[demo] Move backend into an optional panel of WrapApp

This commit is contained in:
Emil Ernerfeldt 2021-01-02 01:01:01 +01:00
parent 3e0bedd96d
commit b3d1016507
7 changed files with 354 additions and 332 deletions

View file

@ -10,7 +10,7 @@ pub fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("demo_windows_minimal", |b| { c.bench_function("demo_windows_minimal", |b| {
b.iter(|| { b.iter(|| {
ctx.begin_frame(raw_input.clone()); ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx, |_ui| {}); demo_windows.ui(&ctx);
ctx.end_frame() ctx.end_frame()
}) })
}); });
@ -24,7 +24,7 @@ pub fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("demo_windows_full", |b| { c.bench_function("demo_windows_full", |b| {
b.iter(|| { b.iter(|| {
ctx.begin_frame(raw_input.clone()); ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx, |_ui| {}); demo_windows.ui(&ctx);
ctx.end_frame() ctx.end_frame()
}) })
}); });
@ -35,7 +35,7 @@ pub fn criterion_benchmark(c: &mut Criterion) {
ctx.memory().all_collpasing_are_open = true; // expand the demo window with everything ctx.memory().all_collpasing_are_open = true; // expand the demo window with everything
let mut demo_windows = egui_demo_lib::DemoWindows::default(); let mut demo_windows = egui_demo_lib::DemoWindows::default();
ctx.begin_frame(raw_input.clone()); ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx, |_ui| {}); demo_windows.ui(&ctx);
let (_, paint_commands) = ctx.end_frame(); let (_, paint_commands) = ctx.end_frame();
c.bench_function("tessellate", |b| { c.bench_function("tessellate", |b| {

