Improve decimal logic for Slider and DragValue

* You can now control the minimum and maixumum number of decimals to show in a `Slider` or `DragValue`.
* `Slider` and `DragValue` uses fewer decimals by default. See the full precision by hovering over the value.
This commit is contained in:
Emil Ernerfeldt 2020-12-18 10:21:00 +01:00
parent d6d9c4828e
commit d022765a3c
6 changed files with 205 additions and 126 deletions

View file

@ -14,8 +14,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
* Turn off `Window` title bars with `window.title_bar(false)`.
* `ImageButton` - `ui.add(ImageButton::new(...))`.
* `ui.vertical_centered` and `ui.vertical_centered_justified`.
* Mouse-over explanation to duplicate ID warning
* Mouse-over explanation to duplicate ID warning.
* You can now easily constrain Egui to a portion of the screen using `RawInput::screen_rect`.
* You can now control the minimum and maixumum number of decimals to show in a `Slider` or `DragValue`.
### Changed 🔧
@ -23,6 +24,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
* `SidePanel::left` and `TopPanel::top` now takes `impl Hash` as first argument.
* `ui.image` now takes `impl Into<Vec2>` as a `size` argument.
* Made some more fields of `RawInput` optional.
* `Slider` and `DragValue` uses fewer decimals by default. See the full precision by hovering over the value.
### Deprecated
* Deprecated `RawInput::screen_size` - use `RawInput::screen_rect` instead.

View file

@ -67,7 +67,10 @@ impl Sliders {
.text("f64 demo slider"),
);
ui.label("Sliders will automatically figure out how many decimals to show.");
ui.label(
"Sliders will intelligently pick how many decimals to show. \
You can always see the full precision value by hovering the value.",
);
if ui.button("Assign PI").clicked {
self.value = std::f64::consts::PI;

View file

@ -60,7 +60,7 @@ impl paint::FontDefinitions {
// TODO: radio button for family
ui.add(
Slider::f32(size, 4.0..=40.0)
.precision(0)
.max_decimals(0)
.text(format!("{:?}", text_style)),
);
}

View file

@ -121,26 +121,41 @@ pub fn ease_in_ease_out(t: f32) -> f32 {
pub const TAU: f32 = 2.0 * std::f32::consts::PI;
/// Round a value to the given number of decimal places.
pub fn round_to_precision(value: f64, decimal_places: usize) -> f64 {
pub fn round_to_decimals(value: f64, decimal_places: usize) -> f64 {
// This is a stupid way of doing this, but stupid works.
format!("{:.*}", decimal_places, value)
.parse()
.unwrap_or(value)
}
pub fn format_with_minimum_precision(value: f32, precision: usize) -> String {
debug_assert!(precision < 100);
let precision = precision.min(16);
let text = format!("{:.*}", precision, value);
let epsilon = 16.0 * f32::EPSILON; // margin large enough to handle most peoples round-tripping needs
if almost_equal(text.parse::<f32>().unwrap(), value, epsilon) {
// Enough precision to show the value accurately - good!
text
pub fn format_with_minimum_decimals(value: f64, decimals: usize) -> String {
format_with_decimals_in_range(value, decimals..=6)
}
pub fn format_with_decimals_in_range(value: f64, decimal_range: RangeInclusive<usize>) -> String {
let min_decimals = *decimal_range.start();
let max_decimals = *decimal_range.end();
debug_assert!(min_decimals <= max_decimals);
debug_assert!(max_decimals < 100);
let max_decimals = max_decimals.min(16);
let min_decimals = min_decimals.min(max_decimals);
if min_decimals == max_decimals {
format!("{:.*}", max_decimals, value)
} else {
// Ugly/slow way of doing this. TODO: clean up precision.
for decimals in min_decimals..max_decimals {
let text = format!("{:.*}", decimals, value);
let epsilon = 16.0 * f32::EPSILON; // margin large enough to handle most peoples round-tripping needs
if almost_equal(text.parse::<f32>().unwrap(), value as f32, epsilon) {
// Enough precision to show the value accurately - good!
return text;
}
}
// The value has more precision than we expected.
// Probably the value was set not by the slider, but from outside.
// In any case: show the full value
value.to_string()
format!("{:.*}", max_decimals, value)
}
}
@ -162,12 +177,13 @@ pub fn almost_equal(a: f32, b: f32, epsilon: f32) -> bool {
#[allow(clippy::approx_constant)]
#[test]
fn test_format() {
assert_eq!(format_with_minimum_precision(1_234_567.0, 0), "1234567");
assert_eq!(format_with_minimum_precision(1_234_567.0, 1), "1234567.0");
assert_eq!(format_with_minimum_precision(3.14, 2), "3.14");
assert_eq!(format_with_minimum_decimals(1_234_567.0, 0), "1234567");
assert_eq!(format_with_minimum_decimals(1_234_567.0, 1), "1234567.0");
assert_eq!(format_with_minimum_decimals(3.14, 2), "3.14");
assert_eq!(format_with_minimum_decimals(3.14, 3), "3.140");
assert_eq!(
format_with_minimum_precision(std::f32::consts::PI, 2),
"3.1415927"
format_with_minimum_decimals(std::f64::consts::PI, 2),
"3.14159"
);
}

