48,6 @@ impl Default for Style {
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clickable_diameter: 28.0,
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clickable_diameter: 28.0,
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start_icon_width: 20.0,
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start_icon_width: 20.0,
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line_width: 1.0,
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line_width: 1.0,
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interaction_corner_radius: 2.0,
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animation_time: 1.0 / 20.0,
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animation_time: 1.0 / 20.0,
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window: Window::default(),
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window: Window::default(),
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}
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}
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@ -98,6 +94,7 @@ impl Style {
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}
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}
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}
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}
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/// For lines etc
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pub fn interact_stroke_width(&self, interact: &InteractInfo) -> f32 {
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pub fn interact_stroke_width(&self, interact: &InteractInfo) -> f32 {
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if interact.active {
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if interact.active {
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2.0
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2.0
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@ -111,10 +108,10 @@ impl Style {
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/// For rectangles
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/// For rectangles
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pub fn interact_outline(&self, interact: &InteractInfo) -> Option<Outline> {
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pub fn interact_outline(&self, interact: &InteractInfo) -> Option<Outline> {
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if interact.active {
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if interact.active {
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Some(Outline::new(
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Some(Outline::new(
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self.interact_stroke_width(interact),
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self.interact_stroke_width(interact),
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self.interact_stroke_color(interact),
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self.interact_stroke_color(interact),
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))
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))
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} else if interact.hovered {
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} else if interact.hovered {
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None
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None
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} else {
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} else {
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@ -91,9 +91,9 @@ impl Widget for Button {
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let mut text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
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let mut text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
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text_cursor.y += 2.0; // TODO: why is this needed?
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text_cursor.y += 2.0; // TODO: why is this needed?
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region.add_paint_cmd(PaintCmd::Rect {
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region.add_paint_cmd(PaintCmd::Rect {
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corner_radius: region.style().interaction_corner_radius,
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corner_radius: region.style().interact_corner_radius(&interact),
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fill_color: region.style().interact_fill_color(&interact),
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fill_color: region.style().interact_fill_color(&interact),
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outline: None,
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outline: region.style().interact_outline(&interact),
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rect: interact.rect,
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rect: interact.rect,
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});
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});
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let stroke_color = region.style().interact_stroke_color(&interact);
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let stroke_color = region.style().interact_stroke_color(&interact);
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