View file

@ -1,174 +1,3 @@
use egui::{util::History, *};
// ----------------------------------------------------------------------------
/// How often we repaint the demo app by default
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum RunMode {
/// This is the default for the demo.
///
/// If this is selected, Egui is only updated if are input events
/// (like mouse movements) or there are some animations in the GUI.
///
/// Reactive mode saves CPU.
///
/// The downside is that the UI can become out-of-date if something it is supposed to monitor changes.
/// For instance, a GUI for a thermostat need to repaint each time the temperature changes.
/// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each
/// time such an event happens. You can also chose to call `request_repaint()` once every second
/// or after every single frame - this is called `Continuous` mode,
/// and for games and interactive tools that need repainting every frame anyway, this should be the default.
Reactive,
/// This will call `egui::Context::request_repaint()` at the end of each frame
/// to request the backend to repaint as soon as possible.
///
/// On most platforms this will mean that Egui will run at the display refresh rate of e.g. 60 Hz.
///
/// For this demo it is not any reason to do so except to
/// demonstrate how quickly Egui runs.
///
/// For games or other interactive apps, this is probably what you want to do.
/// It will guarantee that Egui is always up-to-date.
Continuous,
}
/// Default for demo is Reactive since
/// 1) We want to use minimal CPU
/// 2) There are no external events that could invalidate the UI
/// so there are no events to miss.
impl Default for RunMode {
fn default() -> Self {
RunMode::Reactive
}
}
// ----------------------------------------------------------------------------
struct FrameHistory {
frame_times: History<f32>,
}
impl Default for FrameHistory {
fn default() -> Self {
let max_age: f64 = 1.0;
Self {
frame_times: History::from_max_len_age((max_age * 300.0).round() as usize, max_age),
}
}
}
impl FrameHistory {
// Called first
pub fn on_new_frame(&mut self, now: f64, previus_frame_time: Option<f32>) {
let previus_frame_time = previus_frame_time.unwrap_or_default();
if let Some(latest) = self.frame_times.latest_mut() {
*latest = previus_frame_time; // rewrite history now that we know
}
self.frame_times.add(now, previus_frame_time); // projected
}
fn mean_frame_time(&self) -> f32 {
self.frame_times.average().unwrap_or_default()
}
fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
}
fn ui(&mut self, ui: &mut Ui) {
ui.label(format!(
"Total frames painted (including this one): {}",
self.frame_times.total_count()
));
ui.label(format!(
"Mean CPU usage per frame: {:.2} ms / frame",
1e3 * self.mean_frame_time()
))
.on_hover_text(
"Includes Egui layout and tessellation time.\n\
Does not include GPU usage, nor overhead for sending data to GPU.",
);
egui::warn_if_debug_build(ui);
egui::CollapsingHeader::new("📊 CPU usage history")
.default_open(false)
.show(ui, |ui| {
self.graph(ui);
});
}
fn graph(&mut self, ui: &mut Ui) -> Response {
let graph_top_cpu_usage = 0.010;
ui.label("Egui CPU usage history");
let history = &self.frame_times;
// TODO: we should not use `slider_width` as default graph width.
let height = ui.style().spacing.slider_width;
let size = vec2(ui.available_size_before_wrap_finite().x, height);
let response = ui.allocate_response(size, Sense::hover());
let rect = response.rect;
let style = ui.style().noninteractive();
let mut cmds = vec![PaintCmd::Rect {
rect,
corner_radius: style.corner_radius,
fill: ui.style().visuals.dark_bg_color,
stroke: ui.style().noninteractive().bg_stroke,
}];
let rect = rect.shrink(4.0);
let line_stroke = Stroke::new(1.0, Srgba::additive_luminance(128));
if let Some(mouse_pos) = ui.input().mouse.pos {
if rect.contains(mouse_pos) {
let y = mouse_pos.y;
cmds.push(PaintCmd::line_segment(
[pos2(rect.left(), y), pos2(rect.right(), y)],
line_stroke,
));
let cpu_usage = remap(y, rect.bottom_up_range(), 0.0..=graph_top_cpu_usage);
let text = format!("{:.1} ms", 1e3 * cpu_usage);
cmds.push(PaintCmd::text(
ui.fonts(),
pos2(rect.left(), y),
align::LEFT_BOTTOM,
text,
TextStyle::Monospace,
color::WHITE,
));
}
}
let circle_color = Srgba::additive_luminance(196);
let radius = 2.0;
let right_side_time = ui.input().time; // Time at right side of screen
for (time, cpu_usage) in history.iter() {
let age = (right_side_time - time) as f32;
