[refactor] rename LineStyle to Stroke

This commit is contained in:
Emil Ernerfeldt 2020-09-01 23:54:21 +02:00
parent e7b098ac56
commit 9d4021d703
19 changed files with 126 additions and 126 deletions

View file

@ -105,7 +105,7 @@ impl State {
/// Paint the arrow icon that indicated if the region is open or not
pub fn paint_icon(ui: &mut Ui, openness: f32, response: &Response) {
let line_style = ui.style().interact(response).line_style();
let stroke = ui.style().interact(response).stroke();
let rect = response.rect;
@ -123,7 +123,7 @@ pub fn paint_icon(ui: &mut Ui, openness: f32, response: &Response) {
points,
closed: true,
fill: Default::default(),
outline: line_style,
stroke,
});
}
@ -233,7 +233,7 @@ impl CollapsingHeader {
rect: response.rect,
corner_radius: ui.style().interact(&response).corner_radius,
fill: ui.style().interact(&response).bg_fill,
outline: Default::default(),
stroke: Default::default(),
},
);

View file

@ -9,7 +9,7 @@ pub struct Frame {
pub margin: Vec2,
pub corner_radius: f32,
pub fill: Srgba,
pub outline: LineStyle,
pub stroke: Stroke,
}
impl Frame {
@ -18,7 +18,7 @@ impl Frame {
margin: style.spacing.window_padding,
corner_radius: style.visuals.window_corner_radius,
fill: style.visuals.background_fill,
outline: style.visuals.interacted.inactive.bg_outline, // because we can resize windows
stroke: style.visuals.interacted.inactive.bg_stroke, // because we can resize windows
}
}
@ -27,7 +27,7 @@ impl Frame {
margin: Vec2::splat(1.0),
corner_radius: 0.0,
fill: Default::default(),
outline: LineStyle::new(0.5, Srgba::gray(128)),
stroke: Stroke::new(0.5, Srgba::gray(128)),
}
}
@ -36,7 +36,7 @@ impl Frame {
margin: Vec2::splat(1.0),
corner_radius: 2.0,
fill: style.visuals.background_fill,
outline: LineStyle::new(1.0, Srgba::gray(128)),
stroke: Stroke::new(1.0, Srgba::gray(128)),
}
}
@ -45,7 +45,7 @@ impl Frame {
margin: style.spacing.window_padding,
corner_radius: 5.0,
fill: style.visuals.background_fill,
outline: LineStyle::new(1.0, Srgba::gray(128)),
stroke: Stroke::new(1.0, Srgba::gray(128)),
}
}
@ -54,8 +54,8 @@ impl Frame {
self
}
pub fn outline(mut self, outline: LineStyle) -> Self {
self.outline = outline;
pub fn stroke(mut self, stroke: Stroke) -> Self {
self.stroke = stroke;
self
}
}
@ -111,7 +111,7 @@ impl Prepared {
PaintCmd::Rect {
corner_radius: frame.corner_radius,
fill: frame.fill,
outline: frame.outline,
stroke: frame.stroke,
rect: outer_rect,
},
);

