[slider] use f64 internally for increased precision
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3 changed files with 59 additions and 64 deletions
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@ -120,14 +120,6 @@ pub fn ease_in_ease_out(t: f32) -> f32 {
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/// See <https://tauday.com/>
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pub const TAU: f32 = 2.0 * std::f32::consts::PI;
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/// Round a value to the given number of decimal places.
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pub fn round_to_precision_f32(value: f32, decimal_places: usize) -> f32 {
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// This is a stupid way of doing this, but stupid works.
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format!("{:.*}", decimal_places, value)
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.parse()
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.unwrap_or_else(|_| value)
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}
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/// Round a value to the given number of decimal places.
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pub fn round_to_precision(value: f64, decimal_places: usize) -> f64 {
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// This is a stupid way of doing this, but stupid works.
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@ -2,10 +2,6 @@
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const NUM_DECIMALS: usize = 15;
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pub fn best_in_range_f32(min: f32, max: f32) -> f32 {
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best_in_range_f64(min as f64, max as f64) as f32
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}
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/// Find the "simplest" number in a closed range [min, max], i.e. the one with the fewest decimal digits.
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///
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/// So in the range `[0.83, 1.354]` you will get `1.0`, and for `[0.37, 0.48]` you will get `0.4`.
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@ -2,15 +2,29 @@ use std::ops::RangeInclusive;
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use crate::{paint::*, widgets::Label, *};
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// TODO: switch to f64 internally so we can handle integers larger than 2^24.
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/// Combined into one function (rather than two) to make it easier
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/// for the borrow checker.
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type SliderGetSet<'a> = Box<dyn 'a + FnMut(Option<f32>) -> f32>;
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type GetSetValue<'a> = Box<dyn 'a + FnMut(Option<f64>) -> f64>;
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fn get(value_function: &mut GetSetValue<'_>) -> f64 {
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(value_function)(None)
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}
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fn set(value_function: &mut GetSetValue<'_>, value: f64) {
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(value_function)(Some(value));
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}
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fn to_f64_range<T: Copy>(r: RangeInclusive<T>) -> RangeInclusive<f64>
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where
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f64: From<T>,
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{
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f64::from(*r.start())..=f64::from(*r.end())
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}
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/// Control a number by a horizontal slider.
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pub struct Slider<'a> {
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get_set_value: SliderGetSet<'a>,
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range: RangeInclusive<f32>,
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get_set_value: GetSetValue<'a>,
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range: RangeInclusive<f64>,
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// TODO: label: Option<Label>
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text: Option<String>,
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precision: Option<usize>,
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@ -20,8 +34,8 @@ pub struct Slider<'a> {
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impl<'a> Slider<'a> {
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fn from_get_set(
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range: RangeInclusive<f32>,
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get_set_value: impl 'a + FnMut(Option<f32>) -> f32,
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range: RangeInclusive<f64>,
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get_set_value: impl 'a + FnMut(Option<f64>) -> f64,
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) -> Self {
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Self {
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get_set_value: Box::new(get_set_value),
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@ -35,7 +49,18 @@ impl<'a> Slider<'a> {
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pub fn f32(value: &'a mut f32, range: RangeInclusive<f32>) -> Self {
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Self {
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..Self::from_get_set(range, move |v: Option<f32>| {
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..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
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if let Some(v) = v {
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*value = v as f32
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}
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*value as f64
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})
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}
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}
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pub fn f64(value: &'a mut f64, range: RangeInclusive<f64>) -> Self {
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Self {
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..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
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if let Some(v) = v {
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*value = v
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}
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@ -45,40 +70,38 @@ impl<'a> Slider<'a> {
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}
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pub fn u8(value: &'a mut u8, range: RangeInclusive<u8>) -> Self {
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let range = (*range.start() as f32)..=(*range.end() as f32);
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Self {
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precision: Some(0),
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..Self::from_get_set(range, move |v: Option<f32>| {
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..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
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if let Some(v) = v {
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*value = v.round() as u8
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}
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*value as f32
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*value as f64
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})
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}
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}
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pub fn i32(value: &'a mut i32, range: RangeInclusive<i32>) -> Self {
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let range = (*range.start() as f32)..=(*range.end() as f32);
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Self {
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precision: Some(0),
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..Self::from_get_set(range, move |v: Option<f32>| {
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..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
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if let Some(v) = v {
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*value = v.round() as i32
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}
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*value as f32
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*value as f64
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})
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}
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}
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pub fn usize(value: &'a mut usize, range: RangeInclusive<usize>) -> Self {
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let range = (*range.start() as f32)..=(*range.end() as f32);
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let range = (*range.start() as f64)..=(*range.end() as f64);
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Self {
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precision: Some(0),
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..Self::from_get_set(range, move |v: Option<f32>| {
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..Self::from_get_set(range, move |v: Option<f64>| {
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if let Some(v) = v {
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*value = v.round() as usize
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}
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*value as f32
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*value as f64
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})
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}
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}
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@ -102,28 +125,28 @@ impl<'a> Slider<'a> {
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self
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}
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fn get_value_f32(&mut self) -> f32 {
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(self.get_set_value)(None)
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fn get_value(&mut self) -> f64 {
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get(&mut self.get_set_value)
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}
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fn set_value_f32(&mut self, mut value: f32) {
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fn set_value(&mut self, mut value: f64) {
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if let Some(precision) = self.precision {
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value = round_to_precision_f32(value, precision);
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value = round_to_precision(value, precision);
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}
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(self.get_set_value)(Some(value));
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set(&mut self.get_set_value, value);
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}
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/// For instance, `x` is the mouse position and `x_range` is the physical location of the slider on the screen.