let x = remap(age, history.max_age()..=0.0, rect.x_range());
let y = remap_clamp(cpu_usage, 0.0..=graph_top_cpu_usage, rect.bottom_up_range());
cmds.push(PaintCmd::line_segment(
[pos2(x, rect.bottom()), pos2(x, y)],
line_stroke,
));
if cpu_usage < graph_top_cpu_usage {
cmds.push(PaintCmd::circle_filled(pos2(x, y), radius, circle_color));
}
}
ui.painter().extend(cmds);
response
}
}
// ----------------------------------------------------------------------------
/// Demonstrates how to make an app using Egui. /// Demonstrates how to make an app using Egui.
/// ///
/// Implements `epi::App` so it can be used with /// Implements `epi::App` so it can be used with
@ -177,107 +6,6 @@ impl FrameHistory {
#[serde(default)] #[serde(default)]
pub struct DemoApp { pub struct DemoApp {
demo_windows: super::DemoWindows, demo_windows: super::DemoWindows,
backend_window_open: bool,
#[serde(skip)] // go back to `Reactive` mode each time we start
run_mode: RunMode,
/// current slider value for current gui scale (backend demo only)
pixels_per_point: Option<f32>,
#[serde(skip)]
frame_history: FrameHistory,
}
impl DemoApp {
fn backend_ui(&mut self, ui: &mut Ui, frame: &mut epi::Frame<'_>) {
let is_web = frame.is_web();
if is_web {
ui.label("Egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
ui.label(
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements. \
This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
ui.label("This is also work in progress, and not ready for production... yet :)");
ui.horizontal(|ui| {
ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/egui");
});
ui.separator();
}
self.run_mode_ui(ui);
ui.separator();
self.frame_history.ui(ui);
if !is_web {
// web browsers have their own way of zooming, which egui_web respects
ui.separator();
if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
frame.set_pixels_per_point(new_pixels_per_point);
}
}
if !is_web {
ui.separator();
if ui.button("Quit").clicked {
frame.quit();
}
}
}
fn pixels_per_point_ui(&mut self, ui: &mut Ui, info: &epi::IntegrationInfo) -> Option<f32> {
self.pixels_per_point = self
.pixels_per_point
.or(info.native_pixels_per_point)
.or_else(|| Some(ui.ctx().pixels_per_point()));
if let Some(pixels_per_point) = &mut self.pixels_per_point {
ui.add(
egui::Slider::f32(pixels_per_point, 0.5..=5.0)
.logarithmic(true)
.text("Scale (physical pixels per point)"),
);
if let Some(native_pixels_per_point) = info.native_pixels_per_point {
if ui
.button(format!(
"Reset scale to native value ({:.1})",
native_pixels_per_point
))
.clicked
{
*pixels_per_point = native_pixels_per_point;
}
}
if !ui.ctx().is_using_mouse() {
// We wait until mouse release to activate:
return Some(*pixels_per_point);
}
}
None
}
fn run_mode_ui(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
let run_mode = &mut self.run_mode;
ui.label("Run mode:");
ui.radio_value(run_mode, RunMode::Continuous, "Continuous")
.on_hover_text("Repaint everything each frame");
ui.radio_value(run_mode, RunMode::Reactive, "Reactive")
.on_hover_text("Repaint when there are animations or input (e.g. mouse movement)");
});
if self.run_mode == RunMode::Continuous {
ui.label(format!(
"Repainting the UI each frame. FPS: {:.1}",
self.frame_history.fps()
));
} else {
ui.label("Only running UI code when there are animations or input");
}
}
} }
impl epi::App for DemoApp { impl epi::App for DemoApp {
@ -293,39 +21,7 @@ impl epi::App for DemoApp {
epi::set_value(storage, epi::APP_KEY, self); epi::set_value(storage, epi::APP_KEY, self);
} }
fn update(&mut self, ctx: &CtxRef, frame: &mut epi::Frame<'_>) { fn update(&mut self, ctx: &egui::CtxRef, _frame: &mut epi::Frame<'_>) {
self.frame_history self.demo_windows.ui(ctx);
.on_new_frame(ctx.input().time, frame.info().cpu_usage);
let mean_frame_time = self.frame_history.mean_frame_time();
let Self {
demo_windows,
backend_window_open,
..
} = self;
demo_windows.ui(ctx, |ui| {
ui.separator();
ui.checkbox(backend_window_open, "💻 Backend");
ui.label(format!("{:.2} ms / frame", 1e3 * mean_frame_time))
.on_hover_text("CPU usage.");
});
let mut backend_window_open = self.backend_window_open;
egui::Window::new("💻 Backend")
.min_width(360.0)
.scroll(false)
.open(&mut backend_window_open)
.show(ctx, |ui| {
self.backend_ui(ui, frame);
});
self.backend_window_open = backend_window_open;
if self.run_mode == RunMode::Continuous {
// Tell the backend to repaint as soon as possible
ctx.request_repaint();
}
} }
} }

