Allow resizing fonts at runtime

This commit is contained in:
Emil Ernerfeldt 2019-01-17 11:03:39 -06:00
parent fe3542a28d
commit 88fdd127ea
9 changed files with 156 additions and 57 deletions

View file

@ -3,10 +3,12 @@ use std::sync::Arc;
use crate::{ use crate::{
layout, layout,
layout::{LayoutOptions, Region}, layout::{LayoutOptions, Region},
math::vec2,
mesher::Vertex,
style, style,
types::GuiInput, types::{Color, GuiCmd, GuiInput, PaintCmd},
widgets::*, widgets::*,
Frame, RawInput, Texture, FontSizes, Fonts, Frame, RawInput, Texture,
}; };
#[derive(Clone, Copy, Default)] #[derive(Clone, Copy, Default)]
@ -37,6 +39,12 @@ fn show_style(style: &mut style::Style, gui: &mut Region) {
gui.add(Slider::new(&mut style.line_width, 0.0, 10.0).text("line_width")); gui.add(Slider::new(&mut style.line_width, 0.0, 10.0).text("line_width"));
} }
fn show_font_sizes(font_sizes: &mut FontSizes, gui: &mut Region) {
for (text_style, mut size) in font_sizes {
gui.add(Slider::new(&mut size, 4.0, 40.0).text(format!("{:?}", text_style)));
}
}
/// Encapsulates input, layout and painting for ease of use. /// Encapsulates input, layout and painting for ease of use.
pub struct Emigui { pub struct Emigui {
pub last_input: RawInput, pub last_input: RawInput,
@ -103,6 +111,39 @@ impl Emigui {
show_style(&mut self.style, gui); show_style(&mut self.style, gui);
}); });
region.foldable("Fonts", |gui| {
let texture = self.texture();
gui.add(label(format!(
"Font texture size: {} x {}",
texture.width, texture.height
)));
let size = vec2(texture.width as f32, texture.height as f32);
let rect = gui.reserve_space(size, None).rect;
let top_left = Vertex {
pos: rect.min(),
uv: (0, 0),
color: Color::WHITE,
};
let bottom_right = Vertex {
pos: rect.max(),
uv: (texture.width as u16 - 1, texture.height as u16 - 1),
color: Color::WHITE,
};
let mut frame = Frame::default();
frame.add_rect(top_left, bottom_right);
gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Frame(frame)]));
let old_font_sizes = self.data.fonts.sizes();
let mut new_font_sizes = old_font_sizes.clone();
show_font_sizes(&mut new_font_sizes, gui);
if *old_font_sizes != new_font_sizes {
let mut new_data = (*self.data).clone();
let fonts = Fonts::from_sizes(new_font_sizes);
new_data.fonts = Arc::new(fonts);
self.data = Arc::new(new_data);
}
});
region.foldable("Stats", |gui| { region.foldable("Stats", |gui| {
gui.add(label(format!("num_vertices: {}", self.stats.num_vertices))); gui.add(label(format!("num_vertices: {}", self.stats.num_vertices)));
gui.add(label(format!( gui.add(label(format!(

