[glium] make it super easy to make an Egui app using glium

This commit is contained in:
Emil Ernerfeldt 2020-07-22 18:46:12 +02:00
parent e84412dec5
commit a14bfa0e73
4 changed files with 141 additions and 124 deletions

View file

@ -5,10 +5,18 @@
mod painter; mod painter;
pub mod persistence; pub mod persistence;
mod runner;
pub use painter::Painter; pub use painter::Painter;
pub use runner::*;
use glutin::event_loop::ControlFlow; use {
clipboard::ClipboardProvider,
egui::*,
glium::glutin::{self, event::VirtualKeyCode, event_loop::ControlFlow},
};
pub use clipboard::ClipboardContext; // TODO: remove
pub fn input_to_egui( pub fn input_to_egui(
event: glutin::event::WindowEvent, event: glutin::event::WindowEvent,
@ -196,12 +204,6 @@ pub fn handle_output(
.set_cursor_icon(translate_cursor(output.cursor_icon)); .set_cursor_icon(translate_cursor(output.cursor_icon));
} }
use {
clipboard::{ClipboardContext, ClipboardProvider},
egui::*,
glium::glutin::{self, event::VirtualKeyCode},
};
pub fn init_clipboard() -> Option<ClipboardContext> { pub fn init_clipboard() -> Option<ClipboardContext> {
match ClipboardContext::new() { match ClipboardContext::new() {
Ok(clipboard) => Some(clipboard), Ok(clipboard) => Some(clipboard),

View file

@ -92,7 +92,9 @@ use glium::glutin;
#[derive(Default, serde::Deserialize, serde::Serialize)] #[derive(Default, serde::Deserialize, serde::Serialize)]
pub struct WindowSettings { pub struct WindowSettings {
/// outer position of window in physical pixels
pos: Option<egui::Pos2>, pos: Option<egui::Pos2>,
/// inner size of window in physical pixels
size: Option<egui::Vec2>, size: Option<egui::Vec2>,
} }

118
egui_glium/src/runner.rs Normal file
View file

@ -0,0 +1,118 @@
use std::time::Instant;
use crate::{
persistence::{Persistence, WindowSettings},
*,
};
const EGUI_MEMORY_KEY: &str = "egui";
const WINDOW_KEY: &str = "window";
pub trait App {
/// Called onced per frame for you to draw the UI.
fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner);
/// Called once on shutdown. Allows you to save state.
fn on_exit(&mut self, persistence: &mut Persistence);
}
pub struct Runner {
frame_times: egui::MovementTracker<f32>,
quit: bool,
}
impl Runner {
pub fn new() -> Self {
Self {
frame_times: egui::MovementTracker::new(1000, 1.0),
quit: false,
}
}
pub fn quit(&mut self) {
self.quit = true;
}
pub fn cpu_usage(&self) -> f32 {
self.frame_times.average().unwrap_or_default()
}
pub fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
}
}
/// Run an egui app
pub fn run(title: &str, mut persistence: Persistence, mut app: impl App + 'static) -> ! {
let event_loop = glutin::event_loop::EventLoop::new();
let mut window = glutin::window::WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_title(title)
.with_transparent(false);
let window_settings: Option<WindowSettings> = persistence.get_value(WINDOW_KEY);
if let Some(window_settings) = &window_settings {
window = window_settings.initialize_size(window);
}
let context = glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true);
let display = glium::Display::new(window, context, &event_loop).unwrap();
if let Some(window_settings) = &window_settings {
window_settings.restore_positions(&display);
}
let mut ctx = egui::Context::new();
*ctx.memory() = persistence.get_value(EGUI_MEMORY_KEY).unwrap_or_default();
let mut painter = Painter::new(&display);
let mut raw_input = make_raw_input(&display);
// used to keep track of time for animations
let start_time = Instant::now();
let mut runner = Runner::new();
let mut clipboard = init_clipboard();
event_loop.run(move |event, _, control_flow| {
*control_flow = glutin::event_loop::ControlFlow::Wait;
match event {
glutin::event::Event::RedrawRequested(_) => {
let egui_start = Instant::now();
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
raw_input.seconds_since_midnight = Some(local_time_of_day());
let mut ui = ctx.begin_frame(raw_input.take());
app.ui(&mut ui, &mut runner);
let (output, paint_jobs) = ctx.end_frame();
let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
runner.frame_times.add(raw_input.time, frame_time);
painter.paint_jobs(&display, paint_jobs, ctx.texture());
handle_output(output, &display, clipboard.as_mut());
if runner.quit {
*control_flow = glutin::event_loop::ControlFlow::Exit
} else {
display.gl_window().window().request_redraw(); // TODO: only if needed (new events etc)
}
}
glutin::event::Event::WindowEvent { event, .. } => {
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
}
glutin::event::Event::LoopDestroyed => {
persistence.set_value(WINDOW_KEY, &WindowSettings::from_display(&display));
persistence.set_value(EGUI_MEMORY_KEY, &*ctx.memory());
app.on_exit(&mut persistence);
persistence.save();
}
_ => (),
}
});
}