View file

@ -28,7 +28,7 @@ pub struct Resize {
default_size: Vec2,
outline: bool,
with_stroke: bool,
}
impl Default for Resize {
@ -38,7 +38,7 @@ impl Default for Resize {
resizable: true,
min_size: Vec2::splat(16.0),
default_size: vec2(320.0, 128.0), // TODO: preferred size of `Resize` area.
outline: true,
with_stroke: true,
}
}
}
@ -110,8 +110,8 @@ impl Resize {
self
}
pub fn outline(mut self, outline: bool) -> Self {
self.outline = outline;
pub fn with_stroke(mut self, with_stroke: bool) -> Self {
self.with_stroke = with_stroke;
self
}
}
@ -215,7 +215,7 @@ impl Resize {
// ------------------------------
if self.outline || self.resizable {
if self.with_stroke || self.resizable {
// We show how large we are,
// so we must follow the contents:
@ -231,14 +231,14 @@ impl Resize {
// ------------------------------
if self.outline && corner_response.is_some() {
if self.with_stroke && corner_response.is_some() {
let rect = Rect::from_min_size(content_ui.top_left(), state.desired_size);
let rect = rect.expand(2.0); // breathing room for content
ui.painter().add(paint::PaintCmd::Rect {
rect,
corner_radius: 3.0,
fill: Default::default(),
outline: ui.style().visuals.thin_outline,
stroke: ui.style().visuals.thin_stroke,
});
}
@ -267,15 +267,15 @@ impl Resize {
}
}
use crate::paint::LineStyle;
use crate::paint::Stroke;
pub fn paint_resize_corner(ui: &mut Ui, response: &Response) {
let color = ui.style().interact(response).stroke_color;
let width = ui.style().interact(response).stroke_width;
paint_resize_corner_with_style(ui, &response.rect, LineStyle::new(width, color));
paint_resize_corner_with_style(ui, &response.rect, Stroke::new(width, color));
}
pub fn paint_resize_corner_with_style(ui: &mut Ui, rect: &Rect, style: LineStyle) {
pub fn paint_resize_corner_with_style(ui: &mut Ui, rect: &Rect, stroke: Stroke) {
let painter = ui.painter();
let corner = painter.round_pos_to_pixels(rect.right_bottom());
let mut w = 2.0;
@ -283,7 +283,7 @@ pub fn paint_resize_corner_with_style(ui: &mut Ui, rect: &Rect, style: LineStyle
while w <= rect.width() && w <= rect.height() {
painter.line_segment(
[pos2(corner.x - w, corner.y), pos2(corner.x, corner.y - w)],
style,
stroke,
);
w += 4.0;
}

View file

@ -238,20 +238,20 @@ impl Prepared {
let style = ui.style();
let handle_fill = style.interact(&response).main_fill;
let handle_outline = style.interact(&response).bg_outline;
let handle_stroke = style.interact(&response).bg_stroke;
ui.painter().add(paint::PaintCmd::Rect {
rect: outer_scroll_rect,
corner_radius,
fill: ui.style().visuals.dark_bg_color,
outline: Default::default(),
stroke: Default::default(),
});
ui.painter().add(paint::PaintCmd::Rect {
rect: handle_rect.expand(-2.0),
corner_radius,
fill: handle_fill,
outline: handle_outline,
stroke: handle_stroke,
});
}

View file

@ -38,7 +38,7 @@ impl<'open> Window<'open> {
area,
frame: None,
resize: Resize::default()
.outline(false)
.with_stroke(false)
.min_size([96.0, 32.0])
.default_size([420.0, 420.0]),
scroll: None,
@ -231,7 +231,7 @@ impl<'open> Window<'open> {
{
// BEGIN FRAME --------------------------------
let frame_outline = frame.outline;
let frame_stroke = frame.stroke;
let mut frame = frame.begin(&mut area_content_ui);
let default_expanded = true;
@ -270,7 +270,7 @@ impl<'open> Window<'open> {
if possible.resizable {
// TODO: draw BEHIND contents ?
paint_resize_corner(&mut area_content_ui, outer_rect, frame_outline);
paint_resize_corner(&mut area_content_ui, outer_rect, frame_stroke);
}
// END FRAME --------------------------------
@ -311,12 +311,12 @@ impl<'open> Window<'open> {
}
}
fn paint_resize_corner(ui: &mut Ui, outer_rect: Rect, outline: LineStyle) {
fn paint_resize_corner(ui: &mut Ui, outer_rect: Rect, stroke: Stroke) {
let corner_size = Vec2::splat(ui.style().visuals.resize_corner_size);
let handle_offset = -Vec2::splat(2.0);
let corner_rect =
Rect::from_min_size(outer_rect.max - corner_size + handle_offset, corner_size);
crate::resize::paint_resize_corner_with_style(ui, &corner_rect, outline);
crate::resize::paint_resize_corner_with_style(ui, &corner_rect, stroke);
}
// ----------------------------------------------------------------------------
@ -574,7 +574,7 @@ fn paint_frame_interaction(
points,
closed: false,
fill: Default::default(),
outline: visuals.bg_outline,
stroke: visuals.bg_stroke,
});
}
@ -678,7 +678,7 @@ impl TitleBar {
let y = content_rect.top() + ui.style().spacing.item_spacing.y * 0.5;
ui.painter().line_segment(
[pos2(left, y), pos2(right, y)],
ui.style().visuals.interacted.inactive.bg_outline,
ui.style().visuals.interacted.inactive.bg_stroke,
);
}

