Adjust spacing between window buttons and the border

This commit is contained in:
Emil Ernerfeldt 2021-01-12 00:01:10 +01:00
parent 5e7ad40c8d
commit b6ba98a40f

View file

@ -649,12 +649,14 @@ fn show_title_bar(
ui.set_min_height(height);
let item_spacing = ui.style().spacing.item_spacing;
let button_size = ui.style().spacing.icon_width;
let button_size = Vec2::splat(ui.style().spacing.icon_width);
let window_pad_x = ui.style().spacing.window_padding.x;
if collapsible {
ui.advance_cursor(ui.style().spacing.item_spacing.x);
ui.advance_cursor(window_pad_x);
let (_id, rect) = ui.allocate_space(Vec2::splat(button_size));
let (_id, rect) = ui.allocate_space(button_size);
let collapse_button_response = ui.interact(rect, collapsing_id, Sense::click());
if collapse_button_response.clicked {
collapsing.toggle(ui);
@ -666,11 +668,10 @@ fn show_title_bar(
let title_galley = title_label.layout(ui);
let minimum_width = if collapsible || show_close_button {
// If at least one button is shown we make room for both buttons (since title is centered)
let space_x = item_spacing.x;
space_x + button_size + space_x + title_galley.size.x + space_x + button_size + space_x
// If at least one button is shown we make room for both buttons (since title is centered):
2.0 * (window_pad_x + button_size.x + item_spacing.x) + title_galley.size.x
} else {
item_spacing.x + title_galley.size.x + item_spacing.x
window_pad_x + title_galley.size.x + window_pad_x
};
let min_rect = Rect::from_min_size(ui.min_rect().min, vec2(minimum_width, height));
let id = ui.advance_cursor_after_rect(min_rect);
@ -747,13 +748,14 @@ impl TitleBar {
}
fn close_button_ui(&self, ui: &mut Ui) -> Response {
let button_size = ui.style().spacing.icon_width;
let window_pad_x = ui.style().spacing.window_padding.x;
let button_size = Vec2::splat(ui.style().spacing.icon_width);
let button_rect = Rect::from_min_size(
pos2(
self.rect.right() - ui.style().spacing.item_spacing.x - button_size,
self.rect.center().y - 0.5 * button_size,
self.rect.right() - window_pad_x - button_size.x,
self.rect.center().y - 0.5 * button_size.y,
),
Vec2::splat(button_size),
button_size,
);
close_button(ui, button_rect)