List default egui dependencies after badges
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[](https://crates.io/crates/egui)
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[](https://crates.io/crates/egui)
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[](https://docs.rs/egui)
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[](https://docs.rs/egui)
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[](https://github.com/rust-secure-code/safety-dance/)
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[](https://github.com/rust-secure-code/safety-dance/)
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[](https://deps.rs/repo/github/emilk/egui)
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[](https://github.com/emilk/egui/actions?workflow=CI)
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[](https://github.com/emilk/egui/actions?workflow=CI)
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**dependencies**: [`rusttype`](https://crates.io/crates/rusttype) [`atomic_refcell`](https://crates.io/crates/atomic_refcell) [`ahash`](https://crates.io/crates/ahash)
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egui is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine (or will soon).
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egui is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine (or will soon).
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* Extensible: [easy to write your own widgets for egui](https://github.com/emilk/egui/blob/master/egui_demo_lib/src/apps/demo/toggle_switch.rs)
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* Extensible: [easy to write your own widgets for egui](https://github.com/emilk/egui/blob/master/egui_demo_lib/src/apps/demo/toggle_switch.rs)
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* Modular: You should be able to use small parts of egui and combine them in new ways
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* Modular: You should be able to use small parts of egui and combine them in new ways
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* Safe: there is no `unsafe` code in egui
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* Safe: there is no `unsafe` code in egui
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* Minimal dependencies
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* Minimal dependencies: [`rusttype`](https://crates.io/crates/rusttype), [`atomic_refcell`](https://crates.io/crates/atomic_refcell) and [`ahash`](https://crates.io/crates/ahash).
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* [`rusttype`](https://crates.io/crates/rusttype), [`atomic_refcell`](https://crates.io/crates/atomic_refcell) and [`ahash`](https://crates.io/crates/ahash).
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egui is *not* a framework. egui is a library you call into, not an environment you program for.
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egui is *not* a framework. egui is a library you call into, not an environment you program for.
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