Fix minor click detection bug
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2 changed files with 8 additions and 0 deletions
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@ -470,6 +470,10 @@ impl PointerState {
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pub fn button_down(&self, button: PointerButton) -> bool {
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self.down[button as usize]
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}
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pub(crate) fn could_any_button_be_click(&self) -> bool {
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self.could_be_click
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}
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}
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impl InputState {
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@ -139,6 +139,10 @@ impl Interaction {
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self.click_interest = false;
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self.drag_interest = false;
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if !prev_input.pointer.could_any_button_be_click() {
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self.click_id = None;
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}
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if !prev_input.pointer.any_down() || prev_input.pointer.latest_pos().is_none() {
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// pointer button was not down last frame
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self.click_id = None;
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