better documentation/naming of LineDirection
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6db4b929eb
commit
bbc3fabcab
3 changed files with 13 additions and 11 deletions
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@ -53,7 +53,7 @@ impl<'a> GridBuilder<'a> {
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self.ui.available_rect_before_wrap().width() - 2.0 * self.padding.outer,
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self.ui.available_rect_before_wrap().width() - 2.0 * self.padding.outer,
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self.padding.inner,
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self.padding.inner,
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);
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);
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let mut layout = Layout::new(self.ui, self.padding.clone(), LineDirection::TopToBottom);
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let mut layout = Layout::new(self.ui, self.padding.clone(), LineDirection::Vertical);
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grid(Grid {
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grid(Grid {
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layout: &mut layout,
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layout: &mut layout,
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direction: GridDirection::Horizontal,
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direction: GridDirection::Horizontal,
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@ -72,7 +72,7 @@ impl<'a> GridBuilder<'a> {
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self.ui.available_rect_before_wrap().height() - 2.0 * self.padding.outer,
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self.ui.available_rect_before_wrap().height() - 2.0 * self.padding.outer,
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self.padding.inner,
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self.padding.inner,
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);
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);
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let mut layout = Layout::new(self.ui, self.padding.clone(), LineDirection::LeftToRight);
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let mut layout = Layout::new(self.ui, self.padding.clone(), LineDirection::Horizontal);
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grid(Grid {
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grid(Grid {
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layout: &mut layout,
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layout: &mut layout,
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direction: GridDirection::Vertical,
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direction: GridDirection::Vertical,
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@ -10,10 +10,12 @@ pub(crate) enum CellSize {
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}
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}
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pub(crate) enum LineDirection {
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pub(crate) enum LineDirection {
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/// Cells go from top to bottom
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/// Cells go from top to bottom on each line
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LeftToRight,
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/// Lines go from left to right
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Horizontal,
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/// Cells go from left to right
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/// Cells go from left to right
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TopToBottom,
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/// Lines go from top to bottom
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Vertical,
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}
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}
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/// Positions cells in `[LineDirection]` and starts a new line on `[Layout::end_line]`
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/// Positions cells in `[LineDirection]` and starts a new line on `[Layout::end_line]`
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@ -67,10 +69,10 @@ impl<'l> Layout<'l> {
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fn set_pos(&mut self, rect: Rect) {
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fn set_pos(&mut self, rect: Rect) {
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match self.direction {
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match self.direction {
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LineDirection::LeftToRight => {
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LineDirection::Horizontal => {
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self.pos.y = rect.bottom() + self.padding.inner;
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self.pos.y = rect.bottom() + self.padding.inner;
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}
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}
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LineDirection::TopToBottom => {
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LineDirection::Vertical => {
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self.pos.x = rect.right() + self.padding.inner;
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self.pos.x = rect.right() + self.padding.inner;
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}
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}
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}
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}
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@ -119,11 +121,11 @@ impl<'l> Layout<'l> {
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/// only needed for layouts with multiple lines, like Table
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/// only needed for layouts with multiple lines, like Table
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pub fn end_line(&mut self) {
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pub fn end_line(&mut self) {
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match self.direction {
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match self.direction {
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LineDirection::LeftToRight => {
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LineDirection::Horizontal => {
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self.pos.x = self.max.x;
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self.pos.x = self.max.x;
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self.pos.y = self.rect.top();
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self.pos.y = self.rect.top();
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}
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}
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LineDirection::TopToBottom => {
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LineDirection::Vertical => {
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self.pos.y = self.max.y;
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self.pos.y = self.max.y;
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self.pos.x = self.rect.left();
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self.pos.x = self.rect.left();
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}
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}
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@ -66,7 +66,7 @@ impl<'a> TableBuilder<'a> {
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);
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);
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let ui = self.ui;
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let ui = self.ui;
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{
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{
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let mut layout = Layout::new(ui, self.padding.clone(), LineDirection::TopToBottom);
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let mut layout = Layout::new(ui, self.padding.clone(), LineDirection::Vertical);
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{
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{
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let row = TableRow {
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let row = TableRow {
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layout: &mut layout,
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layout: &mut layout,
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@ -131,7 +131,7 @@ impl<'a> Table<'a> {
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let end_y = ui.available_rect_before_wrap().bottom();
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let end_y = ui.available_rect_before_wrap().bottom();
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egui::ScrollArea::new([false, self.scroll]).show(ui, move |ui| {
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egui::ScrollArea::new([false, self.scroll]).show(ui, move |ui| {
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let layout = Layout::new(ui, padding, LineDirection::TopToBottom);
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let layout = Layout::new(ui, padding, LineDirection::Vertical);
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body(TableBody {
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body(TableBody {
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layout,
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layout,
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