View file

@ -1,5 +1,6 @@
use std::{ use std::{
collections::BTreeMap, collections::{hash_map::DefaultHasher, BTreeMap},
hash::{Hash, Hasher},
sync::{Arc, Mutex}, sync::{Arc, Mutex},
}; };
@ -9,7 +10,7 @@ use crate::{
}; };
/// TODO: rename /// TODO: rename
#[derive(Copy, Clone, Debug, Eq, Ord, PartialEq, PartialOrd, Serialize)] #[derive(Copy, Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub enum TextStyle { pub enum TextStyle {
Body, Body,
Button, Button,
@ -17,14 +18,43 @@ pub enum TextStyle {
// Monospace, // Monospace,
} }
pub type FontSizes = BTreeMap<TextStyle, f32>;
pub struct Fonts { pub struct Fonts {
sizes: FontSizes,
fonts: BTreeMap<TextStyle, Font>, fonts: BTreeMap<TextStyle, Font>,
texture: Texture, texture: Texture,
} }
impl Fonts { impl Fonts {
pub fn new() -> Fonts { pub fn new() -> Fonts {
let mut atlas = TextureAtlas::new(128, 8); // TODO: better default? let mut sizes = FontSizes::new();
sizes.insert(TextStyle::Body, 20.0);
sizes.insert(TextStyle::Button, 20.0);
sizes.insert(TextStyle::Heading, 30.0);
Fonts::from_sizes(sizes)
}
pub fn from_sizes(sizes: FontSizes) -> Fonts {
let mut fonts = Fonts {
sizes: Default::default(),
fonts: Default::default(),
texture: Default::default(),
};
fonts.set_sizes(sizes);
fonts
}
pub fn sizes(&self) -> &FontSizes {
&self.sizes
}
pub fn set_sizes(&mut self, sizes: FontSizes) {
if self.sizes == sizes {
return;
}
let mut atlas = TextureAtlas::new(512, 8); // TODO: better default?
// Make one white pixel for use for various stuff: // Make one white pixel for use for various stuff:
let pos = atlas.allocate((1, 1)); let pos = atlas.allocate((1, 1));
@ -32,25 +62,20 @@ impl Fonts {
let atlas = Arc::new(Mutex::new(atlas)); let atlas = Arc::new(Mutex::new(atlas));
// TODO: figure out a way to make the wasm smaller despite including a font. // TODO: figure out a way to make the wasm smaller despite including a font. Zip it?
// let typeface_data = include_bytes!("../fonts/ProggyClean.ttf"); // Use 13 for this. NOTHING ELSE. // let typeface_data = include_bytes!("../fonts/ProggyClean.ttf"); // Use 13 for this. NOTHING ELSE.
// let typeface_data = include_bytes!("../fonts/DejaVuSans.ttf"); // let typeface_data = include_bytes!("../fonts/DejaVuSans.ttf");
let typeface_data = include_bytes!("../fonts/Roboto-Regular.ttf"); let typeface_data = include_bytes!("../fonts/Roboto-Regular.ttf");
self.sizes = sizes.clone();
self.fonts = sizes
.into_iter()
.map(|(text_style, size)| (text_style, Font::new(atlas.clone(), typeface_data, size)))
.collect();
self.texture = atlas.lock().unwrap().texture().clone();
let mut fonts = BTreeMap::new(); let mut hasher = DefaultHasher::new();
fonts.insert( self.texture.pixels.hash(&mut hasher);
TextStyle::Body, self.texture.id = hasher.finish();
Font::new(atlas.clone(), typeface_data, 20.0),
);
fonts.insert(TextStyle::Button, fonts[&TextStyle::Body].clone());
fonts.insert(
TextStyle::Heading,
Font::new(atlas.clone(), typeface_data, 30.0),
);
let texture = atlas.lock().unwrap().clone().texture().clone();
Fonts { fonts, texture }
} }
pub fn texture(&self) -> &Texture { pub fn texture(&self) -> &Texture {

View file

@ -428,9 +428,9 @@ impl Region {
/// Temporarily split split a vertical layout into several columns. /// Temporarily split split a vertical layout into several columns.
/// ///
/// gui.columns(2, |columns| { /// region.columns(2, |columns| {
/// columns[0].add(label("First column")); /// columns[0].add(emigui::widgets::label("First column"));
/// columns[1].add(label("Second column")); /// columns[1].add(emigui::widgets::label("Second column"));
/// }); /// });
pub fn columns<F, R>(&mut self, num_columns: usize, add_contents: F) -> R pub fn columns<F, R>(&mut self, num_columns: usize, add_contents: F) -> R
where where

