[egui_web] respect the native zoom/scale of the browser
Remove all complexity with own scale slider. Closes https://github.com/emilk/egui/issues/53
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b1b34de4ee
commit
8de74e4250
3 changed files with 22 additions and 37 deletions
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@ -209,10 +209,12 @@ impl DemoApp {
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self.frame_history.ui(ui);
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ui.separator();
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integration_context.output.pixels_per_point =
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self.pixels_per_point_ui(ui, &integration_context.info);
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if !is_web {
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// web browsers have their own way of zooming, which egui_web respects
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ui.separator();
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integration_context.output.pixels_per_point =
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self.pixels_per_point_ui(ui, &integration_context.info);
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}
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if !is_web {
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ui.separator();
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@ -102,30 +102,19 @@ impl egui::app::TextureAllocator for webgl::Painter {
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// ----------------------------------------------------------------------------
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/// Data gathered between frames.
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/// Is translated to `egui::RawInput` at the start of each frame.
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#[derive(Default)]
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pub struct WebInput {
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/// In native points (not same as Egui points)
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pub mouse_pos: Option<egui::Pos2>,
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/// Is this a touch screen? If so, we ignore mouse events.
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pub is_touch: bool,
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/// In native points (not same as Egui points)
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pub scroll_delta: egui::Vec2,
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pub raw: egui::RawInput,
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}
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impl WebInput {
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pub fn new_frame(&mut self, pixels_per_point: f32) -> egui::RawInput {
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// Compensate for potential different scale of Egui compared to native.
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let scale = native_pixels_per_point() / pixels_per_point;
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let scroll_delta = std::mem::take(&mut self.scroll_delta) * scale;
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let mouse_pos = self.mouse_pos.map(|mp| pos2(mp.x * scale, mp.y * scale));
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pub fn new_frame(&mut self) -> egui::RawInput {
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egui::RawInput {
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mouse_pos,
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scroll_delta,
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screen_size: screen_size_in_native_points().unwrap() * scale,
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pixels_per_point: Some(pixels_per_point),
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screen_size: screen_size_in_native_points().unwrap(),
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pixels_per_point: Some(native_pixels_per_point()),
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time: now_sec(),
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..self.raw.take()
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}
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@ -163,7 +152,6 @@ impl egui::app::RepaintSignal for NeedRepaint {
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// ----------------------------------------------------------------------------
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pub struct AppRunner {
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pixels_per_point: f32,
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pub web_backend: WebBackend,
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pub input: WebInput,
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pub app: Box<dyn App>,
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@ -174,7 +162,6 @@ impl AppRunner {
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pub fn new(web_backend: WebBackend, mut app: Box<dyn App>) -> Result<Self, JsValue> {
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app.setup(&web_backend.ctx);
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Ok(Self {
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pixels_per_point: native_pixels_per_point(),
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web_backend,
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input: Default::default(),
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app,
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@ -189,7 +176,7 @@ impl AppRunner {
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pub fn logic(&mut self) -> Result<(egui::Output, egui::PaintJobs), JsValue> {
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resize_canvas_to_screen_size(self.web_backend.canvas_id());
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let raw_input = self.input.new_frame(self.pixels_per_point);
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let raw_input = self.input.new_frame();
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self.web_backend.begin_frame(raw_input);
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let mut integration_context = egui::app::IntegrationContext {
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@ -214,14 +201,10 @@ impl AppRunner {
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{
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let egui::app::AppOutput {
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quit: _, // Can't quit a web page
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window_size: _, // Can't resize a web page
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pixels_per_point,
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quit: _, // Can't quit a web page
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window_size: _, // Can't resize a web page
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pixels_per_point: _, // Can't zoom from within the app (we respect the web browser's zoom level)
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} = app_output;
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if let Some(pixels_per_point) = pixels_per_point {
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self.pixels_per_point = pixels_per_point;
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}
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}
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Ok((egui_output, paint_jobs))
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@ -498,7 +498,7 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
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let mut runner_lock = runner_ref.0.lock();
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if !runner_lock.input.is_touch {
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runner_lock.input.mouse_pos =
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runner_lock.input.raw.mouse_pos =
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Some(pos_from_mouse_event(runner_lock.canvas_id(), &event));
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runner_lock.input.raw.mouse_down = true;
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runner_lock.logic().unwrap(); // in case we get "mouseup" the same frame. TODO: handle via events instead
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@ -517,7 +517,7 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
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let mut runner_lock = runner_ref.0.lock();
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if !runner_lock.input.is_touch {
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runner_lock.input.mouse_pos =
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runner_lock.input.raw.mouse_pos =
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Some(pos_from_mouse_event(runner_lock.canvas_id(), &event));
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runner_lock.needs_repaint.set_true();
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event.stop_propagation();
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@ -534,7 +534,7 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
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let mut runner_lock = runner_ref.0.lock();
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if !runner_lock.input.is_touch {
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runner_lock.input.mouse_pos =
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runner_lock.input.raw.mouse_pos =
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Some(pos_from_mouse_event(runner_lock.canvas_id(), &event));
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runner_lock.input.raw.mouse_down = false;
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runner_lock.needs_repaint.set_true();
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@ -552,7 +552,7 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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let closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
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let mut runner_lock = runner_ref.0.lock();
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if !runner_lock.input.is_touch {
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runner_lock.input.mouse_pos = None;
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runner_lock.input.raw.mouse_pos = None;
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runner_lock.needs_repaint.set_true();
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event.stop_propagation();
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event.prevent_default();
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@ -568,7 +568,7 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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let closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
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let mut runner_lock = runner_ref.0.lock();
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runner_lock.input.is_touch = true;
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runner_lock.input.mouse_pos = Some(pos_from_touch_event(&event));
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runner_lock.input.raw.mouse_pos = Some(pos_from_touch_event(&event));
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runner_lock.input.raw.mouse_down = true;
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runner_lock.needs_repaint.set_true();
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event.stop_propagation();
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@ -584,7 +584,7 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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let closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
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let mut runner_lock = runner_ref.0.lock();
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runner_lock.input.is_touch = true;
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runner_lock.input.mouse_pos = Some(pos_from_touch_event(&event));
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runner_lock.input.raw.mouse_pos = Some(pos_from_touch_event(&event));
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runner_lock.needs_repaint.set_true();
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event.stop_propagation();
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event.prevent_default();
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@ -601,7 +601,7 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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runner_lock.input.is_touch = true;
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runner_lock.input.raw.mouse_down = false; // First release mouse to click...
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runner_lock.logic().unwrap(); // ...do the clicking... (TODO: handle via events instead)
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runner_lock.input.mouse_pos = None; // ...remove hover effect
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runner_lock.input.raw.mouse_pos = None; // ...remove hover effect
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runner_lock.needs_repaint.set_true();
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event.stop_propagation();
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event.prevent_default();
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@ -615,8 +615,8 @@ fn install_canvas_events(runner_ref: &AppRunnerRef) -> Result<(), JsValue> {
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let runner_ref = runner_ref.clone();
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let closure = Closure::wrap(Box::new(move |event: web_sys::WheelEvent| {
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let mut runner_lock = runner_ref.0.lock();
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runner_lock.input.scroll_delta.x -= event.delta_x() as f32;
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runner_lock.input.scroll_delta.y -= event.delta_y() as f32;
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runner_lock.input.raw.scroll_delta.x -= event.delta_x() as f32;
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runner_lock.input.raw.scroll_delta.y -= event.delta_y() as f32;
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runner_lock.needs_repaint.set_true();
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event.stop_propagation();
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event.prevent_default();
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