Memory usage example in the widget gallery (#307)
* init example * add comments * fix grammar in comments * fix CI * change example from view_edit to password * rename file * fix CI
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@ -14,6 +14,7 @@ pub mod font_contents_emoji;
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pub mod font_contents_ubuntu;
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pub mod layout_test;
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pub mod painting;
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pub mod password;
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pub mod plot_demo;
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pub mod scrolling;
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pub mod sliders;
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116
egui_demo_lib/src/apps/demo/password.rs
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116
egui_demo_lib/src/apps/demo/password.rs
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@ -0,0 +1,116 @@
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//! Source code example about creating other type of your widget which uses `egui::Memory` and
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//! created using a combination of existing widgets.
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//! This is meant to be read as a tutorial, hence the plethora of comments.
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use egui::Layout;
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use std::fmt::Debug;
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use std::hash::Hash;
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/// Password entry field with ability to toggle character hiding.
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///
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/// ## Example:
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/// ``` ignore
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/// password_ui(ui, &mut password, "password_1");
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/// ```
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pub fn password_ui(
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ui: &mut egui::Ui,
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text: &mut String,
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id_source: impl Hash + Debug,
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) -> egui::Response {
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// This widget has its own state — enabled or disabled,
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// so there is the algorithm for this type of widgets:
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// 1. Declare state struct
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// 2. Create id
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// 3. Get state for this widget
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// 4. Process ui, change a local copy of the state
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// 5. Insert changed state back
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// 1. Declare state struct
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// This struct represents the state of this widget.
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// It must implement at least `Clone` and be `'static`. If you use the `persistence` feature,
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// it also must implement `serde::{Deserialize, Serialize}`.
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// You should prefer creating custom newtype structs or enums like this, to avoid TypeId
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// intersection errors, especially when you use `Memory::data` without `Id`.
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#[derive(Clone, Copy, Default)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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struct State(bool);
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// 2. Create id
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let id = ui.make_persistent_id(id_source);
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// 3. Get state for this widget
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// You can read more about available `Memory` functions in the documentation of `egui::Memory`
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// struct and `egui::any` module.
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// You should get state by value, not by reference to avoid borrowing of `Memory`.
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let mut state = *ui.memory().id_data.get_or_default::<State>(id);
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// 4. Process ui, change a local copy of the state
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// We want TextEdit to fill entire space, and have button after that, so in that case we can
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// change direction to right_to_left.
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let result = ui.with_layout(Layout::right_to_left(), |ui| {
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// Here a local copy of the state can be changed by a user.
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let response = ui
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.add(egui::SelectableLabel::new(state.0, "👁"))
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.on_hover_text("Toggle symbols hiding");
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if response.clicked() {
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state.0 = !state.0;
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}
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// Here we use this local state.
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ui.add(egui::TextEdit::singleline(text).password(!state.0));
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});
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// 5. Insert changed state back
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ui.memory().id_data.insert(id, state);
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// All done! Return the interaction response so the user can check what happened
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// (hovered, clicked, ...) and maybe show a tooltip:
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result.response
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}
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/// Here is the same code again, but a bit more compact:
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#[allow(dead_code)]
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fn password_ui_compact(
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ui: &mut egui::Ui,
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text: &mut String,
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id_source: impl Hash + Debug,
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) -> egui::Response {
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#[derive(Clone, Copy, Default)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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struct State(bool);
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let id = ui.make_persistent_id(id_source);
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let mut state = *ui.memory().id_data.get_or_default::<State>(id);
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let result = ui.with_layout(Layout::right_to_left(), |ui| {
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let response = ui
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.add(egui::SelectableLabel::new(state.0, "👁"))
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.on_hover_text("Toggle symbols hiding");
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if response.clicked() {
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state.0 = !state.0;
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}
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ui.add(egui::TextEdit::singleline(text).password(!state.0));
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});
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ui.memory().id_data.insert(id, state);
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result.response
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}
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// A wrapper that allows the more idiomatic usage pattern: `ui.add(...)`
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/// Password entry field with ability to toggle character hiding.
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///
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/// ## Example:
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/// ``` ignore
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/// ui.add(password(&mut password, "password_1"));
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/// ```
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pub fn password<'a>(
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text: &'a mut String,
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id_source: impl Hash + Debug + 'a,
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) -> impl egui::Widget + 'a {
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move |ui: &mut egui::Ui| password_ui(ui, text, id_source)
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}
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pub fn url_to_file_source_code() -> String {
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format!("https://github.com/emilk/egui/blob/master/{}", file!())
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}
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@ -14,6 +14,7 @@ pub struct WidgetGallery {
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scalar: f32,
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string: String,
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color: egui::Color32,
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memory_example: String,
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}
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impl Default for WidgetGallery {
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@ -25,6 +26,7 @@ impl Default for WidgetGallery {
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scalar: 42.0,
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string: Default::default(),
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color: egui::Color32::LIGHT_BLUE.linear_multiply(0.5),
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memory_example: "qwerty_is_bad_password".to_owned(),
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}
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}
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}
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@ -86,6 +88,7 @@ impl WidgetGallery {
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scalar,
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string,
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color,
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memory_example,
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} = self;
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ui.set_enabled(*enabled);
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@ -201,6 +204,19 @@ impl WidgetGallery {
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This toggle switch is just 15 lines of code.",
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);
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ui.end_row();
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ui.hyperlink_to(
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"egui::Memory usage:",
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super::password::url_to_file_source_code(),
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)
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.on_hover_text(
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"You can use `egui::Memory` to store your own data.\n\
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And state of this widget can be saved and loaded \n\
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between runs automatically under the `persistence`\n\
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feature.",
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);
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ui.add(super::password::password(memory_example, "memory example"));
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ui.end_row();
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}
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}
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