Add custom shader_version on glow renderer (#1993)

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Adia Robbie 2022-09-06 15:08:16 +07:00 committed by GitHub
parent 7fae634dc3
commit b43a8626cf
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 30 additions and 17 deletions

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@ -8,7 +8,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
* Added `NativeOptions::event_loop_builder` hook for apps to change platform specific event loop options ([#1952](https://github.com/emilk/egui/pull/1952)).
* Enabled deferred render state initialization to support Android ([#1952](https://github.com/emilk/egui/pull/1952)).
* Allow empty textures with the glow renderer.
* Added `shader_version` to `NativeOptions` for cross compilling support on different target OpenGL | ES versions (on native `glow` renderer only) ([#1993](https://github.com/emilk/egui/pull/1993))..
## 0.19.0 - 2022-08-20
* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).

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@ -311,6 +311,13 @@ pub struct NativeOptions {
///
/// Note: A [`NativeOptions`] clone will not include any `event_loop_builder` hook.
pub event_loop_builder: Option<EventLoopBuilderHook>,
#[cfg(feature = "glow")]
/// Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn't support SRGB texture.
/// See <https://github.com/emilk/egui/pull/1993>.
///
/// For OpenGL ES 2.0: set this to [`egui_glow::ShaderVersion::Es100`] to solve blank texture problem (by using the "fallback shader").
pub shader_version: Option<egui_glow::ShaderVersion>,
}
#[cfg(not(target_arch = "wasm32"))]
@ -350,6 +357,8 @@ impl Default for NativeOptions {
default_theme: Theme::Dark,
run_and_return: true,
event_loop_builder: None,
#[cfg(feature = "glow")]
shader_version: None,
}
}
}

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@ -337,8 +337,9 @@ mod glow_integration {
);
let gl = Arc::new(gl);
let painter = egui_glow::Painter::new(gl.clone(), None, "")
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
let painter =
egui_glow::Painter::new(gl.clone(), None, "", self.native_options.shader_version)
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
let system_theme = self.native_options.system_theme();
let mut integration = epi_integration::EpiIntegration::new(

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@ -23,7 +23,7 @@ impl WebPainter {
let gl = std::sync::Arc::new(gl);
let dimension = [canvas.width() as i32, canvas.height() as i32];
let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix)
let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix, None)
.map_err(|error| format!("Error starting glow painter: {}", error))?;
Ok(Self {

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@ -4,7 +4,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
## Unreleased
* Allow empty textures.
* Added `shader_version` variable on `EguiGlow::new` for easier cross compilling on different OpenGL | ES targets ([#1993](https://github.com/emilk/egui/pull/1993)).
## 0.19.0 - 2022-08-20
* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).

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@ -10,7 +10,7 @@ fn main() {
let (gl_window, gl) = create_display(&event_loop);
let gl = std::sync::Arc::new(gl);
let mut egui_glow = egui_glow::EguiGlow::new(&event_loop, gl.clone());
let mut egui_glow = egui_glow::EguiGlow::new(&event_loop, gl.clone(), None);
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {

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@ -106,20 +106,20 @@ impl Painter {
gl: Arc<glow::Context>,
pp_fb_extent: Option<[i32; 2]>,
shader_prefix: &str,
shader_version: Option<ShaderVersion>,
) -> Result<Painter, String> {
crate::profile_function!();
crate::check_for_gl_error_even_in_release!(&gl, "before Painter::new");
let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
let shader_version = ShaderVersion::get(&gl);
let is_webgl_1 = shader_version == ShaderVersion::Es100;
let header = shader_version.version_declaration();
let shader = shader_version.unwrap_or_else(|| ShaderVersion::get(&gl));
let is_webgl_1 = shader == ShaderVersion::Es100;
let header = shader.version_declaration();
tracing::debug!("Shader header: {:?}.", header);
let srgb_support = gl.supported_extensions().contains("EXT_sRGB");
tracing::debug!("SRGB Support: {:?}.", srgb_support);
let (post_process, srgb_support_define) = match (shader_version, srgb_support) {
let (post_process, srgb_support_define) = match (shader, srgb_support) {
// WebGL2 support sRGB default
(ShaderVersion::Es300, _) | (ShaderVersion::Es100, true) => unsafe {
// Add sRGB support marker for fragment shader
@ -156,7 +156,7 @@ impl Painter {
"{}\n{}\n{}\n{}",
header,
shader_prefix,
if shader_version.is_new_shader_interface() {
if shader.is_new_shader_interface() {
"#define NEW_SHADER_INTERFACE\n"
} else {
""
@ -172,7 +172,7 @@ impl Painter {
header,
shader_prefix,
srgb_support_define,
if shader_version.is_new_shader_interface() {
if shader.is_new_shader_interface() {
"#define NEW_SHADER_INTERFACE\n"
} else {
""
@ -234,7 +234,7 @@ impl Painter {
u_screen_size,
u_sampler,
is_webgl_1,
is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300),
is_embedded: matches!(shader, ShaderVersion::Es100 | ShaderVersion::Es300),
vao,
srgb_support,
post_process,

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@ -1,7 +1,7 @@
use crate::shader_version::ShaderVersion;
pub use egui_winit;
pub use egui_winit::EventResponse;
use egui_winit::winit;
pub use egui_winit::EventResponse;
/// Use [`egui`] from a [`glow`] app based on [`winit`].
pub struct EguiGlow {
@ -14,11 +14,13 @@ pub struct EguiGlow {
}
impl EguiGlow {
/// For automatic shader version detection set `shader_version` to `None`.
pub fn new<E>(
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
gl: std::sync::Arc<glow::Context>,
shader_version: Option<ShaderVersion>,
) -> Self {
let painter = crate::Painter::new(gl, None, "")
let painter = crate::Painter::new(gl, None, "", shader_version)
.map_err(|error| {
tracing::error!("error occurred in initializing painter:\n{}", error);
})

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@ -8,6 +8,7 @@ fn main() {
initial_window_size: Some(egui::vec2(500.0, 900.0)),
..Default::default()
};
eframe::run_native(
"Show an image with eframe/egui",
options,