Expose more color-related functions and types
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a9949b21af
commit
d07a17ac6a
2 changed files with 144 additions and 121 deletions
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@ -367,77 +367,3 @@ pub fn color_edit_button_srgba(ui: &mut Ui, srgba: &mut Color32, alpha: Alpha) -
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response
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}
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// ----------------------------------------------------------------------------
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/// Like Hsva but with the `v` (value/brightness) being gamma corrected
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/// so that it is perceptually even in sliders.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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struct HsvaGamma {
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/// hue 0-1
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pub h: f32,
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/// saturation 0-1
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pub s: f32,
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/// value 0-1, in gamma-space (~perceptually even)
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pub v: f32,
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/// alpha 0-1. A negative value signifies an additive color (and alpha is ignored).
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pub a: f32,
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}
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impl From<HsvaGamma> for Rgba {
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fn from(hsvag: HsvaGamma) -> Rgba {
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Hsva::from(hsvag).into()
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}
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}
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impl From<HsvaGamma> for Color32 {
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fn from(hsvag: HsvaGamma) -> Color32 {
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Rgba::from(hsvag).into()
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}
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}
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impl From<HsvaGamma> for Hsva {
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fn from(hsvag: HsvaGamma) -> Hsva {
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let HsvaGamma { h, s, v, a } = hsvag;
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Hsva {
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h,
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s,
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v: linear_from_srgb(v),
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a,
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}
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}
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}
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impl From<Hsva> for HsvaGamma {
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fn from(hsva: Hsva) -> HsvaGamma {
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let Hsva { h, s, v, a } = hsva;
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HsvaGamma {
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h,
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s,
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v: srgb_from_linear(v),
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a,
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}
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}
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}
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/// [0, 1] -> [0, 1]
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fn linear_from_srgb(s: f32) -> f32 {
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if s < 0.0 {
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-linear_from_srgb(-s)
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} else if s <= 0.04045 {
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s / 12.92
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} else {
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((s + 0.055) / 1.055).powf(2.4)
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}
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}
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/// [0, 1] -> [0, 1]
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fn srgb_from_linear(l: f32) -> f32 {
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if l < 0.0 {
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-srgb_from_linear(-l)
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} else if l <= 0.0031308 {
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12.92 * l
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} else {
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1.055 * l.powf(1.0 / 2.4) - 0.055
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}
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}
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@ -1,4 +1,8 @@
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//! Color conversions and types.
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//!
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//! If you want a compact color representation, use [`Color32`].
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//! If you want to manipulate RGBA colors use [`Rgba`].
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//! If you want to manipulate colors in a way closer to how humans think about colors, use [`HsvaGamma`].
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use emath::clamp;
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@ -64,14 +68,14 @@ impl Color32 {
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} else if a == 0 {
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Self::TRANSPARENT // common-case optimization
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} else {
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let r_lin = linear_from_gamma_byte(r);
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let g_lin = linear_from_gamma_byte(g);
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let b_lin = linear_from_gamma_byte(b);
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let a_lin = linear_from_alpha_byte(a);
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let r_lin = linear_f32_from_gamma_u8(r);
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let g_lin = linear_f32_from_gamma_u8(g);
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let b_lin = linear_f32_from_gamma_u8(b);
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let a_lin = linear_f32_from_linear_u8(a);
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let r = gamma_byte_from_linear(r_lin * a_lin);
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let g = gamma_byte_from_linear(g_lin * a_lin);
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let b = gamma_byte_from_linear(b_lin * a_lin);
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let r = gamma_u8_from_linear_f32(r_lin * a_lin);
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let g = gamma_u8_from_linear_f32(g_lin * a_lin);
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let b = gamma_u8_from_linear_f32(b_lin * a_lin);
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Self::from_rgba_premultiplied(r, g, b, a)
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}
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@ -91,7 +95,7 @@ impl Color32 {
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}
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pub fn from_white_alpha(a: u8) -> Self {
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Rgba::from_white_alpha(linear_from_alpha_byte(a)).into()
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Rgba::from_white_alpha(linear_f32_from_linear_u8(a)).into()
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}
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pub const fn from_additive_luminance(l: u8) -> Self {
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@ -302,10 +306,10 @@ impl std::ops::Mul<Rgba> for f32 {
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impl From<Color32> for Rgba {
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fn from(srgba: Color32) -> Rgba {
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Rgba([
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linear_from_gamma_byte(srgba[0]),
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linear_from_gamma_byte(srgba[1]),
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linear_from_gamma_byte(srgba[2]),
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linear_from_alpha_byte(srgba[3]),
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linear_f32_from_gamma_u8(srgba[0]),
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linear_f32_from_gamma_u8(srgba[1]),
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linear_f32_from_gamma_u8(srgba[2]),
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linear_f32_from_linear_u8(srgba[3]),
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])
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}
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}
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@ -313,16 +317,16 @@ impl From<Color32> for Rgba {
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impl From<Rgba> for Color32 {
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fn from(rgba: Rgba) -> Color32 {
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Color32([
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gamma_byte_from_linear(rgba[0]),
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gamma_byte_from_linear(rgba[1]),
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gamma_byte_from_linear(rgba[2]),
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alpha_byte_from_linear(rgba[3]),
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gamma_u8_from_linear_f32(rgba[0]),
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gamma_u8_from_linear_f32(rgba[1]),
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gamma_u8_from_linear_f32(rgba[2]),
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linear_u8_from_linear_f32(rgba[3]),
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])
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}
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}
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/// [0, 255] -> [0, 1]
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fn linear_from_gamma_byte(s: u8) -> f32 {
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/// gamma [0, 255] -> linear [0, 1].