View file

@ -53,7 +53,7 @@ pub struct DemoWindows {
impl DemoWindows { impl DemoWindows {
/// Show the app ui (menu bar and windows). /// Show the app ui (menu bar and windows).
/// `sidebar_ui` can be used to optionally show some things in the sidebar /// `sidebar_ui` can be used to optionally show some things in the sidebar
pub fn ui(&mut self, ctx: &CtxRef, sidebar_ui: impl FnOnce(&mut Ui)) { pub fn ui(&mut self, ctx: &CtxRef) {
egui::SidePanel::left("side_panel", 190.0).show(ctx, |ui| { egui::SidePanel::left("side_panel", 190.0).show(ctx, |ui| {
ui.heading("✒ Egui Demo"); ui.heading("✒ Egui Demo");
@ -80,8 +80,6 @@ impl DemoWindows {
if ui.button("Organize windows").clicked { if ui.button("Organize windows").clicked {
ui.ctx().memory().reset_areas(); ui.ctx().memory().reset_areas();
} }
sidebar_ui(ui);
}); });
}); });

View file

@ -72,13 +72,13 @@ impl epi::App for HttpApp {
} }
egui::CentralPanel::default().show(ctx, |ui| { egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Egui Fetch Example"); ui.heading("HTTP Fetch Example");
ui.add(egui::github_link_file!( ui.add(egui::github_link_file!(
"https://github.com/emilk/egui/blob/master/", "https://github.com/emilk/egui/blob/master/",
"(source code)" "(source code)"
)); ));
if let Some(url) = ui_url(ui, &mut self.url) { if let Some(url) = ui_url(ui, frame, &mut self.url) {
let repaint_signal = frame.repaint_signal(); let repaint_signal = frame.repaint_signal();
let (sender, receiver) = std::sync::mpsc::channel(); let (sender, receiver) = std::sync::mpsc::channel();
self.in_progress = Some(receiver); self.in_progress = Some(receiver);
@ -108,7 +108,7 @@ impl epi::App for HttpApp {
} }
} }
fn ui_url(ui: &mut egui::Ui, url: &mut String) -> Option<String> { fn ui_url(ui: &mut egui::Ui, frame: &mut epi::Frame<'_>, url: &mut String) -> Option<String> {
let mut trigger_fetch = false; let mut trigger_fetch = false;
ui.horizontal(|ui| { ui.horizontal(|ui| {
@ -117,7 +117,9 @@ fn ui_url(ui: &mut egui::Ui, url: &mut String) -> Option<String> {
trigger_fetch |= ui.button("GET").clicked; trigger_fetch |= ui.button("GET").clicked;
}); });
ui.label("HINT: paste the url of this page into the field above!"); if frame.is_web() {
ui.label("HINT: paste the url of this page into the field above!");
}
ui.horizontal(|ui| { ui.horizontal(|ui| {
if ui.button("Source code for this example").clicked { if ui.button("Source code for this example").clicked {