View file

@ -23,6 +23,8 @@ pub struct DragValue<'a> {
prefix: String,
suffix: String,
range: RangeInclusive<f64>,
min_decimals: usize,
max_decimals: Option<usize>,
}
impl<'a> DragValue<'a> {
@ -33,51 +35,47 @@ impl<'a> DragValue<'a> {
prefix: Default::default(),
suffix: Default::default(),
range: f64::NEG_INFINITY..=f64::INFINITY,
min_decimals: 0,
max_decimals: None,
}
}
pub fn f32(value: &'a mut f32) -> Self {
Self {
..Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v as f32
}
*value as f64
})
}
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v as f32
}
*value as f64
})
}
pub fn f64(value: &'a mut f64) -> Self {
Self {
..Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v
}
*value
})
}
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v
}
*value
})
}
pub fn u8(value: &'a mut u8) -> Self {
Self {
..Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as u8;
}
*value as f64
})
}
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as u8;
}
*value as f64
})
.max_decimals(0)
}
pub fn i32(value: &'a mut i32) -> Self {
Self {
..Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as i32;
}
*value as f64
})
}
Self::from_get_set(move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as i32;
}
*value as f64
})
.max_decimals(0)
}
/// How much the value changes when dragged one point (logical pixel).
@ -103,6 +101,35 @@ impl<'a> DragValue<'a> {
self.suffix = suffix.to_string();
self
}
// TODO: we should also have a "min precision".
/// Set a minimum number of decimals to display.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn min_decimals(mut self, min_decimals: usize) -> Self {
self.min_decimals = min_decimals;
self
}
// TODO: we should also have a "max precision".
/// Set a maximum number of decimals to display.
/// Values will also be rounded to this number of decimals.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn max_decimals(mut self, max_decimals: usize) -> Self {
self.max_decimals = Some(max_decimals);
self
}
/// Set an exact number of decimals to display.
/// Values will also be rounded to this number of decimals.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn fixed_decimals(mut self, num_decimals: usize) -> Self {
self.min_decimals = num_decimals;
self.max_decimals = Some(num_decimals);
self
}
}
impl<'a> Widget for DragValue<'a> {
@ -113,11 +140,16 @@ impl<'a> Widget for DragValue<'a> {
range,
prefix,
suffix,
min_decimals,
max_decimals,
} = self;
let value = get(&mut value_function);
let aim_rad = ui.input().physical_pixel_size(); // ui.input().aim_radius(); // TODO
let precision = (aim_rad / speed.abs()).log10().ceil().at_least(0.0) as usize;
let value_text = format_with_minimum_precision(value as f32, precision); // TODO: full precision
let auto_decimals = (aim_rad / speed.abs()).log10().ceil().at_least(0.0) as usize;
let max_decimals = max_decimals.unwrap_or(auto_decimals + 2);
let auto_decimals = clamp(auto_decimals, min_decimals..=max_decimals);
let value_text = format_with_decimals_in_range(value, auto_decimals..=max_decimals);
let kb_edit_id = ui.make_position_id().with("edit");
let is_kb_editing = ui.memory().has_kb_focus(kb_edit_id);
@ -146,7 +178,12 @@ impl<'a> Widget for DragValue<'a> {
.sense(Sense::click_and_drag())
.text_style(TextStyle::Monospace);
let response = ui.add(button);
let response = response.on_hover_text("Drag to edit or click to enter a value");
let response = response.on_hover_text(format!(
" {}{}{}\nDrag to edit or click to enter a value.",
prefix,
value as f32, // Show full precision value on-hover. TODO: figure out f64 vs f32
suffix
));
if response.clicked {
ui.memory().request_kb_focus(kb_edit_id);
ui.memory().temp_edit_string = None; // Filled in next frame
@ -156,7 +193,7 @@ impl<'a> Widget for DragValue<'a> {
let delta_value = speed * delta_points;
if delta_value != 0.0 {
let new_value = value + delta_value as f64;
let new_value = round_to_precision(new_value, precision);
let new_value = round_to_decimals(new_value, auto_decimals);
let new_value = clamp(new_value, range);
set(&mut value_function, new_value);
// TODO: To make use or `smart_aim` for `DragValue` we need to store some state somewhere,