View file

@ -405,11 +405,11 @@ impl DemoWindow {
let c = painter.clip_rect().center();
let r = painter.clip_rect().width() / 2.0 - 1.0;
let color = Srgba::gray(128);
let line_style = LineStyle::new(1.0, color);
painter.circle_outline(c, r, line_style);
painter.line_segment([c - vec2(0.0, r), c + vec2(0.0, r)], line_style);
painter.line_segment([c, c + r * Vec2::angled(TAU * 1.0 / 8.0)], line_style);
painter.line_segment([c, c + r * Vec2::angled(TAU * 3.0 / 8.0)], line_style);
let stroke = Stroke::new(1.0, color);
painter.circle_stroke(c, r, stroke);
painter.line_segment([c - vec2(0.0, r), c + vec2(0.0, r)], stroke);
painter.line_segment([c, c + r * Vec2::angled(TAU * 1.0 / 8.0)], stroke);
painter.line_segment([c, c + r * Vec2::angled(TAU * 3.0 / 8.0)], stroke);
});
});
@ -584,7 +584,7 @@ impl BoxPainting {
pos2(10.0 + pos.x + (i as f32) * (self.size.x * 1.1), pos.y),
self.size,
),
outline: LineStyle::new(self.stroke_width, WHITE),
stroke: Stroke::new(self.stroke_width, WHITE),
});
}
ui.painter().extend(cmds);
@ -655,7 +655,7 @@ impl Painting {
painter.add(PaintCmd::Path {
points,
closed: false,
outline: LineStyle::new(self.line_width, LIGHT_GRAY),
stroke: Stroke::new(self.line_width, LIGHT_GRAY),
fill: Default::default(),
});
}

View file

@ -55,7 +55,7 @@ impl FractalClock {
Frame::popup(ui.style())
.fill(Rgba::luminance_alpha(0.02, 0.5).into())
.outline(LineStyle::none())
.stroke(Stroke::none())
.show(&mut ui.left_column(320.0), |ui| {
CollapsingHeader::new("Settings").show(ui, |ui| self.options_ui(ui));
});

View file

@ -37,7 +37,7 @@ pub fn toggle(ui: &mut Ui, on: &mut bool) -> Response {
rect,
corner_radius: radius,
fill: lerp(off_color..=on_color, how_on).into(),
outline: style.bg_outline,
stroke: style.bg_stroke,
});
// Animate the circle from left to right:
let circle_x = lerp((rect.left() + radius)..=(rect.right() - radius), how_on);
@ -45,7 +45,7 @@ pub fn toggle(ui: &mut Ui, on: &mut bool) -> Response {
center: pos2(circle_x, rect.center().y),
radius: 0.75 * radius,
fill: style.main_fill,
outline: style.line_style(),
stroke: style.stroke(),
});
// All done! Return the response so the user can check what happened

View file

@ -74,7 +74,7 @@ pub use {
layout::*,
math::*,
memory::Memory,
paint::{color, LineStyle, PaintJobs, Rgba, Srgba, TextStyle, Texture},
paint::{color, PaintJobs, Rgba, Srgba, Stroke, TextStyle, Texture},
painter::Painter,
style::Style,
types::*,