View file

@ -0,0 +1,126 @@
use egui::util::History;
pub struct FrameHistory {
frame_times: History<f32>,
}
impl Default for FrameHistory {
fn default() -> Self {
let max_age: f64 = 1.0;
Self {
frame_times: History::from_max_len_age((max_age * 300.0).round() as usize, max_age),
}
}
}
impl FrameHistory {
// Called first
pub fn on_new_frame(&mut self, now: f64, previus_frame_time: Option<f32>) {
let previus_frame_time = previus_frame_time.unwrap_or_default();
if let Some(latest) = self.frame_times.latest_mut() {
*latest = previus_frame_time; // rewrite history now that we know
}
self.frame_times.add(now, previus_frame_time); // projected
}
pub fn mean_frame_time(&self) -> f32 {
self.frame_times.average().unwrap_or_default()
}
pub fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
}
pub fn ui(&mut self, ui: &mut egui::Ui) {
ui.label(format!(
"Total frames painted: {}",
self.frame_times.total_count()
))
.on_hover_text("Includes this frame.");
ui.label(format!(
"Mean CPU usage: {:.2} ms / frame",
1e3 * self.mean_frame_time()
))
.on_hover_text(
"Includes Egui layout and tessellation time.\n\
Does not include GPU usage, nor overhead for sending data to GPU.",
);
egui::warn_if_debug_build(ui);
egui::CollapsingHeader::new("📊 CPU usage history")
.default_open(false)
.show(ui, |ui| {
self.graph(ui);
});
}
fn graph(&mut self, ui: &mut egui::Ui) -> egui::Response {
use egui::*;
let graph_top_cpu_usage = 0.010;
ui.label("Egui CPU usage history");
let history = &self.frame_times;
// TODO: we should not use `slider_width` as default graph width.
let height = ui.style().spacing.slider_width;
let size = vec2(ui.available_size_before_wrap_finite().x, height);
let response = ui.allocate_response(size, Sense::hover());
let rect = response.rect;
let style = ui.style().noninteractive();
let mut cmds = vec![PaintCmd::Rect {
rect,
corner_radius: style.corner_radius,
fill: ui.style().visuals.dark_bg_color,
stroke: ui.style().noninteractive().bg_stroke,
}];
let rect = rect.shrink(4.0);
let line_stroke = Stroke::new(1.0, Srgba::additive_luminance(128));
if let Some(mouse_pos) = ui.input().mouse.pos {
if rect.contains(mouse_pos) {
let y = mouse_pos.y;
cmds.push(PaintCmd::line_segment(
[pos2(rect.left(), y), pos2(rect.right(), y)],
line_stroke,
));
let cpu_usage = remap(y, rect.bottom_up_range(), 0.0..=graph_top_cpu_usage);
let text = format!("{:.1} ms", 1e3 * cpu_usage);
cmds.push(PaintCmd::text(
ui.fonts(),
pos2(rect.left(), y),
align::LEFT_BOTTOM,
text,
TextStyle::Monospace,
color::WHITE,
));
}
}
let circle_color = Srgba::additive_luminance(196);
let radius = 2.0;
let right_side_time = ui.input().time; // Time at right side of screen
for (time, cpu_usage) in history.iter() {
let age = (right_side_time - time) as f32;
let x = remap(age, history.max_age()..=0.0, rect.x_range());
let y = remap_clamp(cpu_usage, 0.0..=graph_top_cpu_usage, rect.bottom_up_range());
cmds.push(PaintCmd::line_segment(
[pos2(x, rect.bottom()), pos2(x, y)],
line_stroke,
));
if cpu_usage < graph_top_cpu_usage {
cmds.push(PaintCmd::circle_filled(pos2(x, y), radius, circle_color));
}
}
ui.painter().extend(cmds);
response
}
}

View file

@ -46,6 +46,7 @@
)] )]
mod apps; mod apps;
pub(crate) mod frame_history;
mod wrap_app; mod wrap_app;
pub use apps::DemoWindows; // used for tests pub use apps::DemoWindows; // used for tests
@ -96,7 +97,7 @@ fn test_egui_e2e() {
const NUM_FRAMES: usize = 5; const NUM_FRAMES: usize = 5;
for _ in 0..NUM_FRAMES { for _ in 0..NUM_FRAMES {
ctx.begin_frame(raw_input.clone()); ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx, |_ui| {}); demo_windows.ui(&ctx);
let (_output, paint_commands) = ctx.end_frame(); let (_output, paint_commands) = ctx.end_frame();
let paint_jobs = ctx.tessellate(paint_commands); let paint_jobs = ctx.tessellate(paint_commands);
assert!(!paint_jobs.is_empty()); assert!(!paint_jobs.is_empty());