View file

@ -44,8 +44,9 @@ pub struct Slider<'a> {
smart_aim: bool,
// TODO: label: Option<Label>
text: Option<String>,
precision: Option<usize>,
text_color: Option<Srgba>,
min_decimals: usize,
max_decimals: Option<usize>,
}
impl<'a> Slider<'a> {
@ -62,79 +63,68 @@ impl<'a> Slider<'a> {
},
smart_aim: true,
text: None,
precision: None,
text_color: None,
min_decimals: 0,
max_decimals: None,
}
}
pub fn f32(value: &'a mut f32, range: RangeInclusive<f32>) -> Self {
Self {
..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v as f32
}
*value as f64
})
}
Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v as f32
}
*value as f64
})
}
pub fn f64(value: &'a mut f64, range: RangeInclusive<f64>) -> Self {
Self {
..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v
}
*value
})
}
Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v
}
*value
})
}
pub fn u8(value: &'a mut u8, range: RangeInclusive<u8>) -> Self {
Self {
..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as u8
}
*value as f64
})
}
Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as u8
}
*value as f64
})
.integer()
}
pub fn i32(value: &'a mut i32, range: RangeInclusive<i32>) -> Self {
Self {
..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as i32
}
*value as f64
})
}
Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as i32
}
*value as f64
})
.integer()
}
pub fn u32(value: &'a mut u32, range: RangeInclusive<u32>) -> Self {
Self {
..Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as u32
}
*value as f64
})
}
Self::from_get_set(to_f64_range(range), move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as u32
}
*value as f64
})
.integer()
}
pub fn usize(value: &'a mut usize, range: RangeInclusive<usize>) -> Self {
let range = (*range.start() as f64)..=(*range.end() as f64);
Self {
..Self::from_get_set(range, move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as usize
}
*value as f64
})
}
Self::from_get_set(range, move |v: Option<f64>| {
if let Some(v) = v {
*value = v.round() as usize
}
*value as f64
})
.integer()
}
@ -172,12 +162,37 @@ impl<'a> Slider<'a> {
self
}
/// Precision (number of decimals) used when displaying the value.
/// Values will also be rounded to this precision.
#[deprecated = "Use fixed_decimals instea"]
pub fn precision(self, precision: usize) -> Self {
self.max_decimals(precision)
}
// TODO: we should also have a "min precision".
/// Set a minimum number of decimals to display.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn precision(mut self, precision: usize) -> Self {
self.precision = Some(precision);
pub fn min_decimals(mut self, min_decimals: usize) -> Self {
self.min_decimals = min_decimals;
self
}
// TODO: we should also have a "max precision".
/// Set a maximum number of decimals to display.
/// Values will also be rounded to this number of decimals.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn max_decimals(mut self, max_decimals: usize) -> Self {
self.max_decimals = Some(max_decimals);
self
}
/// Set an exact number of decimals to display.
/// Values will also be rounded to this number of decimals.
/// Normally you don't need to pick a precision, as the slider will intelligently pick a precision for you.