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pub fn linear_f32_from_gamma_u8(s: u8) -> f32 {
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if s <= 10 {
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s as f32 / 3294.6
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} else {
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@ -330,12 +334,15 @@ fn linear_from_gamma_byte(s: u8) -> f32 {
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}
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}
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fn linear_from_alpha_byte(a: u8) -> f32 {
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/// linear [0, 255] -> linear [0, 1].
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/// Useful for alpha-channel.
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pub fn linear_f32_from_linear_u8(a: u8) -> f32 {
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a as f32 / 255.0
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}
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/// [0, 1] -> [0, 255]
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fn gamma_byte_from_linear(l: f32) -> u8 {
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/// linear [0, 1] -> gamma [0, 255] (clamped).
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/// Values outside this range will be clamped to the range.
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pub fn gamma_u8_from_linear_f32(l: f32) -> u8 {
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if l <= 0.0 {
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0
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} else if l <= 0.0031308 {
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@ -347,17 +354,43 @@ fn gamma_byte_from_linear(l: f32) -> u8 {
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}
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}
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fn alpha_byte_from_linear(a: f32) -> u8 {
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/// linear [0, 1] -> linear [0, 255] (clamped).
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/// Useful for alpha-channel.
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pub fn linear_u8_from_linear_f32(a: f32) -> u8 {
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clamp(a * 255.0, 0.0..=255.0).round() as u8
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}
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#[test]
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fn test_srgba_conversion() {
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pub fn test_srgba_conversion() {
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#![allow(clippy::float_cmp)]
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for b in 0..=255 {
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let l = linear_from_gamma_byte(b);
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let l = linear_f32_from_gamma_u8(b);
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assert!(0.0 <= l && l <= 1.0);
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assert_eq!(gamma_byte_from_linear(l), b);
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assert_eq!(gamma_u8_from_linear_f32(l), b);
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}
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}
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/// gamma [0, 1] -> linear [0, 1] (not clamped).
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/// Works for numbers outside this range (e.g. negative numbers).
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pub fn linear_from_gamma(gamma: f32) -> f32 {
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if gamma < 0.0 {
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-linear_from_gamma(-gamma)
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} else if gamma <= 0.04045 {
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gamma / 12.92
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} else {
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((gamma + 0.055) / 1.055).powf(2.4)
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}
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}
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/// linear [0, 1] -> gamma [0, 1] (not clamped).
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/// Works for numbers outside this range (e.g. negative numbers).