View file

@ -1,11 +1,4 @@
/// Wraps many demo/test apps into one /// All the different demo apps.
#[derive(Default, serde::Deserialize, serde::Serialize)]
#[serde(default)]
pub struct WrapApp {
selected_anchor: String,
apps: Apps,
}
#[derive(Default, serde::Deserialize, serde::Serialize)] #[derive(Default, serde::Deserialize, serde::Serialize)]
#[serde(default)] #[serde(default)]
pub struct Apps { pub struct Apps {
@ -27,6 +20,15 @@ impl Apps {
} }
} }
/// Wraps many demo/test apps into one.
#[derive(Default, serde::Deserialize, serde::Serialize)]
#[serde(default)]
pub struct WrapApp {
selected_anchor: String,
apps: Apps,
backend_panel: BackendPanel,
}
impl epi::App for WrapApp { impl epi::App for WrapApp {
fn name(&self) -> &str { fn name(&self) -> &str {
"Egui Demo Apps" "Egui Demo Apps"
@ -51,9 +53,13 @@ impl epi::App for WrapApp {
self.selected_anchor = self.apps.iter_mut().next().unwrap().0.to_owned(); self.selected_anchor = self.apps.iter_mut().next().unwrap().0.to_owned();
} }
egui::TopPanel::top("wrap_app").show(ctx, |ui| { egui::TopPanel::top("wrap_app_top_bar").show(ctx, |ui| {
// A menu-bar is a horizontal layout with some special styles applied. // A menu-bar is a horizontal layout with some special styles applied.
egui::menu::bar(ui, |ui| { // egui::menu::bar(ui, |ui| {
ui.horizontal_wrapped(|ui| {
ui.checkbox(&mut self.backend_panel.open, "💻 Backend");
ui.separator();
for (anchor, app) in self.apps.iter_mut() { for (anchor, app) in self.apps.iter_mut() {
if ui if ui
.selectable_label(self.selected_anchor == anchor, app.name()) .selectable_label(self.selected_anchor == anchor, app.name())
@ -67,11 +73,14 @@ impl epi::App for WrapApp {
} }
ui.with_layout(egui::Layout::right_to_left(), |ui| { ui.with_layout(egui::Layout::right_to_left(), |ui| {
if let Some(seconds_since_midnight) = frame.info().seconds_since_midnight { if false {
if clock_button(ui, seconds_since_midnight).clicked { // TODO: fix the overlap on small screens
self.selected_anchor = "clock".to_owned(); if let Some(seconds_since_midnight) = frame.info().seconds_since_midnight {
if frame.is_web() { if clock_button(ui, seconds_since_midnight).clicked {
ui.output().open_url = Some("#clock".to_owned()); self.selected_anchor = "clock".to_owned();
if frame.is_web() {
ui.output().open_url = Some("#clock".to_owned());
}
} }
} }
} }
@ -81,6 +90,13 @@ impl epi::App for WrapApp {
}); });
}); });
self.backend_panel.update(ctx, frame);
if self.backend_panel.open {
egui::SidePanel::left("backend_panel", 0.0).show(ctx, |ui| {
self.backend_panel.ui(ui, frame);
});
}
for (anchor, app) in self.apps.iter_mut() { for (anchor, app) in self.apps.iter_mut() {
if anchor == self.selected_anchor { if anchor == self.selected_anchor {
app.update(ctx, frame); app.update(ctx, frame);
@ -101,3 +117,186 @@ fn clock_button(ui: &mut egui::Ui, seconds_since_midnight: f64) -> egui::Respons
ui.add(egui::Button::new(time).text_style(egui::TextStyle::Monospace)) ui.add(egui::Button::new(time).text_style(egui::TextStyle::Monospace))
} }
// ----------------------------------------------------------------------------
/// How often we repaint the demo app by default
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum RunMode {
/// This is the default for the demo.
///
/// If this is selected, Egui is only updated if are input events
/// (like mouse movements) or there are some animations in the GUI.
///
/// Reactive mode saves CPU.
///
/// The downside is that the UI can become out-of-date if something it is supposed to monitor changes.
/// For instance, a GUI for a thermostat need to repaint each time the temperature changes.
/// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each
/// time such an event happens. You can also chose to call `request_repaint()` once every second
/// or after every single frame - this is called `Continuous` mode,
/// and for games and interactive tools that need repainting every frame anyway, this should be the default.
Reactive,