View file

@ -19,7 +19,7 @@ pub mod widgets;
pub use crate::{ pub use crate::{
emigui::Emigui, emigui::Emigui,
fonts::TextStyle, fonts::{FontSizes, Fonts, TextStyle},
layout::{Align, LayoutOptions, Region}, layout::{Align, LayoutOptions, Region},
mesher::{Frame, Vertex}, mesher::{Frame, Vertex},
style::Style, style::Style,

View file

@ -8,7 +8,7 @@ use crate::{
types::{Color, PaintCmd}, types::{Color, PaintCmd},
}; };
#[derive(Clone, Copy, Debug, Default)] #[derive(Clone, Copy, Debug, Default, Serialize)]
pub struct Vertex { pub struct Vertex {
/// Pixel coordinates /// Pixel coordinates
pub pos: Vec2, pub pos: Vec2,
@ -18,7 +18,7 @@ pub struct Vertex {
pub color: Color, pub color: Color,
} }
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default, Serialize)]
pub struct Frame { pub struct Frame {
/// Draw as triangles (i.e. the length is a multiple of three) /// Draw as triangles (i.e. the length is a multiple of three)
pub indices: Vec<u32>, pub indices: Vec<u32>,
@ -33,6 +33,14 @@ pub enum PathType {
use self::PathType::*; use self::PathType::*;
impl Frame { impl Frame {
pub fn append(&mut self, frame: &Frame) {
let index_offset = self.vertices.len() as u32;
for index in &frame.indices {
self.indices.push(index_offset + index);
}
self.vertices.extend(frame.vertices.iter());
}
fn triangle(&mut self, a: u32, b: u32, c: u32) { fn triangle(&mut self, a: u32, b: u32, c: u32) {
self.indices.push(a); self.indices.push(a);
self.indices.push(b); self.indices.push(b);
@ -224,6 +232,9 @@ impl Frame {
); );
} }
} }
PaintCmd::Frame(cmd_frame) => {
frame.append(cmd_frame);
}
PaintCmd::Line { PaintCmd::Line {
points, points,
color, color,

View file

@ -53,9 +53,15 @@ impl TextureAtlas {
} }
pub fn texture_mut(&mut self) -> &mut Texture { pub fn texture_mut(&mut self) -> &mut Texture {
self.texture.id += 1;
&mut self.texture &mut self.texture
} }
pub fn clear(&mut self) {
self.cursor = (0, 0);
self.row_height = 0;
}
/// Returns the coordinates of where the rect ended up. /// Returns the coordinates of where the rect ended up.
pub fn allocate(&mut self, (w, h): (usize, usize)) -> (usize, usize) { pub fn allocate(&mut self, (w, h): (usize, usize)) -> (usize, usize) {
assert!(w <= self.texture.width); assert!(w <= self.texture.width);
@ -79,7 +85,7 @@ impl TextureAtlas {
let pos = self.cursor; let pos = self.cursor;
self.cursor.0 += w; self.cursor.0 += w;
self.texture.id += 1; // TODO: hash this ? self.texture.id += 1;
(pos.0 as usize, pos.1 as usize) (pos.0 as usize, pos.1 as usize)
} }
} }

View file

@ -1,6 +1,7 @@
use crate::{ use crate::{
fonts::TextStyle, fonts::TextStyle,
math::{Rect, Vec2}, math::{Rect, Vec2},
mesher::Frame,
}; };
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@ -152,6 +153,7 @@ pub enum PaintCmd {
outline: Option<Outline>, outline: Option<Outline>,
radius: f32, radius: f32,
}, },
Frame(Frame),
Line { Line {
points: Vec<Vec2>, points: Vec<Vec2>,
color: Color, color: Color,

