Add user texture support to egui_glium and egui_web backends
This commit is contained in:
parent
02ef0cd9d5
commit
d49aec4079
5 changed files with 321 additions and 114 deletions
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@ -5,6 +5,8 @@
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//! Egui can be used as a library, but you can also use it as a framework to write apps in.
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//! This module defined the `App` trait that can be implemented and used with the `egui_web` and `egui_glium` crates.
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// TODO: move egui/src/app.rs to own crate, e.g. egui_framework ?
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use crate::Ui;
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/// Implement this trait to write apps that can be compiled both natively using the [`egui_glium`](https://crates.io/crates/egui_glium) crate,
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@ -54,6 +56,13 @@ pub trait Backend {
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/// Signal the backend that we'd like to exit the app now.
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/// This does nothing for web apps.
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fn quit(&mut self) {}
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/// Allocate a user texture (EXPERIMENTAL!)
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fn new_texture_srgba_premultiplied(
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&mut self,
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size: (usize, usize),
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pixels: &[crate::Srgba],
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) -> crate::TextureId;
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}
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/// A place where you can store custom data in a way that persists when you restart the app.
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@ -5,7 +5,10 @@ use crate::{
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*,
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};
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pub use egui::app::{App, Backend, RunMode, Storage};
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pub use egui::{
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app::{App, Backend, RunMode, Storage},
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Srgba,
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};
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const EGUI_MEMORY_KEY: &str = "egui";
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const WINDOW_KEY: &str = "window";
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@ -14,14 +17,16 @@ pub struct GliumBackend {
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frame_times: egui::MovementTracker<f32>,
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quit: bool,
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run_mode: RunMode,
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painter: Painter,
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}
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impl GliumBackend {
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pub fn new(run_mode: RunMode) -> Self {
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pub fn new(run_mode: RunMode, painter: Painter) -> Self {
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Self {
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frame_times: egui::MovementTracker::new(1000, 1.0),
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quit: false,
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run_mode,
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painter,
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}
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}
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}
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@ -46,6 +51,14 @@ impl Backend for GliumBackend {
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fn quit(&mut self) {
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self.quit = true;
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}
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fn new_texture_srgba_premultiplied(
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&mut self,
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size: (usize, usize),
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pixels: &[Srgba],
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) -> egui::TextureId {
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self.painter.new_user_texture(size, pixels)
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}
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}
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/// Run an egui app
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@ -81,12 +94,11 @@ pub fn run(
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let mut ctx = egui::Context::new();
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*ctx.memory() = egui::app::get_value(&storage, EGUI_MEMORY_KEY).unwrap_or_default();
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let mut painter = Painter::new(&display);
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let mut raw_input = make_raw_input(&display);
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// used to keep track of time for animations
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let start_time = Instant::now();
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let mut runner = GliumBackend::new(run_mode);
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let mut runner = GliumBackend::new(run_mode, Painter::new(&display));
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let mut clipboard = init_clipboard();
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event_loop.run(move |event, _, control_flow| {
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@ -105,7 +117,9 @@ pub fn run(
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let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
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runner.frame_times.add(raw_input.time, frame_time);
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painter.paint_jobs(&display, paint_jobs, &ctx.texture());
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runner
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.painter
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.paint_jobs(&display, paint_jobs, &ctx.texture());
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if runner.quit {
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*control_flow = glutin::event_loop::ControlFlow::Exit
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@ -4,18 +4,35 @@ use {
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egui::{
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math::clamp,
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paint::{PaintJobs, Triangles},
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Rect,
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Rect, Srgba,
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},
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glium::{
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implement_vertex, index::PrimitiveType, program, texture, uniform,
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uniforms::SamplerWrapFunction, Frame, Surface,
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implement_vertex,
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index::PrimitiveType,
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program,
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texture::{self, srgb_texture2d::SrgbTexture2d},
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uniform,
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uniforms::SamplerWrapFunction,
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Frame, Surface,
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},
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};
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pub struct Painter {
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program: glium::Program,
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texture: texture::texture2d::Texture2d,
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current_texture_version: Option<u64>,
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egui_texture: SrgbTexture2d,
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egui_texture_version: Option<u64>,
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user_textures: Vec<UserTexture>,
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}
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#[derive(Default)]
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struct UserTexture {
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/// Pending upload (will be emptied later).