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pub fn gamma_from_linear(linear: f32) -> f32 {
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if linear < 0.0 {
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-gamma_from_linear(-linear)
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} else if linear <= 0.0031308 {
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12.92 * linear
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} else {
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1.055 * linear.powf(1.0 / 2.4) - 0.055
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}
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}
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@ -385,20 +418,20 @@ impl Hsva {
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/// From `sRGBA` with premultiplied alpha
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pub fn from_srgba_premultiplied(srgba: [u8; 4]) -> Self {
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Self::from_rgba_premultiplied([
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linear_from_gamma_byte(srgba[0]),
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linear_from_gamma_byte(srgba[1]),
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linear_from_gamma_byte(srgba[2]),
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linear_from_alpha_byte(srgba[3]),
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linear_f32_from_gamma_u8(srgba[0]),
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linear_f32_from_gamma_u8(srgba[1]),
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linear_f32_from_gamma_u8(srgba[2]),
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linear_f32_from_linear_u8(srgba[3]),
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])
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}
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/// From `sRGBA` without premultiplied alpha
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pub fn from_srgba_unmultiplied(srgba: [u8; 4]) -> Self {
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Self::from_rgba_unmultiplied([
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linear_from_gamma_byte(srgba[0]),
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linear_from_gamma_byte(srgba[1]),
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linear_from_gamma_byte(srgba[2]),
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linear_from_alpha_byte(srgba[3]),
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linear_f32_from_gamma_u8(srgba[0]),
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linear_f32_from_gamma_u8(srgba[1]),
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linear_f32_from_gamma_u8(srgba[2]),
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linear_f32_from_linear_u8(srgba[3]),
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])
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}
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@ -441,9 +474,9 @@ impl Hsva {
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pub fn from_srgb([r, g, b]: [u8; 3]) -> Self {
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Self::from_rgb([
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linear_from_gamma_byte(r),
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linear_from_gamma_byte(g),
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linear_from_gamma_byte(b),
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linear_f32_from_gamma_u8(r),
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linear_f32_from_gamma_u8(g),
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linear_f32_from_gamma_u8(b),
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])
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}
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@ -460,9 +493,9 @@ impl Hsva {
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pub fn to_srgb(&self) -> [u8; 3] {
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let [r, g, b] = self.to_rgb();
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[
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gamma_byte_from_linear(r),
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gamma_byte_from_linear(g),
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gamma_byte_from_linear(b),
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gamma_u8_from_linear_f32(r),
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gamma_u8_from_linear_f32(g),
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gamma_u8_from_linear_f32(b),
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]
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}
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@ -486,20 +519,20 @@ impl Hsva {
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pub fn to_srgba_premultiplied(&self) -> [u8; 4] {
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let [r, g, b, a] = self.to_rgba_premultiplied();
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[
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gamma_byte_from_linear(r),
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gamma_byte_from_linear(g),
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gamma_byte_from_linear(b),
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alpha_byte_from_linear(a),
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gamma_u8_from_linear_f32(r),
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gamma_u8_from_linear_f32(g),
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gamma_u8_from_linear_f32(b),
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linear_u8_from_linear_f32(a),
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]
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}
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pub fn to_srgba_unmultiplied(&self) -> [u8; 4] {
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let [r, g, b, a] = self.to_rgba_unmultiplied();
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[
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gamma_byte_from_linear(r),
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gamma_byte_from_linear(g),
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gamma_byte_from_linear(b),
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alpha_byte_from_linear(a.abs()),
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gamma_u8_from_linear_f32(r),
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gamma_u8_from_linear_f32(g),
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gamma_u8_from_linear_f32(b),
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linear_u8_from_linear_f32(a.abs()),
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]
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}
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}
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@ -585,3 +618,67 @@ fn test_hsv_roundtrip() {
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}
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}
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}
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// ----------------------------------------------------------------------------
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/// Like Hsva but with the `v` value (brightness) being gamma corrected
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/// so that it is somewhat perceptually even.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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pub struct HsvaGamma {
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/// hue 0-1
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pub h: f32,
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/// saturation 0-1
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pub s: f32,
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/// value 0-1, in gamma-space (~perceptually even)
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pub v: f32,
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/// alpha 0-1. A negative value signifies an additive color (and alpha is ignored).
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pub a: f32,
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}
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impl From<HsvaGamma> for Rgba {
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fn from(hsvag: HsvaGamma) -> Rgba {
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Hsva::from(hsvag).into()
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}
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}
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impl From<HsvaGamma> for Color32 {
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fn from(hsvag: HsvaGamma) -> Color32 {
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Rgba::from(hsvag).into()
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}
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}
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impl From<HsvaGamma> for Hsva {
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fn from(hsvag: HsvaGamma) -> Hsva {
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let HsvaGamma { h, s, v, a } = hsvag;
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Hsva {
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h,
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s,
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v: linear_from_gamma(v),
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a,
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}
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}
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}
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impl From<Rgba> for HsvaGamma {
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fn from(rgba: Rgba) -> HsvaGamma {
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Hsva::from(rgba).into()
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}
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}
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impl From<Color32> for HsvaGamma {
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fn from(srgba: Color32) -> HsvaGamma {
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Hsva::from(srgba).into()
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}
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}
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impl From<Hsva> for HsvaGamma {
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fn from(hsva: Hsva) -> HsvaGamma {
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let Hsva { h, s, v, a } = hsva;
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HsvaGamma {
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h,
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s,
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v: gamma_from_linear(v),
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a,
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}
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}
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}
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