Fixed typos: wether -> whether (#1210)

Co-authored-by: mir <mir@wisdomtag.com>
This commit is contained in:
Manuel Innerhofer 2022-02-05 18:14:16 +01:00 committed by GitHub
parent 9ed96155e9
commit 7d41551913
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 10 additions and 10 deletions

View file

@ -371,7 +371,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
### Changed 🔧 ### Changed 🔧
* Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority. * Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
* Widgets will now always line break at `\n` characters. * Widgets will now always line break at `\n` characters.
* Widgets will now more intelligently choose wether or not to wrap text. * Widgets will now more intelligently choose whether or not to wrap text.
* `mouse` has been renamed `pointer` everywhere (to make it clear it includes touches too). * `mouse` has been renamed `pointer` everywhere (to make it clear it includes touches too).
* Most parts of `Response` are now methods, so `if ui.button("…").clicked {` is now `if ui.button("…").clicked() {`. * Most parts of `Response` are now methods, so `if ui.button("…").clicked {` is now `if ui.button("…").clicked() {`.
* `Response::active` is now gone. You can use `response.dragged()` or `response.clicked()` instead. * `Response::active` is now gone. You can use `response.dragged()` or `response.clicked()` instead.

View file

@ -900,12 +900,12 @@ impl Context {
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/// Wether or not to debug widget layout on hover. /// Whether or not to debug widget layout on hover.
pub fn debug_on_hover(&self) -> bool { pub fn debug_on_hover(&self) -> bool {
self.options().style.debug.debug_on_hover self.options().style.debug.debug_on_hover
} }
/// Turn on/off wether or not to debug widget layout on hover. /// Turn on/off whether or not to debug widget layout on hover.
pub fn set_debug_on_hover(&self, debug_on_hover: bool) { pub fn set_debug_on_hover(&self, debug_on_hover: bool) {
let mut style = (*self.options().style).clone(); let mut style = (*self.options().style).clone();
style.debug.debug_on_hover = debug_on_hover; style.debug.debug_on_hover = debug_on_hover;

View file

@ -8,7 +8,7 @@
/// moved outside the slider. /// moved outside the slider.
/// ///
/// For some widgets `Id`s are also used to persist some state about the /// For some widgets `Id`s are also used to persist some state about the
/// widgets, such as Window position or wether not a collapsing header region is open. /// widgets, such as Window position or whether not a collapsing header region is open.
/// ///
/// This implies that the `Id`s must be unique. /// This implies that the `Id`s must be unique.
/// ///
@ -19,7 +19,7 @@
/// ///
/// For things that need to persist state even after moving (windows, collapsing headers) /// For things that need to persist state even after moving (windows, collapsing headers)
/// the location of the widgets is obviously not good enough. For instance, /// the location of the widgets is obviously not good enough. For instance,
/// a collapsing region needs to remember wether or not it is open even /// a collapsing region needs to remember whether or not it is open even
/// if the layout next frame is different and the collapsing is not lower down /// if the layout next frame is different and the collapsing is not lower down
/// on the screen. /// on the screen.
/// ///

View file

@ -315,10 +315,10 @@ pub struct Visuals {
/// ///
/// If `text_color` is `None` (default), then the text color will be the same as the /// If `text_color` is `None` (default), then the text color will be the same as the
/// foreground stroke color (`WidgetVisuals::fg_stroke`) /// foreground stroke color (`WidgetVisuals::fg_stroke`)
/// and will depend on wether or not the widget is being interacted with. /// and will depend on whether or not the widget is being interacted with.
/// ///
/// In the future we may instead modulate /// In the future we may instead modulate
/// the `text_color` based on wether or not it is interacted with /// the `text_color` based on whether or not it is interacted with
/// so that `visuals.text_color` is always used, /// so that `visuals.text_color` is always used,
/// but its alpha may be different based on whether or not /// but its alpha may be different based on whether or not
/// it is disabled, non-interactive, hovered etc. /// it is disabled, non-interactive, hovered etc.

View file

@ -52,7 +52,7 @@ impl super::View for IdTest {
ui.label("\ ui.label("\
Widgets that store state require unique and persisting identifiers so we can track their state between frames.\n\ Widgets that store state require unique and persisting identifiers so we can track their state between frames.\n\
For instance, collapsable headers needs to store wether or not they are open. \ For instance, collapsable headers needs to store whether or not they are open. \
Their Id:s are derived from their names. \ Their Id:s are derived from their names. \
If you fail to give them unique names then clicking one will open both. \ If you fail to give them unique names then clicking one will open both. \
To help you debug this, an error message is printed on screen:"); To help you debug this, an error message is printed on screen:");

View file

@ -181,13 +181,13 @@ pub trait App {
egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).into() egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).into()
} }
/// Controls wether or not the native window position and size will be /// Controls whether or not the native window position and size will be
/// persisted (only if the "persistence" feature is enabled). /// persisted (only if the "persistence" feature is enabled).
fn persist_native_window(&self) -> bool { fn persist_native_window(&self) -> bool {
true true
} }
/// Controls wether or not the egui memory (window positions etc) will be /// Controls whether or not the egui memory (window positions etc) will be
/// persisted (only if the "persistence" feature is enabled). /// persisted (only if the "persistence" feature is enabled).
fn persist_egui_memory(&self) -> bool { fn persist_egui_memory(&self) -> bool {
true true