View file

@ -15,7 +15,7 @@
//! }
//! ```
use crate::{color::TRANSPARENT, paint::LineStyle, widgets::*, *};
use crate::{color::TRANSPARENT, paint::Stroke, widgets::*, *};
/// What is saved between frames.
#[derive(Clone, Copy, Debug)]
@ -63,11 +63,11 @@ pub fn bar<R>(ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> (R, Rect)
let mut style = ui.style().clone();
style.spacing.button_padding = vec2(2.0, 0.0);
// style.visuals.interacted.active.bg_fill = TRANSPARENT;
style.visuals.interacted.active.bg_outline = LineStyle::none();
style.visuals.interacted.active.bg_stroke = Stroke::none();
// style.visuals.interacted.hovered.bg_fill = TRANSPARENT;
style.visuals.interacted.hovered.bg_outline = LineStyle::none();
style.visuals.interacted.hovered.bg_stroke = Stroke::none();
style.visuals.interacted.inactive.bg_fill = TRANSPARENT;
style.visuals.interacted.inactive.bg_outline = LineStyle::none();
style.visuals.interacted.inactive.bg_stroke = Stroke::none();
ui.set_style(style);
// Take full width and fixed height:
@ -121,7 +121,7 @@ fn menu_impl<'c>(
.fixed_pos(button_response.rect.left_bottom());
let frame = Frame::menu(ui.style());
let resize = Resize::default().auto_sized().outline(false);
let resize = Resize::default().auto_sized().with_stroke(false);
let menu_response = area.show(ui.ctx(), |ui| {
frame.show(ui, |ui| {
@ -129,11 +129,11 @@ fn menu_impl<'c>(
let mut style = ui.style().clone();
style.spacing.button_padding = vec2(2.0, 0.0);
// style.visuals.interacted.active.bg_fill = TRANSPARENT;
style.visuals.interacted.active.bg_outline = LineStyle::none();
style.visuals.interacted.active.bg_stroke = Stroke::none();
// style.visuals.interacted.hovered.bg_fill = TRANSPARENT;
style.visuals.interacted.hovered.bg_outline = LineStyle::none();
style.visuals.interacted.hovered.bg_stroke = Stroke::none();
style.visuals.interacted.inactive.bg_fill = TRANSPARENT;
style.visuals.interacted.inactive.bg_outline = LineStyle::none();
style.visuals.interacted.inactive.bg_stroke = Stroke::none();
ui.set_style(style);
ui.set_layout(Layout::justified(Direction::Vertical));
add_contents(ui)

View file

@ -11,7 +11,7 @@ mod texture_atlas;
pub use {
color::{Rgba, Srgba},
command::{LineStyle, PaintCmd},
command::{PaintCmd, Stroke},
fonts::{FontDefinitions, Fonts, TextStyle},
tessellator::{PaintJobs, PaintOptions, Triangles, Vertex},
texture_atlas::Texture,

View file

@ -12,11 +12,11 @@ pub enum PaintCmd {
center: Pos2,
radius: f32,
fill: Srgba,
outline: LineStyle,
stroke: Stroke,
},
LineSegment {
points: [Pos2; 2],
style: LineStyle,
stroke: Stroke,
},
Path {
points: Vec<Pos2>,
@ -24,13 +24,13 @@ pub enum PaintCmd {
/// This is required if `fill != TRANSPARENT`.
closed: bool,
fill: Srgba,
outline: LineStyle,
stroke: Stroke,
},
Rect {
rect: Rect,
corner_radius: f32,
fill: Srgba,
outline: LineStyle,
stroke: Stroke,
},
Text {
/// Top left corner of the first character.
@ -45,12 +45,12 @@ pub enum PaintCmd {
#[derive(Clone, Copy, Debug, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct LineStyle {
pub struct Stroke {
pub width: f32,
pub color: Srgba,
}
impl LineStyle {
impl Stroke {
pub fn none() -> Self {
Self::new(0.0, crate::color::TRANSPARENT)
}
@ -63,11 +63,11 @@ impl LineStyle {
}
}
impl<Color> From<(f32, Color)> for LineStyle
impl<Color> From<(f32, Color)> for Stroke
where
Color: Into<Srgba>,
{
fn from((width, color): (f32, Color)) -> LineStyle {
LineStyle::new(width, color)
fn from((width, color): (f32, Color)) -> Stroke {
Stroke::new(width, color)
}
}

