Only show tooltips when mouse pointer is still (#2263)
* Only show tooltips when mouse pointer is still Revert to the old behavior by setting `style.interaction.show_tooltips_only_when_still = false`. * Area: take `impl Into<Id>` * refactor tooltips * Fix was_tooltip_open_last_frame * Bug fix * Add some spacing between tooltips
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51ff32797d
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8 changed files with 103 additions and 68 deletions
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@ -21,6 +21,7 @@ NOTE: [`epaint`](crates/epaint/CHANGELOG.md), [`eframe`](crates/eframe/CHANGELOG
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### Changed 🔧
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* Panels always have a separator line, but no stroke on other sides. Their spacing has also changed slightly ([#2261](https://github.com/emilk/egui/pull/2261)).
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* Tooltips are only shown when mouse pointer is still ([#2263](https://github.com/emilk/egui/pull/2263)).
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### Fixed 🐛
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* ⚠️ BREAKING: Fix text being too small ([#2069](https://github.com/emilk/egui/pull/2069)).
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@ -2,8 +2,6 @@
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//! It has no frame or own size. It is potentially movable.
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//! It is the foundation for windows and popups.
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use std::{fmt::Debug, hash::Hash};
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use crate::*;
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/// State that is persisted between frames.
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@ -56,9 +54,9 @@ pub struct Area {
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}
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impl Area {
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pub fn new(id_source: impl Hash) -> Self {
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pub fn new(id: impl Into<Id>) -> Self {
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Self {
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id: Id::new(id_source),
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id: id.into(),
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movable: true,
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interactable: true,
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enabled: true,
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@ -6,13 +6,13 @@ use crate::*;
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/// Same state for all tooltips.
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#[derive(Clone, Debug, Default)]
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pub(crate) struct MonoState {
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last_id: Option<Id>,
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last_size: Vec<Vec2>,
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pub(crate) struct TooltipState {
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last_common_id: Option<Id>,
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individual_ids_and_sizes: ahash::HashMap<usize, (Id, Vec2)>,
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}
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impl MonoState {
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fn load(ctx: &Context) -> Option<Self> {
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impl TooltipState {
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pub fn load(ctx: &Context) -> Option<Self> {
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ctx.data().get_temp(Id::null())
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}
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@ -20,30 +20,28 @@ impl MonoState {
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ctx.data().insert_temp(Id::null(), self);
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}
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fn tooltip_size(&self, id: Id, index: usize) -> Option<Vec2> {
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if self.last_id == Some(id) {
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self.last_size.get(index).cloned()
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fn individual_tooltip_size(&self, common_id: Id, index: usize) -> Option<Vec2> {
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if self.last_common_id == Some(common_id) {
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Some(self.individual_ids_and_sizes.get(&index).cloned()?.1)
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} else {
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None
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}
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}
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fn set_tooltip_size(&mut self, id: Id, index: usize, size: Vec2) {
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if self.last_id == Some(id) {
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if let Some(stored_size) = self.last_size.get_mut(index) {
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*stored_size = size;
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} else {
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self.last_size
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.extend((0..index - self.last_size.len()).map(|_| Vec2::ZERO));
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self.last_size.push(size);
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}
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return;
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fn set_individual_tooltip(
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&mut self,
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common_id: Id,
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index: usize,
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individual_id: Id,
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size: Vec2,
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) {
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if self.last_common_id != Some(common_id) {
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self.last_common_id = Some(common_id);
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self.individual_ids_and_sizes.clear();
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}
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self.last_id = Some(id);
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self.last_size.clear();
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self.last_size.extend((0..index).map(|_| Vec2::ZERO));
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self.last_size.push(size);
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self.individual_ids_and_sizes
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.insert(index, (individual_id, size));
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}
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}
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@ -151,27 +149,30 @@ pub fn show_tooltip_at<R>(
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fn show_tooltip_at_avoid_dyn<'c, R>(
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ctx: &Context,
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mut id: Id,
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individual_id: Id,
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suggested_position: Option<Pos2>,
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above: bool,
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mut avoid_rect: Rect,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> Option<R> {
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let mut tooltip_rect = Rect::NOTHING;
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let mut count = 0;
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let spacing = 4.0;
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let stored = ctx.frame_state().tooltip_rect;
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// if there are multiple tooltips open they should use the same common_id for the `tooltip_size` caching to work.
