Separate clip_rect and desired_rect in Region
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94fdc2fd55
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864eae2081
3 changed files with 68 additions and 54 deletions
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@ -43,16 +43,18 @@ impl Emigui {
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/// A region for the entire screen, behind any windows.
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pub fn background_region(&mut self) -> Region {
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let child_rect = Rect::from_min_size(Default::default(), self.ctx.input.screen_size);
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Region {
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ctx: self.ctx.clone(),
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layer: Layer::Background,
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style: self.ctx.style(),
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id: Id::background(),
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dir: layout::Direction::Vertical,
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align: layout::Align::Center,
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rect: Rect::from_min_size(Default::default(), self.ctx.input.screen_size),
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layer: Layer::Background,
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clip_rect: child_rect,
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desired_rect: child_rect,
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cursor: Default::default(),
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bounding_size: Default::default(),
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style: self.ctx.style(),
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dir: layout::Direction::Vertical,
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align: layout::Align::Center,
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}
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}
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@ -11,9 +11,6 @@ pub struct Region {
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/// How we access input, output and memory
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pub(crate) ctx: Arc<Context>,
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/// Where to put the graphics output of this Region
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pub(crate) layer: Layer,
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/// ID of this region.
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/// Generated based on id of parent region together with
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/// another source of child identity (e.g. window title).
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@ -21,14 +18,19 @@ pub struct Region {
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/// Hopefully unique.
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pub(crate) id: Id,
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/// Where to put the graphics output of this Region
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pub(crate) layer: Layer,
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/// Everything painte in this rect will be clipped against this.
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/// This means nothing outside of this rectangle will be visible on screen.
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pub(crate) clip_rect: Rect,
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/// The `rect` represents where in space the region is
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/// and its max size (original available_space).
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/// Note that the size may be infinite in one or both dimensions.
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/// The widgets will TRY to fit within the rect,
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/// but may overflow (which you will see in bounding_size).
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/// It will use the rect (which never changes) as a
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/// clip rect when painting the contents of the region.
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pub(crate) rect: Rect, // TODO: rename desired_rect
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pub(crate) desired_rect: Rect, // TODO: rename desired_rect
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/// Bounding box of children.
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/// We keep track of our max-size along the orthogonal to self.dir
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@ -56,14 +58,15 @@ impl Region {
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let style = ctx.style();
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Region {
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ctx,
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layer,
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style,
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id,
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layer,
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clip_rect: rect,
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desired_rect: rect,
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bounding_size: Vec2::default(),
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style,
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cursor: rect.min(),
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dir: Direction::Vertical,
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align: Align::Min,
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rect,
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cursor: rect.min(),
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bounding_size: Vec2::default(),
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}
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}
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@ -108,21 +111,21 @@ impl Region {
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/// This is used, for instance, to avoid painting outside a window that is smaller
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/// than its contents.
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pub fn clip_rect(&self) -> Rect {
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self.rect
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self.clip_rect
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}
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pub fn available_width(&self) -> f32 {
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self.rect.max().x - self.cursor.x
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self.desired_rect.max().x - self.cursor.x
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}
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pub fn available_height(&self) -> f32 {
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self.rect.max().y - self.cursor.y
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self.desired_rect.max().y - self.cursor.y
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}
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/// This how much more space we can take up without overflowing our parent.
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/// Shrinks as cursor increments.
