Separate clip_rect and desired_rect in Region

This commit is contained in:
Emil Ernerfeldt 2020-04-21 07:42:33 +02:00
parent 94fdc2fd55
commit 864eae2081
3 changed files with 68 additions and 54 deletions

View file

@ -43,16 +43,18 @@ impl Emigui {
/// A region for the entire screen, behind any windows.
pub fn background_region(&mut self) -> Region {
let child_rect = Rect::from_min_size(Default::default(), self.ctx.input.screen_size);
Region {
ctx: self.ctx.clone(),
layer: Layer::Background,
style: self.ctx.style(),
id: Id::background(),
dir: layout::Direction::Vertical,
align: layout::Align::Center,
rect: Rect::from_min_size(Default::default(), self.ctx.input.screen_size),
layer: Layer::Background,
clip_rect: child_rect,
desired_rect: child_rect,
cursor: Default::default(),
bounding_size: Default::default(),
style: self.ctx.style(),
dir: layout::Direction::Vertical,
align: layout::Align::Center,
}
}

View file

@ -11,9 +11,6 @@ pub struct Region {
/// How we access input, output and memory
pub(crate) ctx: Arc<Context>,
/// Where to put the graphics output of this Region
pub(crate) layer: Layer,
/// ID of this region.
/// Generated based on id of parent region together with
/// another source of child identity (e.g. window title).
@ -21,14 +18,19 @@ pub struct Region {
/// Hopefully unique.
pub(crate) id: Id,
/// Where to put the graphics output of this Region
pub(crate) layer: Layer,
/// Everything painte in this rect will be clipped against this.
/// This means nothing outside of this rectangle will be visible on screen.
pub(crate) clip_rect: Rect,
/// The `rect` represents where in space the region is
/// and its max size (original available_space).
/// Note that the size may be infinite in one or both dimensions.
/// The widgets will TRY to fit within the rect,
/// but may overflow (which you will see in bounding_size).
/// It will use the rect (which never changes) as a
/// clip rect when painting the contents of the region.
pub(crate) rect: Rect, // TODO: rename desired_rect
pub(crate) desired_rect: Rect, // TODO: rename desired_rect
/// Bounding box of children.
/// We keep track of our max-size along the orthogonal to self.dir
@ -56,14 +58,15 @@ impl Region {
let style = ctx.style();
Region {
ctx,
layer,
style,
id,
layer,
clip_rect: rect,
desired_rect: rect,
bounding_size: Vec2::default(),
style,
cursor: rect.min(),
dir: Direction::Vertical,
align: Align::Min,
rect,
cursor: rect.min(),
bounding_size: Vec2::default(),
}
}
@ -108,21 +111,21 @@ impl Region {
/// This is used, for instance, to avoid painting outside a window that is smaller
/// than its contents.
pub fn clip_rect(&self) -> Rect {
self.rect
self.clip_rect
}
pub fn available_width(&self) -> f32 {
self.rect.max().x - self.cursor.x
self.desired_rect.max().x - self.cursor.x
}
pub fn available_height(&self) -> f32 {
self.rect.max().y - self.cursor.y
self.desired_rect.max().y - self.cursor.y
}
/// This how much more space we can take up without overflowing our parent.
/// Shrinks as cursor increments.
pub fn available_space(&self) -> Vec2 {
self.rect.max() - self.cursor
self.desired_rect.max() - self.cursor
}
pub fn direction(&self) -> Direction {
@ -230,37 +233,34 @@ impl Region {
F: FnOnce(&mut Region),
{
let indent = vec2(self.style.indent, 0.0);
let region_pos = self.cursor + indent;
let child_rect = Rect::from_min_max(self.cursor + indent, self.desired_rect.max());
let mut child_region = Region {
ctx: self.ctx.clone(),
layer: self.layer,
style: self.style,
id: self.id,
clip_rect: self.clip_rect.intersect(child_rect),
