Fix a typo: tolerence -> tolerance (#1214)
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5459ab29b7
commit
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2 changed files with 6 additions and 6 deletions
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@ -144,13 +144,13 @@ impl Widget for &mut epaint::TessellationOptions {
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debug_paint_clip_rects,
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debug_paint_clip_rects,
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debug_paint_text_rects,
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debug_paint_text_rects,
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debug_ignore_clip_rects,
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debug_ignore_clip_rects,
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bezier_tolerence,
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bezier_tolerance,
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epsilon: _,
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epsilon: _,
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} = self;
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} = self;
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ui.checkbox(anti_alias, "Antialias")
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ui.checkbox(anti_alias, "Antialias")
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.on_hover_text("Turn off for small performance gain.");
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.on_hover_text("Turn off for small performance gain.");
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ui.add(
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ui.add(
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crate::widgets::Slider::new(bezier_tolerence, 0.0001..=10.0)
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crate::widgets::Slider::new(bezier_tolerance, 0.0001..=10.0)
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.logarithmic(true)
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.logarithmic(true)
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.show_value(true)
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.show_value(true)
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.text("Spline Tolerance"),
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.text("Spline Tolerance"),
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@ -302,7 +302,7 @@ pub struct TessellationOptions {
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pub debug_ignore_clip_rects: bool,
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pub debug_ignore_clip_rects: bool,
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/// The maximum distance between the original curve and the flattened curve.
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/// The maximum distance between the original curve and the flattened curve.
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pub bezier_tolerence: f32,
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pub bezier_tolerance: f32,
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/// The default value will be 1.0e-5, it will be used during float compare.
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/// The default value will be 1.0e-5, it will be used during float compare.
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pub epsilon: f32,
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pub epsilon: f32,
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@ -319,7 +319,7 @@ impl Default for TessellationOptions {
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debug_paint_text_rects: false,
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debug_paint_text_rects: false,
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debug_paint_clip_rects: false,
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debug_paint_clip_rects: false,
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debug_ignore_clip_rects: false,
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debug_ignore_clip_rects: false,
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bezier_tolerence: 0.1,
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bezier_tolerance: 0.1,
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epsilon: 1.0e-5,
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epsilon: 1.0e-5,
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}
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}
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}
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}
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@ -753,7 +753,7 @@ impl Tessellator {
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return;
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return;
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}
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}
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let points = quadratic_shape.flatten(Some(options.bezier_tolerence));
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let points = quadratic_shape.flatten(Some(options.bezier_tolerance));
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self.tessellate_bezier_complete(
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self.tessellate_bezier_complete(
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&points,
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&points,
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@ -777,7 +777,7 @@ impl Tessellator {
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}
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}
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let points_vec =
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let points_vec =
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cubic_shape.flatten_closed(Some(options.bezier_tolerence), Some(options.epsilon));
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cubic_shape.flatten_closed(Some(options.bezier_tolerance), Some(options.epsilon));
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for points in points_vec {
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for points in points_vec {
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self.tessellate_bezier_complete(
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self.tessellate_bezier_complete(
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