Spelling: tesselate -> tessellate
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2 changed files with 4 additions and 4 deletions
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@ -82,7 +82,7 @@ NOTE: `eframe`, `egui_web` and `egui_glium` has their own changelogs!
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* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
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* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
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* `DragValue::range` is now called `clamp_range` and also clamps incoming values.
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* `DragValue::range` is now called `clamp_range` and also clamps incoming values.
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* Renamed `Triangles` to `Mesh`.
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* Renamed `Triangles` to `Mesh`.
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* The tesselator now wraps the clip rectangle and mesh in `struct ClippedMesh(Rect, Mesh)`.
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* The tessellator now wraps the clip rectangle and mesh in `struct ClippedMesh(Rect, Mesh)`.
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* `Mesh::split_to_u16` now returns a 16-bit indexed `Mesh16`.
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* `Mesh::split_to_u16` now returns a 16-bit indexed `Mesh16`.
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### Fixed 🐛
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### Fixed 🐛
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@ -70,12 +70,12 @@ pub fn criterion_benchmark(c: &mut Criterion) {
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});
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});
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let galley = font.layout_multiline(LOREM_IPSUM_LONG.to_owned(), wrap_width);
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let galley = font.layout_multiline(LOREM_IPSUM_LONG.to_owned(), wrap_width);
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let mut tesselator = egui::epaint::Tessellator::from_options(Default::default());
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let mut tessellator = egui::epaint::Tessellator::from_options(Default::default());
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let mut mesh = egui::epaint::Mesh::default();
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let mut mesh = egui::epaint::Mesh::default();
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c.bench_function("tesselate text", |b| {
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c.bench_function("tessellate text", |b| {
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b.iter(|| {
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b.iter(|| {
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let fake_italics = false;
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let fake_italics = false;
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tesselator.tessellate_text(
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tessellator.tessellate_text(
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&fonts,
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&fonts,
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egui::Pos2::ZERO,
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egui::Pos2::ZERO,
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&galley,
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&galley,
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