Update example_glium
This commit is contained in:
parent
be23d66f9e
commit
9b862e9ec4
1 changed files with 53 additions and 47 deletions
|
@ -1,11 +1,13 @@
|
||||||
#![deny(warnings)]
|
#![deny(warnings)]
|
||||||
|
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use {
|
use {
|
||||||
emigui::{
|
emigui::{
|
||||||
label,
|
label,
|
||||||
math::vec2,
|
math::vec2,
|
||||||
widgets::{Button, Label},
|
widgets::{Button, Label},
|
||||||
Emigui,
|
Align, Emigui,
|
||||||
},
|
},
|
||||||
emigui_glium::Painter,
|
emigui_glium::Painter,
|
||||||
glium::glutin,
|
glium::glutin,
|
||||||
|
@ -31,56 +33,60 @@ fn main() {
|
||||||
..Default::default()
|
..Default::default()
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut paint = |raw_input| {
|
let mut quit = false;
|
||||||
|
|
||||||
|
let mut frame_start = Instant::now();
|
||||||
|
|
||||||
|
while !quit {
|
||||||
|
{
|
||||||
|
// Keep smooth frame rate. TODO: proper vsync
|
||||||
|
let frame_duration = frame_start.elapsed();
|
||||||
|
if frame_duration < Duration::from_millis(16) {
|
||||||
|
std::thread::sleep(Duration::from_millis(16) - frame_duration);
|
||||||
|
}
|
||||||
|
frame_start = Instant::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
events_loop.poll_events(|event| {
|
||||||
|
match event {
|
||||||
|
glutin::Event::WindowEvent { event, .. } => match event {
|
||||||
|
glutin::WindowEvent::CloseRequested => quit = true,
|
||||||
|
|
||||||
|
glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
|
||||||
|
raw_input.screen_size =
|
||||||
|
vec2(width as f32, height as f32) / pixels_per_point;
|
||||||
|
}
|
||||||
|
glutin::WindowEvent::MouseInput { state, .. } => {
|
||||||
|
raw_input.mouse_down = state == glutin::ElementState::Pressed;
|
||||||
|
}
|
||||||
|
glutin::WindowEvent::CursorMoved { position, .. } => {
|
||||||
|
raw_input.mouse_pos = Some(vec2(position.x as f32, position.y as f32));
|
||||||
|
}
|
||||||
|
glutin::WindowEvent::KeyboardInput { input, .. } => {
|
||||||
|
if input.virtual_keycode == Some(glutin::VirtualKeyCode::Q)
|
||||||
|
&& input.modifiers.logo
|
||||||
|
{
|
||||||
|
quit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
// dbg!(event);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
emigui.new_frame(raw_input);
|
emigui.new_frame(raw_input);
|
||||||
let mut region = emigui.whole_screen_region();
|
let mut region = emigui.whole_screen_region();
|
||||||
let mut region = region.left_column(region.width().min(480.0));
|
let mut region = region.left_column(region.width().min(480.0));
|
||||||
region.add(label!("Emigui!").text_style(emigui::TextStyle::Heading));
|
region.set_align(Align::Min);
|
||||||
let exit = region.add(Button::new("Quit")).clicked;
|
region.add(label!("Emigui running inside of Glium").text_style(emigui::TextStyle::Heading));
|
||||||
|
if region.add(Button::new("Quit")).clicked {
|
||||||
|
quit = true;
|
||||||
|
}
|
||||||
emigui.example(&mut region);
|
emigui.example(&mut region);
|
||||||
let mesh = emigui.paint();
|
let mesh = emigui.paint();
|
||||||
painter.paint(&display, mesh, emigui.texture());
|
painter.paint(&display, mesh, emigui.texture());
|
||||||
exit
|
}
|
||||||
};
|
|
||||||
|
|
||||||
paint(raw_input);
|
|
||||||
|
|
||||||
events_loop.run_forever(|event| {
|
|
||||||
match event {
|
|
||||||
glutin::Event::WindowEvent { event, .. } => match event {
|
|
||||||
glutin::WindowEvent::CloseRequested => return glutin::ControlFlow::Break,
|
|
||||||
|
|
||||||
glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
|
|
||||||
raw_input.screen_size = vec2(width as f32, height as f32) / pixels_per_point;
|
|
||||||
if paint(raw_input) {
|
|
||||||
return glutin::ControlFlow::Break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
glutin::WindowEvent::MouseInput { state, .. } => {
|
|
||||||
raw_input.mouse_down = state == glutin::ElementState::Pressed;
|
|
||||||
if paint(raw_input) {
|
|
||||||
return glutin::ControlFlow::Break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
glutin::WindowEvent::CursorMoved { position, .. } => {
|
|
||||||
raw_input.mouse_pos = Some(vec2(position.x as f32, position.y as f32));
|
|
||||||
if paint(raw_input) {
|
|
||||||
return glutin::ControlFlow::Break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
glutin::WindowEvent::KeyboardInput { input, .. } => {
|
|
||||||
if input.virtual_keycode == Some(glutin::VirtualKeyCode::Q)
|
|
||||||
&& input.modifiers.logo
|
|
||||||
{
|
|
||||||
return glutin::ControlFlow::Break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
// dbg!(event);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
glutin::ControlFlow::Continue
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue