Add Shape::hline
and Shape::vline
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2 changed files with 20 additions and 9 deletions
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@ -2,7 +2,7 @@ use std::ops::RangeInclusive;
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use std::sync::Arc;
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use crate::{
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emath::{pos2, Align2, Pos2, Rect, Vec2},
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emath::{Align2, Pos2, Rect, Vec2},
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layers::{LayerId, PaintList, ShapeIdx},
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Color32, Context, FontId,
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};
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@ -257,18 +257,12 @@ impl Painter {
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/// Paints a horizontal line.
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pub fn hline(&self, x: RangeInclusive<f32>, y: f32, stroke: impl Into<Stroke>) {
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self.add(Shape::LineSegment {
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points: [pos2(*x.start(), y), pos2(*x.end(), y)],
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stroke: stroke.into(),
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});
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self.add(Shape::hline(x, y, stroke));
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}
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/// Paints a vertical line.
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pub fn vline(&self, x: f32, y: RangeInclusive<f32>, stroke: impl Into<Stroke>) {
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self.add(Shape::LineSegment {
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points: [pos2(x, *y.start()), pos2(x, *y.end())],
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stroke: stroke.into(),
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});
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self.add(Shape::vline(x, y, stroke));
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}
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pub fn circle(
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@ -1,5 +1,6 @@
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//! The different shapes that can be painted.
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use std::ops::RangeInclusive;
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use std::{any::Any, sync::Arc};
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use crate::{
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@ -72,6 +73,22 @@ impl Shape {
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}
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}
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/// A horizontal line.
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pub fn hline(x: RangeInclusive<f32>, y: f32, stroke: impl Into<Stroke>) -> Self {
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Shape::LineSegment {
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points: [pos2(*x.start(), y), pos2(*x.end(), y)],
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stroke: stroke.into(),
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}
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}
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/// A vertical line.
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pub fn vline(x: f32, y: RangeInclusive<f32>, stroke: impl Into<Stroke>) -> Self {
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Shape::LineSegment {
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points: [pos2(x, *y.start()), pos2(x, *y.end())],
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stroke: stroke.into(),
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}
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}
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/// A line through many points.
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///
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/// Use [`Self::line_segment`] instead if your line only connects two points.
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