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pub fn available_space(&self) -> Vec2 {
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self.rect.max() - self.cursor
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self.desired_rect.max() - self.cursor
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}
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pub fn direction(&self) -> Direction {
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@ -230,37 +233,34 @@ impl Region {
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F: FnOnce(&mut Region),
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{
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let indent = vec2(self.style.indent, 0.0);
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let region_pos = self.cursor + indent;
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let child_rect = Rect::from_min_max(self.cursor + indent, self.desired_rect.max());
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let mut child_region = Region {
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ctx: self.ctx.clone(),
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layer: self.layer,
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style: self.style,
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id: self.id,
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clip_rect: self.clip_rect.intersect(child_rect),
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desired_rect: child_rect,
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bounding_size: vec2(0.0, 0.0),
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cursor: child_rect.min(),
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dir: self.dir,
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align: Align::Min,
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rect: Rect::from_min_max(region_pos, self.rect.max()),
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cursor: region_pos,
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bounding_size: vec2(0.0, 0.0),
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};
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add_contents(&mut child_region);
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let size = child_region.bounding_size;
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self.reserve_space_without_padding(indent + size);
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}
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/// Return a sub-region relative to the parent
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pub fn relative_region(&mut self, rect: Rect) -> Region {
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let region_pos = self.cursor + rect.min().to_vec2();
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Region {
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ctx: self.ctx.clone(),
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layer: self.layer,
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style: self.style,
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id: self.id,
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dir: self.dir,
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align: self.align,
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rect: Rect::from_min_size(region_pos, rect.size()),
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cursor: region_pos,
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bounding_size: vec2(0.0, 0.0),
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pub fn left_column(&mut self, width: f32) -> Region {
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self.column(Align::Min, width)
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}
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pub fn centered_column(&mut self, width: f32) -> Region {
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self.column(Align::Center, width)
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}
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pub fn right_column(&mut self, width: f32) -> Region {
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self.column(Align::Max, width)
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}
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/// A column region with a given width.
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@ -276,32 +276,40 @@ impl Region {
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))
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}
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pub fn left_column(&mut self, width: f32) -> Region {
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self.column(Align::Min, width)
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/// Return a sub-region relative to the parent
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pub fn relative_region(&mut self, rect: Rect) -> Region {
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let region_pos = self.cursor + rect.min().to_vec2();
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let child_rect = Rect::from_min_size(region_pos, rect.size());
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Region {
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ctx: self.ctx.clone(),
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layer: self.layer,
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style: self.style,
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id: self.id,
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dir: self.dir,
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align: self.align,
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clip_rect: self.clip_rect.intersect(child_rect),
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desired_rect: child_rect,
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cursor: child_rect.min(),
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bounding_size: vec2(0.0, 0.0),
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}
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pub fn centered_column(&mut self, width: f32) -> Region {
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self.column(Align::Center, width)
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}
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pub fn right_column(&mut self, width: f32) -> Region {
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self.column(Align::Max, width)
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}
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pub fn inner_layout<F>(&mut self, dir: Direction, align: Align, add_contents: F)
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where
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F: FnOnce(&mut Region),
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{
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let child_rect = Rect::from_min_max(self.cursor, self.desired_rect.max());
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let mut child_region = Region {
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ctx: self.ctx.clone(),
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layer: self.layer,
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style: self.style,
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id: self.id,
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dir,
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align,
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rect: Rect::from_min_max(self.cursor, self.rect.max()),
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clip_rect: self.clip_rect.intersect(child_rect),
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desired_rect: child_rect,
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cursor: self.cursor,
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bounding_size: vec2(0.0, 0.0),
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dir,
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align,
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};
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add_contents(&mut child_region);
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let size = child_region.bounding_size;
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@ -342,16 +350,20 @@ impl Region {
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let mut columns: Vec<Region> = (0..num_columns)
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.map(|col_idx| {
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let pos = self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0);
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let child_rect =
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Rect::from_min_max(pos, pos2(pos.x + column_width, self.desired_rect.max().y));
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Region {
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ctx: self.ctx.clone(),
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id: self.make_child_region_id(&("column", col_idx)),
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layer: self.layer,
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style: self.style,
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id: self.make_child_region_id(&("column", col_idx)),
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clip_rect: self.clip_rect.intersect(child_rect),
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desired_rect: child_rect,
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bounding_size: vec2(0.0, 0.0),
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cursor: child_rect.min(),
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dir: Direction::Vertical,
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align: self.align,
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rect: Rect::from_min_max(pos, pos2(pos.x + column_width, self.rect.max().y)),
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cursor: pos,
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bounding_size: vec2(0.0, 0.0),
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}
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})
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.collect();
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@ -362,7 +362,7 @@ impl<'a> Widget for Slider<'a> {
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let response = naked.add_to(&mut columns[0]);
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// columns[1].available_space.y = response.rect.size().y;
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columns[1].rect.set_height(response.rect.size().y); // TODO: explain this line
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columns[1].desired_rect.set_height(response.rect.size().y); // TODO: explain this line
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columns[1].horizontal(Align::Center, |region| {
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region.add(Label::new(full_text));
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});
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