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/// This is the format glium likes.
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pixels: Vec<Vec<(u8, u8, u8, u8)>>,
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/// Lazily uploaded
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texture: Option<SrgbTexture2d>,
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}
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impl Painter {
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@ -63,7 +80,7 @@ impl Painter {
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void main() {
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// glium expects linear rgba
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f_color = v_rgba * texture(u_sampler, v_tc).r;
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f_color = v_rgba * texture(u_sampler, v_tc);
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}
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"
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},
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@ -109,7 +126,7 @@ impl Painter {
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void main() {
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// glium expects linear rgba
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gl_FragColor = v_rgba * texture2D(u_sampler, v_tc).r;
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gl_FragColor = v_rgba * texture2D(u_sampler, v_tc);
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}
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",
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},
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@ -155,7 +172,7 @@ impl Painter {
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void main() {
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// glium expects linear rgba
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gl_FragColor = v_rgba * texture2D(u_sampler, v_tc).r;
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gl_FragColor = v_rgba * texture2D(u_sampler, v_tc);
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}
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",
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},
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@ -163,34 +180,69 @@ impl Painter {
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.unwrap();
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let pixels = vec![vec![255u8, 0u8], vec![0u8, 255u8]];
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let format = texture::UncompressedFloatFormat::U8;
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let format = texture::SrgbFormat::U8U8U8U8;
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let mipmaps = texture::MipmapsOption::NoMipmap;
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let texture =
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texture::texture2d::Texture2d::with_format(facade, pixels, format, mipmaps).unwrap();
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let egui_texture = SrgbTexture2d::with_format(facade, pixels, format, mipmaps).unwrap();
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Painter {
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program,
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texture,
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current_texture_version: None,
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egui_texture,
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egui_texture_version: None,
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user_textures: Default::default(),
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}
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}
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fn upload_texture(&mut self, facade: &dyn glium::backend::Facade, texture: &egui::Texture) {
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if self.current_texture_version == Some(texture.version) {
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pub fn new_user_texture(&mut self, size: (usize, usize), pixels: &[Srgba]) -> egui::TextureId {
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assert_eq!(size.0 * size.1, pixels.len());
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let pixels: Vec<Vec<(u8, u8, u8, u8)>> = pixels
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.chunks(size.0 as usize)
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.map(|row| row.iter().map(|srgba| srgba.to_tuple()).collect())
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.collect();
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let id = egui::TextureId::User(self.user_textures.len() as u64);
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self.user_textures.push(UserTexture {
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pixels,
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texture: None,
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});
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id
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}
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fn upload_egui_texture(
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&mut self,
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facade: &dyn glium::backend::Facade,
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texture: &egui::Texture,
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) {
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if self.egui_texture_version == Some(texture.version) {
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return; // No change
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}
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let pixels: Vec<Vec<u8>> = texture
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let pixels: Vec<Vec<(u8, u8, u8, u8)>> = texture
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.pixels
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.chunks(texture.width as usize)
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.map(|row| row.to_vec())
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.map(|row| {
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row.iter()
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.map(|&a| Srgba::white_alpha(a).to_tuple())
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.collect()
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})
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.collect();
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let format = texture::UncompressedFloatFormat::U8;
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let format = texture::SrgbFormat::U8U8U8U8;