View file

@ -30,12 +30,10 @@ pub struct State {
impl State { impl State {
fn new(canvas_id: &str) -> Result<State, JsValue> { fn new(canvas_id: &str) -> Result<State, JsValue> {
let emigui = Emigui::new();
let webgl_painter = webgl::Painter::new(canvas_id, emigui.texture())?;
Ok(State { Ok(State {
app: Default::default(), app: Default::default(),
emigui, emigui: Emigui::new(),
webgl_painter, webgl_painter: webgl::Painter::new(canvas_id)?,
everything_ms: 0.0, everything_ms: 0.0,
}) })
} }
@ -58,7 +56,7 @@ impl State {
region.add(label(format!("Everything: {:.1} ms", self.everything_ms))); region.add(label(format!("Everything: {:.1} ms", self.everything_ms)));
let frame = self.emigui.paint(); let frame = self.emigui.paint();
let result = self.webgl_painter.paint(&frame); let result = self.webgl_painter.paint(&frame, self.emigui.texture());
self.everything_ms = now_ms() - everything_start; self.everything_ms = now_ms() - everything_start;

View file

@ -18,6 +18,7 @@ pub struct Painter {
tc_buffer: WebGlBuffer, tc_buffer: WebGlBuffer,
color_buffer: WebGlBuffer, color_buffer: WebGlBuffer,
tex_size: (u16, u16), tex_size: (u16, u16),
current_texture_id: Option<u64>,
} }
impl Painter { impl Painter {
@ -32,7 +33,7 @@ impl Painter {
) )
} }
pub fn new(canvas_id: &str, texture: &Texture) -> Result<Painter, JsValue> { pub fn new(canvas_id: &str) -> Result<Painter, JsValue> {
let document = web_sys::window().unwrap().document().unwrap(); let document = web_sys::window().unwrap().document().unwrap();
let canvas = document.get_element_by_id(canvas_id).unwrap(); let canvas = document.get_element_by_id(canvas_id).unwrap();
let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?; let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?;
@ -46,27 +47,6 @@ impl Painter {
let gl_texture = gl.create_texture().unwrap(); let gl_texture = gl.create_texture().unwrap();
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture)); gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
// TODO: remove once https://github.com/rustwasm/wasm-bindgen/issues/1005 is fixed.
let mut pixels: Vec<_> = texture.pixels.iter().cloned().collect();
let level = 0;
let internal_format = Gl::ALPHA;
let border = 0;
let src_format = Gl::ALPHA;
let src_type = Gl::UNSIGNED_BYTE;
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
Gl::TEXTURE_2D,
level,
internal_format as i32,
texture.width as i32,
texture.height as i32,
border,
src_format,
src_type,
Some(&mut pixels),
)
.unwrap();
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32); gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32); gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
// gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::NEAREST as i32); // gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::NEAREST as i32);
@ -125,11 +105,47 @@ impl Painter {
pos_buffer, pos_buffer,
tc_buffer, tc_buffer,
color_buffer, color_buffer,
tex_size: (texture.width as u16, texture.height as u16), tex_size: (0, 0),
current_texture_id: None,
}) })
} }
pub fn paint(&self, frame: &Frame) -> Result<(), JsValue> { fn upload_texture(&mut self, texture: &Texture) {
if self.current_texture_id == Some(texture.id) {
return; // No change
}
let gl = &self.gl;
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.texture));
// TODO: remove once https://github.com/rustwasm/wasm-bindgen/issues/1005 is fixed.
let mut pixels: Vec<_> = texture.pixels.iter().cloned().collect();
let level = 0;
let internal_format = Gl::ALPHA;
let border = 0;
let src_format = Gl::ALPHA;
let src_type = Gl::UNSIGNED_BYTE;
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
Gl::TEXTURE_2D,
level,
internal_format as i32,
texture.width as i32,
texture.height as i32,
border,
src_format,
src_type,
Some(&mut pixels),
)
.unwrap();
self.tex_size = (texture.width as u16, texture.height as u16);
self.current_texture_id = Some(texture.id);
}
pub fn paint(&mut self, frame: &Frame, texture: &Texture) -> Result<(), JsValue> {
self.upload_texture(texture);
let gl = &self.gl; let gl = &self.gl;
// -------------------------------------------------------------------- // --------------------------------------------------------------------