Better naming

This commit is contained in:
Emil Ernerfeldt 2023-01-26 14:58:38 +01:00
parent f87c789851
commit 95b318d3e0
4 changed files with 37 additions and 25 deletions

View file

@ -237,7 +237,7 @@ impl SidePanel {
let we_are_on_top = ui let we_are_on_top = ui
.ctx() .ctx()
.layer_id_at(pointer) .layer_id_at(pointer)
.map_or(true, |top_layer_id| top_layer_id == ui.layer_id()); .map_or(true, |top_layer_id| top_layer_id == ui.area_layer_id());
let resize_x = side.opposite().side_x(panel_rect); let resize_x = side.opposite().side_x(panel_rect);
let mouse_over_resize_line = we_are_on_top let mouse_over_resize_line = we_are_on_top
@ -688,7 +688,7 @@ impl TopBottomPanel {
let we_are_on_top = ui let we_are_on_top = ui
.ctx() .ctx()
.layer_id_at(pointer) .layer_id_at(pointer)
.map_or(true, |top_layer_id| top_layer_id == ui.layer_id()); .map_or(true, |top_layer_id| top_layer_id == ui.area_layer_id());
let resize_y = side.opposite().side_y(panel_rect); let resize_y = side.opposite().side_y(panel_rect);
let mouse_over_resize_line = we_are_on_top let mouse_over_resize_line = we_are_on_top

View file

@ -20,7 +20,7 @@ pub struct Painter {
ctx: Context, ctx: Context,
/// Where we paint /// Where we paint
layer: ZLayer, zlayer: ZLayer,
/// Everything painted in this [`Painter`] will be clipped against this. /// Everything painted in this [`Painter`] will be clipped against this.
/// This means nothing outside of this rectangle will be visible on screen. /// This means nothing outside of this rectangle will be visible on screen.
@ -36,7 +36,7 @@ impl Painter {
pub fn new(ctx: Context, area_layer: AreaLayerId, clip_rect: Rect) -> Self { pub fn new(ctx: Context, area_layer: AreaLayerId, clip_rect: Rect) -> Self {
Self { Self {
ctx, ctx,
layer: ZLayer::from_area_layer(area_layer), zlayer: ZLayer::from_area_layer(area_layer),
clip_rect, clip_rect,
fade_to_color: None, fade_to_color: None,
} }
@ -44,10 +44,10 @@ impl Painter {
/// Redirect where you are painting. /// Redirect where you are painting.
#[must_use] #[must_use]
pub fn with_layer(self, layer: ZLayer) -> Self { pub fn with_layer(self, zlayer: ZLayer) -> Self {
Self { Self {
ctx: self.ctx, ctx: self.ctx,
layer, zlayer: zlayer,
clip_rect: self.clip_rect, clip_rect: self.clip_rect,
fade_to_color: None, fade_to_color: None,
} }
@ -62,7 +62,7 @@ impl Painter {
/// Redirect z-index /// Redirect z-index
#[must_use] #[must_use]
pub fn with_z(self, z: ZOrder) -> Self { pub fn with_z(self, z: ZOrder) -> Self {
let layer = self.layer.area_layer.with_z(z); let layer = self.zlayer.area_layer.with_z(z);
self.with_layer(layer) self.with_layer(layer)
} }
@ -73,7 +73,7 @@ impl Painter {
pub fn with_clip_rect(&self, rect: Rect) -> Self { pub fn with_clip_rect(&self, rect: Rect) -> Self {
Self { Self {
ctx: self.ctx.clone(), ctx: self.ctx.clone(),
layer: self.layer, zlayer: self.zlayer,
clip_rect: rect.intersect(self.clip_rect), clip_rect: rect.intersect(self.clip_rect),
fade_to_color: self.fade_to_color, fade_to_color: self.fade_to_color,
} }
@ -81,17 +81,17 @@ impl Painter {
/// Redirect what area layer you are painting. /// Redirect what area layer you are painting.
pub fn set_layer_id(&mut self, area_layer: AreaLayerId) { pub fn set_layer_id(&mut self, area_layer: AreaLayerId) {
self.layer.area_layer = area_layer; self.zlayer.area_layer = area_layer;
} }
/// Redirect at what z order you are drawing /// Redirect at what z order you are drawing
pub fn set_z(&mut self, z: ZOrder) { pub fn set_z(&mut self, z: ZOrder) {
self.layer.z = z; self.zlayer.z = z;
} }
/// Redirect where you are drawing /// Redirect where you are drawing
pub fn set_layer(&mut self, layer: ZLayer) { pub fn set_layer(&mut self, layer: ZLayer) {
self.layer = layer; self.zlayer = layer;
} }
/// If set, colors will be modified to look like this /// If set, colors will be modified to look like this
@ -112,7 +112,7 @@ impl Painter {
pub fn sub_region(&self, rect: Rect) -> Self { pub fn sub_region(&self, rect: Rect) -> Self {
Self { Self {
ctx: self.ctx.clone(), ctx: self.ctx.clone(),
layer: self.layer, zlayer: self.zlayer,
clip_rect: rect.intersect(self.clip_rect), clip_rect: rect.intersect(self.clip_rect),
fade_to_color: self.fade_to_color, fade_to_color: self.fade_to_color,
} }
@ -137,19 +137,19 @@ impl Painter {
/// Where we paint /// Where we paint
#[inline(always)] #[inline(always)]
pub fn layer(&self) -> AreaLayerId { pub fn area_layer_id(&self) -> AreaLayerId {
self.layer.area_layer self.zlayer.area_layer
} }
/// Where we paint, and on what Z-level /// Where we paint, and on what Z-level
#[inline(always)] #[inline(always)]
pub fn zlayer(&self) -> ZLayer { pub fn zlayer(&self) -> ZLayer {
self.layer self.zlayer
} }
#[inline(always)] #[inline(always)]
pub fn z(&self) -> ZOrder { pub fn z(&self) -> ZOrder {
self.layer.z self.zlayer.z
} }
/// Everything painted in this [`Painter`] will be clipped against this. /// Everything painted in this [`Painter`] will be clipped against this.
@ -189,7 +189,7 @@ impl Painter {
impl Painter { impl Painter {
fn paint_list<R>(&self, writer: impl FnOnce(&mut PaintList) -> R) -> R { fn paint_list<R>(&self, writer: impl FnOnce(&mut PaintList) -> R) -> R {
self.ctx self.ctx
.graphics_mut(|g| writer(g.list(self.layer.area_layer))) .graphics_mut(|g| writer(g.list(self.zlayer.area_layer)))
} }
fn transform_shape(&self, shape: &mut Shape) { fn transform_shape(&self, shape: &mut Shape) {
@ -199,11 +199,11 @@ impl Painter {
} }
fn add_to_paint_list(&self, shape: Shape) -> ShapeIdx { fn add_to_paint_list(&self, shape: Shape) -> ShapeIdx {
self.paint_list(|l| l.add_at_z(self.clip_rect, shape, self.layer.z)) self.paint_list(|l| l.add_at_z(self.clip_rect, shape, self.zlayer.z))
} }
fn extend_paint_list(&self, shapes: impl IntoIterator<Item = Shape>) { fn extend_paint_list(&self, shapes: impl IntoIterator<Item = Shape>) {
self.paint_list(|l| l.extend_at_z(self.clip_rect, shapes, self.layer.z)); self.paint_list(|l| l.extend_at_z(self.clip_rect, shapes, self.zlayer.z));
} }
fn set_shape_in_paint_list(&self, idx: ShapeIdx, shape: Shape) { fn set_shape_in_paint_list(&self, idx: ShapeIdx, shape: Shape) {