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let mipmaps = texture::MipmapsOption::NoMipmap;
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self.texture =
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texture::texture2d::Texture2d::with_format(facade, pixels, format, mipmaps).unwrap();
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self.current_texture_version = Some(texture.version);
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self.egui_texture = SrgbTexture2d::with_format(facade, pixels, format, mipmaps).unwrap();
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self.egui_texture_version = Some(texture.version);
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}
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fn upload_user_textures(&mut self, facade: &dyn glium::backend::Facade) {
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for user_texture in &mut self.user_textures {
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if user_texture.texture.is_none() {
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let pixels = std::mem::take(&mut user_texture.pixels);
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let format = texture::SrgbFormat::U8U8U8U8;
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let mipmaps = texture::MipmapsOption::NoMipmap;
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user_texture.texture =
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Some(SrgbTexture2d::with_format(facade, pixels, format, mipmaps).unwrap());
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}
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}
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}
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pub fn paint_jobs(
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@ -199,7 +251,8 @@ impl Painter {
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jobs: PaintJobs,
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texture: &egui::Texture,
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) {
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self.upload_texture(display, texture);
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self.upload_egui_texture(display, texture);
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self.upload_user_textures(display);
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let mut target = display.draw();
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target.clear_color(0.0, 0.0, 0.0, 0.0);
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@ -209,6 +262,18 @@ impl Painter {
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target.finish().unwrap();
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}
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fn get_texture(&self, texture_id: egui::TextureId) -> &SrgbTexture2d {
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match texture_id {
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egui::TextureId::Egui => &self.egui_texture,
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egui::TextureId::User(id) => {
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let id = id as usize;
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assert!(id < self.user_textures.len());
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let texture = self.user_textures[id].texture.as_ref();
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texture.expect("Should have been uploaded")
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}
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}
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}
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#[inline(never)] // Easier profiling
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fn paint_job(
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&mut self,
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@ -234,7 +299,7 @@ impl Painter {
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.map(|v| Vertex {
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a_pos: [v.pos.x, v.pos.y],
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a_tc: [v.uv.x, v.uv.y],
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a_srgba: v.color.0,
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a_srgba: v.color.to_array(),
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})
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.collect();
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@ -251,9 +316,11 @@ impl Painter {
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let width_points = width_pixels as f32 / pixels_per_point;
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let height_points = height_pixels as f32 / pixels_per_point;
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let texture = self.get_texture(triangles.texture_id);
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let uniforms = uniform! {
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u_screen_size: [width_points, height_points],
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u_sampler: self.texture.sampled().wrap_function(SamplerWrapFunction::Clamp),
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u_sampler: texture.sampled().wrap_function(SamplerWrapFunction::Clamp),
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};
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// Egui outputs colors with premultiplied alpha:
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@ -1,6 +1,9 @@
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use crate::*;
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pub use egui::app::{App, Backend, RunMode, WebInfo};
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pub use egui::{
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app::{App, Backend, RunMode, WebInfo},
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Srgba,
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};
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// ----------------------------------------------------------------------------
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@ -102,6 +105,14 @@ impl Backend for WebBackend {
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fn fps(&self) -> f32 {
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1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
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}
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fn new_texture_srgba_premultiplied(
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&mut self,
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size: (usize, usize),
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pixels: &[Srgba],
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) -> egui::TextureId {