desired_rect: child_rect,
bounding_size: vec2(0.0, 0.0),
cursor: child_rect.min(),
dir: self.dir,
align: Align::Min,
rect: Rect::from_min_max(region_pos, self.rect.max()),
cursor: region_pos,
bounding_size: vec2(0.0, 0.0),
};
add_contents(&mut child_region);
let size = child_region.bounding_size;
self.reserve_space_without_padding(indent + size);
}
/// Return a sub-region relative to the parent
pub fn relative_region(&mut self, rect: Rect) -> Region {
let region_pos = self.cursor + rect.min().to_vec2();
Region {
ctx: self.ctx.clone(),
layer: self.layer,
style: self.style,
id: self.id,
dir: self.dir,
align: self.align,
rect: Rect::from_min_size(region_pos, rect.size()),
cursor: region_pos,
bounding_size: vec2(0.0, 0.0),
pub fn left_column(&mut self, width: f32) -> Region {
self.column(Align::Min, width)
}
pub fn centered_column(&mut self, width: f32) -> Region {
self.column(Align::Center, width)
}
pub fn right_column(&mut self, width: f32) -> Region {
self.column(Align::Max, width)
}
/// A column region with a given width.
@ -276,32 +276,40 @@ impl Region {
))
}
pub fn left_column(&mut self, width: f32) -> Region {
self.column(Align::Min, width)
/// Return a sub-region relative to the parent
pub fn relative_region(&mut self, rect: Rect) -> Region {
let region_pos = self.cursor + rect.min().to_vec2();
let child_rect = Rect::from_min_size(region_pos, rect.size());
Region {
ctx: self.ctx.clone(),
layer: self.layer,
style: self.style,
id: self.id,
dir: self.dir,
align: self.align,
clip_rect: self.clip_rect.intersect(child_rect),
desired_rect: child_rect,
cursor: child_rect.min(),
bounding_size: vec2(0.0, 0.0),
}
pub fn centered_column(&mut self, width: f32) -> Region {
self.column(Align::Center, width)
}
pub fn right_column(&mut self, width: f32) -> Region {
self.column(Align::Max, width)
}
pub fn inner_layout<F>(&mut self, dir: Direction, align: Align, add_contents: F)
where
F: FnOnce(&mut Region),
{
let child_rect = Rect::from_min_max(self.cursor, self.desired_rect.max());
let mut child_region = Region {
ctx: self.ctx.clone(),
layer: self.layer,
style: self.style,
id: self.id,
dir,
align,
rect: Rect::from_min_max(self.cursor, self.rect.max()),
clip_rect: self.clip_rect.intersect(child_rect),
desired_rect: child_rect,
cursor: self.cursor,
bounding_size: vec2(0.0, 0.0),
dir,
align,
};
add_contents(&mut child_region);
let size = child_region.bounding_size;
@ -342,16 +350,20 @@ impl Region {
let mut columns: Vec<Region> = (0..num_columns)
.map(|col_idx| {
let pos = self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0);
let child_rect =
Rect::from_min_max(pos, pos2(pos.x + column_width, self.desired_rect.max().y));
Region {
ctx: self.ctx.clone(),
id: self.make_child_region_id(&("column", col_idx)),
layer: self.layer,
style: self.style,
id: self.make_child_region_id(&("column", col_idx)),
clip_rect: self.clip_rect.intersect(child_rect),
desired_rect: child_rect,
bounding_size: vec2(0.0, 0.0),
cursor: child_rect.min(),
dir: Direction::Vertical,
align: self.align,
rect: Rect::from_min_max(pos, pos2(pos.x + column_width, self.rect.max().y)),
cursor: pos,
bounding_size: vec2(0.0, 0.0),
}
})
.collect();

View file

@ -362,7 +362,7 @@ impl<'a> Widget for Slider<'a> {
let response = naked.add_to(&mut columns[0]);
// columns[1].available_space.y = response.rect.size().y;
columns[1].rect.set_height(response.rect.size().y); // TODO: explain this line
columns[1].desired_rect.set_height(response.rect.size().y); // TODO: explain this line
columns[1].horizontal(Align::Center, |region| {
region.add(Label::new(full_text));
});