Adjust spacing between window buttons and the border
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5e7ad40c8d
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1 changed files with 13 additions and 11 deletions
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@ -649,12 +649,14 @@ fn show_title_bar(
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ui.set_min_height(height);
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ui.set_min_height(height);
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let item_spacing = ui.style().spacing.item_spacing;
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let item_spacing = ui.style().spacing.item_spacing;
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let button_size = ui.style().spacing.icon_width;
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let button_size = Vec2::splat(ui.style().spacing.icon_width);
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let window_pad_x = ui.style().spacing.window_padding.x;
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if collapsible {
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if collapsible {
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ui.advance_cursor(ui.style().spacing.item_spacing.x);
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ui.advance_cursor(window_pad_x);
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let (_id, rect) = ui.allocate_space(Vec2::splat(button_size));
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let (_id, rect) = ui.allocate_space(button_size);
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let collapse_button_response = ui.interact(rect, collapsing_id, Sense::click());
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let collapse_button_response = ui.interact(rect, collapsing_id, Sense::click());
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if collapse_button_response.clicked {
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if collapse_button_response.clicked {
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collapsing.toggle(ui);
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collapsing.toggle(ui);
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@ -666,11 +668,10 @@ fn show_title_bar(
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let title_galley = title_label.layout(ui);
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let title_galley = title_label.layout(ui);
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let minimum_width = if collapsible || show_close_button {
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let minimum_width = if collapsible || show_close_button {
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// If at least one button is shown we make room for both buttons (since title is centered)
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// If at least one button is shown we make room for both buttons (since title is centered):
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let space_x = item_spacing.x;
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2.0 * (window_pad_x + button_size.x + item_spacing.x) + title_galley.size.x
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space_x + button_size + space_x + title_galley.size.x + space_x + button_size + space_x
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} else {
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} else {
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item_spacing.x + title_galley.size.x + item_spacing.x
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window_pad_x + title_galley.size.x + window_pad_x
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};
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};
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let min_rect = Rect::from_min_size(ui.min_rect().min, vec2(minimum_width, height));
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let min_rect = Rect::from_min_size(ui.min_rect().min, vec2(minimum_width, height));
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let id = ui.advance_cursor_after_rect(min_rect);
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let id = ui.advance_cursor_after_rect(min_rect);
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@ -747,13 +748,14 @@ impl TitleBar {
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}
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}
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fn close_button_ui(&self, ui: &mut Ui) -> Response {
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fn close_button_ui(&self, ui: &mut Ui) -> Response {
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let button_size = ui.style().spacing.icon_width;
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let window_pad_x = ui.style().spacing.window_padding.x;
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let button_size = Vec2::splat(ui.style().spacing.icon_width);
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let button_rect = Rect::from_min_size(
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let button_rect = Rect::from_min_size(
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pos2(
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pos2(
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self.rect.right() - ui.style().spacing.item_spacing.x - button_size,
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self.rect.right() - window_pad_x - button_size.x,
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self.rect.center().y - 0.5 * button_size,
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self.rect.center().y - 0.5 * button_size.y,
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),
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),
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Vec2::splat(button_size),
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button_size,
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);
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);
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close_button(ui, button_rect)
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close_button(ui, button_rect)
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