View file

@ -9,7 +9,7 @@ use {
super::{
color::{self, srgba, Rgba, Srgba, TRANSPARENT},
fonts::Fonts,
LineStyle, PaintCmd,
PaintCmd, Stroke,
},
crate::math::*,
};
@ -170,9 +170,9 @@ impl Triangles {
pub struct PathPoint {
pos: Pos2,
/// For filled paths the normal is used for anti-aliasing (both outlines and filled areas).
/// For filled paths the normal is used for anti-aliasing (both strokes and filled areas).
///
/// For outlines the normal is also used for giving thickness to the path
/// For strokes the normal is also used for giving thickness to the path
/// (i.e. in what direction to expand).
///
/// The normal could be estimated by differences between successive points,
@ -183,7 +183,7 @@ pub struct PathPoint {
}
/// A connected line (without thickness or gaps) which can be tessellated
/// to either to an outline (with thickness) or a filled convex area.
/// to either to a stroke (with thickness) or a filled convex area.
/// Used as a scratch-pad during tesselation.
#[derive(Clone, Debug, Default)]
struct Path(Vec<PathPoint>);
@ -418,15 +418,15 @@ fn fill_closed_path(path: &[PathPoint], color: Srgba, options: PaintOptions, out
}
}
/// Tesselate the given path as an outline with thickness.
fn paint_path_outline(
/// Tesselate the given path as a stroke with thickness.
fn stroke_path(
path: &[PathPoint],
path_type: PathType,
style: LineStyle,
stroke: Stroke,
options: PaintOptions,
out: &mut Triangles,
) {
if style.width <= 0.0 || style.color == color::TRANSPARENT {
if stroke.width <= 0.0 || stroke.color == color::TRANSPARENT {
return;
}
@ -440,10 +440,10 @@ fn paint_path_outline(
};
if options.anti_alias {
let color_inner = style.color;
let color_inner = stroke.color;
let color_outer = color::TRANSPARENT;
let thin_line = style.width <= options.aa_size;
let thin_line = stroke.width <= options.aa_size;
if thin_line {
/*
We paint the line using three edges: outer, inner, outer.
@ -453,7 +453,7 @@ fn paint_path_outline(
*/
// Fade out as it gets thinner:
let color_inner = mul_color(color_inner, style.width / options.aa_size);
let color_inner = mul_color(color_inner, stroke.width / options.aa_size);
if color_inner == color::TRANSPARENT {
return;
}
@ -502,8 +502,8 @@ fn paint_path_outline(
let mut i0 = n - 1;
for i1 in 0..n {
let connect_with_previous = path_type == PathType::Closed || i1 > 0;
let inner_rad = 0.5 * (style.width - options.aa_size);
let outer_rad = 0.5 * (style.width + options.aa_size);
let inner_rad = 0.5 * (stroke.width - options.aa_size);
let outer_rad = 0.5 * (stroke.width + options.aa_size);
let p1 = &path[i1 as usize];
let p = p1.pos;
let n = p1.normal;
@ -543,11 +543,11 @@ fn paint_path_outline(
);
}
let thin_line = style.width <= options.aa_size;
let thin_line = stroke.width <= options.aa_size;
if thin_line {
// Fade out thin lines rather than making them thinner
let radius = options.aa_size / 2.0;
let color = mul_color(style.color, style.width / options.aa_size);
let color = mul_color(stroke.color, stroke.width / options.aa_size);
if color == color::TRANSPARENT {
return;
}
@ -556,12 +556,12 @@ fn paint_path_outline(
out.vertices.push(vert(p.pos - radius * p.normal, color));
}
} else {
let radius = style.width / 2.0;
let radius = stroke.width / 2.0;
for p in path {
out.vertices
.push(vert(p.pos + radius * p.normal, style.color));
.push(vert(p.pos + radius * p.normal, stroke.color));
out.vertices
.push(vert(p.pos - radius * p.normal, style.color));
.push(vert(p.pos - radius * p.normal, stroke.color));
}
}
}
@ -600,26 +600,26 @@ fn tessellate_paint_command(
center,
radius,
fill,
outline,
stroke,
} => {
if radius > 0.0 {
path.add_circle(center, radius);
fill_closed_path(&path.0, fill, options, out);
paint_path_outline(&path.0, Closed, outline, options, out);
stroke_path(&path.0, Closed, stroke, options, out);
}
}
PaintCmd::Triangles(triangles) => {
out.append(&triangles);
}
PaintCmd::LineSegment { points, style } => {
PaintCmd::LineSegment { points, stroke } => {
path.add_line_segment(points);
paint_path_outline(&path.0, Open, style, options, out);
stroke_path(&path.0, Open, stroke, options, out);
}
PaintCmd::Path {
points,
closed,
fill,
outline,
stroke,
} => {
if points.len() >= 2 {
if closed {
@ -636,14 +636,14 @@ fn tessellate_paint_command(
fill_closed_path(&path.0, fill, options, out);
}
let typ = if closed { Closed } else { Open };
paint_path_outline(&path.0, typ, outline, options, out);
stroke_path(&path.0, typ, stroke, options, out);
}
}
PaintCmd::Rect {
mut rect,
corner_radius,
fill,
outline,
stroke,
} => {
if !rect.is_empty() {
// It is common to (sometimes accidentally) create an infinitely sized rectangle.
@ -654,7 +654,7 @@ fn tessellate_paint_command(
path::rounded_rectangle(scratchpad_points, rect, corner_radius);
path.add_line_loop(scratchpad_points);
fill_closed_path(&path.0, fill, options, out);
paint_path_outline(&path.0, Closed, outline, options, out);
stroke_path(&path.0, Closed, stroke, options, out);
}
}
PaintCmd::Text {
@ -746,7 +746,7 @@ pub fn tessellate_paint_commands(
rect: *clip_rect,
corner_radius: 0.0,
fill: Default::default(),
outline: LineStyle::new(2.0, srgba(150, 255, 150, 255)),
stroke: Stroke::new(2.0, srgba(150, 255, 150, 255)),
},
options,
fonts,

