[refactor] small cleanup and typo fixes
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0bbf7edaee
commit
b02530b6fb
4 changed files with 28 additions and 16 deletions
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@ -32,8 +32,8 @@ impl Default for State {
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}
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impl State {
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pub fn from_memory_with_default_open(ui: &Ui, id: Id, default_open: bool) -> Self {
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*ui.memory().collapsing_headers.entry(id).or_insert(State {
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pub fn from_memory_with_default_open(ctx: &Context, id: Id, default_open: bool) -> Self {
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*ctx.memory().collapsing_headers.entry(id).or_insert(State {
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open: default_open,
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..Default::default()
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})
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@ -112,7 +112,7 @@ impl State {
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} else {
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// First frame of expansion.
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// We don't know full height yet, but we will next frame.
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// Just use a placehodler value that shows some movement:
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// Just use a placeholder value that shows some movement:
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10.0
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}
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} else {
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@ -215,7 +215,7 @@ impl CollapsingHeader {
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let interact = ui.interact(rect, id, Sense::click());
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let text_pos = pos2(text_pos.x, interact.rect.center().y - galley.size.y / 2.0);
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let mut state = State::from_memory_with_default_open(ui, id, default_open);
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let mut state = State::from_memory_with_default_open(ui.ctx(), id, default_open);
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if interact.clicked {
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state.toggle(ui);
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}
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@ -244,7 +244,7 @@ impl<'open> Window<'open> {
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let default_expanded = true;
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let mut collapsing = collapsing_header::State::from_memory_with_default_open(
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&frame.content_ui,
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ctx,
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collapsing_id,
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default_expanded,
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);
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@ -55,7 +55,7 @@ impl RawInput {
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/// What egui maintains
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#[derive(Clone, Debug, Default)]
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pub struct InputState {
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/// The raw input we got this fraem
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/// The raw input we got this frame
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pub raw: RawInput,
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pub mouse: MouseInput,
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@ -339,7 +339,7 @@ impl RawInput {
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ui.add(label!("screen_size: {:?} points", self.screen_size));
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ui.add(label!("pixels_per_point: {:?}", self.pixels_per_point))
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.tooltip_text(
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"Also called hdpi factor.\nNumber of physical pixels per each logical pixel.",
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"Also called HDPI factor.\nNumber of physical pixels per each logical pixel.",
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);
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ui.add(label!("time: {:.3} s", self.time));
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ui.add(label!(
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@ -52,9 +52,14 @@ impl Default for CursorIcon {
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#[derive(Clone, Copy, Debug)]
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// #[cfg_attr(feature = "serde", derive(serde::Serialize))]
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pub struct InteractInfo {
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// IN:
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/// The region of the screen we are talking about
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pub rect: Rect,
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/// The senses (click or drag) that the widget is interested in (if any).
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pub sense: Sense,
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// OUT:
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/// The mouse is hovering above this thing
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pub hovered: bool,
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@ -68,33 +73,37 @@ pub struct InteractInfo {
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/// This widget has the keyboard focus (i.e. is receiving key pressed)
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pub has_kb_focus: bool,
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/// The region of the screen we are talking about
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pub rect: Rect,
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}
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impl InteractInfo {
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pub fn nothing() -> Self {
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Self {
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rect: Rect::nothing(),
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sense: Sense::nothing(),
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hovered: false,
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clicked: false,
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double_clicked: false,
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active: false,
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has_kb_focus: false,
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rect: Rect::nothing(),
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}
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}
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pub fn from_rect(rect: Rect) -> Self {
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Self {
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rect,
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..Self::nothing()
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}
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}
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pub fn union(self, other: Self) -> Self {
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Self {
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rect: self.rect.union(other.rect),
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sense: self.sense.union(other.sense),
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hovered: self.hovered || other.hovered,
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clicked: self.clicked || other.clicked,
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double_clicked: self.double_clicked || other.double_clicked,
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active: self.active || other.active,
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has_kb_focus: self.has_kb_focus || other.has_kb_focus,
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rect: self.rect.union(other.rect),
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}
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}
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}
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@ -106,9 +115,14 @@ impl InteractInfo {
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/// This lets you know whether or not a widget has been clicked this frame.
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/// It also lets you easily show a tooltip on hover.
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pub struct GuiResponse {
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// IN:
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/// The area of the screen we are talking about
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pub rect: Rect,
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/// The senses (click or drag) that the widget is interested in (if any).
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pub sense: Sense,
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// OUT:
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/// The mouse is hovering above this
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pub hovered: bool,
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@ -123,9 +137,7 @@ pub struct GuiResponse {
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/// This widget has the keyboard focus (i.e. is receiving key pressed)
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pub has_kb_focus: bool,
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/// The area of the screen we are talking about
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pub rect: Rect,
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// CONTEXT:
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/// Used for optionally showing a tooltip
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pub ctx: Arc<Context>,
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}
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@ -150,13 +162,13 @@ impl GuiResponse {
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impl Into<InteractInfo> for GuiResponse {
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fn into(self) -> InteractInfo {
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InteractInfo {
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rect: self.rect,
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sense: self.sense,
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hovered: self.hovered,
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clicked: self.clicked,
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double_clicked: self.double_clicked,
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active: self.active,
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has_kb_focus: self.has_kb_focus,
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rect: self.rect,
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}
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}
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}
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