/// Regardless of precision the slider will use "smart aim" to help the user select nice, round values.
pub fn fixed_decimals(mut self, num_decimals: usize) -> Self {
self.min_decimals = num_decimals;
self.max_decimals = Some(num_decimals);
self
}
@ -185,7 +200,7 @@ impl<'a> Slider<'a> {
/// If you use one of the integer constructors (e.g. `Slider::i32`) this is called for you,
/// but if you want to have a slider for picking integer values in an `Slider::f64`, use this.
pub fn integer(self) -> Self {
self.precision(0).smallest_positive(1.0)
self.fixed_decimals(0).smallest_positive(1.0)
}
fn get_value(&mut self) -> f64 {
@ -193,8 +208,8 @@ impl<'a> Slider<'a> {
}
fn set_value(&mut self, mut value: f64) {
if let Some(precision) = self.precision {
value = round_to_precision(value, precision);
if let Some(max_decimals) = self.max_decimals {
value = round_to_decimals(value, max_decimals);
}
set(&mut self.get_set_value, value);
}
@ -325,7 +340,10 @@ impl<'a> Slider<'a> {
.text_style(TextStyle::Monospace)
.text_color_opt(self.text_color),
);
let response = response.on_hover_text("Click to enter a value");
let response = response.on_hover_text(format!(
"{}\nClick to enter a value.",
self.get_value() as f32 // Show full precision value on-hover. TODO: figure out f64 vs f32
));
// let response = ui.interact(response.rect, kb_edit_id, Sense::click());
if response.clicked {
ui.memory().request_kb_focus(kb_edit_id);
@ -337,23 +355,26 @@ impl<'a> Slider<'a> {
fn format_value(&mut self, aim_radius: f32, x_range: RangeInclusive<f32>) -> String {
let value = self.get_value();
if let Some(precision) = self.precision {
format_with_minimum_precision(value as f32, precision)
// pick precision based upon how much moving the slider would change the value:
let value_from_x = |x: f32| self.value_from_x(x, x_range.clone());
let x_from_value = |value: f64| self.x_from_value(value, x_range.clone());
let left_value = value_from_x(x_from_value(value) - aim_radius);
let right_value = value_from_x(x_from_value(value) + aim_radius);
let range = (left_value - right_value).abs();
let auto_decimals = ((-range.log10()).ceil().at_least(0.0) as usize).at_most(16);
let min_decimals = self.min_decimals;
let max_decimals = self.max_decimals.unwrap_or(auto_decimals + 2);
let auto_decimals = clamp(auto_decimals, min_decimals..=max_decimals);
if min_decimals == max_decimals {
format_with_minimum_decimals(value, max_decimals)
} else if value == 0.0 {
"0".to_owned()
} else if range == 0.0 {
value.to_string()
} else {
// pick precision based upon how much moving the slider would change the value:
let value_from_x = |x: f32| self.value_from_x(x, x_range.clone());
let x_from_value = |value: f64| self.x_from_value(value, x_range.clone());
let left_value = value_from_x(x_from_value(value) - aim_radius);
let right_value = value_from_x(x_from_value(value) + aim_radius);
let range = (left_value - right_value).abs();
if range == 0.0 {
value.to_string()
} else {
let precision = ((-range.log10()).ceil().at_least(0.0) as usize).at_most(16);
format_with_minimum_precision(value as f32, precision)
}
format_with_decimals_in_range(value, auto_decimals..=max_decimals)
}
}
}