View file

@ -4,7 +4,7 @@ use crate::{
anchor_rect, color,
layers::PaintCmdIdx,
math::{Pos2, Rect, Vec2},
paint::{font, Fonts, LineStyle, PaintCmd, TextStyle},
paint::{font, Fonts, PaintCmd, Stroke, TextStyle},
Align, Context, Layer, Srgba,
};
@ -115,7 +115,7 @@ impl Painter {
/// ## Debug painting
impl Painter {
pub fn debug_rect(&mut self, rect: Rect, color: Srgba, text: impl Into<String>) {
self.rect_outline(rect, 0.0, (1.0, color));
self.rect_stroke(rect, 0.0, (1.0, color));
let anchor = (Align::Min, Align::Min);
let text_style = TextStyle::Monospace;
self.text(rect.min, anchor, text.into(), text_style, color);
@ -132,7 +132,7 @@ impl Painter {
rect: rect.expand(2.0),
corner_radius: 0.0,
fill: Srgba::black_alpha(240),
outline: LineStyle::new(1.0, color::RED),
stroke: Stroke::new(1.0, color::RED),
});
self.galley(rect.min, galley, text_style, color::RED);
}
@ -140,10 +140,10 @@ impl Painter {
/// # Paint different primitives
impl Painter {
pub fn line_segment(&self, points: [Pos2; 2], style: impl Into<LineStyle>) {
pub fn line_segment(&self, points: [Pos2; 2], stroke: impl Into<Stroke>) {
self.add(PaintCmd::LineSegment {
points,
style: style.into(),
stroke: stroke.into(),
});
}
@ -152,16 +152,16 @@ impl Painter {
center,
radius,
fill: fill_color.into(),
outline: Default::default(),
stroke: Default::default(),
});
}
pub fn circle_outline(&self, center: Pos2, radius: f32, outline: impl Into<LineStyle>) {
pub fn circle_stroke(&self, center: Pos2, radius: f32, stroke: impl Into<Stroke>) {
self.add(PaintCmd::Circle {
center,
radius,
fill: Default::default(),
outline: outline.into(),
stroke: stroke.into(),
});
}
@ -170,16 +170,16 @@ impl Painter {
rect,
corner_radius,
fill: fill_color.into(),
outline: Default::default(),
stroke: Default::default(),
});
}
pub fn rect_outline(&self, rect: Rect, corner_radius: f32, outline: impl Into<LineStyle>) {
pub fn rect_stroke(&self, rect: Rect, corner_radius: f32, stroke: impl Into<Stroke>) {
self.add(PaintCmd::Rect {
rect,
corner_radius,
fill: Default::default(),
outline: outline.into(),
stroke: stroke.into(),
});
}
}

