Fix performance issue on touch devices
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parent
97bbc6f066
commit
d0734ccdef
1 changed files with 18 additions and 15 deletions
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@ -98,15 +98,18 @@
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var canvas = document.getElementById("canvas");
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auto_resize_canvas(canvas);
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paint_gui(canvas, get_input(canvas));
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}
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function paint_and_schedule() {
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paint();
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if (ANIMATION_FRAME) {
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window.requestAnimationFrame(paint);
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window.requestAnimationFrame(paint_and_schedule);
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}
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}
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function on_wasm_loaded() {
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var canvas = document.getElementById("canvas");
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var repaint = function() {
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var invalidate = function() {
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if (!ANIMATION_FRAME) {
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paint();
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}
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@ -116,14 +119,14 @@
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if (g_is_touch) { return; }
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = true;
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repaint();
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invalidate();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mousemove", function(event) {
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if (g_is_touch) { return; }
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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repaint();
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invalidate();
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event.stopPropagation();
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event.preventDefault();
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});
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@ -131,14 +134,14 @@
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if (g_is_touch) { return; }
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = false;
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repaint();
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invalidate();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseleave", function(event) {
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if (g_is_touch) { return; }
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g_mouse_pos = null;
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repaint();
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invalidate();
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event.stopPropagation();
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event.preventDefault();
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});
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@ -147,35 +150,35 @@
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g_is_touch = true;
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g_mouse_pos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
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g_mouse_down = true;
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repaint();
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invalidate();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("touchmove", function(event) {
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g_is_touch = true;
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g_mouse_pos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
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repaint();
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invalidate();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("touchend", function(event) {
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g_is_touch = true;
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g_mouse_down = false; // First release mouse to click...
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paint();
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update_gui()();
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g_mouse_pos = null; // ...remove hover effect
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paint();
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update_gui()();
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event.stopPropagation();
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event.preventDefault();
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});
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if (!ANIMATION_FRAME) {
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window.addEventListener("load", paint);
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window.addEventListener("pagehide", paint);
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window.addEventListener("pageshow", paint);
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window.addEventListener("resize", paint);
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window.addEventListener("load", invalidate);
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window.addEventListener("pagehide", invalidate);
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window.addEventListener("pageshow", invalidate);
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window.addEventListener("resize", invalidate);
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}
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paint();
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paint_and_schedule();
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}
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</script>
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<!-- TODO: make this cover the entire screen, with resize and all -->
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