Improve the frame around ImageButton

Helps https://github.com/emilk/egui/issues/721
This commit is contained in:
Emil Ernerfeldt 2021-09-20 22:36:57 +02:00
parent e7cfda4941
commit a5a5d6176d
5 changed files with 43 additions and 20 deletions

View file

@ -2,7 +2,7 @@ use eframe::{egui, epi};
#[derive(Default)] #[derive(Default)]
struct MyApp { struct MyApp {
texture: Option<egui::TextureId>, texture: Option<(egui::Vec2, egui::TextureId)>,
} }
impl epi::App for MyApp { impl epi::App for MyApp {
@ -13,7 +13,7 @@ impl epi::App for MyApp {
fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) { fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) {
if self.texture.is_none() { if self.texture.is_none() {
// Load the image: // Load the image:
let image_data = include_bytes!("rust-logo-512x512.png"); let image_data = include_bytes!("rust-logo-256x256.png");
use image::GenericImageView; use image::GenericImageView;
let image = image::load_from_memory(image_data).expect("Failed to load image"); let image = image::load_from_memory(image_data).expect("Failed to load image");
let image_buffer = image.to_rgba8(); let image_buffer = image.to_rgba8();
@ -29,13 +29,17 @@ impl epi::App for MyApp {
let texture = frame let texture = frame
.tex_allocator() .tex_allocator()
.alloc_srgba_premultiplied(size, &pixels); .alloc_srgba_premultiplied(size, &pixels);
self.texture = Some(texture); let size = egui::Vec2::new(size.0 as f32, size.1 as f32);
self.texture = Some((size, texture));
} }
egui::CentralPanel::default().show(ctx, |ui| { egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Here is an image for you:"); if let Some((size, texture)) = self.texture {
if let Some(texture) = self.texture { ui.heading("This is an image:");
ui.image(texture, egui::Vec2::splat(256.0)); ui.image(texture, size);
ui.heading("This is an image you can click:");
ui.add(egui::ImageButton::new(texture, size));
} }
}); });
} }

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@ -521,31 +521,50 @@ impl Widget for ImageButton {
selected, selected,
} = self; } = self;
let button_padding = ui.spacing().button_padding; let padding = if frame {
let size = image.size() + 2.0 * button_padding; // so we can see that it is a button:
let (rect, response) = ui.allocate_exact_size(size, sense); Vec2::splat(ui.spacing().button_padding.x)
} else {
Vec2::ZERO
};
let padded_size = image.size() + 2.0 * padding;
let (rect, response) = ui.allocate_exact_size(padded_size, sense);
response.widget_info(|| WidgetInfo::new(WidgetType::ImageButton)); response.widget_info(|| WidgetInfo::new(WidgetType::ImageButton));
if ui.clip_rect().intersects(rect) { if ui.clip_rect().intersects(rect) {
let visuals = ui.style().interact(&response); let (expansion, corner_radius, fill, stroke) = if selected {
if selected {
let selection = ui.visuals().selection; let selection = ui.visuals().selection;
ui.painter() (-padding, 0.0, selection.bg_fill, selection.stroke)
.rect(rect, 0.0, selection.bg_fill, selection.stroke);
} else if frame { } else if frame {
ui.painter().rect( let visuals = ui.style().interact(&response);
rect.expand(visuals.expansion), let expansion = if response.hovered {
Vec2::splat(visuals.expansion) - padding
} else {
Vec2::splat(visuals.expansion)
};
(
expansion,
visuals.corner_radius, visuals.corner_radius,
visuals.bg_fill, visuals.bg_fill,
visuals.bg_stroke, visuals.bg_stroke,
); )
} } else {
Default::default()
};
// Draw frame background (for transparent images):
ui.painter()
.rect_filled(rect.expand2(expansion), corner_radius, fill);
let image_rect = ui let image_rect = ui
.layout() .layout()
.align_size_within_rect(image.size(), rect.shrink2(button_padding)); .align_size_within_rect(image.size(), rect.shrink2(padding));
// let image_rect = image_rect.expand2(expansion); // can make it blurry, so let's not
image.paint_at(ui, image_rect); image.paint_at(ui, image_rect);
// Draw frame outline:
ui.painter()
.rect_stroke(rect.expand2(expansion), corner_radius, stroke);
} }
response response

View file

@ -28,7 +28,7 @@ fn main() {
let mut egui = egui_glium::EguiGlium::new(&display); let mut egui = egui_glium::EguiGlium::new(&display);
//load image by image crate //load image by image crate
let image = image::load( let image = image::load(
Cursor::new(&include_bytes!("../../eframe/examples/rust-logo-512x512.png")[..]), Cursor::new(&include_bytes!("../../eframe/examples/rust-logo-256x256.png")[..]),
image::ImageFormat::Png, image::ImageFormat::Png,
) )
.unwrap() .unwrap()