View file

@ -1,6 +1,6 @@
#![allow(clippy::if_same_then_else)]
use crate::{color::*, math::*, paint::LineStyle, types::*};
use crate::{color::*, math::*, paint::Stroke, types::*};
/// Specifies the look and feel of a `Ui`.
#[derive(Clone, Debug)]
@ -92,7 +92,7 @@ pub struct Visuals {
/// For stuff like check marks in check boxes.
pub line_width: f32,
pub thin_outline: LineStyle,
pub thin_stroke: Stroke,
/// e.g. the background of windows
pub background_fill: Srgba,
@ -108,7 +108,7 @@ pub struct Visuals {
pub cursor_blink_hz: f32,
pub text_cursor_width: f32,
/// Allow child widgets to be just on the border and still have an outline with some thickness
/// Allow child widgets to be just on the border and still have a stroke with some thickness
pub clip_rect_margin: f32,
// -----------------------------------------------
@ -148,7 +148,7 @@ pub struct WidgetVisuals {
/// For surrounding rectangle of things that need it,
/// like buttons, the box of the checkbox, etc.
pub bg_outline: LineStyle,
pub bg_stroke: Stroke,
/// Button frames etc
pub corner_radius: f32,
@ -165,8 +165,8 @@ pub struct WidgetVisuals {
}
impl WidgetVisuals {
pub fn line_style(&self) -> LineStyle {
LineStyle::new(self.stroke_width, self.stroke_color)
pub fn stroke(&self) -> Stroke {
Stroke::new(self.stroke_width, self.stroke_color)
}
}
@ -214,7 +214,7 @@ impl Default for Visuals {
interacted: Default::default(),
text_color: Srgba::gray(160),
line_width: 0.5,
thin_outline: LineStyle::new(0.5, GRAY),
thin_stroke: Stroke::new(0.5, GRAY),
background_fill: Rgba::luminance_alpha(0.013, 0.95).into(),
dark_bg_color: Srgba::black_alpha(140),
window_corner_radius: 10.0,
@ -233,7 +233,7 @@ impl Default for Interacted {
Self {
active: WidgetVisuals {
bg_fill: Srgba::black_alpha(128),
bg_outline: LineStyle::new(2.0, WHITE),
bg_stroke: Stroke::new(2.0, WHITE),
corner_radius: 4.0,
main_fill: srgba(120, 120, 200, 255),
stroke_color: WHITE,
@ -241,7 +241,7 @@ impl Default for Interacted {
},
hovered: WidgetVisuals {
bg_fill: Rgba::luminance_alpha(0.06, 0.5).into(),
bg_outline: LineStyle::new(1.0, Rgba::white_alpha(0.5)),
bg_stroke: Stroke::new(1.0, Rgba::white_alpha(0.5)),
corner_radius: 4.0,
main_fill: srgba(100, 100, 150, 255),
stroke_color: Srgba::gray(240),
@ -249,7 +249,7 @@ impl Default for Interacted {
},
inactive: WidgetVisuals {
bg_fill: Rgba::luminance_alpha(0.04, 0.5).into(),
bg_outline: LineStyle::new(1.0, Rgba::white_alpha(0.04)),
bg_stroke: Stroke::new(1.0, Rgba::white_alpha(0.04)),
corner_radius: 4.0,
main_fill: srgba(60, 60, 80, 255),
stroke_color: Srgba::gray(200), // Should NOT look grayed out!
@ -257,7 +257,7 @@ impl Default for Interacted {
},
disabled: WidgetVisuals {
bg_fill: TRANSPARENT,
bg_outline: LineStyle::new(0.5, Srgba::gray(70)),
bg_stroke: Stroke::new(0.5, Srgba::gray(70)),
corner_radius: 4.0,
main_fill: srgba(50, 50, 50, 255),
stroke_color: Srgba::gray(128), // Should look grayed out
@ -362,7 +362,7 @@ impl WidgetVisuals {
pub fn ui(&mut self, ui: &mut crate::Ui) {
let Self {
bg_fill,
bg_outline,
bg_stroke,
corner_radius,
main_fill,
stroke_color,
@ -370,7 +370,7 @@ impl WidgetVisuals {
} = self;
ui_color(ui, bg_fill, "bg_fill");
bg_outline.ui(ui, "bg_outline");
bg_stroke.ui(ui, "bg_stroke");
ui.add(Slider::f32(corner_radius, 0.0..=10.0).text("corner_radius"));
ui_color(ui, main_fill, "main_fill");
ui_color(ui, stroke_color, "stroke_color");
@ -388,7 +388,7 @@ impl Visuals {
interacted,
text_color,
line_width,
thin_outline,
thin_stroke,
background_fill,
dark_bg_color,
window_corner_radius,
@ -403,7 +403,7 @@ impl Visuals {
ui.collapsing("interacted", |ui| interacted.ui(ui));
ui_color(ui, text_color, "text_color");
ui.add(Slider::f32(line_width, 0.0..=10.0).text("line_width"));
thin_outline.ui(ui, "thin_outline");
thin_stroke.ui(ui, "thin_stroke");
ui_color(ui, background_fill, "background_fill");
ui_color(ui, dark_bg_color, "dark_bg_color");
ui.add(Slider::f32(window_corner_radius, 0.0..=20.0).text("window_corner_radius"));
@ -420,7 +420,7 @@ impl Visuals {
}
}
impl LineStyle {
impl Stroke {
pub fn ui(&mut self, ui: &mut crate::Ui, text: &str) {
let Self { width, color } = self;
ui.horizontal_centered(|ui| {

