Implement undo for TextEdit
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3 changed files with 215 additions and 3 deletions
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@ -3,6 +3,7 @@
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pub(crate) mod cache;
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mod history;
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pub mod mutex;
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pub mod undoer;
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pub(crate) use cache::Cache;
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pub use history::History;
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172
egui/src/util/undoer.rs
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172
egui/src/util/undoer.rs
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@ -0,0 +1,172 @@
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use std::collections::VecDeque;
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Settings {
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/// Maximum number of undos.
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/// If your state is resource intensive, you should keep this low.
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///
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/// Default: `100`
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pub max_undos: usize,
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/// When that state hasn't changed for this many seconds,
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/// create a new undo point (if one is needed).
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///
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/// Default value: `1.0` seconds.
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pub stable_time: f32,
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/// If the state is changing so often that we never get to `stable_time`,
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/// then still create a save point every `auto_save_interval` seconds,
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/// so we have something to undo to.
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///
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/// Default value: `30` seconds.
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pub auto_save_interval: f32,
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}
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impl Default for Settings {
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fn default() -> Self {
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Self {
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max_undos: 100,
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stable_time: 1.0,
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auto_save_interval: 30.0,
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}
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}
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}
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/// Automatic undo system.
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///
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/// Every frame you feed it the most recent state.
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/// The `Undoer` compares it with the latest undo point
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/// and if there is a change it may create a new undo point.
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///
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/// `Undoer` follows two simple rules:
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///
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/// 1) If the state has changed since the latest undo point, but has
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/// remained stable for `stable_time` seconds, an new undo point is created.
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/// 2) If the state does not stabilize within `auto_save_interval` seconds, an undo point is created.
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///
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/// Rule 1) will make sure an undo point is not created until you _stop_ dragging that slider.
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/// Rule 2) will make sure that you will get some undo points even if you are constantly changing the state.
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#[derive(Clone, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Undoer<State> {
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settings: Settings,
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/// New undoes are added to the back.
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/// Two adjacent undo points are never equal.
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/// The latest undo point may (often) be the current state.
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undos: VecDeque<State>,
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#[cfg_attr(feature = "serde", serde(skip))]
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flux: Option<Flux<State>>,
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}
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impl<State> std::fmt::Debug for Undoer<State> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let Self { undos, .. } = self;
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f.debug_struct("Undoer")
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.field("undo count", &undos.len())
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.finish()
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}
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}
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/// Represents how the current state is changing
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#[derive(Clone)]
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struct Flux<State> {
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start_time: f64,
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latest_change_time: f64,
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latest_state: State,
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}
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impl<State> Undoer<State>
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where
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State: Clone + PartialEq,
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{
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/// Do we have an undo point different from the given state?
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pub fn has_undo(&self, current_state: &State) -> bool {
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match self.undos.len() {
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0 => false,
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1 => self.undos.back() != Some(current_state),
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_ => true,
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}
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}
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/// Return true if the state is currently changing
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pub fn is_in_flux(&self) -> bool {
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self.flux.is_some()
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}
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pub fn undo(&mut self, current_state: &State) -> Option<&State> {
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if self.has_undo(current_state) {
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self.flux = None;
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if self.undos.back() == Some(current_state) {
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self.undos.pop_back();
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}
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// Note: we keep the undo point intact.
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self.undos.back()
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} else {
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None
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}
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}
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/// Add an undo point if, and only if, there has been a change since the latest undo point.
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///
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/// * `time`: current time in seconds.
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pub fn add_undo(&mut self, current_state: &State) {
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if self.undos.back() != Some(current_state) {
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self.undos.push_back(current_state.clone());
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}
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while self.undos.len() > self.settings.max_undos {
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self.undos.pop_front();
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}
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self.flux = None;
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}
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/// Call this as often as you want (e.g. every frame)
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/// and `Undoer` will determine if a new undo point should be created.
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///
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/// * `current_time`: current time in seconds.
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pub fn feed_state(&mut self, current_time: f64, current_state: &State) {
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match self.undos.back() {
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None => {
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// First time feed_state is called.
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// always create an undo point:
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self.add_undo(current_state);
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}
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Some(latest_undo) => {
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if latest_undo == current_state {
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self.flux = None;
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} else {
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match self.flux.as_mut() {
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None => {
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self.flux = Some(Flux {
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start_time: current_time,
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latest_change_time: current_time,
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latest_state: current_state.clone(),
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});
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}
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Some(flux) => {
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if &flux.latest_state == current_state {
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let time_since_latest_change =
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(current_time - flux.latest_change_time) as f32;
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if time_since_latest_change >= self.settings.stable_time {
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self.add_undo(current_state);
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}
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} else {
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let time_since_flux_start = (current_time - flux.start_time) as f32;
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if time_since_flux_start >= self.settings.auto_save_interval {
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self.add_undo(current_state);
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} else {
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flux.latest_change_time = current_time;
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flux.latest_state = current_state.clone();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,10 +1,13 @@
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use crate::{paint::*, *};
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use crate::{paint::*, util::undoer::Undoer, *};
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#[derive(Clone, Copy, Debug, Default)]
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#[derive(Clone, Debug, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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pub(crate) struct State {
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cursorp: Option<CursorPair>,
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#[cfg_attr(feature = "serde", serde(skip))]
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undoer: Undoer<(CCursorPair, String)>,
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}
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#[derive(Clone, Copy, Debug, Default)]
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}
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}
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fn as_ccursorp(&self) -> CCursorPair {
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CCursorPair {
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primary: self.primary.ccursor,
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secondary: self.secondary.ccursor,
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}
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}
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fn is_empty(&self) -> bool {
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self.primary.ccursor == self.secondary.ccursor
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}
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}
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}
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#[derive(Clone, Copy, Debug, Default)]
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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struct CCursorPair {
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/// When selecting with a mouse, this is where the mouse was released.
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})
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.unwrap_or_else(|| CursorPair::one(galley.end()));
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// We feed state to the undoer both before and after handling input
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// so that the undoer creates automatic saves even when there are no events for a while.
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state
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.undoer
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.feed_state(ui.input().time, &(cursorp.as_ccursorp(), text.clone()));
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for event in &ui.input().events {
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let did_mutate_text = match event {
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Event::Copy => {
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ui.memory().surrender_kb_focus(id);
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break;
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}
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Event::Key {
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key: Key::Z,
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pressed: true,
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modifiers,
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} if modifiers.command && !modifiers.shift => {
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// TODO: redo
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if let Some((undo_ccursorp, undo_txt)) =
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state.undoer.undo(&(cursorp.as_ccursorp(), text.clone()))
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{
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*text = undo_txt.clone();
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Some(*undo_ccursorp)
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} else {
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None
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}
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}
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Event::Key {
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key,
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pressed: true,
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modifiers,
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} => on_key_press(&mut cursorp, text, &galley, *key, modifiers),
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Event::Key { .. } => None,
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};
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}
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}
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state.cursorp = Some(cursorp);
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state
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.undoer
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.feed_state(ui.input().time, &(cursorp.as_ccursorp(), text.clone()));
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}
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{
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.unwrap_or_else(|| ui.style().visuals.widgets.inactive.text_color());
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ui.painter()
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.galley(response.rect.min, galley, text_style, text_color);
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ui.memory().text_edit.insert(id, state);
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Response {
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