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self.painter.new_user_texture(size, pixels)
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}
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}
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// ----------------------------------------------------------------------------
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@ -12,18 +12,99 @@ use egui::{
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type Gl = WebGlRenderingContext;
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const VERTEX_SHADER_SOURCE: &str = r#"
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precision mediump float;
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uniform vec2 u_screen_size;
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attribute vec2 a_pos;
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attribute vec2 a_tc;
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attribute vec4 a_srgba;
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varying vec4 v_rgba;
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varying vec2 v_tc;
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// 0-1 linear from 0-255 sRGB
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vec3 linear_from_srgb(vec3 srgb) {
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bvec3 cutoff = lessThan(srgb, vec3(10.31475));
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vec3 lower = srgb / vec3(3294.6);
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vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
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return mix(higher, lower, vec3(cutoff));
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}
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vec4 linear_from_srgba(vec4 srgba) {
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return vec4(linear_from_srgb(srgba.rgb), srgba.a / 255.0);
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}
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void main() {
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gl_Position = vec4(
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2.0 * a_pos.x / u_screen_size.x - 1.0,
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1.0 - 2.0 * a_pos.y / u_screen_size.y,
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0.0,
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1.0);
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v_rgba = linear_from_srgba(a_srgba);
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v_tc = a_tc;
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}
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"#;
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const FRAGMENT_SHADER_SOURCE: &str = r#"
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precision mediump float;
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uniform sampler2D u_sampler;
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varying vec4 v_rgba;
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varying vec2 v_tc;
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// 0-255 sRGB from 0-1 linear
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vec3 srgb_from_linear(vec3 rgb) {
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bvec3 cutoff = lessThan(rgb, vec3(0.0031308));
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vec3 lower = rgb * vec3(3294.6);
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vec3 higher = vec3(269.025) * pow(rgb, vec3(1.0 / 2.4)) - vec3(14.025);
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return mix(higher, lower, vec3(cutoff));
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}
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vec4 srgba_from_linear(vec4 rgba) {
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return vec4(srgb_from_linear(rgba.rgb), 255.0 * rgba.a);
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}
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// 0-1 linear from 0-255 sRGB
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vec3 linear_from_srgb(vec3 srgb) {
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bvec3 cutoff = lessThan(srgb, vec3(10.31475));
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vec3 lower = srgb / vec3(3294.6);
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vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
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return mix(higher, lower, vec3(cutoff));
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}
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vec4 linear_from_srgba(vec4 srgba) {
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return vec4(linear_from_srgb(srgba.rgb), srgba.a / 255.0);
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}
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void main() {
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vec4 texture_rgba = linear_from_srgba(texture2D(u_sampler, v_tc) * 255.0);
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gl_FragColor = srgba_from_linear(v_rgba * texture_rgba) / 255.0;
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}
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"#;
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pub struct Painter {
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canvas_id: String,
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canvas: web_sys::HtmlCanvasElement,
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gl: WebGlRenderingContext,
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texture: WebGlTexture,
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program: WebGlProgram,
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index_buffer: WebGlBuffer,
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pos_buffer: WebGlBuffer,
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tc_buffer: WebGlBuffer,
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color_buffer: WebGlBuffer,
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tex_size: (u16, u16),
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current_texture_version: Option<u64>,
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egui_texture: WebGlTexture,
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egui_texture_version: Option<u64>,
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user_textures: Vec<UserTexture>,
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}
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#[derive(Default)]
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struct UserTexture {
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size: (usize, usize),
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/// Pending upload (will be emptied later).