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fn value_from_x_clamped(&self, x: f32, x_range: RangeInclusive<f32>) -> f32 {
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remap_clamp(x, x_range, self.range.clone())
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fn value_from_x_clamped(&self, x: f32, x_range: RangeInclusive<f32>) -> f64 {
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remap_clamp(x as f64, to_f64_range(x_range), self.range.clone())
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}
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fn value_from_x(&self, x: f32, x_range: RangeInclusive<f32>) -> f32 {
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remap(x, x_range, self.range.clone())
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fn value_from_x(&self, x: f32, x_range: RangeInclusive<f32>) -> f64 {
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remap(x as f64, to_f64_range(x_range), self.range.clone())
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}
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fn x_from_value(&self, value: f32, x_range: RangeInclusive<f32>) -> f32 {
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remap(value, self.range.clone(), x_range)
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fn x_from_value(&self, value: f64, x_range: RangeInclusive<f32>) -> f32 {
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remap(value, self.range.clone(), to_f64_range(x_range)) as f32
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}
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}
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@ -156,24 +179,24 @@ impl<'a> Slider<'a> {
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if let Some(mouse_pos) = ui.input().mouse.pos {
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if response.active {
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let aim_radius = ui.input().aim_radius();
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let new_value = crate::math::smart_aim::best_in_range_f32(
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let new_value = crate::math::smart_aim::best_in_range_f64(
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self.value_from_x_clamped(mouse_pos.x - aim_radius, x_range.clone()),
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self.value_from_x_clamped(mouse_pos.x + aim_radius, x_range.clone()),
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);
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self.set_value_f32(new_value);
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self.set_value(new_value);
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}
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}
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// Paint it:
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{
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let value = self.get_value_f32();
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let value = self.get_value();
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let rail_radius = ui.painter().round_to_pixel((rect.height() / 8.0).max(2.0));
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let rail_rect = Rect::from_min_max(
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pos2(rect.left(), rect.center().y - rail_radius),
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pos2(rect.right(), rect.center().y + rail_radius),
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);
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let marker_center_x = remap_clamp(value, range, x_range);
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let marker_center_x = self.x_from_value(value, x_range);
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ui.painter().add(PaintCmd::Rect {
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rect: rail_rect,
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@ -205,22 +228,6 @@ impl<'a> Slider<'a> {
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}
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}
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// fn value_ui(&mut self, ui: &mut Ui, x_range: RangeInclusive<f32>) {
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// TODO: make it a drag value somehow
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// fn range_width(range: &RangeInclusive<f32>) -> f32 {
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// range.end() - range.start()
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// }
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// let range = self.range.clone();
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// let get_set_f64 = |value: Option<f64>| (self.get_set_value)(value.map(|x| x as f32)) as f64;
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// let speed = range_width(&range) / range_width(&x_range);
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// // TODO: precision
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// ui.add(
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// DragValue::from_get_set(get_set_f64)
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// .range(range)
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// .speed(speed),
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// );
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// }
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fn value_ui(&mut self, ui: &mut Ui, x_range: RangeInclusive<f32>) {
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let kb_edit_id = self.id.expect("We should have an id by now").with("edit");
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let is_kb_editing = ui.memory().has_kb_focus(kb_edit_id);
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@ -244,7 +251,7 @@ impl<'a> Slider<'a> {
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.text_style(TextStyle::Monospace),
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);
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if let Ok(value) = value_text.parse() {
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self.set_value_f32(value);
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self.set_value(value);
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}
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if ui.input().key_pressed(Key::Enter) {
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ui.memory().surrender_kb_focus(kb_edit_id);
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@ -267,19 +274,19 @@ impl<'a> Slider<'a> {
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}
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fn format_value(&mut self, aim_radius: f32, x_range: RangeInclusive<f32>) -> String {
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let value = (self.get_set_value)(None);
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let value = self.get_value();
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let precision = self.precision.unwrap_or_else(|| {
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// pick precision based upon how much moving the slider would change the value:
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let value_from_x = |x| self.value_from_x(x, x_range.clone());
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let x_from_value = |value| self.x_from_value(value, x_range.clone());
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let value_from_x = |x: f32| self.value_from_x(x, x_range.clone());
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let x_from_value = |value: f64| self.x_from_value(value, x_range.clone());
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let left_value = value_from_x(x_from_value(value) - aim_radius);
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let right_value = value_from_x(x_from_value(value) + aim_radius);
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let range = (left_value - right_value).abs();
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(-range.log10()).ceil().max(0.0) as usize
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});
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format_with_minimum_precision(value, precision)
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format_with_minimum_precision(value as f32, precision)
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}
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}
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