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let mut frame_state =
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ctx.frame_state()
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.tooltip_state
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.unwrap_or(crate::frame_state::TooltipFrameState {
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common_id: individual_id,
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rect: Rect::NOTHING,
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count: 0,
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});
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let mut position = if let Some(stored) = stored {
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// if there are multiple tooltips open they should use the same id for the `tooltip_size` caching to work.
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id = stored.id;
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tooltip_rect = stored.rect;
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count = stored.count;
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avoid_rect = avoid_rect.union(tooltip_rect);
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let mut position = if frame_state.rect.is_positive() {
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avoid_rect = avoid_rect.union(frame_state.rect);
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if above {
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tooltip_rect.left_top()
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frame_state.rect.left_top() - spacing * Vec2::Y
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} else {
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tooltip_rect.left_bottom()
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frame_state.rect.left_bottom() + spacing * Vec2::Y
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}
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} else if let Some(position) = suggested_position {
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position
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@ -181,8 +182,9 @@ fn show_tooltip_at_avoid_dyn<'c, R>(
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return None; // No good place for a tooltip :(
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};
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let mut state = MonoState::load(ctx).unwrap_or_default();
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let expected_size = state.tooltip_size(id, count);
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let mut long_state = TooltipState::load(ctx).unwrap_or_default();
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let expected_size =
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long_state.individual_tooltip_size(frame_state.common_id, frame_state.count);
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let expected_size = expected_size.unwrap_or_else(|| vec2(64.0, 32.0));
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if above {
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@ -195,31 +197,37 @@ fn show_tooltip_at_avoid_dyn<'c, R>(
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{
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let new_rect = Rect::from_min_size(position, expected_size);
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// Note: We do not use Rect::intersects() since it returns true even if the rects only touch.
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// Note: We use shrink so that we don't get false positives when the rects just touch
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if new_rect.shrink(1.0).intersects(avoid_rect) {
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if above {
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// place below instead:
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position = avoid_rect.left_bottom();
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position = avoid_rect.left_bottom() + spacing * Vec2::Y;
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} else {
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// place above instead:
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position = Pos2::new(position.x, avoid_rect.min.y - expected_size.y);
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position = Pos2::new(position.x, avoid_rect.min.y - expected_size.y - spacing);
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}
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}
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}
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let position = position.at_least(ctx.input().screen_rect().min);
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let area_id = frame_state.common_id.with(frame_state.count);
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let InnerResponse { inner, response } =
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show_tooltip_area_dyn(ctx, id.with(count), position, add_contents);
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show_tooltip_area_dyn(ctx, area_id, position, add_contents);
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state.set_tooltip_size(id, count, response.rect.size());
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state.store(ctx);
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long_state.set_individual_tooltip(
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frame_state.common_id,
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frame_state.count,
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individual_id,
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response.rect.size(),
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);
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long_state.store(ctx);
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frame_state.count += 1;
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frame_state.rect = frame_state.rect.union(response.rect);
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ctx.frame_state().tooltip_state = Some(frame_state);
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ctx.frame_state().tooltip_rect = Some(crate::frame_state::TooltipRect {
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id,
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rect: tooltip_rect.union(response.rect),
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count: count + 1,
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});
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Some(inner)
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}
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@ -247,12 +255,12 @@ pub fn show_tooltip_text(ctx: &Context, id: Id, text: impl Into<WidgetText>) ->
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/// Show a pop-over window.
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fn show_tooltip_area_dyn<'c, R>(
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ctx: &Context,
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id: Id,
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area_id: Id,
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window_pos: Pos2,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> InnerResponse<R> {
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use containers::*;
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Area::new(id)
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Area::new(area_id)
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.order(Order::Tooltip)
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.fixed_pos(window_pos)
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.interactable(false)
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@ -267,6 +275,25 @@ fn show_tooltip_area_dyn<'c, R>(
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})
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}
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/// Was this popup visible last frame?
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pub fn was_tooltip_open_last_frame(ctx: &Context, tooltip_id: Id) -> bool {
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if let Some(state) = TooltipState::load(ctx) {
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if let Some(common_id) = state.last_common_id {
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for (count, (individual_id, _size)) in &state.individual_ids_and_sizes {
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if *individual_id == tooltip_id {
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let area_id = common_id.with(count);
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let layer_id = LayerId::new(Order::Tooltip, area_id);
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if ctx.memory().areas.visible_last_frame(&layer_id) {
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return true;
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}
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}
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}
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}
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}
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false
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}
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/// Shows a popup below another widget.