View file

@ -1,29 +1,23 @@
#![deny(warnings)] #![deny(warnings)]
#![warn(clippy::all)] #![warn(clippy::all)]
use std::time::Instant; use egui_glium::{persistence::Persistence, Runner};
use { const APP_KEY: &str = "app";
egui_glium::{
make_raw_input,
persistence::{Persistence, WindowSettings},
},
glium::glutin,
};
#[derive(Default, serde::Deserialize, serde::Serialize)] #[derive(Default, serde::Deserialize, serde::Serialize)]
struct App { struct MyApp {
egui_example_app: egui::ExampleApp, egui_example_app: egui::ExampleApp,
} }
impl App { impl egui_glium::App for MyApp {
pub fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner) { fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner) {
self.egui_example_app.ui(ui, ""); self.egui_example_app.ui(ui, "");
use egui::*; use egui::*;
let mut ui = ui.centered_column(ui.available().width().min(480.0)); let mut ui = ui.centered_column(ui.available().width().min(480.0));
ui.set_layout(Layout::vertical(Align::Min)); ui.set_layout(Layout::vertical(Align::Min));
ui.add(label!("Egui quit inside of Glium").text_style(TextStyle::Heading)); ui.add(label!("Egui inside of Glium").text_style(TextStyle::Heading));
if ui.add(Button::new("Quit")).clicked { if ui.add(Button::new("Quit")).clicked {
runner.quit(); runner.quit();
return; return;
@ -38,114 +32,15 @@ impl App {
); );
ui.add(label!("FPS: {:.1}", runner.fps()).text_style(TextStyle::Monospace)); ui.add(label!("FPS: {:.1}", runner.fps()).text_style(TextStyle::Monospace));
} }
}
struct Runner { fn on_exit(&mut self, persistence: &mut Persistence) {
frame_times: egui::MovementTracker<f32>, persistence.set_value(APP_KEY, self);
quit: bool,
}
impl Runner {
pub fn new() -> Self {
Self {
frame_times: egui::MovementTracker::new(1000, 1.0),
quit: false,
}
}
pub fn quit(&mut self) {
self.quit = true;
}
pub fn cpu_usage(&self) -> f32 {
self.frame_times.average().unwrap_or_default()
}
pub fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
} }
} }
fn main() { fn main() {
const EGUI_MEMORY_KEY: &str = "egui"; let title = "Egui glium example";
const WINDOW_KEY: &str = "window"; let persistence = Persistence::from_path(".egui_example_glium.json".into());
const APP_KEY: &str = "app"; let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default();
egui_glium::run(title, persistence, app);
let mut persistence = Persistence::from_path("egui_example_glium.json".into());
let mut app: App = persistence.get_value("app").unwrap_or_default();
let event_loop = glutin::event_loop::EventLoop::new();
let mut window = glutin::window::WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_title("Egui glium example")
.with_transparent(false);
let window_settings: Option<WindowSettings> = persistence.get_value(WINDOW_KEY);
if let Some(window_settings) = &window_settings {
window = window_settings.initialize_size(window);
}
let context = glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true);
let display = glium::Display::new(window, context, &event_loop).unwrap();
if let Some(window_settings) = &window_settings {
window_settings.restore_positions(&display);
}
let mut ctx = egui::Context::new();
*ctx.memory() = persistence.get_value(EGUI_MEMORY_KEY).unwrap_or_default();
let mut painter = egui_glium::Painter::new(&display);
let mut raw_input = make_raw_input(&display);
// used to keep track of time for animations
let start_time = Instant::now();
let mut runner = Runner::new();
let mut clipboard = egui_glium::init_clipboard();
event_loop.run(move |event, _, control_flow| {
*control_flow = glutin::event_loop::ControlFlow::Wait;
match event {
glutin::event::Event::RedrawRequested(_) => {
let egui_start = Instant::now();
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
raw_input.seconds_since_midnight = Some(egui_glium::local_time_of_day());
let mut ui = ctx.begin_frame(raw_input.take());
app.ui(&mut ui, &mut runner);
let (output, paint_jobs) = ctx.end_frame();
runner.frame_times.add(
raw_input.time,
(Instant::now() - egui_start).as_secs_f64() as f32,
);
painter.paint_jobs(&display, paint_jobs, ctx.texture());
egui_glium::handle_output(output, &display, clipboard.as_mut());
if runner.quit {
*control_flow = glutin::event_loop::ControlFlow::Exit
} else {
display.gl_window().window().request_redraw(); // TODO: only if needed (new events etc)
}
}
glutin::event::Event::WindowEvent { event, .. } => {
egui_glium::input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
}
glutin::event::Event::LoopDestroyed => {
persistence.set_value(APP_KEY, &app);
persistence.set_value(WINDOW_KEY, &WindowSettings::from_display(&display));
persistence.set_value(EGUI_MEMORY_KEY, &*ctx.memory());
persistence.save();
}
_ => (),
}
});
} }