View file

@ -316,8 +316,14 @@ impl Ui {
/// Use this to paint stuff within this [`Ui`]. /// Use this to paint stuff within this [`Ui`].
#[inline] #[inline]
pub fn area_layer_id(&self) -> AreaLayerId {
self.painter().area_layer_id()
}
#[deprecated = "Rename area_layer_id"]
#[inline]
pub fn layer_id(&self) -> AreaLayerId { pub fn layer_id(&self) -> AreaLayerId {
self.painter().layer() self.area_layer_id()
} }
#[inline] #[inline]
@ -647,8 +653,14 @@ impl Ui {
id: Id, id: Id,
sense: Sense, sense: Sense,
) -> Response { ) -> Response {
self.ctx() self.ctx().interact_with_hovered(
.interact_with_hovered(self.layer_id(), id, rect, sense, self.enabled, hovered) self.area_layer_id(),
id,
rect,
sense,
self.enabled,
hovered,
)
} }
/// Is the pointer (mouse/touch) above this rectangle in this [`Ui`]? /// Is the pointer (mouse/touch) above this rectangle in this [`Ui`]?
@ -657,7 +669,7 @@ impl Ui {
/// if this [`Ui`] is behind some other window, this will always return `false`. /// if this [`Ui`] is behind some other window, this will always return `false`.
pub fn rect_contains_pointer(&self, rect: Rect) -> bool { pub fn rect_contains_pointer(&self, rect: Rect) -> bool {
self.ctx() self.ctx()
.rect_contains_pointer(self.layer_id(), self.clip_rect().intersect(rect)) .rect_contains_pointer(self.area_layer_id(), self.clip_rect().intersect(rect))
} }
/// Is the pointer (mouse/touch) above this [`Ui`]? /// Is the pointer (mouse/touch) above this [`Ui`]?
@ -953,7 +965,7 @@ impl Ui {
pub fn allocate_painter(&mut self, desired_size: Vec2, sense: Sense) -> (Response, Painter) { pub fn allocate_painter(&mut self, desired_size: Vec2, sense: Sense) -> (Response, Painter) {
let response = self.allocate_response(desired_size, sense); let response = self.allocate_response(desired_size, sense);
let clip_rect = self.clip_rect().intersect(response.rect); // Make sure we don't paint out of bounds let clip_rect = self.clip_rect().intersect(response.rect); // Make sure we don't paint out of bounds
let painter = Painter::new(self.ctx().clone(), self.layer_id(), clip_rect); let painter = Painter::new(self.ctx().clone(), self.area_layer_id(), clip_rect);
(response, painter) (response, painter)
} }

View file

@ -41,7 +41,7 @@ impl FractalClock {
let painter = Painter::new( let painter = Painter::new(
ui.ctx().clone(), ui.ctx().clone(),
ui.layer_id(), ui.area_layer_id(),
ui.available_rect_before_wrap(), ui.available_rect_before_wrap(),
); );
self.paint(&painter); self.paint(&painter);