[paint] ignore negatively sized rectangles and circles
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53dbbd0d53
commit
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1 changed files with 20 additions and 16 deletions
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@ -573,12 +573,14 @@ pub fn paint_command_into_triangles(
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outline,
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radius,
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} => {
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path.add_circle(center, radius);
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if let Some(fill) = fill {
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fill_closed_path(out, options, &path.0, fill);
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}
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if let Some(outline) = outline {
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paint_path_outline(out, options, Closed, &path.0, outline);
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if radius > 0.0 {
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path.add_circle(center, radius);
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if let Some(fill) = fill {
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fill_closed_path(out, options, &path.0, fill);
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}
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if let Some(outline) = outline {
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paint_path_outline(out, options, Closed, &path.0, outline);
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}
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}
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}
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PaintCmd::Triangles(triangles) => {
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@ -614,17 +616,19 @@ pub fn paint_command_into_triangles(
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outline,
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mut rect,
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} => {
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// Common bug is to accidentally create an infinitely sized ractangle.
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// Make sure we can visualize that:
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rect.min = rect.min.max(pos2(-1e7, -1e7));
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rect.max = rect.max.min(pos2(1e7, 1e7));
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if !rect.is_empty() {
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// It is common to (sometimes accidentally) create an infinitely sized ractangle.
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// Make sure we can handle that:
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rect.min = rect.min.max(pos2(-1e7, -1e7));
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rect.max = rect.max.min(pos2(1e7, 1e7));
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path.add_rounded_rectangle(rect, corner_radius);
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if let Some(fill) = fill {
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fill_closed_path(out, options, &path.0, fill);
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}
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if let Some(outline) = outline {
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paint_path_outline(out, options, Closed, &path.0, outline);
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path.add_rounded_rectangle(rect, corner_radius);
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if let Some(fill) = fill {
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fill_closed_path(out, options, &path.0, fill);
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}
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if let Some(outline) = outline {
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paint_path_outline(out, options, Closed, &path.0, outline);
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}
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}
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}
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PaintCmd::Text {
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