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///
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/// Useful for drop-down menus (combo boxes) or suggestion menus under text fields.
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@ -39,7 +39,7 @@ impl<'open> Window<'open> {
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/// If you need a changing title, you must call `window.id(…)` with a fixed id.
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pub fn new(title: impl Into<WidgetText>) -> Self {
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let title = title.into().fallback_text_style(TextStyle::Heading);
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let area = Area::new(title.text());
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let area = Area::new(Id::new(title.text()));
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Self {
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title,
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open: None,
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@ -3,8 +3,8 @@ use std::ops::RangeInclusive;
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use crate::*;
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#[derive(Clone, Copy, Debug)]
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pub(crate) struct TooltipRect {
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pub id: Id,
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pub(crate) struct TooltipFrameState {
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pub common_id: Id,
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pub rect: Rect,
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pub count: usize,
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}
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@ -32,7 +32,7 @@ pub(crate) struct FrameState {
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/// If a tooltip has been shown this frame, where was it?
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/// This is used to prevent multiple tooltips to cover each other.
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/// Initialized to `None` at the start of each frame.
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pub(crate) tooltip_rect: Option<TooltipRect>,
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pub(crate) tooltip_state: Option<TooltipFrameState>,
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/// Set to [`InputState::scroll_delta`] on the start of each frame.
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///
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@ -50,7 +50,7 @@ impl Default for FrameState {
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available_rect: Rect::NAN,
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unused_rect: Rect::NAN,
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used_by_panels: Rect::NAN,
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tooltip_rect: None,
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tooltip_state: None,
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scroll_delta: Vec2::ZERO,
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scroll_target: [None, None],
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}
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@ -64,7 +64,7 @@ impl FrameState {
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available_rect,
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unused_rect,
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used_by_panels,
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tooltip_rect,
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tooltip_state,
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scroll_delta,
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scroll_target,
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} = self;
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@ -73,7 +73,7 @@ impl FrameState {
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*available_rect = input.screen_rect();
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*unused_rect = input.screen_rect();
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*used_by_panels = Rect::NOTHING;
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*tooltip_rect = None;
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*tooltip_state = None;
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*scroll_delta = input.scroll_delta;
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*scroll_target = [None, None];
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}
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@ -117,7 +117,7 @@ pub(crate) fn submenu_button<R>(
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/// wrapper for the contents of every menu.
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pub(crate) fn menu_ui<'c, R>(
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ctx: &Context,
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menu_id: impl std::hash::Hash,
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menu_id: impl Into<Id>,
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menu_state_arc: &Arc<RwLock<MenuState>>,
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add_contents: impl FnOnce(&mut Ui) -> R + 'c,
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) -> InnerResponse<R> {
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@ -386,6 +386,11 @@ impl Response {
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self
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}
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/// Was the tooltip open last frame?
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pub fn is_tooltip_open(&self) -> bool {
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crate::popup::was_tooltip_open_last_frame(&self.ctx, self.id.with("__tooltip"))
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}
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fn should_show_hover_ui(&self) -> bool {
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if self.ctx.memory().everything_is_visible() {
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return true;
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return false;
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}
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if self.ctx.style().interaction.show_tooltips_only_when_still
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&& !self.ctx.input().pointer.is_still()
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{
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// wait for mouse to stop
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self.ctx.request_repaint();
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return false;
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if self.ctx.style().interaction.show_tooltips_only_when_still {
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// We only show the tooltip when the mouse pointer is still,
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// but once shown we keep showing it until the mouse leaves the parent.
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let is_pointer_still = self.ctx.input().pointer.is_still();
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if !is_pointer_still && !self.is_tooltip_open() {
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// wait for mouse to stop
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self.ctx.request_repaint();
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return false;
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}
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}
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// We don't want tooltips of things while we are dragging them,
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@ -668,7 +668,7 @@ impl Default for Interaction {
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Self {
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resize_grab_radius_side: 5.0,
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resize_grab_radius_corner: 10.0,
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show_tooltips_only_when_still: false,
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show_tooltips_only_when_still: true,
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}
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}
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}
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