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pixels: Vec<u8>,
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/// Lazily uploaded
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texture: Option<WebGlTexture>,
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}
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impl Painter {
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@ -48,77 +129,15 @@ impl Painter {
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// --------------------------------------------------------------------
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let gl_texture = gl.create_texture().unwrap();
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gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
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let egui_texture = gl.create_texture().unwrap();
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gl.bind_texture(Gl::TEXTURE_2D, Some(&egui_texture));
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gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
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gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
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gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as i32);
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gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as i32);
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// --------------------------------------------------------------------
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let vert_shader = compile_shader(
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&gl,
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Gl::VERTEX_SHADER,
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r#"
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precision mediump float;
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uniform vec2 u_screen_size;
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attribute vec2 a_pos;
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attribute vec2 a_tc;
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attribute vec4 a_srgba;
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varying vec4 v_rgba;
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varying vec2 v_tc;
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// 0-1 linear from 0-255 sRGB
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vec3 linear_from_srgb(vec3 srgb) {
|
||||
bvec3 cutoff = lessThan(srgb, vec3(10.31475));
|
||||
vec3 lower = srgb / vec3(3294.6);
|
||||
vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
|
||||
return mix(higher, lower, vec3(cutoff));
|
||||
}
|
||||
|
||||
vec4 linear_from_srgba(vec4 srgba) {
|
||||
return vec4(linear_from_srgb(srgba.rgb), srgba.a / 255.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(
|
||||
2.0 * a_pos.x / u_screen_size.x - 1.0,
|
||||
1.0 - 2.0 * a_pos.y / u_screen_size.y,
|
||||
0.0,
|
||||
1.0);
|
||||
v_rgba = linear_from_srgba(a_srgba);
|
||||
v_tc = a_tc;
|
||||
}
|
||||
"#,
|
||||
)?;
|
||||
|
||||
let frag_shader = compile_shader(
|
||||
&gl,
|
||||
Gl::FRAGMENT_SHADER,
|
||||
r#"
|
||||
precision mediump float;
|
||||
uniform sampler2D u_sampler;
|
||||
varying vec4 v_rgba;
|
||||
varying vec2 v_tc;
|
||||
|
||||
// 0-255 sRGB from 0-1 linear
|
||||
vec3 srgb_from_linear(vec3 rgb) {
|
||||
bvec3 cutoff = lessThan(rgb, vec3(0.0031308));
|
||||
vec3 lower = rgb * vec3(3294.6);
|
||||
vec3 higher = vec3(269.025) * pow(rgb, vec3(1.0 / 2.4)) - vec3(14.025);
|
||||
return mix(higher, lower, vec3(cutoff));
|
||||
}
|
||||
|
||||
vec4 srgba_from_linear(vec4 rgba) {
|
||||
return vec4(srgb_from_linear(rgba.rgb), 255.0 * rgba.a);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_FragColor = srgba_from_linear(v_rgba * texture2D(u_sampler, v_tc).a) / 255.0;
|
||||
}
|
||||
"#,
|
||||
)?;
|
||||
let vert_shader = compile_shader(&gl, Gl::VERTEX_SHADER, VERTEX_SHADER_SOURCE)?;
|
||||
let frag_shader = compile_shader(&gl, Gl::FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE)?;
|
||||
|
||||
let program = link_program(&gl, [vert_shader, frag_shader].iter())?;
|
||||
let index_buffer = gl.create_buffer().ok_or("failed to create index_buffer")?;
|
||||
|
@ -130,14 +149,14 @@ impl Painter {
|
|||
canvas_id: canvas_id.to_owned(),
|
||||
canvas,
|
||||
gl,
|
||||
texture: gl_texture,
|
||||
program,
|
||||
index_buffer,
|
||||
pos_buffer,
|
||||
tc_buffer,
|
||||
color_buffer,
|
||||
tex_size: (0, 0),
|
||||
current_texture_version: None,
|
||||
egui_texture,
|
||||
egui_texture_version: None,
|
||||
user_textures: Default::default(),
