Add custom shader_version on glow renderer (#1993)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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9 changed files with 30 additions and 17 deletions
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@ -8,7 +8,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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* Added `NativeOptions::event_loop_builder` hook for apps to change platform specific event loop options ([#1952](https://github.com/emilk/egui/pull/1952)).
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* Enabled deferred render state initialization to support Android ([#1952](https://github.com/emilk/egui/pull/1952)).
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* Allow empty textures with the glow renderer.
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* Added `shader_version` to `NativeOptions` for cross compilling support on different target OpenGL | ES versions (on native `glow` renderer only) ([#1993](https://github.com/emilk/egui/pull/1993))..
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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@ -311,6 +311,13 @@ pub struct NativeOptions {
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///
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/// Note: A [`NativeOptions`] clone will not include any `event_loop_builder` hook.
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pub event_loop_builder: Option<EventLoopBuilderHook>,
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#[cfg(feature = "glow")]
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/// Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn't support SRGB texture.
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/// See <https://github.com/emilk/egui/pull/1993>.
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///
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/// For OpenGL ES 2.0: set this to [`egui_glow::ShaderVersion::Es100`] to solve blank texture problem (by using the "fallback shader").
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pub shader_version: Option<egui_glow::ShaderVersion>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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@ -350,6 +357,8 @@ impl Default for NativeOptions {
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default_theme: Theme::Dark,
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run_and_return: true,
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event_loop_builder: None,
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#[cfg(feature = "glow")]
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shader_version: None,
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}
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}
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}
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@ -337,7 +337,8 @@ mod glow_integration {
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);
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let gl = Arc::new(gl);
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let painter = egui_glow::Painter::new(gl.clone(), None, "")
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let painter =
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egui_glow::Painter::new(gl.clone(), None, "", self.native_options.shader_version)
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let system_theme = self.native_options.system_theme();
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@ -23,7 +23,7 @@ impl WebPainter {
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let gl = std::sync::Arc::new(gl);
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let dimension = [canvas.width() as i32, canvas.height() as i32];
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let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix)
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let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix, None)
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.map_err(|error| format!("Error starting glow painter: {}", error))?;
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Ok(Self {
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@ -4,7 +4,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* Allow empty textures.
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* Added `shader_version` variable on `EguiGlow::new` for easier cross compilling on different OpenGL | ES targets ([#1993](https://github.com/emilk/egui/pull/1993)).
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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@ -10,7 +10,7 @@ fn main() {
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let (gl_window, gl) = create_display(&event_loop);
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let gl = std::sync::Arc::new(gl);
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let mut egui_glow = egui_glow::EguiGlow::new(&event_loop, gl.clone());
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let mut egui_glow = egui_glow::EguiGlow::new(&event_loop, gl.clone(), None);
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event_loop.run(move |event, _, control_flow| {
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let mut redraw = || {
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@ -106,20 +106,20 @@ impl Painter {
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gl: Arc<glow::Context>,
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pp_fb_extent: Option<[i32; 2]>,
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shader_prefix: &str,
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shader_version: Option<ShaderVersion>,
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) -> Result<Painter, String> {
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crate::profile_function!();
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crate::check_for_gl_error_even_in_release!(&gl, "before Painter::new");
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let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
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let shader_version = ShaderVersion::get(&gl);
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let is_webgl_1 = shader_version == ShaderVersion::Es100;
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let header = shader_version.version_declaration();
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let shader = shader_version.unwrap_or_else(|| ShaderVersion::get(&gl));
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let is_webgl_1 = shader == ShaderVersion::Es100;
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let header = shader.version_declaration();
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tracing::debug!("Shader header: {:?}.", header);
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let srgb_support = gl.supported_extensions().contains("EXT_sRGB");
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tracing::debug!("SRGB Support: {:?}.", srgb_support);
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let (post_process, srgb_support_define) = match (shader_version, srgb_support) {
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let (post_process, srgb_support_define) = match (shader, srgb_support) {
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// WebGL2 support sRGB default
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(ShaderVersion::Es300, _) | (ShaderVersion::Es100, true) => unsafe {
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// Add sRGB support marker for fragment shader
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@ -156,7 +156,7 @@ impl Painter {
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"{}\n{}\n{}\n{}",
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header,
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shader_prefix,
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if shader_version.is_new_shader_interface() {
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if shader.is_new_shader_interface() {
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"#define NEW_SHADER_INTERFACE\n"
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} else {
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""
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@ -172,7 +172,7 @@ impl Painter {
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header,
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shader_prefix,
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srgb_support_define,
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if shader_version.is_new_shader_interface() {
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if shader.is_new_shader_interface() {
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"#define NEW_SHADER_INTERFACE\n"
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} else {
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""
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@ -234,7 +234,7 @@ impl Painter {
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u_screen_size,
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u_sampler,
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is_webgl_1,
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is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300),
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is_embedded: matches!(shader, ShaderVersion::Es100 | ShaderVersion::Es300),
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vao,
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srgb_support,
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post_process,
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@ -1,7 +1,7 @@
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use crate::shader_version::ShaderVersion;
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pub use egui_winit;
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pub use egui_winit::EventResponse;
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use egui_winit::winit;
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pub use egui_winit::EventResponse;
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/// Use [`egui`] from a [`glow`] app based on [`winit`].
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pub struct EguiGlow {
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@ -14,11 +14,13 @@ pub struct EguiGlow {
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}
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impl EguiGlow {
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/// For automatic shader version detection set `shader_version` to `None`.
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pub fn new<E>(
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event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
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gl: std::sync::Arc<glow::Context>,
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shader_version: Option<ShaderVersion>,
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) -> Self {
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let painter = crate::Painter::new(gl, None, "")
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let painter = crate::Painter::new(gl, None, "", shader_version)
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.map_err(|error| {
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tracing::error!("error occurred in initializing painter:\n{}", error);
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})
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@ -8,6 +8,7 @@ fn main() {
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initial_window_size: Some(egui::vec2(500.0, 900.0)),
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..Default::default()
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};
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eframe::run_native(
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"Show an image with eframe/egui",
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options,
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