/// This will call `egui::Context::request_repaint()` at the end of each frame
/// to request the backend to repaint as soon as possible.
///
/// On most platforms this will mean that Egui will run at the display refresh rate of e.g. 60 Hz.
///
/// For this demo it is not any reason to do so except to
/// demonstrate how quickly Egui runs.
///
/// For games or other interactive apps, this is probably what you want to do.
/// It will guarantee that Egui is always up-to-date.
Continuous,
}
/// Default for demo is Reactive since
/// 1) We want to use minimal CPU
/// 2) There are no external events that could invalidate the UI
/// so there are no events to miss.
impl Default for RunMode {
fn default() -> Self {
RunMode::Reactive
}
}
// ----------------------------------------------------------------------------
#[derive(Default, serde::Deserialize, serde::Serialize)]
#[serde(default)]
struct BackendPanel {
open: bool,
#[serde(skip)] // go back to `Reactive` mode each time we start
run_mode: RunMode,
/// current slider value for current gui scale
pixels_per_point: Option<f32>,
#[serde(skip)]
frame_history: crate::frame_history::FrameHistory,
}
impl BackendPanel {
fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) {
self.frame_history
.on_new_frame(ctx.input().time, frame.info().cpu_usage);
if self.run_mode == RunMode::Continuous {
// Tell the backend to repaint as soon as possible
ctx.request_repaint();
}
}
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame<'_>) {
let is_web = frame.is_web();
if is_web {
ui.label("Egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
ui.label(
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements. \
This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
ui.label("This is also work in progress, and not ready for production... yet :)");
ui.horizontal(|ui| {
ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/egui");
});
ui.separator();
}
self.run_mode_ui(ui);
ui.separator();
self.frame_history.ui(ui);
if !is_web {
// web browsers have their own way of zooming, which egui_web respects
ui.separator();
if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
frame.set_pixels_per_point(new_pixels_per_point);
}
}
if !is_web {
ui.separator();
if ui
.button("📱 Phone Size")
.on_hover_text("Resize the window to be small like a phone.")
.clicked
{
frame.set_window_size(egui::Vec2::new(375.0, 812.0)); // iPhone 12 mini
}
if ui.button("Quit").clicked {
frame.quit();
}
}
}
fn pixels_per_point_ui(
&mut self,
ui: &mut egui::Ui,
info: &epi::IntegrationInfo,
) -> Option<f32> {
#![allow(clippy::float_cmp)]
self.pixels_per_point = self
.pixels_per_point
.or(info.native_pixels_per_point)
.or_else(|| Some(ui.ctx().pixels_per_point()));
let pixels_per_point = self.pixels_per_point.as_mut()?;
ui.horizontal(|ui| {
ui.style_mut().spacing.slider_width = 90.0;
ui.add(
egui::Slider::f32(pixels_per_point, 0.5..=5.0)
.logarithmic(true)
.text("Scale"),
)
.on_hover_text("Physical pixels per point.");
if let Some(native_pixels_per_point) = info.native_pixels_per_point {
let button = egui::Button::new("Reset")
.enabled(*pixels_per_point != native_pixels_per_point);
if ui
.add(button)
.on_hover_text(format!(
"Reset scale to native value ({:.1})",
native_pixels_per_point
))
.clicked
{
*pixels_per_point = native_pixels_per_point;
}
}
});
// We wait until mouse release to activate:
if ui.ctx().is_using_mouse() {
None
} else {
Some(*pixels_per_point)
}
}
fn run_mode_ui(&mut self, ui: &mut egui::Ui) {
ui.horizontal(|ui| {
let run_mode = &mut self.run_mode;
ui.label("Mode:");
ui.radio_value(run_mode, RunMode::Continuous, "Continuous")
.on_hover_text("Repaint everything each frame");
ui.radio_value(run_mode, RunMode::Reactive, "Reactive")
.on_hover_text("Repaint when there are animations or input (e.g. mouse movement)");
});
if self.run_mode == RunMode::Continuous {
ui.label(format!(
"Repainting the UI each frame. FPS: {:.1}",
self.frame_history.fps()
));
} else {
ui.label("Only running UI code when there are animations or input");
}
}
}