Fix misnamed variable (content_is_too_small -> content_is_too_large)
See https://github.com/emilk/egui/issues/1376
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1 changed files with 4 additions and 4 deletions
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@ -601,12 +601,12 @@ impl Prepared {
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let outer_rect = Rect::from_min_size(inner_rect.min, inner_rect.size() + current_bar_use);
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let outer_rect = Rect::from_min_size(inner_rect.min, inner_rect.size() + current_bar_use);
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let content_is_too_small = [
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let content_is_too_large = [
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content_size.x > inner_rect.width(),
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content_size.x > inner_rect.width(),
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content_size.y > inner_rect.height(),
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content_size.y > inner_rect.height(),
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];
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];
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if content_is_too_small[0] || content_is_too_small[1] {
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if content_is_too_large[0] || content_is_too_large[1] {
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// Drag contents to scroll (for touch screens mostly):
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// Drag contents to scroll (for touch screens mostly):
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let sense = if self.scrolling_enabled {
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let sense = if self.scrolling_enabled {
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Sense::drag()
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Sense::drag()
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@ -664,8 +664,8 @@ impl Prepared {
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}
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}
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let show_scroll_this_frame = [
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let show_scroll_this_frame = [
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content_is_too_small[0] || always_show_scroll,
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content_is_too_large[0] || always_show_scroll,
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content_is_too_small[1] || always_show_scroll,
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content_is_too_large[1] || always_show_scroll,
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];
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];
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let max_scroll_bar_width = max_scroll_bar_width_with_margin(ui);
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let max_scroll_bar_width = max_scroll_bar_width_with_margin(ui);
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