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -146,18 +165,52 @@ impl Painter {
|
|||
&self.canvas_id
|
||||
}
|
||||
|
||||
fn upload_texture(&mut self, texture: &Texture) {
|
||||
if self.current_texture_version == Some(texture.version) {
|
||||
pub fn new_user_texture(
|
||||
&mut self,
|
||||
size: (usize, usize),
|
||||
srgba_pixels: &[Srgba],
|
||||
) -> egui::TextureId {
|
||||
assert_eq!(size.0 * size.1, srgba_pixels.len());
|
||||
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
|
||||
for srgba in srgba_pixels {
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
let id = egui::TextureId::User(self.user_textures.len() as u64);
|
||||
self.user_textures.push(UserTexture {
|
||||
size,
|
||||
pixels,
|
||||
texture: None,
|
||||
});
|
||||
id
|
||||
}
|
||||
|
||||
fn upload_egui_texture(&mut self, texture: &Texture) {
|
||||
if self.egui_texture_version == Some(texture.version) {
|
||||
return; // No change
|
||||
}
|
||||
|
||||
let gl = &self.gl;
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.texture));
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(texture.pixels.len() * 4);
|
||||
for &alpha in &texture.pixels {
|
||||
let srgba = Srgba::white_alpha(alpha);
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
let gl = &self.gl;
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.egui_texture));
|
||||
|
||||
// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
|
||||
let level = 0;
|
||||
let internal_format = Gl::ALPHA;
|
||||
let internal_format = Gl::RGBA;
|
||||
let border = 0;
|
||||
let src_format = Gl::ALPHA;
|
||||
let src_format = Gl::RGBA;
|
||||
let src_type = Gl::UNSIGNED_BYTE;
|
||||
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||
Gl::TEXTURE_2D,
|
||||
|
@ -168,22 +221,74 @@ impl Painter {
|
|||
border,
|
||||
src_format,
|
||||
src_type,
|
||||
Some(&texture.pixels),
|
||||
Some(&pixels),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
self.tex_size = (texture.width as u16, texture.height as u16);
|
||||
self.current_texture_version = Some(texture.version);
|
||||
self.egui_texture_version = Some(texture.version);
|
||||
}
|
||||
|
||||
fn upload_user_textures(&mut self) {
|
||||
let gl = &self.gl;
|
||||
|
||||
for user_texture in &mut self.user_textures {
|
||||
if user_texture.texture.is_none() {
|
||||
let pixels = std::mem::take(&mut user_texture.pixels);
|
||||
|
||||
let gl_texture = gl.create_texture().unwrap();
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as i32);
|
||||
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
|
||||
|
||||
// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
|
||||
let level = 0;
|
||||
let internal_format = Gl::RGBA;
|
||||
let border = 0;
|
||||
let src_format = Gl::RGBA;
|
||||
let src_type = Gl::UNSIGNED_BYTE;
|
||||
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||
Gl::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as i32,
|
||||
user_texture.size.0 as i32,
|
||||
user_texture.size.1 as i32,
|
||||
border,
|
||||
src_format,
|
||||
src_type,
|
||||
Some(&pixels),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
user_texture.texture = Some(gl_texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_texture(&self, texture_id: egui::TextureId) -> &WebGlTexture {
|
||||
match texture_id {
|
||||
egui::TextureId::Egui => &self.egui_texture,
|
||||
egui::TextureId::User(id) => {
|
||||
let id = id as usize;
|
||||
assert!(id < self.user_textures.len());
|
||||
let texture = self.user_textures[id].texture.as_ref();
|
||||
texture.expect("Should have been uploaded")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn paint_jobs(
|
||||
&mut self,
|
||||
bg_color: Srgba,
|
||||
jobs: PaintJobs,
|
||||
texture: &Texture,
|
||||
egui_texture: &Texture,
|
||||
pixels_per_point: f32,
|
||||
) -> Result<(), JsValue> {
|
||||
self.upload_texture(texture);
|
||||
self.upload_egui_texture(egui_texture);
|
||||
self.upload_user_textures();
|
||||
|
||||
let gl = &self.gl;
|
||||
|
||||
|
@ -192,7 +297,6 @@ impl Painter {
|
|||
gl.blend_func(Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA); // premultiplied alpha
|
||||
gl.use_program(Some(&self.program));
|
||||
gl.active_texture(Gl::TEXTURE0);
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.texture));
|
||||
|
||||
let u_screen_size_loc = gl
|
||||
.get_uniform_location(&self.program, "u_screen_size")
|
||||
|
@ -224,6 +328,8 @@ impl Painter {
|
|||
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||
|
||||
for (clip_rect, triangles) in jobs {
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(self.get_texture(triangles.texture_id)));
|
||||
|
||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||
|
|
Loading…
Reference in a new issue