View file

@ -367,7 +367,7 @@ impl Ui {
let rect = self.reserve_space_impl(desired_size);
if self.style().visuals.debug_widget_rects {
self.painter.rect_outline(rect, 0.0, (1.0, LIGHT_BLUE));
self.painter.rect_stroke(rect, 0.0, (1.0, LIGHT_BLUE));
let color = color::srgba(200, 0, 0, 255);
let width = 2.5;

View file

@ -295,7 +295,7 @@ impl Widget for Button {
rect: response.rect,
corner_radius: ui.style().interact(&response).corner_radius,
fill,
outline: ui.style().interact(&response).bg_outline,
stroke: ui.style().interact(&response).bg_stroke,
});
let stroke_color = ui.style().interact(&response).stroke_color;
let text_color = text_color.unwrap_or(stroke_color);
@ -365,10 +365,10 @@ impl<'a> Widget for Checkbox<'a> {
rect: big_icon_rect,
corner_radius: ui.style().interact(&response).corner_radius,
fill: ui.style().interact(&response).bg_fill,
outline: ui.style().interact(&response).bg_outline,
stroke: ui.style().interact(&response).bg_stroke,
});
let line_style = ui.style().interact(&response).line_style();
let stroke = ui.style().interact(&response).stroke();
if *checked {
ui.painter().add(PaintCmd::Path {
@ -378,12 +378,12 @@ impl<'a> Widget for Checkbox<'a> {
pos2(small_icon_rect.right(), small_icon_rect.top()),
],
closed: false,
outline: line_style,
stroke,
fill: Default::default(),
});
}
let text_color = text_color.unwrap_or(line_style.color);
let text_color = text_color.unwrap_or(stroke.color);
ui.painter()
.galley(text_cursor, galley, text_style, text_color);
response
@ -452,7 +452,7 @@ impl Widget for RadioButton {
center: big_icon_rect.center(),
radius: big_icon_rect.width() / 2.0,
fill: bg_fill,
outline: ui.style().interact(&response).bg_outline,
stroke: ui.style().interact(&response).bg_stroke,
});
if checked {
@ -460,7 +460,7 @@ impl Widget for RadioButton {
center: small_icon_rect.center(),
radius: small_icon_rect.width() / 3.0,
fill: stroke_color,
outline: Default::default(),
stroke: Default::default(),
});
}

View file

@ -165,14 +165,14 @@ impl<'a> Slider<'a> {
rect: rail_rect,
corner_radius: rail_radius,
fill: ui.style().visuals.interacted.inactive.bg_fill,
outline: ui.style().visuals.interacted.inactive.bg_outline,
stroke: ui.style().visuals.interacted.inactive.bg_stroke,
});
ui.painter().add(PaintCmd::Circle {
center: pos2(marker_center_x, rail_rect.center().y),
radius: handle_radius(rect),
fill: ui.style().interact(response).main_fill,
outline: LineStyle::new(
stroke: Stroke::new(
ui.style().interact(response).stroke_width,
ui.style().interact(response).stroke_color,
),

View file

@ -184,7 +184,7 @@ impl<'t> Widget for TextEdit<'t> {
rect: bg_rect,
corner_radius: ui.style().interact(&response).corner_radius,
fill: ui.style().visuals.dark_bg_color,
outline: ui.style().interact(&response).bg_outline,
stroke: ui.style().interact(&response).bg_stroke,
});
}