Optional close button on windows
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216036e49c
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1 changed files with 28 additions and 5 deletions
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@ -5,15 +5,16 @@ use crate::{widgets::*, *};
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use super::*;
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use super::*;
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/// A wrapper around other containers for things you often want in a window
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/// A wrapper around other containers for things you often want in a window
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pub struct Window {
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pub struct Window<'open> {
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pub title_label: Label,
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pub title_label: Label,
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open: Option<&'open mut bool>,
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pub area: Area,
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pub area: Area,
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pub frame: Option<Frame>,
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pub frame: Option<Frame>,
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pub resize: Resize,
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pub resize: Resize,
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pub scroll: Option<ScrollArea>,
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pub scroll: Option<ScrollArea>,
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}
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}
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impl Window {
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impl<'open> Window<'open> {
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// TODO: Into<Label>
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// TODO: Into<Label>
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pub fn new(title: impl Into<String>) -> Self {
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pub fn new(title: impl Into<String>) -> Self {
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let title = title.into();
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let title = title.into();
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@ -23,6 +24,7 @@ impl Window {
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.multiline(false);
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.multiline(false);
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Self {
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Self {
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title_label,
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title_label,
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open: None,
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area,
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area,
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frame: None,
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frame: None,
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resize: Resize::default()
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resize: Resize::default()
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@ -33,12 +35,19 @@ impl Window {
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.auto_expand_height(false),
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.auto_expand_height(false),
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scroll: Some(
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scroll: Some(
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ScrollArea::default()
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ScrollArea::default()
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.always_show_scroll(false)
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.always_show_scroll(false)
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.max_height(f32::INFINITY),
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.max_height(f32::INFINITY),
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), // As large as we can be
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), // As large as we can be
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}
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}
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}
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}
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/// If the given bool is false, the window will not be visible.
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/// If the given bool is true, the window will have a close button that sets this bool to false.
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pub fn open(mut self, open: &'open mut bool) -> Self {
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self.open = Some(open);
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self
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}
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/// This is quite a crap idea
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/// This is quite a crap idea
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/// Usage: `Winmdow::new(...).mutate(|w| w.resize = w.resize.auto_expand_width(true))`
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/// Usage: `Winmdow::new(...).mutate(|w| w.resize = w.resize.auto_expand_width(true))`
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pub fn mutate(mut self, mutate: impl Fn(&mut Self)) -> Self {
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pub fn mutate(mut self, mutate: impl Fn(&mut Self)) -> Self {
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@ -97,22 +106,36 @@ impl<'open> Window<'open> {
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pub fn show(self, ctx: &Arc<Context>, add_contents: impl FnOnce(&mut Ui)) -> InteractInfo {
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pub fn show(self, ctx: &Arc<Context>, add_contents: impl FnOnce(&mut Ui)) -> InteractInfo {
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let Window {
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let Window {
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title_label,
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title_label,
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open,
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area,
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area,
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frame,
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frame,
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resize,
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resize,
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scroll,
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scroll,
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} = self;
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} = self;
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if matches!(open, Some(false)) {
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return Default::default();
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}
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let frame = frame.unwrap_or_else(|| Frame::window(&ctx.style()));
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let frame = frame.unwrap_or_else(|| Frame::window(&ctx.style()));
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// TODO: easier way to compose these
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// TODO: easier way to compose these
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area.show(ctx, |ui| {
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area.show(ctx, |ui| {
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frame.show(ui, |ui| {
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frame.show(ui, |ui| {
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resize.show(ui, |ui| {
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resize.show(ui, |ui| {
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ui.add(title_label);
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ui.horizontal(|ui| {
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// TODO: prettier close button, and to the right of the window
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if let Some(open) = open {
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if ui.add(Button::new("X")).clicked {
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*open = false;
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}
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}
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ui.add(title_label);
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});
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ui.add(Separator::new().line_width(1.0)); // TODO: nicer way to split window title from contents
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ui.add(Separator::new().line_width(1.0)); // TODO: nicer way to split window title from contents
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if let Some(scroll) = scroll {
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if let Some(scroll) = scroll {
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scroll.show(ui, add_contents)
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scroll.show(ui, add_contents)
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} else {
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} else {
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add_contents(ui)
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add_contents(ui)
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}
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}
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