[widgets] new widget: DragValue
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a90dda6162
commit
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2 changed files with 55 additions and 5 deletions
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@ -277,7 +277,7 @@ struct Widgets {
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checked: bool,
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count: usize,
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radio: usize,
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slider_value: usize,
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slider_value: f32,
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single_line_text_input: String,
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multiline_text_input: String,
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}
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@ -288,7 +288,7 @@ impl Default for Widgets {
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checked: true,
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radio: 0,
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count: 0,
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slider_value: 100,
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slider_value: 3.14,
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single_line_text_input: "Hello World!".to_owned(),
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multiline_text_input: "Text can both be so wide that it needs a linebreak, but you can also add manual linebreak by pressing enter, creating new paragraphs.\nThis is the start of the next paragraph.\n\nClick me to edit me!".to_owned(),
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}
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@ -330,10 +330,18 @@ impl Widgets {
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ui.add(label!("The button has been clicked {} times", self.count));
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});
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ui.add(Slider::usize(&mut self.slider_value, 1..=1000).text("value"));
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ui.add(
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Slider::f32(&mut self.slider_value, -10.0..=10.0)
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.text("value")
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.precision(2),
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);
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if ui.add(Button::new("Double it")).clicked {
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self.slider_value *= 2;
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self.slider_value *= 2.0;
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}
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ui.horizontal(|ui| {
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ui.label("drag this number:");
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ui.add(DragValue::f32(&mut self.slider_value).speed(0.01));
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});
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ui.horizontal(|ui| {
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ui.add(label!("Single line text input:"));
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@ -231,7 +231,7 @@ impl Button {
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pub fn sense(mut self, sense: Sense) -> Self {
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self.sense = sense;
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self
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}
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}
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}
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impl Widget for Button {
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@ -506,3 +506,45 @@ impl Widget for Separator {
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ui.interact_hover(rect)
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}
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}
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// ----------------------------------------------------------------------------
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pub struct DragValue<'a> {
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value: &'a mut f32,
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speed: f32,
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}
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impl<'a> DragValue<'a> {
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pub fn f32(value: &'a mut f32) -> Self {
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DragValue { value, speed: 1.0 }
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}
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/// How much the value changes when dragged one point (logical pixel).
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pub fn speed(mut self, speed: f32) -> Self {
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self.speed = speed;
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self
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}
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}
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impl<'a> Widget for DragValue<'a> {
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fn ui(self, ui: &mut Ui) -> InteractInfo {
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let Self { value, speed } = self;
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let speed_in_physical_pixels = speed / ui.input().pixels_per_point;
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let precision = (1.0 / speed_in_physical_pixels.abs())
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.log10()
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.ceil()
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.max(0.0) as usize;
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let button = Button::new(format!("{:.*}", precision, *value)).sense(Sense::drag());
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let interact = ui.add(button);
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if interact.active {
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let mdelta = ui.input().mouse.delta;
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let delta_points = mdelta.x - mdelta.y; // Increase to the right and up
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let delta_value = speed * delta_points;
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if delta_value != 0.0 {
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*value += delta_value;
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*value = round_to_precision(*value, precision);
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}
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}
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interact.into()
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}
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}
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